jedi-academy/codemp/ui/ui_main.c

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2013-04-19 02:52:48 +00:00
// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
=======================================================================
USER INTERFACE MAIN
=======================================================================
*/
// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build
//#define PRE_RELEASE_TADEMO
#include "../ghoul2/G2.h"
#include "ui_local.h"
#include "../qcommon/qfiles.h"
#include "../qcommon/game_version.h"
#include "ui_force.h"
#include "../cgame/animtable.h" //we want this to be compiled into the module because we access it in the shared module.
#include "../game/bg_saga.h"
2013-04-19 03:47:29 +00:00
#include "../cgame/holocronicons.h"
2013-04-19 02:52:48 +00:00
#ifndef min
#define min(a, b) ((a) < (b) ? (a) : (b))
#endif
2013-04-19 02:52:48 +00:00
extern void UI_SaberAttachToChar( itemDef_t *item );
char *forcepowerDesc[NUM_FORCE_POWERS] =
{
"@MENUS_OF_EFFECT_JEDI_ONLY_NEFFECT",
"@MENUS_DURATION_IMMEDIATE_NAREA",
"@MENUS_DURATION_5_SECONDS_NAREA",
"@MENUS_DURATION_INSTANTANEOUS",
"@MENUS_INSTANTANEOUS_EFFECT_NAREA",
"@MENUS_DURATION_VARIABLE_20",
"@MENUS_DURATION_INSTANTANEOUS_NAREA",
"@MENUS_OF_EFFECT_LIVING_PERSONS",
"@MENUS_DURATION_VARIABLE_10",
"@MENUS_DURATION_VARIABLE_NAREA",
"@MENUS_DURATION_CONTINUOUS_NAREA",
"@MENUS_OF_EFFECT_JEDI_ALLIES_NEFFECT",
"@MENUS_EFFECT_JEDI_ALLIES_NEFFECT",
"@MENUS_VARIABLE_NAREA_OF_EFFECT",
"@MENUS_EFFECT_NAREA_OF_EFFECT",
"@SP_INGAME_FORCE_SABER_OFFENSE_DESC",
"@SP_INGAME_FORCE_SABER_DEFENSE_DESC",
"@SP_INGAME_FORCE_SABER_THROW_DESC"
};
#ifdef _XBOX
#include "../xbox/XBLive.h"
#include "../xbox/XBoxCommon.h"
#include "../xbox/XBVoice.h"
/*
===============
UI_XBL_PlayerListScript
Handle all UI script calls for player list
===============
*/
void UI_XBL_PlayerListScript(char **args, const char *name)
{
if ( !String_Parse(args, &name) || !name )
{
return;
}
//
// General player-list management
//
else if(Q_stricmp(name, "init") == 0)
{
XBL_PL_Init();
Menu_SetFeederSelection(NULL, FEEDER_XBL_PLAYERS, 0, NULL);
}
else if(Q_stricmp(name, "shutdown") == 0)
{
XBL_PL_Cleanup();
}
else if (Q_stricmp(name, "popup") == 0)
{
// Copy selected player's info into the cvars
if (!XBL_PL_SetCurrentInfo())
return;
// Show the popup
Menus_ActivateByName("playerlist_popup");
}
//
// User-specific actions
//
else if (Q_stricmp(name, "friendAdd") == 0)
{
XBL_PL_MakeFriend();
}
else if (Q_stricmp(name, "friendRemove") == 0)
{
XBL_PL_CancelFriend();
}
else if (Q_stricmp(name, "toggleMute") == 0)
{
XBL_PL_ToggleMute();
}
else if (Q_stricmp(name, "sendFeedback") == 0)
{
XBL_PL_SendFeedBack();
}
else if (Q_stricmp(name, "kick") == 0)
{
XBL_PL_KickPlayer();
}
}
void UI_JoinSession()
{
HRESULT result = XBL_F_PerformMenuAction(UI_F_JOINSESSION);
// if not S_OK then it was a different game, request disk swap
//
if( result != S_OK )
{
Menus_ActivateByName("ingame_med_bgd");
trap_Cvar_Set("ui_xboxreboottitle", "Swap disks");//StringTable_Get(XSTR_SWAP_DISCS)); //"Swap Discs"
XONLINE_FRIEND* curFriend = XBL_F_GetChosenFriend();
char titleString[MAX_TITLENAME_LEN+1];
if(curFriend)
{
XBL_F_GetTitleString(curFriend->dwTitleID, titleString);
trap_Cvar_Set( "ui_xboxrebootmessage", va("%s %s. %s","Please insert", titleString, "This will let you play that crappy game instead of this awesome one."));
}
else
trap_Cvar_Set( "ui_xboxrebootmessage", "Put in the right disc. That'll shut down this fine piece of software" );
Menus_ActivateByName("xbox_swap_disks");
}
}
/*
===============
UI_XBL_HandleFriendsPopUp
Determines which friend pop up to activate based on friend state.
===============
*/
void UI_XBL_HandleFriendsPopUp( void )
{
// Get the chosen friend
const XONLINE_FRIEND* curFriend = XBL_F_GetChosenFriend();
if( !curFriend )
return;
// Is the friend's game joinable?
bool joinAvail = (bool)(curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_JOINABLE);
// We can invite if we're playing...
bool inviteAvail = XBL_F_GetState( XONLINE_FRIENDSTATE_FLAG_PLAYING );
// Double check that we're REALLY in a game
uiClientState_t cstate;
trap_GetClientState( &cstate );
if( cstate.connState != CA_ACTIVE )
inviteAvail = false;
// If we're in the same game, neither option makes sense
if( memcmp( &curFriend->sessionID, Net_GetXNKID(), sizeof(XNKID) ) == 0 )
inviteAvail = joinAvail = false;
// Put the friend's name into the cvar used to display it in all the popups
trap_Cvar_Set( "fl_selectedName", curFriend->szGamertag );
// Based on current friendstates activate correct popup
// Player has received a game invite fom the indicated friend (Accept/Decline/Remove)
if( curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_RECEIVEDINVITE )
Menus_ActivateByName("xbf_ReceivedInvite_popup");
// We sent an invite, didn't hear back. Player is online and playing (joinable). (Cancel/Join/Remove)
else if( (curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_SENTINVITE) &&
!(curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_INVITEACCEPTED) &&
!(curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_INVITEREJECTED) &&
(curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_PLAYING) &&
joinAvail )
Menus_ActivateByName("xbf_SentInviteCanJoin_popup");
// We sent an invite, didn't hear back. Player is idle, offline, or in our game (not joinable). (Cancel/Remove)
else if( (curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_SENTINVITE) &&
!(curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_INVITEACCEPTED) &&
!(curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_INVITEREJECTED) &&
!(curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_PLAYING) )
Menus_ActivateByName("xbf_SentInviteNoJoin_popup");
// Player has received a friend request. (Accept/Decline/Block)
else if( curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_RECEIVEDREQUEST )
Menus_ActivateByName("xbf_ReceivedRequest_popup");
// Player has sent a friend request. (Revoke)
else if( curFriend->dwFriendState & XONLINE_FRIENDSTATE_FLAG_SENTREQUEST )
Menus_ActivateByName("xbf_SentRequest_popup");
// Now, there are four more options, for all combinations of join and invite being available.
// It really doesn't matter if the user is online or offline.
// Player is joinable, and we have the option to invite (Invite/Join/Remove)
else if( joinAvail && inviteAvail )
Menus_ActivateByName("xbf_BasicInviteJoin_popup");
// Player is joinable, but we can't send an invitation (Join/Remove)
else if( joinAvail && !inviteAvail )
Menus_ActivateByName("xbf_BasicJoin_popup");
// Player can be invited, but we can't join their game (Invite/Remove)
else if( !joinAvail && inviteAvail )
Menus_ActivateByName("xbf_BasicInvite_popup");
// We can't invite, can't join (Remove)
else
Menus_ActivateByName("xbf_Basic_popup");
}
/*
===============
UI_XBL_FriendsListScript
Handle all UI script calls for friends list
===============
*/
void UI_XBL_FriendsListScript(char **args, const char *name)
{
if ( !String_Parse(args, &name) || !name )
{
return;
}
//
// General friends-list management
//
else if(Q_stricmp(name, "init") == 0)
{
// VVFIXME - Initialize selection or something? - generate isn't instant!
XBL_F_GenerateFriendsList();
Menu_SetFeederSelection(NULL, FEEDER_XBL_FRIENDS, 0, NULL);
}
else if(Q_stricmp(name, "shutdown") == 0)
{
XBL_F_ReleaseFriendsList();
}
else if (Q_stricmp(name, "popup") == 0)
{
// Display the correct popup, depending on many factors
UI_XBL_HandleFriendsPopUp();
}
//
// Respond to friend requests
//
else if (Q_stricmp(name, "accept") == 0)
{
XBL_F_PerformMenuAction(UI_F_FRIENDACCEPTED);
}
else if (Q_stricmp(name, "decline") == 0)
{
XBL_F_PerformMenuAction(UI_F_FRIENDDECLINE);
}
else if (Q_stricmp(name, "block") == 0)
{
XBL_F_PerformMenuAction(UI_F_FRIENDBLOCK);
}
// VVFIXME - Why is this here? It makes no sense.
// else if (Q_stricmp(name, "request") == 0)
// {
// XBL_F_PerformMenuAction(UI_F_FRIENDREQUESTED);
// }
//
// Remove an existing friend or cancel a pending friend request
//
else if (Q_stricmp(name, "remove") == 0)
{
XBL_F_PerformMenuAction(UI_F_FRIENDREMOVE);
}
else if (Q_stricmp(name, "cancel") == 0)
{
XBL_F_PerformMenuAction(UI_F_FRIENDCANCEL);
}
//
// Invite someone to play, or cancel a pending invitation
//
else if (Q_stricmp(name, "invite") == 0)
{
XBL_F_PerformMenuAction(UI_F_GAMEREQUESTED);
}
else if(Q_stricmp(name, "uninvite") == 0)
{
XBL_F_PerformMenuAction(UI_F_GAMECANCEL);
}
//
// Respond to a game invitation
//
else if (Q_stricmp(name, "acceptInvite") == 0)
{
// strcpy( hostName, "friend" );
HRESULT result = XBL_F_PerformMenuAction(UI_F_GAMEACCEPTED);
// if not S_OK then it was a different game, request disk swap
//
if( result != S_OK )
{
Menus_ActivateByName("ingame_med_bgd");
trap_Cvar_Set("ui_xboxreboottitle", "Swap Disks");//StringTable_Get(XSTR_SWAP_DISCS)); //"Swap Disks"
//strcpy( str, "Please insert the appropriate Xbox Game Disk. This will close down your Soldier Of Fortune II Double Helix session and reboot your Xbox.");
XONLINE_FRIEND* curFriend = XBL_F_GetChosenFriend();
char titleString[MAX_TITLENAME_LEN+1];
if(curFriend)
{
XBL_F_GetTitleString(curFriend->dwTitleID, titleString);
trap_Cvar_Set( "ui_xboxrebootmessage", va("%s %s. %s", "Please insert", titleString, "Close JA session"));
}
else
trap_Cvar_Set( "ui_xboxrebootmessage", "Plz put in the disk. This will close down this game."); //"Please insert the appropriate Xbox Game Disc. This will close down your Soldier Of Fortune II Double Helix session."
