jedi-academy/codemp/x_ui/x_ui.vcproj

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2013-04-04 22:35:38 +00:00
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="x_ui"
ProjectGUID="{613EA919-780E-416D-90A9-67D3EB27F899}"
Keyword="XboxProj">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory=".\..\x_exe\Debug"
IntermediateDirectory=".\..\x_exe\Debug\ui"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="2"
PreprocessorDefinitions="_DEBUG;WIN32;UI_EXPORTS;MISSIONPACK;_JK2;_XBOX;_LIB;_UI;UI_HARD_LINKED"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory=".\..\x_exe\Release"
IntermediateDirectory=".\..\x_exe\Release\ui"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/Oy-"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="FALSE"
OptimizeForProcessor="2"
PreprocessorDefinitions="NDEBUG;WIN32;UI_EXPORTS;MISSIONPACK;_JK2;_XBOX;_LIB;_UI;UI_HARD_LINKED"
StringPooling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/$(ProjectName).lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files">
<File
RelativePath="..\game\bg_misc.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\bg_saga.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\bg_vehicleLoad.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\bg_weapons.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\q_math.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\q_shared.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\ui_atoms.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\ui_force.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\ui_gameinfo.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\ui_main.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\ui_saber.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\ui_shared.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
<File
RelativePath="..\ui\ui_syscalls.c">
<FileConfiguration
Name="Debug|Xbox">
<Tool
Name="VCCLCompilerTool"
CompileAs="2"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAs="2"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files">
<File
RelativePath="..\game\anims.h">
</File>
<File
RelativePath="..\game\bg_local.h">
</File>
<File
RelativePath="..\game\bg_public.h">
</File>
<File
RelativePath="..\game\bg_saga.h">
</File>
<File
RelativePath="..\game\bg_strap.h">
</File>
<File
RelativePath="..\game\bg_weapons.h">
</File>
<File
RelativePath="..\qcommon\disablewarnings.h">
</File>
<File
RelativePath="..\qcommon\game_version.h">
</File>
<File
RelativePath="..\ui\keycodes.h">
</File>
<File
RelativePath="..\..\ui\menudef.h">
</File>
<File
RelativePath="..\game\q_shared.h">
</File>
<File
RelativePath="..\qcommon\qfiles.h">
</File>
<File
RelativePath="..\game\surfaceflags.h">
</File>
<File
RelativePath="..\qcommon\tags.h">
</File>
<File
RelativePath="..\cgame\tr_types.h">
</File>
<File
RelativePath="..\ui\ui_force.h">
</File>
<File
RelativePath="..\ui\ui_local.h">
</File>
<File
RelativePath="..\ui\ui_public.h">
</File>
<File
RelativePath="..\ui\ui_shared.h">
</File>
</Filter>
<File
RelativePath="..\namespace_begin.h">
</File>
<File
RelativePath="..\namespace_end.h">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>