jedi-academy/code/renderer/tr_font.h

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2013-04-19 02:52:48 +00:00
// Filename:- tr_font.h
//
// font support
// This file is shared in the single and multiplayer codebases, so be CAREFUL WHAT YOU ADD/CHANGE!!!!!
#ifndef TR_FONT_H
#define TR_FONT_H
void R_ShutdownFonts(void);
void R_InitFonts(void);
int RE_RegisterFont(const char *psName);
int RE_Font_StrLenPixels(const char *psText, const int iFontHandle, const float fScale = 1.0f);
int RE_Font_StrLenChars(const char *psText);
int RE_Font_HeightPixels(const int iFontHandle, const float fScale = 1.0f);
void RE_Font_DrawString(int ox, int oy, const char *psText, const float *rgba, const int iFontHandle, int iMaxPixelWidth, const float fScale = 1.0f);
// Dammit, I can't use this more elegant form because of !@#@!$%% VM code... (can't alter passed in ptrs, only contents of)
//
//unsigned int AnyLanguage_ReadCharFromString( const char **ppsText, qboolean *pbIsTrailingPunctuation = NULL);
//
// so instead we have to use this messier method...
//
unsigned int AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation = NULL);
qboolean Language_IsAsian(void);
qboolean Language_UsesSpaces(void);
#endif // #ifndef TR_FONT_H
// end