Menus_ActivateByName("xbox_swap_disks");
}
}
else if (Q_stricmp(name, "declineInvite") == 0)
{
XBL_F_PerformMenuAction(UI_F_GAMEDECLINE);
}
else if (Q_stricmp(name, "removeInviter") == 0)
{
XBL_F_PerformMenuAction(UI_F_GAMEFRIENDREMOVED);
}
//
// Join someone else's game uninvited
//
else if (Q_stricmp(name, "join") == 0)
{
XONLINE_FRIEND* curFriend = XBL_F_GetChosenFriend();
if( curFriend && XBL_MM_ThisSessionIsLagging( &curFriend->sessionID ) )
{
XBL_MM_SetJoinType(VIA_FRIEND_JOIN);
trap_Cvar_Set("ui_xboxreboottitle", " ");
trap_Cvar_Set("ui_xboxrebootmessage", "The net suxors. You might not want to do this.");
Menus_ActivateByName("ingame_small_bgd");
Menus_ActivateByName("xblive_slow_warning");
}
else
{
Menus_CloseByName("ingame_small_bgd");
UI_JoinSession();
}
}
// Appear online/offline
else if(Q_stricmp(name, "toggleOnline") == 0)
{
XBL_F_PerformMenuAction(UI_F_TOGGLEONLINE);
}
}
#endif // _XBOX
// Movedata Sounds
typedef enum
{
MDS_NONE = 0,
MDS_FORCE_JUMP,
MDS_ROLL,
MDS_SABER,
MDS_MOVE_SOUNDS_MAX
};
typedef enum
{
MD_ACROBATICS = 0,
MD_SINGLE_FAST,
MD_SINGLE_MEDIUM,
MD_SINGLE_STRONG,
MD_DUAL_SABERS,
MD_SABER_STAFF,
MD_MOVE_TITLE_MAX
};
// Some hard coded badness
// At some point maybe this should be externalized to a .dat file
char *datapadMoveTitleData[MD_MOVE_TITLE_MAX] =
{
"@MENUS_ACROBATICS",
"@MENUS_SINGLE_FAST",
"@MENUS_SINGLE_MEDIUM",
"@MENUS_SINGLE_STRONG",
"@MENUS_DUAL_SABERS",
"@MENUS_SABER_STAFF",
};
char *datapadMoveTitleBaseAnims[MD_MOVE_TITLE_MAX] =
{
"BOTH_RUN1",
"BOTH_SABERFAST_STANCE",
"BOTH_STAND2",
"BOTH_SABERSLOW_STANCE",
"BOTH_SABERDUAL_STANCE",
"BOTH_SABERSTAFF_STANCE",
};
#define MAX_MOVES 16
typedef struct
{
char *title;
char *desc;
char *anim;
short sound;
} datpadmovedata_t;
static datpadmovedata_t datapadMoveData[MD_MOVE_TITLE_MAX][MAX_MOVES] =
{
// Acrobatics
"@MENUS_FORCE_JUMP1", "@MENUS_FORCE_JUMP1_DESC", "BOTH_FORCEJUMP1", MDS_FORCE_JUMP,
"@MENUS_FORCE_FLIP", "@MENUS_FORCE_FLIP_DESC", "BOTH_FLIP_F", MDS_FORCE_JUMP,
"@MENUS_ROLL", "@MENUS_ROLL_DESC", "BOTH_ROLL_F", MDS_ROLL,
"@MENUS_BACKFLIP_OFF_WALL", "@MENUS_BACKFLIP_OFF_WALL_DESC", "BOTH_WALL_FLIP_BACK1", MDS_FORCE_JUMP,
"@MENUS_SIDEFLIP_OFF_WALL", "@MENUS_SIDEFLIP_OFF_WALL_DESC", "BOTH_WALL_FLIP_RIGHT", MDS_FORCE_JUMP,
"@MENUS_WALL_RUN", "@MENUS_WALL_RUN_DESC", "BOTH_WALL_RUN_RIGHT", MDS_FORCE_JUMP,
"@MENUS_WALL_GRAB_JUMP", "@MENUS_WALL_GRAB_JUMP_DESC", "BOTH_FORCEWALLREBOUND_FORWARD",MDS_FORCE_JUMP,
"@MENUS_RUN_UP_WALL_BACKFLIP", "@MENUS_RUN_UP_WALL_BACKFLIP_DESC", "BOTH_FORCEWALLRUNFLIP_START", MDS_FORCE_JUMP,
"@MENUS_JUMPUP_FROM_KNOCKDOWN", "@MENUS_JUMPUP_FROM_KNOCKDOWN_DESC","BOTH_KNOCKDOWN3", MDS_NONE,
"@MENUS_JUMPKICK_FROM_KNOCKDOWN", "@MENUS_JUMPKICK_FROM_KNOCKDOWN_DESC","BOTH_KNOCKDOWN2", MDS_NONE,
"@MENUS_ROLL_FROM_KNOCKDOWN", "@MENUS_ROLL_FROM_KNOCKDOWN_DESC", "BOTH_KNOCKDOWN1", MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
//Single Saber, Fast Style
"@MENUS_STAB_BACK", "@MENUS_STAB_BACK_DESC", "BOTH_A2_STABBACK1", MDS_SABER,
"@MENUS_LUNGE_ATTACK", "@MENUS_LUNGE_ATTACK_DESC", "BOTH_LUNGE2_B__T_", MDS_SABER,
"@MENUS_FAST_ATTACK_KATA", "@MENUS_FAST_ATTACK_KATA_DESC", "BOTH_A1_SPECIAL", MDS_SABER,
"@MENUS_ATTACK_ENEMYONGROUND", "@MENUS_ATTACK_ENEMYONGROUND_DESC", "BOTH_STABDOWN", MDS_FORCE_JUMP,
"@MENUS_CARTWHEEL", "@MENUS_CARTWHEEL_DESC", "BOTH_ARIAL_RIGHT", MDS_FORCE_JUMP,
"@MENUS_BOTH_ROLL_STAB", "@MENUS_BOTH_ROLL_STAB2_DESC", "BOTH_ROLL_STAB", MDS_SABER,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
//Single Saber, Medium Style
"@MENUS_SLASH_BACK", "@MENUS_SLASH_BACK_DESC", "BOTH_ATTACK_BACK", MDS_SABER,
"@MENUS_FLIP_ATTACK", "@MENUS_FLIP_ATTACK_DESC", "BOTH_JUMPFLIPSLASHDOWN1", MDS_FORCE_JUMP,
"@MENUS_MEDIUM_ATTACK_KATA", "@MENUS_MEDIUM_ATTACK_KATA_DESC", "BOTH_A2_SPECIAL", MDS_SABER,
"@MENUS_ATTACK_ENEMYONGROUND", "@MENUS_ATTACK_ENEMYONGROUND_DESC", "BOTH_STABDOWN", MDS_FORCE_JUMP,
"@MENUS_CARTWHEEL", "@MENUS_CARTWHEEL_DESC", "BOTH_ARIAL_RIGHT", MDS_FORCE_JUMP,
"@MENUS_BOTH_ROLL_STAB", "@MENUS_BOTH_ROLL_STAB2_DESC", "BOTH_ROLL_STAB", MDS_SABER,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
//Single Saber, Strong Style
"@MENUS_SLASH_BACK", "@MENUS_SLASH_BACK_DESC", "BOTH_ATTACK_BACK", MDS_SABER,
"@MENUS_JUMP_ATTACK", "@MENUS_JUMP_ATTACK_DESC", "BOTH_FORCELEAP2_T__B_", MDS_FORCE_JUMP,
"@MENUS_STRONG_ATTACK_KATA", "@MENUS_STRONG_ATTACK_KATA_DESC", "BOTH_A3_SPECIAL", MDS_SABER,
"@MENUS_ATTACK_ENEMYONGROUND", "@MENUS_ATTACK_ENEMYONGROUND_DESC", "BOTH_STABDOWN", MDS_FORCE_JUMP,
"@MENUS_CARTWHEEL", "@MENUS_CARTWHEEL_DESC", "BOTH_ARIAL_RIGHT", MDS_FORCE_JUMP,
"@MENUS_BOTH_ROLL_STAB", "@MENUS_BOTH_ROLL_STAB2_DESC", "BOTH_ROLL_STAB", MDS_SABER,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
//Dual Sabers
"@MENUS_SLASH_BACK", "@MENUS_SLASH_BACK_DESC", "BOTH_ATTACK_BACK", MDS_SABER,
"@MENUS_FLIP_FORWARD_ATTACK", "@MENUS_FLIP_FORWARD_ATTACK_DESC", "BOTH_JUMPATTACK6", MDS_FORCE_JUMP,
"@MENUS_DUAL_SABERS_TWIRL", "@MENUS_DUAL_SABERS_TWIRL_DESC", "BOTH_SPINATTACK6", MDS_SABER,
"@MENUS_ATTACK_ENEMYONGROUND", "@MENUS_ATTACK_ENEMYONGROUND_DESC", "BOTH_STABDOWN_DUAL", MDS_FORCE_JUMP,
"@MENUS_DUAL_SABER_BARRIER", "@MENUS_DUAL_SABER_BARRIER_DESC", "BOTH_A6_SABERPROTECT", MDS_SABER,
"@MENUS_DUAL_STAB_FRONT_BACK", "@MENUS_DUAL_STAB_FRONT_BACK_DESC", "BOTH_A6_FB", MDS_SABER,
"@MENUS_DUAL_STAB_LEFT_RIGHT", "@MENUS_DUAL_STAB_LEFT_RIGHT_DESC", "BOTH_A6_LR", MDS_SABER,
"@MENUS_CARTWHEEL", "@MENUS_CARTWHEEL_DESC", "BOTH_ARIAL_RIGHT", MDS_FORCE_JUMP,
"@MENUS_BOTH_ROLL_STAB", "@MENUS_BOTH_ROLL_STAB_DESC", "BOTH_ROLL_STAB", MDS_SABER,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
// Saber Staff
"@MENUS_STAB_BACK", "@MENUS_STAB_BACK_DESC", "BOTH_A2_STABBACK1", MDS_SABER,
"@MENUS_BACK_FLIP_ATTACK", "@MENUS_BACK_FLIP_ATTACK_DESC", "BOTH_JUMPATTACK7", MDS_FORCE_JUMP,
"@MENUS_SABER_STAFF_TWIRL", "@MENUS_SABER_STAFF_TWIRL_DESC", "BOTH_SPINATTACK7", MDS_SABER,
"@MENUS_ATTACK_ENEMYONGROUND", "@MENUS_ATTACK_ENEMYONGROUND_DESC", "BOTH_STABDOWN_STAFF", MDS_FORCE_JUMP,
"@MENUS_SPINNING_KATA", "@MENUS_SPINNING_KATA_DESC", "BOTH_A7_SOULCAL", MDS_SABER,
"@MENUS_KICK1", "@MENUS_KICK1_DESC", "BOTH_A7_KICK_F", MDS_FORCE_JUMP,
"@MENUS_JUMP_KICK", "@MENUS_JUMP_KICK_DESC", "BOTH_A7_KICK_F_AIR", MDS_FORCE_JUMP,
"@MENUS_BUTTERFLY_ATTACK", "@MENUS_BUTTERFLY_ATTACK_DESC", "BOTH_BUTTERFLY_FR1", MDS_SABER,
"@MENUS_BOTH_ROLL_STAB", "@MENUS_BOTH_ROLL_STAB2_DESC", "BOTH_ROLL_STAB", MDS_SABER,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
NULL, NULL, 0, MDS_NONE,
};
/*
================
vmMain
This is the only way control passes into the module.
!!! This MUST BE THE VERY FIRST FUNCTION compiled into the .qvm file !!!
================
*/
vmCvar_t ui_debug;
vmCvar_t ui_initialized;
vmCvar_t ui_char_color_red;
vmCvar_t ui_char_color_green;
vmCvar_t ui_char_color_blue;
vmCvar_t ui_PrecacheModels;
vmCvar_t ui_char_anim;
//JLFCALLOUT
#ifdef _XBOX
vmCvar_t ui_hideAcallout;
vmCvar_t ui_hideBcallout;
vmCvar_t ui_hideXcallout;
#endif
//END JLFCALLOUT
void _UI_Init( qboolean );
void _UI_Shutdown( void );
void _UI_KeyEvent( int key, qboolean down );
void _UI_MouseEvent( int dx, int dy );
void _UI_Refresh( int realtime );
qboolean _UI_IsFullscreen( void );
void UI_SetSiegeTeams(void);
extern qboolean UI_SaberModelForSaber( const char *saberName, char *saberModel );
void UI_SiegeSetCvarsForClass(siegeClass_t *scl);
int UI_SiegeClassNum(siegeClass_t *scl);
void UI_UpdateCvarsForClass(const int team,const baseClass,const int index);
void UI_UpdateSiegeStatusIcons(void);
void UI_ClampMaxPlayers(void);
static void UI_CheckServerName( void );
static qboolean UI_CheckPassword( void );
static void UI_JoinServer( void );
#include "../namespace_begin.h"
// Functions in BG or ui_shared
void Menu_ShowGroup (menuDef_t *menu, char *itemName, qboolean showFlag);
void Menu_ItemDisable(menuDef_t *menu, char *name,int disableFlag);
int Menu_ItemsMatchingGroup(menuDef_t *menu, const char *name);
itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name);
int BG_GetUIPortrait(const int team, const short classIndex, const short cntIndex);
char *BG_GetUIPortraitFile(const int team, const short classIndex, const short cntIndex);
siegeClass_t *BG_GetClassOnBaseClass(const int team, const short classIndex, const short cntIndex);
int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case UI_GETAPIVERSION:
return UI_API_VERSION;
case UI_INIT:
_UI_Init(arg0);
return 0;
case UI_SHUTDOWN:
_UI_Shutdown();
return 0;
case UI_KEY_EVENT:
_UI_KeyEvent( arg0, arg1 );
return 0;
case UI_MOUSE_EVENT:
_UI_MouseEvent( arg0, arg1 );
return 0;
case UI_REFRESH:
_UI_Refresh( arg0 );
return 0;
case UI_IS_FULLSCREEN:
return _UI_IsFullscreen();
case UI_SET_ACTIVE_MENU:
_UI_SetActiveMenu( arg0 );
return 0;
case UI_CONSOLE_COMMAND:
return UI_ConsoleCommand(arg0);
case UI_DRAW_CONNECT_SCREEN:
UI_DrawConnectScreen( arg0 );
return 0;
case UI_HASUNIQUECDKEY: // mod authors need to observe this
return qtrue; // bk010117 - change this to qfalse for mods!
case UI_MENU_RESET:
Menu_Reset();
return 0;
}
return -1;
}
#include "../namespace_end.h"
siegeClassDesc_t g_UIClassDescriptions[MAX_SIEGE_CLASSES];
siegeTeam_t *siegeTeam1 = NULL;
siegeTeam_t *siegeTeam2 = NULL;
int g_UIGloballySelectedSiegeClass = -1;
//Cut down version of the stuff used in the game code
//This is just the bare essentials of what we need to load animations properly for ui ghoul2 models.
//This function doesn't need to be sync'd with the BG_ version in bg_panimate.c unless some sort of fundamental change
//is made. Just make sure the variables/functions accessed in ui_shared.c exist in both modules.
qboolean UIPAFtextLoaded = qfalse;
animation_t uiHumanoidAnimations[MAX_TOTALANIMATIONS]; //humanoid animations are the only ones that are statically allocated.
#include "../namespace_begin.h"
bgLoadedAnim_t bgAllAnims[MAX_ANIM_FILES];
int uiNumAllAnims = 1; //start off at 0, because 0 will always be assigned to humanoid.
#include "../namespace_end.h"
animation_t *UI_AnimsetAlloc(void)
{
assert (uiNumAllAnims < MAX_ANIM_FILES);
bgAllAnims[uiNumAllAnims].anims = (animation_t *) BG_Alloc(sizeof(animation_t)*MAX_TOTALANIMATIONS);
return bgAllAnims[uiNumAllAnims].anims;
}
/*
======================
UI_ParseAnimationFile
Read a configuration file containing animation coutns and rates
models/players/visor/animation.cfg, etc
======================
*/
#include "../namespace_begin.h"
static char UIPAFtext[60000];
int UI_ParseAnimationFile(const char *filename, animation_t *animset, qboolean isHumanoid)
{
char *text_p;
int len;
int i;
char *token;
float fps;
int skip;
int usedIndex = -1;
int nextIndex = uiNumAllAnims;
fileHandle_t f;
int animNum;
if (!isHumanoid)
{
i = 1;
while (i < uiNumAllAnims)
{ //see if it's been loaded already
if (!Q_stricmp(bgAllAnims[i].filename, filename))
{
animset = bgAllAnims[i].anims;
return i; //alright, we already have it.
}
i++;
}
//Looks like it has not yet been loaded. Allocate space for the anim set if we need to, and continue along.
if (!animset)
{
if (strstr(filename, "players/_humanoid/"))
{ //then use the static humanoid set.
animset = uiHumanoidAnimations;
isHumanoid = qtrue;
nextIndex = 0;
}
else
{
animset = UI_AnimsetAlloc();
if (!animset)
{
assert(!"Anim set alloc failed!");
return -1;
}
}
}
}
#ifdef _DEBUG
else
{
assert(animset);
}
#endif
// load the file
if (!UIPAFtextLoaded || !isHumanoid)
{ //rww - We are always using the same animation config now. So only load it once.
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( (len <= 0) || (len >= sizeof( UIPAFtext ) - 1) )
{
if (len > 0)
{
Com_Error(ERR_DROP, "%s exceeds the allowed ui-side animation buffer!", filename);
}
return -1;
}
trap_FS_Read( UIPAFtext, len, f );
UIPAFtext[len] = 0;
trap_FS_FCloseFile( f );
}
else
{
return 0; //humanoid index
}
// parse the text
text_p = UIPAFtext;
skip = 0; // quiet the compiler warning
//FIXME: have some way of playing anims backwards... negative numFrames?
//initialize anim array so that from 0 to MAX_ANIMATIONS, set default values of 0 1 0 100
for(i = 0; i < MAX_ANIMATIONS; i++)
{
animset[i].firstFrame = 0;
animset[i].numFrames = 0;
animset[i].loopFrames = -1;
animset[i].frameLerp = 100;
// animset[i].initialLerp = 100;
}
// read information for each frame
while(1)
{
token = COM_Parse( (const char **)(&text_p) );
if ( !token || !token[0])
{
break;
}
animNum = GetIDForString(animTable, token);
if(animNum == -1)
{
//#ifndef FINAL_BUILD
#ifdef _DEBUG
//Com_Printf(S_COLOR_RED"WARNING: Unknown token %s in %s\n", token, filename);
#endif
continue;
}
token = COM_Parse( (const char **)(&text_p) );
if ( !token )
{
break;
}
animset[animNum].firstFrame = atoi( token );
token = COM_Parse( (const char **)(&text_p) );
if ( !token )
{
break;
}
animset[animNum].numFrames = atoi( token );
token = COM_Parse( (const char **)(&text_p) );
if ( !token )
{
break;
}
animset[animNum].loopFrames = atoi( token );
token = COM_Parse( (const char **)(&text_p) );
if ( !token )
{
break;
}
fps = atof( token );
if ( fps == 0 )
{
fps = 1;//Don't allow divide by zero error
}
if ( fps < 0 )
{//backwards
animset[animNum].frameLerp = floor(1000.0f / fps);
}
else
{
animset[animNum].frameLerp = ceil(1000.0f / fps);
}
// animset[animNum].initialLerp = ceil(1000.0f / fabs(fps));
}
#ifdef _DEBUG
//Check the array, and print the ones that have nothing in them.
/*
for(i = 0; i < MAX_ANIMATIONS; i++)
{
if (animTable[i].name != NULL) // This animation reference exists.
{
if (animset[i].firstFrame <= 0 && animset[i].numFrames <=0)
{ // This is an empty animation reference.
Com_Printf("***ANIMTABLE reference #%d (%s) is empty!\n", i, animTable[i].name);
}
}
}
*/
#endif // _DEBUG
if (isHumanoid)
{
bgAllAnims[0].anims = animset;
strcpy(bgAllAnims[0].filename, filename);
UIPAFtextLoaded = qtrue;
usedIndex = 0;
}
else
{
bgAllAnims[nextIndex].anims = animset;
strcpy(bgAllAnims[nextIndex].filename, filename);
usedIndex = nextIndex;
if (nextIndex)
{ //don't bother increasing the number if this ended up as a humanoid load.
uiNumAllAnims++;
}
else
{
UIPAFtextLoaded = qtrue;
usedIndex = 0;
}
}
return usedIndex;
}
//menuDef_t *Menus_FindByName(const char *p);
void Menu_ShowItemByName(menuDef_t *menu, const char *p, qboolean bShow);
#include "../namespace_end.h"
void UpdateForceUsed();
char holdSPString[MAX_STRING_CHARS]={0};
char holdSPString2[MAX_STRING_CHARS]={0};
uiInfo_t uiInfo;
static void UI_StartServerRefresh(qboolean full);
static void UI_StopServerRefresh( void );
static void UI_DoServerRefresh( void );
static void UI_BuildServerDisplayList(qboolean force);
static void UI_BuildServerStatus(qboolean force);
static void UI_BuildFindPlayerList(qboolean force);
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 );
static int UI_MapCountByGameType(qboolean singlePlayer);
static int UI_HeadCountByColor( void );
static void UI_ParseGameInfo(const char *teamFile);
static const char *UI_SelectedMap(int index, int *actual);
static int UI_GetIndexFromSelection(int actual);
static void UI_SiegeClassCnt( const int team );
int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 );
int uiSkinColor=TEAM_FREE;
int uiHoldSkinColor=TEAM_FREE; // Stores the skin color so that in non-team games, the player screen remembers the team you chose, in case you're coming back from the force powers screen.
static const serverFilter_t serverFilters[] = {
{"MENUS_ALL", "" },
{"MENUS_JEDI_ACADEMY", "" },
};
static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t);
static const char *skillLevels[] = {
"SKILL1",//"I Can Win",
"SKILL2",//"Bring It On",
"SKILL3",//"Hurt Me Plenty",
"SKILL4",//"Hardcore",
"SKILL5"//"Nightmare"
};
static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*);
static const char *teamArenaGameTypes[] = {
"FFA",
"Holocron",
"JediMaster",
"Duel",
"PowerDuel",
"SP",
"Team FFA",
"Siege",
"CTF",
"CTY",
"TeamTournament"
};
static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char*);
static char* netnames[] = {
"???",
"UDP",
"IPX",
NULL
};
static int gamecodetoui[] = {4,2,3,0,5,1,6};
static int uitogamecode[] = {4,6,2,3,1,5,7};
const char *UI_GetStringEdString(const char *refSection, const char *refName);
const char *UI_TeamName(int team) {
if (team==TEAM_RED)
return "RED";
else if (team==TEAM_BLUE)
return "BLUE";
else if (team==TEAM_SPECTATOR)
return "SPECTATOR";
return "FREE";
}
// returns either string or NULL for OOR...
//
static const char *GetCRDelineatedString( const char *psStripFileRef, const char *psStripStringRef, int iIndex)
{
static char sTemp[256];
const char *psList = UI_GetStringEdString(psStripFileRef, psStripStringRef);
char *p;
while (iIndex--)
{
psList = strchr(psList,'\n');
if (!psList){
return NULL; // OOR
}
psList++;
}
strcpy(sTemp,psList);
p = strchr(sTemp,'\n');
if (p) {
*p = '\0';
}
return sTemp;
}
static const char *GetMonthAbbrevString( int iMonth )
{
const char *p = GetCRDelineatedString("MP_INGAME","MONTHS", iMonth);
return p ? p : "Jan"; // sanity
}
/*
static const char *netSources[] = {
"Local",
"Internet",
"Favorites"
// "Mplayer"
};
static const int numNetSources = sizeof(netSources) / sizeof(const char*);
*/
static const int numNetSources = 3; // now hard-entered in StringEd file
static const char *GetNetSourceString(int iSource)
{
const char *p = GetCRDelineatedString("MP_INGAME","NET_SOURCES", iSource);
return p ? p : "??";
}
void AssetCache() {
int n;
//if (Assets.textFont == NULL) {
//}
//Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
//Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_ORANGE );//trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );//trap_R_RegisterShaderNoMip( ART_FX_GREEN );
uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );//trap_R_RegisterShaderNoMip( ART_FX_TEAL );
uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_PURPLE );//trap_R_RegisterShaderNoMip( ART_FX_CYAN );
uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
// Icons for various server settings.
uiInfo.uiDC.Assets.needPass = trap_R_RegisterShaderNoMip( "gfx/menus/needpass" );
uiInfo.uiDC.Assets.noForce = trap_R_RegisterShaderNoMip( "gfx/menus/noforce" );
uiInfo.uiDC.Assets.forceRestrict = trap_R_RegisterShaderNoMip( "gfx/menus/forcerestrict" );
uiInfo.uiDC.Assets.saberOnly = trap_R_RegisterShaderNoMip( "gfx/menus/saberonly" );
uiInfo.uiDC.Assets.trueJedi = trap_R_RegisterShaderNoMip( "gfx/menus/truejedi" );
for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
}
uiInfo.newHighScoreSound = 0;//trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav");
}
void _UI_DrawSides(float x, float y, float w, float h, float size) {
size *= uiInfo.uiDC.xscale;
trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
void _UI_DrawTopBottom(float x, float y, float w, float h, float size) {
size *= uiInfo.uiDC.yscale;
trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
trap_R_SetColor( color );
_UI_DrawTopBottom(x, y, width, height, size);
_UI_DrawSides(x, y, width, height, size);
trap_R_SetColor( NULL );
}
#include "../namespace_begin.h"
int MenuFontToHandle(int iMenuFont)
{
switch (iMenuFont)
{
case 1: return uiInfo.uiDC.Assets.qhSmallFont;
case 2: return uiInfo.uiDC.Assets.qhMediumFont;
case 3: return uiInfo.uiDC.Assets.qhBigFont;
case 4: return uiInfo.uiDC.Assets.qhSmall2Font;
}
return uiInfo.uiDC.Assets.qhMediumFont; // 0;
}
#include "../namespace_end.h"
int Text_Width(const char *text, float scale, int iMenuFont)
{
int iFontIndex = MenuFontToHandle(iMenuFont);
return trap_R_Font_StrLenPixels(text, iFontIndex, scale);
}
int Text_Height(const char *text, float scale, int iMenuFont)
{
int iFontIndex = MenuFontToHandle(iMenuFont);
return trap_R_Font_HeightPixels(iFontIndex, scale);
}
void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style, int iMenuFont)
{
int iStyleOR = 0;
int iFontIndex = MenuFontToHandle(iMenuFont);
//
// kludge.. convert JK2 menu styles to SOF2 printstring ctrl codes...
//
switch (style)
{
case ITEM_TEXTSTYLE_NORMAL: iStyleOR = 0;break; // JK2 normal text
case ITEM_TEXTSTYLE_BLINK: iStyleOR = (int)STYLE_BLINK;break; // JK2 fast blinking
case ITEM_TEXTSTYLE_PULSE: iStyleOR = (int)STYLE_BLINK;break; // JK2 slow pulsing
case ITEM_TEXTSTYLE_SHADOWED: iStyleOR = (int)STYLE_DROPSHADOW;break; // JK2 drop shadow
case ITEM_TEXTSTYLE_OUTLINED: iStyleOR = (int)STYLE_DROPSHADOW;break; // JK2 drop shadow
case ITEM_TEXTSTYLE_OUTLINESHADOWED: iStyleOR = (int)STYLE_DROPSHADOW;break; // JK2 drop shadow
case ITEM_TEXTSTYLE_SHADOWEDMORE: iStyleOR = (int)STYLE_DROPSHADOW;break; // JK2 drop shadow
}
trap_R_Font_DrawString( x, // int ox
y, // int oy
text, // const char *text
color, // paletteRGBA_c c
iStyleOR | iFontIndex, // const int iFontHandle
!limit?-1:limit, // iCharLimit (-1 = none)
scale // const float scale = 1.0f
);
}
void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style, int iMenuFont)
{
Text_Paint(x, y, scale, color, text, 0, limit, style, iMenuFont);
// now print the cursor as well... (excuse the braces, it's for porting C++ to C)
//
{
char sTemp[1024];
int iCopyCount = limit ? min(strlen(text), limit) : strlen(text);
iCopyCount = min(iCopyCount,cursorPos);
iCopyCount = min(iCopyCount,sizeof(sTemp));
// copy text into temp buffer for pixel measure...
//
strncpy(sTemp,text,iCopyCount);
sTemp[iCopyCount] = '\0';
{
int iFontIndex = MenuFontToHandle( iMenuFont );
int iNextXpos = trap_R_Font_StrLenPixels(sTemp, iFontIndex, scale );
Text_Paint(x+iNextXpos, y, scale, color, va("%c",cursor), 0, limit, style|ITEM_TEXTSTYLE_BLINK, iMenuFont);
}
}
}
// maxX param is initially an X limit, but is also used as feedback. 0 = text was clipped to fit within, else maxX = next pos
//
static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit, int iMenuFont)
{
// this is kinda dirty, but...
//
int iFontIndex = MenuFontToHandle(iMenuFont);
//float fMax = *maxX;
int iPixelLen = trap_R_Font_StrLenPixels(text, iFontIndex, scale);
if (x + iPixelLen > *maxX)
{
// whole text won't fit, so we need to print just the amount that does...
// Ok, this is slow and tacky, but only called occasionally, and it works...
//
char sTemp[4096]={0}; // lazy assumption
const char *psText = text;
char *psOut = &sTemp[0];
char *psOutLastGood = psOut;
unsigned int uiLetter;
while (*psText && (x + trap_R_Font_StrLenPixels(sTemp, iFontIndex, scale)<=*maxX)
&& psOut < &sTemp[sizeof(sTemp)-1] // sanity
)
{
int iAdvanceCount;
psOutLastGood = psOut;
uiLetter = trap_AnyLanguage_ReadCharFromString(psText, &iAdvanceCount, NULL);
psText += iAdvanceCount;
if (uiLetter > 255)
{
*psOut++ = uiLetter>>8;
*psOut++ = uiLetter&0xFF;
}
else
{
*psOut++ = uiLetter&0xFF;
}
}
*psOutLastGood = '\0';
*maxX = 0; // feedback
Text_Paint(x, y, scale, color, sTemp, adjust, limit, ITEM_TEXTSTYLE_NORMAL, iMenuFont);
}
else
{
// whole text fits fine, so print it all...
//
*maxX = x + iPixelLen; // feedback the next position, as the caller expects
Text_Paint(x, y, scale, color, text, adjust, limit, ITEM_TEXTSTYLE_NORMAL, iMenuFont);
}
}
void UI_ShowPostGame(qboolean newHigh) {
trap_Cvar_Set ("cg_cameraOrbit", "0");
trap_Cvar_Set("cg_thirdPerson", "0");
trap_Cvar_Set( "sv_killserver", "1" );
uiInfo.soundHighScore = newHigh;
_UI_SetActiveMenu(UIMENU_POSTGAME);
}
/*
=================
_UI_Refresh
=================
*/
void UI_DrawCenteredPic(qhandle_t image, int w, int h) {
int x, y;
x = (SCREEN_WIDTH - w) / 2;
y = (SCREEN_HEIGHT - h) / 2;
UI_DrawHandlePic(x, y, w, h, image);
}
int frameCount = 0;
int startTime;
vmCvar_t ui_rankChange;
static void UI_BuildPlayerList();
char parsedFPMessage[1024];
#include "../namespace_begin.h"
extern int FPMessageTime;
#include "../namespace_end.h"
void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust, int iMenuFont);
const char *UI_GetStringEdString(const char *refSection, const char *refName)
{
static char text[1024]={0};
trap_SP_GetStringTextString(va("%s_%s", refSection, refName), text, sizeof(text));
return text;
}
#define UI_FPS_FRAMES 4
void _UI_Refresh( int realtime )
{
static int index;
static int previousTimes[UI_FPS_FRAMES];
//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
// return;
//}
trap_G2API_SetTime(realtime, 0);
trap_G2API_SetTime(realtime, 1);
//ghoul2 timer must be explicitly updated during ui rendering.
uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime;
uiInfo.uiDC.realTime = realtime;
previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime;
index++;
if ( index > UI_FPS_FRAMES ) {
int i, total;
// average multiple frames together to smooth changes out a bit
total = 0;
for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) {
total += previousTimes[i];
}
if ( !total ) {
total = 1;
}
uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
}
UI_UpdateCvars();
if (Menu_Count() > 0) {
// paint all the menus
Menu_PaintAll();
// refresh server browser list
UI_DoServerRefresh();
// refresh server status
UI_BuildServerStatus(qfalse);
// refresh find player list
UI_BuildFindPlayerList(qfalse);
}
#ifndef _XBOX
// draw cursor
UI_SetColor( NULL );
if (Menu_Count() > 0) {
UI_DrawHandlePic( uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory, 48, 48, uiInfo.uiDC.Assets.cursor);
}
#endif
#ifndef NDEBUG
if (uiInfo.uiDC.debug)
{
// cursor coordinates
//FIXME
//UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
}
#endif
if (ui_rankChange.integer)
{
FPMessageTime = realtime + 3000;
if (!parsedFPMessage[0] /*&& uiMaxRank > ui_rankChange.integer*/)
{
const char *printMessage = UI_GetStringEdString("MP_INGAME", "SET_NEW_RANK");
int i = 0;
int p = 0;
int linecount = 0;
while (printMessage[i] && p < 1024)
{
parsedFPMessage[p] = printMessage[i];
p++;
i++;
linecount++;
if (linecount > 64 && printMessage[i] == ' ')
{
parsedFPMessage[p] = '\n';
p++;
linecount = 0;
}
}
parsedFPMessage[p] = '\0';
}
//if (uiMaxRank > ui_rankChange.integer)
{
uiMaxRank = ui_rankChange.integer;
uiForceRank = uiMaxRank;
/*
while (x < NUM_FORCE_POWERS)
{
//For now just go ahead and clear force powers upon rank change
uiForcePowersRank[x] = 0;
x++;
}
uiForcePowersRank[FP_LEVITATION] = 1;
uiForceUsed = 0;
*/
//Use BG_LegalizedForcePowers and transfer the result into the UI force settings
UI_ReadLegalForce();
}
if (ui_freeSaber.integer && uiForcePowersRank[FP_SABER_OFFENSE] < 1)
{
uiForcePowersRank[FP_SABER_OFFENSE] = 1;
}
if (ui_freeSaber.integer && uiForcePowersRank[FP_SABER_DEFENSE] < 1)
{
uiForcePowersRank[FP_SABER_DEFENSE] = 1;
}
trap_Cvar_Set("ui_rankChange", "0");
//remember to update the force power count after changing the max rank
UpdateForceUsed();
}
if (ui_freeSaber.integer)
{
bgForcePowerCost[FP_SABER_OFFENSE][FORCE_LEVEL_1] = 0;
bgForcePowerCost[FP_SABER_DEFENSE][FORCE_LEVEL_1] = 0;
}
else
{
bgForcePowerCost[FP_SABER_OFFENSE][FORCE_LEVEL_1] = 1;
bgForcePowerCost[FP_SABER_DEFENSE][FORCE_LEVEL_1] = 1;
}
/*
if (parsedFPMessage[0] && FPMessageTime > realtime)
{
vec4_t txtCol;
int txtStyle = ITEM_TEXTSTYLE_SHADOWED;
if ((FPMessageTime - realtime) < 2000)
{
txtCol[0] = colorWhite[0];
txtCol[1] = colorWhite[1];
txtCol[2] = colorWhite[2];
txtCol[3] = (((float)FPMessageTime - (float)realtime)/2000);
txtStyle = 0;
}
else
{
txtCol[0] = colorWhite[0];
txtCol[1] = colorWhite[1];
txtCol[2] = colorWhite[2];
txtCol[3] = colorWhite[3];
}
Text_Paint(10, 0, 1, txtCol, parsedFPMessage, 0, 1024, txtStyle, FONT_MEDIUM);
}
*/
//For now, don't bother.
}
/*
=================
_UI_Shutdown
=================
*/
#include "../namespace_begin.h"
void UI_CleanupGhoul2(void);
#include "../namespace_end.h"
void _UI_Shutdown( void ) {
trap_LAN_SaveCachedServers();
UI_CleanupGhoul2();
}
char *defaultMenu = NULL;
char *GetMenuBuffer(const char *filename) {
int len;
fileHandle_t f;
static char buf[MAX_MENUFILE];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
return defaultMenu;
}
if ( len >= MAX_MENUFILE ) {
trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) );
trap_FS_FCloseFile( f );
return defaultMenu;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
//COM_Compress(buf);
return buf;
}
qboolean Asset_Parse(int handle) {
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "{") != 0) {
return qfalse;
}
while ( 1 ) {
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "}") == 0) {
return qtrue;
}
// font
if (Q_stricmp(token.string, "font") == 0) {
int pointSize;
if (!trap_PC_ReadToken(handle, &token) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
//trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont);
uiInfo.uiDC.Assets.qhMediumFont = trap_R_RegisterFont(token.string);
uiInfo.uiDC.Assets.fontRegistered = qtrue;
continue;
}
if (Q_stricmp(token.string, "smallFont") == 0) {
int pointSize;
if (!trap_PC_ReadToken(handle, &token) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
//trap_R_RegisterFont(token, pointSize, &uiInfo.uiDC.Assets.smallFont);
uiInfo.uiDC.Assets.qhSmallFont = trap_R_RegisterFont(token.string);
continue;
}
if (Q_stricmp(token.string, "small2Font") == 0) {
int pointSize;
if (!trap_PC_ReadToken(handle, &token) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
//trap_R_RegisterFont(token, pointSize, &uiInfo.uiDC.Assets.smallFont);
uiInfo.uiDC.Assets.qhSmall2Font = trap_R_RegisterFont(token.string);
continue;
}
if (Q_stricmp(token.string, "bigFont") == 0) {
int pointSize;
if (!trap_PC_ReadToken(handle, &token) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
//trap_R_RegisterFont(token, pointSize, &uiInfo.uiDC.Assets.bigFont);
uiInfo.uiDC.Assets.qhBigFont = trap_R_RegisterFont(token.string);
continue;
}
if (Q_stricmp(token.string, "cursor") == 0)
{
if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr))
{
Com_Printf(S_COLOR_YELLOW,"Bad 1st parameter for keyword 'cursor'");
return qfalse;
}
uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr);
continue;
}
// gradientbar
if (Q_stricmp(token.string, "gradientbar") == 0) {
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(token.string);
continue;
}
// enterMenuSound
if (Q_stricmp(token.string, "menuEnterSound") == 0) {
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( token.string );
continue;
}
// exitMenuSound
if (Q_stricmp(token.string, "menuExitSound") == 0) {
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( token.string );
continue;
}
// itemFocusSound
if (Q_stricmp(token.string, "itemFocusSound") == 0) {
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( token.string );
continue;
}
// menuBuzzSound
if (Q_stricmp(token.string, "menuBuzzSound") == 0) {
if (!trap_PC_ReadToken(handle, &token)) {
return qfalse;
}
uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( token.string );
continue;
}
if (Q_stricmp(token.string, "fadeClamp") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeCycle") == 0) {
if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeAmount") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowX") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowY") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowColor") == 0) {
if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) {
return qfalse;
}
uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3];
continue;
}
if (Q_stricmp(token.string, "moveRollSound") == 0)
{
if (trap_PC_ReadToken(handle,&token))
{
uiInfo.uiDC.Assets.moveRollSound = trap_S_RegisterSound( token.string );
}
continue;
}
if (Q_stricmp(token.string, "moveJumpSound") == 0)
{
if (trap_PC_ReadToken(handle,&token))
{
uiInfo.uiDC.Assets.moveJumpSound = trap_S_RegisterSound( token.string );
}
continue;
}
if (Q_stricmp(token.string, "datapadmoveSaberSound1") == 0)
{
if (trap_PC_ReadToken(handle,&token))
{
uiInfo.uiDC.Assets.datapadmoveSaberSound1 = trap_S_RegisterSound( token.string );
}
continue;
}
if (Q_stricmp(token.string, "datapadmoveSaberSound2") == 0)
{
if (trap_PC_ReadToken(handle,&token))
{
uiInfo.uiDC.Assets.datapadmoveSaberSound2 = trap_S_RegisterSound( token.string );
}
continue;
}
if (Q_stricmp(token.string, "datapadmoveSaberSound3") == 0)
{
if (trap_PC_ReadToken(handle,&token))
{
uiInfo.uiDC.Assets.datapadmoveSaberSound3 = trap_S_RegisterSound( token.string );
}
continue;
}
if (Q_stricmp(token.string, "datapadmoveSaberSound4") == 0)
{
if (trap_PC_ReadToken(handle,&token))
{
uiInfo.uiDC.Assets.datapadmoveSaberSound4 = trap_S_RegisterSound( token.string );
}
continue;
}
if (Q_stricmp(token.string, "datapadmoveSaberSound5") == 0)
{
if (trap_PC_ReadToken(handle,&token))
{
uiInfo.uiDC.Assets.datapadmoveSaberSound5 = trap_S_RegisterSound( token.string );
}
continue;
}
if (Q_stricmp(token.string, "datapadmoveSaberSound6") == 0)
{
if (trap_PC_ReadToken(handle,&token))
{
uiInfo.uiDC.Assets.datapadmoveSaberSound6 = trap_S_RegisterSound( token.string );
}
continue;
}
// precaching various sound files used in the menus
if (Q_stricmp(token.string, "precacheSound") == 0)
{
const char *tempStr;
if (PC_Script_Parse(handle, &tempStr))
{
char *soundFile;
do
{
soundFile = COM_ParseExt(&tempStr, qfalse);
if (soundFile[0] != 0 && soundFile[0] != ';') {
trap_S_RegisterSound( soundFile);
}
} while (soundFile[0]);
}
continue;
}
}
return qfalse;
}
void UI_Report() {
String_Report();
//Font_Report();
}
void UI_ParseMenu(const char *menuFile) {
int handle;
pc_token_t token;
//Com_Printf("Parsing menu file: %s\n", menuFile);
handle = trap_PC_LoadSource(menuFile);
if (!handle) {
return;
}
while ( 1 ) {
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken( handle, &token )) {
break;
}
//if ( Q_stricmp( token, "{" ) ) {
// Com_Printf( "Missing { in menu file\n" );
// break;
//}
//if ( menuCount == MAX_MENUS ) {
// Com_Printf( "Too many menus!\n" );
// break;
//}
if ( token.string[0] == '}' ) {
break;
}
if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
if (Asset_Parse(handle)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token.string, "menudef") == 0) {
// start a new menu
Menu_New(handle);
}
}
trap_PC_FreeSource(handle);
}
qboolean Load_Menu(int handle) {
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (token.string[0] != '{') {
return qfalse;
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if ( token.string[0] == 0 ) {
return qfalse;
}
if ( token.string[0] == '}' ) {
return qtrue;
}
UI_ParseMenu(token.string);
}
return qfalse;
}
void UI_LoadMenus(const char *menuFile, qboolean reset) {
pc_token_t token;
int handle;
int start;
start = trap_Milliseconds();
trap_PC_LoadGlobalDefines ( "ui/jamp/menudef.h" );
handle = trap_PC_LoadSource( menuFile );
if (!handle) {
Com_Printf( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile );
handle = trap_PC_LoadSource( "ui/jampmenus.txt" );
if (!handle) {
trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n", menuFile ) );
}
}
if (reset) {
Menu_Reset();
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token))
break;
if( token.string[0] == 0 || token.string[0] == '}') {
break;
}
if ( token.string[0] == '}' ) {
break;
}
if (Q_stricmp(token.string, "loadmenu") == 0) {
if (Load_Menu(handle)) {
continue;
} else {
break;
}
}
}
// Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
trap_PC_FreeSource( handle );
trap_PC_RemoveAllGlobalDefines ( );
}
void UI_Load() {
char *menuSet;
char lastName[1024];
menuDef_t *menu = Menu_GetFocused();
if (menu && menu->window.name) {
strcpy(lastName, menu->window.name);
}
else
{
lastName[0] = 0;
}
if (uiInfo.inGameLoad)
{
menuSet= "ui/jampingame.txt";
}
else
{
menuSet= UI_Cvar_VariableString("ui_menuFilesMP");
}
if (menuSet == NULL || menuSet[0] == '\0') {
menuSet = "ui/jampmenus.txt";
}
String_Init();
#ifdef PRE_RELEASE_TADEMO
UI_ParseGameInfo("demogameinfo.txt");
#else
UI_ParseGameInfo("ui/jamp/gameinfo.txt");
#endif
UI_LoadArenas();
UI_LoadBots();
UI_LoadMenus(menuSet, qtrue);
Menus_CloseAll();
Menus_ActivateByName(lastName);
}
static const char *handicapValues[] = {"None","95","90","85","80","75","70","65","60","55","50","45","40","35","30","25","20","15","10","5",NULL};
static void UI_DrawHandicap(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
int i, h;
h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
i = 20 - h / 5;
Text_Paint(rect->x, rect->y, scale, color, handicapValues[i], 0, 0, textStyle, iMenuFont);
}
static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_teamName"), 0, 0, textStyle, iMenuFont);
}
static void UI_SetCapFragLimits(qboolean uiVars) {
int cap = 5;
int frag = 10;
if (uiVars) {
trap_Cvar_Set("ui_captureLimit", va("%d", cap));
trap_Cvar_Set("ui_fragLimit", va("%d", frag));
} else {
trap_Cvar_Set("capturelimit", va("%d", cap));
trap_Cvar_Set("fraglimit", va("%d", frag));
}
}
static const char* UI_GetGameTypeName(int gtEnum)
{
switch ( gtEnum )
{
case GT_FFA:
return UI_GetStringEdString("MENUS", "FREE_FOR_ALL");//"Free For All";
case GT_HOLOCRON:
return UI_GetStringEdString("MENUS", "HOLOCRON_FFA");//"Holocron FFA";
case GT_JEDIMASTER:
return UI_GetStringEdString("MENUS", "SAGA");//"Jedi Master";??
case GT_SINGLE_PLAYER:
return UI_GetStringEdString("MENUS", "SAGA");//"Team FFA";
case GT_DUEL:
return UI_GetStringEdString("MENUS", "DUEL");//"Team FFA";
case GT_POWERDUEL:
return UI_GetStringEdString("MENUS", "POWERDUEL");//"Team FFA";
case GT_TEAM:
return UI_GetStringEdString("MENUS", "TEAM_FFA");//"Team FFA";
case GT_SIEGE:
return UI_GetStringEdString("MENUS", "SIEGE");//"Siege";
case GT_CTF:
return UI_GetStringEdString("MENUS", "CAPTURE_THE_FLAG");//"Capture the Flag";
case GT_CTY:
return UI_GetStringEdString("MENUS", "CAPTURE_THE_YSALIMARI");//"Capture the Ysalamiri";
}
return UI_GetStringEdString("MENUS", "SAGA");//"Team FFA";
}
// ui_gameType assumes gametype 0 is -1 ALL and will not show
static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont)
{
Text_Paint(rect->x, rect->y, scale, color, UI_GetGameTypeName(uiInfo.gameTypes[ui_gameType.integer].gtEnum), 0, 0, textStyle, iMenuFont);
}
static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont)
{
if (ui_netGameType.integer < 0 || ui_netGameType.integer >= uiInfo.numGameTypes)
{
trap_Cvar_Set("ui_netGameType", "0");
trap_Cvar_Set("ui_actualNetGameType", "0");
}
Text_Paint(rect->x, rect->y, scale, color, UI_GetGameTypeName(uiInfo.gameTypes[ui_netGameType.integer].gtEnum) , 0, 0, textStyle, iMenuFont);
}
static void UI_DrawAutoSwitch(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
int switchVal = trap_Cvar_VariableValue("cg_autoswitch");
const char *switchString = "AUTOSWITCH1";
const char *stripString = NULL;
switch(switchVal)
{
case 2:
switchString = "AUTOSWITCH2";
break;
case 3:
switchString = "AUTOSWITCH3";
break;
case 0:
switchString = "AUTOSWITCH0";
break;
default:
break;
}
stripString = UI_GetStringEdString("MP_INGAME", (char *)switchString);
if (stripString)
{
Text_Paint(rect->x, rect->y, scale, color, stripString, 0, 0, textStyle, iMenuFont);
}
}
static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont)
{
if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes)
{
trap_Cvar_Set("ui_joinGameType", "0");
}
Text_Paint(rect->x, rect->y, scale, color, UI_GetGameTypeName(uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) , 0, 0, textStyle, iMenuFont);
}
static int UI_TeamIndexFromName(const char *name) {
int i;
if (name && *name) {
for (i = 0; i < uiInfo.teamCount; i++) {
if (Q_stricmp(name, uiInfo.teamList[i].teamName) == 0) {
return i;
}
}
}
return 0;
}
static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (i >= 0 && i < uiInfo.teamCount) {
trap_R_SetColor( color );
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
trap_R_SetColor(NULL);
}
}
static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (i >= 0 && i < uiInfo.teamCount) {
if (uiInfo.teamList[i].cinematic >= -2) {
if (uiInfo.teamList[i].cinematic == -1) {
uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
if (uiInfo.teamList[i].cinematic >= 0) {
trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic);
trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h);
trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic);
} else {
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal);
trap_R_SetColor(NULL);
uiInfo.teamList[i].cinematic = -2;
}
} else {
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
trap_R_SetColor(NULL);
}
}
}
static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.previewMovie > -2) {
uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
if (uiInfo.previewMovie >= 0) {
trap_CIN_RunCinematic(uiInfo.previewMovie);
trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h);
trap_CIN_DrawCinematic(uiInfo.previewMovie);
} else {
uiInfo.previewMovie = -2;
}
}
}
static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
int i;
i = trap_Cvar_VariableValue( "g_spSkill" );
if (i < 1 || i > numSkillLevels) {
i = 1;
}
Text_Paint(rect->x, rect->y, scale, color, (char *)UI_GetStringEdString("MP_INGAME", (char *)skillLevels[i-1]),0, 0, textStyle, iMenuFont);
}
static void UI_DrawGenericNum(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val, int min, int max, int type,int iMenuFont)
{
int i;
char s[256];
i = val;
if (i < min || i > max)
{
i = min;
}
Com_sprintf(s, sizeof(s), "%i\0", val);
Text_Paint(rect->x, rect->y, scale, color, s,0, 0, textStyle, iMenuFont);
}
static void UI_DrawForceMastery(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val, int min, int max, int iMenuFont)
{
int i;
char *s;
i = val;
if (i < min)
{
i = min;
}
if (i > max)
{
i = max;
}
s = (char *)UI_GetStringEdString("MP_INGAME", forceMasteryLevels[i]);
Text_Paint(rect->x, rect->y, scale, color, s, 0, 0, textStyle, iMenuFont);
}
static void UI_DrawSkinColor(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val, int min, int max, int iMenuFont)
{
char s[256];
switch(val)
{
case TEAM_RED:
trap_SP_GetStringTextString("MENUS_TEAM_RED", s, sizeof(s));
// Com_sprintf(s, sizeof(s), "Red\0");
break;
case TEAM_BLUE:
trap_SP_GetStringTextString("MENUS_TEAM_BLUE", s, sizeof(s));
// Com_sprintf(s, sizeof(s), "Blue\0");
break;
default:
trap_SP_GetStringTextString("MENUS_DEFAULT", s, sizeof(s));
// Com_sprintf(s, sizeof(s), "Default\0");
break;
}
Text_Paint(rect->x, rect->y, scale, color, s, 0, 0, textStyle, iMenuFont);
}
static void UI_DrawForceSide(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val, int min, int max, int iMenuFont)
{
char s[256];
menuDef_t *menu;
char info[MAX_INFO_VALUE];
info[0] = '\0';
trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
if (atoi( Info_ValueForKey( info, "g_forceBasedTeams" ) ))
{
switch((int)(trap_Cvar_VariableValue("ui_myteam")))
{
case TEAM_RED:
uiForceSide = FORCE_DARKSIDE;
color[0] = 0.2;
color[1] = 0.2;
color[2] = 0.2;
break;
case TEAM_BLUE:
uiForceSide = FORCE_LIGHTSIDE;
color[0] = 0.2;
color[1] = 0.2;
color[2] = 0.2;
break;
default:
break;
}
}
if (val == FORCE_LIGHTSIDE)
{
trap_SP_GetStringTextString("MENUS_FORCEDESC_LIGHT",s, sizeof(s));
menu = Menus_FindByName("forcealloc");
if (menu)
{
Menu_ShowItemByName(menu, "lightpowers", qtrue);
Menu_ShowItemByName(menu, "darkpowers", qfalse);
Menu_ShowItemByName(menu, "darkpowers_team", qfalse);
Menu_ShowItemByName(menu, "lightpowers_team", qtrue);//(ui_gameType.integer >= GT_TEAM));
}
menu = Menus_FindByName("ingame_playerforce");
if (menu)
{
Menu_ShowItemByName(menu, "lightpowers", qtrue);
Menu_ShowItemByName(menu, "darkpowers", qfalse);
Menu_ShowItemByName(menu, "darkpowers_team", qfalse);
Menu_ShowItemByName(menu, "lightpowers_team", qtrue);//(ui_gameType.integer >= GT_TEAM));
}
}
else
{
trap_SP_GetStringTextString("MENUS_FORCEDESC_DARK",s, sizeof(s));
menu = Menus_FindByName("forcealloc");
if (menu)
{
Menu_ShowItemByName(menu, "lightpowers", qfalse);
Menu_ShowItemByName(menu, "lightpowers_team", qfalse);
Menu_ShowItemByName(menu, "darkpowers", qtrue);
Menu_ShowItemByName(menu, "darkpowers_team", qtrue);//(ui_gameType.integer >= GT_TEAM));
}
menu = Menus_FindByName("ingame_playerforce");
if (menu)
{
Menu_ShowItemByName(menu, "lightpowers", qfalse);
Menu_ShowItemByName(menu, "lightpowers_team", qfalse);
Menu_ShowItemByName(menu, "darkpowers", qtrue);
Menu_ShowItemByName(menu, "darkpowers_team", qtrue);//(ui_gameType.integer >= GT_TEAM));
}
}
Text_Paint(rect->x, rect->y, scale, color, s,0, 0, textStyle, iMenuFont);
}
qboolean UI_HasSetSaberOnly( void )
{
char info[MAX_INFO_STRING];
int i = 0;
int wDisable = 0;
int gametype = 0;
gametype = atoi(Info_ValueForKey(info, "g_gametype"));
if ( gametype == GT_JEDIMASTER )
{ //set to 0
return qfalse;
}
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
if (gametype == GT_DUEL || gametype == GT_POWERDUEL)
{
wDisable = atoi(Info_ValueForKey(info, "g_duelWeaponDisable"));
}
else
{
wDisable = atoi(Info_ValueForKey(info, "g_weaponDisable"));
}
while (i < WP_NUM_WEAPONS)
{
if (!(wDisable & (1 << i)) &&
i != WP_SABER && i != WP_NONE)
{
return qfalse;
}
i++;
}
return qtrue;
}
static qboolean UI_AllForceDisabled(int force)
{
int i;
if (force)
{
for (i=0;i<NUM_FORCE_POWERS;i++)
{
if (!(force & (1<<i)))
{
return qfalse;
}
}
return qtrue;
}
return qfalse;
}
qboolean UI_TrueJediEnabled( void )
{
char info[MAX_INFO_STRING];
int gametype = 0, disabledForce = 0, trueJedi = 0;
qboolean saberOnly = qfalse, allForceDisabled = qfalse;
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
//already have serverinfo at this point for stuff below. Don't bother trying to use ui_forcePowerDisable.
//if (ui_forcePowerDisable.integer)
//if (atoi(Info_ValueForKey(info, "g_forcePowerDisable")))
disabledForce = atoi(Info_ValueForKey(info, "g_forcePowerDisable"));
allForceDisabled = UI_AllForceDisabled(disabledForce);
gametype = atoi(Info_ValueForKey(info, "g_gametype"));
saberOnly = UI_HasSetSaberOnly();
if ( gametype == GT_HOLOCRON
|| gametype == GT_JEDIMASTER
|| saberOnly
|| allForceDisabled )
{
trueJedi = 0;
}
else
{
trueJedi = atoi( Info_ValueForKey( info, "g_jediVmerc" ) );
}
return (trueJedi != 0);
}
static void UI_DrawJediNonJedi(rectDef_t *rect, float scale, vec4_t color, int textStyle, int val, int min, int max, int iMenuFont)
{
int i;
char s[256];
//menuDef_t *menu;
char info[MAX_INFO_VALUE];
i = val;
if (i < min || i > max)
{
i = min;
}
info[0] = '\0';
trap_GetConfigString(CS_SERVERINFO, info, sizeof(info));
if ( !UI_TrueJediEnabled() )
{//true jedi mode is not on, do not draw this button type
return;
}
if ( val == FORCE_NONJEDI )
{
trap_SP_GetStringTextString("MENUS_NO",s, sizeof(s));
}
else
{
trap_SP_GetStringTextString("MENUS_YES",s, sizeof(s));
}
Text_Paint(rect->x, rect->y, scale, color, s,0, 0, textStyle, iMenuFont);
}
static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int textStyle, int iMenuFont) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam"));
if (i >= 0 && i < uiInfo.teamCount) {
Text_Paint(rect->x, rect->y, scale, color, va("%s: %s", (blue) ? "Blue" : "Red", uiInfo.teamList[i].teamName),0, 0, textStyle, iMenuFont);
}
}
static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, int textStyle, int iMenuFont)
{
// 0 - None
// 1 - Human
// 2..NumCharacters - Bot
int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num));
const char *text;
int maxcl = trap_Cvar_VariableValue( "sv_maxClients" );
vec4_t finalColor;
int numval = num;
numval *= 2;
if (blue)
{
numval -= 1;
}
finalColor[0] = color[0];
finalColor[1] = color[1];
finalColor[2] = color[2];
finalColor[3] = color[3];
if (numval > maxcl)
{
finalColor[0] *= 0.5;
finalColor[1] *= 0.5;
finalColor[2] *= 0.5;
value = -1;
}
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_SIEGE)
{
if (value > 1 )
{
value = 1;
}
}
if (value <= 1) {
if (value == -1)
{
//text = "Closed";
text = UI_GetStringEdString("MENUS", "CLOSED");
}
else
{
//text = "Human";
text = UI_GetStringEdString("MENUS", "HUMAN");
}
} else {
value -= 2;
if (value >= UI_GetNumBots()) {
value = 1;
}
text = UI_GetBotNameByNumber(value);
}
Text_Paint(rect->x, rect->y, scale, finalColor, text, 0, 0, textStyle, iMenuFont);
}
static void UI_DrawEffects(rectDef_t *rect, float scale, vec4_t color)
{
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiSaberColorShaders[uiInfo.effectsColor]);
}
static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map < 0 || map > uiInfo.mapCount) {
if (net) {
ui_currentNetMap.integer = 0;
trap_Cvar_Set("ui_currentNetMap", "0");
} else {
ui_currentMap.integer = 0;
trap_Cvar_Set("ui_currentMap", "0");
}
map = 0;
}
if (uiInfo.mapList[map].levelShot == -1) {
uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName);
}
if (uiInfo.mapList[map].levelShot > 0) {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot);
} else {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp"));
}
}
static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
int minutes, seconds, time;
if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) {
ui_currentMap.integer = 0;
trap_Cvar_Set("ui_currentMap", "0");
}
time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum];
minutes = time / 60;
seconds = time % 60;
Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, textStyle, iMenuFont);
}
static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map < 0 || map > uiInfo.mapCount) {
if (net) {
ui_currentNetMap.integer = 0;
trap_Cvar_Set("ui_currentNetMap", "0");
} else {
ui_currentMap.integer = 0;
trap_Cvar_Set("ui_currentMap", "0");
}
map = 0;
}
if (uiInfo.mapList[map].cinematic >= -1) {
if (uiInfo.mapList[map].cinematic == -1) {
uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
if (uiInfo.mapList[map].cinematic >= 0) {
trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic);
trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h);
trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic);
} else {
uiInfo.mapList[map].cinematic = -2;
}
} else {
UI_DrawMapPreview(rect, scale, color, net);
}
}
static void UI_SetForceDisabled(int force)
{
int i = 0;
if (force)
{
while (i < NUM_FORCE_POWERS)
{
if (force & (1 << i))
{
uiForcePowersDisabled[i] = qtrue;
if (i != FP_LEVITATION && i != FP_SABER_OFFENSE && i != FP_SABER_DEFENSE)
{
uiForcePowersRank[i] = 0;
}
else
{
if (i == FP_LEVITATION)
{
uiForcePowersRank[i] = 1;
}
else
{
uiForcePowersRank[i] = 3;
}
}
}
else
{
uiForcePowersDisabled[i] = qfalse;
}
i++;
}
}
else
{
i = 0;
while (i < NUM_FORCE_POWERS)
{
uiForcePowersDisabled[i] = qfalse;
i++;
}
}
}
// The game type on create server has changed - make the HUMAN/BOTS fields active
void UpdateBotButtons(void)
{
menuDef_t *menu;
menu = Menu_GetFocused();
if (!menu)
{
return;
}
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_SIEGE)
{
Menu_ShowItemByName(menu, "humanbotfield", qfalse);
Menu_ShowItemByName(menu, "humanbotnonfield", qtrue);
}
else
{
Menu_ShowItemByName(menu, "humanbotfield", qtrue);
Menu_ShowItemByName(menu, "humanbotnonfield", qfalse);
}
}
void UpdateForceStatus()
{
menuDef_t *menu;
// Currently we don't make a distinction between those that wish to play Jedi of lower than maximum skill.
/* if (ui_forcePowerDisable.integer)
{
uiForceRank = 0;
uiForceAvailable = 0;
uiForceUsed = 0;
}
else
{
uiForceRank = uiMaxRank;
uiForceUsed = 0;
uiForceAvailable = forceMasteryPoints[uiForceRank];
}
*/
menu = Menus_FindByName("ingame_player");
if (menu)
{
char info[MAX_INFO_STRING];
int disabledForce = 0;
qboolean trueJedi = qfalse, allForceDisabled = qfalse;
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
//already have serverinfo at this point for stuff below. Don't bother trying to use ui_forcePowerDisable.
//if (ui_forcePowerDisable.integer)
//if (atoi(Info_ValueForKey(info, "g_forcePowerDisable")))
disabledForce = atoi(Info_ValueForKey(info, "g_forcePowerDisable"));
allForceDisabled = UI_AllForceDisabled(disabledForce);
trueJedi = UI_TrueJediEnabled();
if ( !trueJedi || allForceDisabled )
{
Menu_ShowItemByName(menu, "jedinonjedi", qfalse);
}
else
{
Menu_ShowItemByName(menu, "jedinonjedi", qtrue);
}
if ( allForceDisabled == qtrue || (trueJedi && uiJediNonJedi == FORCE_NONJEDI) )
{ // No force stuff
Menu_ShowItemByName(menu, "noforce", qtrue);
Menu_ShowItemByName(menu, "yesforce", qfalse);
// We don't want the saber explanation to say "configure saber attack 1" since we can't.
Menu_ShowItemByName(menu, "sabernoneconfigme", qfalse);
}
else
{
UI_SetForceDisabled(disabledForce);
Menu_ShowItemByName(menu, "noforce", qfalse);
Menu_ShowItemByName(menu, "yesforce", qtrue);
}
//Moved this to happen after it's done with force power disabling stuff
if (uiForcePowersRank[FP_SABER_OFFENSE] > 0 || ui_freeSaber.integer)
{ // Show lightsaber stuff.
Menu_ShowItemByName(menu, "nosaber", qfalse);
Menu_ShowItemByName(menu, "yessaber", qtrue);
}
else
{
Menu_ShowItemByName(menu, "nosaber", qtrue);
Menu_ShowItemByName(menu, "yessaber", qfalse);
}
// The leftmost button should be "apply" unless you are in spectator, where you can join any team.
if ((int)(trap_Cvar_VariableValue("ui_myteam")) != TEAM_SPECTATOR)
{
Menu_ShowItemByName(menu, "playerapply", qtrue);
Menu_ShowItemByName(menu, "playerforcejoin", qfalse);
Menu_ShowItemByName(menu, "playerforcered", qtrue);
Menu_ShowItemByName(menu, "playerforceblue", qtrue);
Menu_ShowItemByName(menu, "playerforcespectate", qtrue);
}
else
{
// Set or reset buttons based on choices
if (atoi(Info_ValueForKey(info, "g_gametype")) >= GT_TEAM)
{ // This is a team-based game.
Menu_ShowItemByName(menu, "playerforcespectate", qtrue);
// This is disabled, always show both sides from spectator.
if ( 0 && atoi(Info_ValueForKey(info, "g_forceBasedTeams")))
{ // Show red or blue based on what side is chosen.
if (uiForceSide==FORCE_LIGHTSIDE)
{
Menu_ShowItemByName(menu, "playerforcered", qfalse);
Menu_ShowItemByName(menu, "playerforceblue", qtrue);
}
else if (uiForceSide==FORCE_DARKSIDE)
{
Menu_ShowItemByName(menu, "playerforcered", qtrue);
Menu_ShowItemByName(menu, "playerforceblue", qfalse);
}
else
{
Menu_ShowItemByName(menu, "playerforcered", qtrue);
Menu_ShowItemByName(menu, "playerforceblue", qtrue);
}
}
else
{
Menu_ShowItemByName(menu, "playerforcered", qtrue);
Menu_ShowItemByName(menu, "playerforceblue", qtrue);
}
}
else
{
Menu_ShowItemByName(menu, "playerforcered", qfalse);
Menu_ShowItemByName(menu, "playerforceblue", qfalse);
}
Menu_ShowItemByName(menu, "playerapply", qfalse);
Menu_ShowItemByName(menu, "playerforcejoin", qtrue);
Menu_ShowItemByName(menu, "playerforcespectate", qtrue);
}
}
if ( !UI_TrueJediEnabled() )
{// Take the current team and force a skin color based on it.
char info[MAX_INFO_STRING];
switch((int)(trap_Cvar_VariableValue("ui_myteam")))
{
case TEAM_RED:
uiSkinColor = TEAM_RED;
uiInfo.effectsColor = SABER_RED;
break;
case TEAM_BLUE:
uiSkinColor = TEAM_BLUE;
uiInfo.effectsColor = SABER_BLUE;
break;
default:
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
if (atoi(Info_ValueForKey(info, "g_gametype")) >= GT_TEAM)
{
uiSkinColor = TEAM_FREE;
}
else // A bit of a hack so non-team games will remember which skin set you chose in the player menu
{
uiSkinColor = uiHoldSkinColor;
}
break;
}
}
}
static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont)
{
if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numGameTypes)
{
ui_netSource.integer = 0;
}
trap_SP_GetStringTextString("MENUS_SOURCE", holdSPString, sizeof(holdSPString) );
Text_Paint(rect->x, rect->y, scale, color, va("%s %s",holdSPString,
GetNetSourceString(ui_netSource.integer)), 0, 0, textStyle, iMenuFont);
}
static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.serverStatus.currentServerPreview > 0) {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview);
} else {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp"));
}
}
static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) {
if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) {
ui_currentNetMap.integer = 0;
trap_Cvar_Set("ui_currentNetMap", "0");
}
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic);
trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h);
trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic);
} else {
UI_DrawNetMapPreview(rect, scale, color);
}
}
static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont)
{
if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters)
{
ui_serverFilterType.integer = 0;
}
trap_SP_GetStringTextString("MENUS_GAME", holdSPString, sizeof(holdSPString));
trap_SP_GetStringTextString(serverFilters[ui_serverFilterType.integer].description, holdSPString2, sizeof(holdSPString2));
Text_Paint(rect->x, rect->y, scale, color, va("%s %s",holdSPString,
holdSPString2), 0, 0, textStyle, iMenuFont);
}
static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
int i;
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
Text_Paint(rect->x, rect->y, scale, color, va("Tier: %s", uiInfo.tierList[i].tierName),0, 0, textStyle, iMenuFont);
}
static void UI_DrawTierMap(rectDef_t *rect, int index) {
int i;
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
if (uiInfo.tierList[i].mapHandles[index] == -1) {
uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index]));
}
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]);
}
static const char *UI_EnglishMapName(const char *map) {
int i;
for (i = 0; i < uiInfo.mapCount; i++) {
if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) {
return uiInfo.mapList[i].mapName;
}
}
return "";
}
static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
int i, j;
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
j = trap_Cvar_VariableValue("ui_currentMap");
if (j < 0 || j > MAPS_PER_TIER) {
j = 0;
}
Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]), 0, 0, textStyle, iMenuFont);
}
static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
int i, j;
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
j = trap_Cvar_VariableValue("ui_currentMap");
if (j < 0 || j > MAPS_PER_TIER) {
j = 0;
}
Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType , 0, 0, textStyle,iMenuFont);
}
static const char *UI_AIFromName(const char *name) {
int j;
for (j = 0; j < uiInfo.aliasCount; j++) {
if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
return uiInfo.aliasList[j].ai;
}
}
return "Kyle";
}
/*
static qboolean updateOpponentModel = qtrue;
static void UI_DrawOpponent(rectDef_t *rect) {
static playerInfo_t info2;
char model[MAX_QPATH];
char headmodel[MAX_QPATH];
char team[256];
vec3_t viewangles;
vec3_t moveangles;
if (updateOpponentModel) {
strcpy(model, UI_Cvar_VariableString("ui_opponentModel"));
strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel"));
team[0] = '\0';
memset( &info2, 0, sizeof(playerInfo_t) );
viewangles[YAW] = 180 - 10;
viewangles[PITCH] = 0;
viewangles[ROLL] = 0;
VectorClear( moveangles );
UI_PlayerInfo_SetModel( &info2, model, headmodel, "");
UI_PlayerInfo_SetInfo( &info2, TORSO_WEAPONREADY3, TORSO_WEAPONREADY3, viewangles, vec3_origin, WP_BRYAR_PISTOL, qfalse );
UI_RegisterClientModelname( &info2, model, headmodel, team);
updateOpponentModel = qfalse;
}
UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info2, uiInfo.uiDC.realTime / 2);
}
*/
static void UI_NextOpponent() {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
i++;
if (i >= uiInfo.teamCount) {
i = 0;
}
if (i == j) {
i++;
if ( i >= uiInfo.teamCount) {
i = 0;
}
}
trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
}
static void UI_PriorOpponent() {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
i--;
if (i < 0) {
i = uiInfo.teamCount - 1;
}
if (i == j) {
i--;
if ( i < 0) {
i = uiInfo.teamCount - 1;
}
}
trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
}
static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
trap_R_SetColor( NULL );
}
static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
trap_R_SetColor( NULL );
}
static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
trap_R_SetColor( NULL );
}
static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
trap_R_SetColor( NULL );
}
static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
trap_R_SetColor( NULL );
}
static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
trap_R_SetColor( NULL );
}
static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboolean net, int iMenuFont) {
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map >= 0 && map < uiInfo.mapCount) {
Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle, iMenuFont);
}
}
static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_opponentName"), 0, 0, textStyle, iMenuFont);
}
static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
int i, h, value, findex, iUse = 0;
const char *text;
const char *s = NULL;
switch (ownerDraw) {
case UI_HANDICAP:
h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
i = 20 - h / 5;
s = handicapValues[i];
break;
case UI_SKIN_COLOR:
switch(uiSkinColor)
{
case TEAM_RED:
// s = "Red";
s = (char *)UI_GetStringEdString("MENUS", "TEAM_RED");
break;
case TEAM_BLUE:
// s = "Blue";
s = (char *)UI_GetStringEdString("MENUS", "TEAM_BLUE");
break;
default:
// s = "Default";
s = (char *)UI_GetStringEdString("MENUS", "DEFAULT");
break;
}
break;
case UI_FORCE_SIDE:
i = uiForceSide;
if (i < 1 || i > 2) {
i = 1;
}
if (i == FORCE_LIGHTSIDE)
{
// s = "Light";
s = (char *)UI_GetStringEdString("MENUS", "FORCEDESC_LIGHT");
}
else
{
// s = "Dark";
s = (char *)UI_GetStringEdString("MENUS", "FORCEDESC_DARK");
}
break;
case UI_JEDI_NONJEDI:
i = uiJediNonJedi;
if (i < 0 || i > 1)
{
i = 0;
}
if (i == FORCE_NONJEDI)
{
// s = "Non-Jedi";
s = (char *)UI_GetStringEdString("MENUS", "NO");
}
else
{
// s = "Jedi";
s = (char *)UI_GetStringEdString("MENUS", "YES");
}
break;
case UI_FORCE_RANK:
i = uiForceRank;
if (i < 1 || i > MAX_FORCE_RANK) {
i = 1;
}
s = (char *)UI_GetStringEdString("MP_INGAME", forceMasteryLevels[i]);
break;
case UI_FORCE_RANK_HEAL:
case UI_FORCE_RANK_LEVITATION:
case UI_FORCE_RANK_SPEED:
case UI_FORCE_RANK_PUSH:
case UI_FORCE_RANK_PULL:
case UI_FORCE_RANK_TELEPATHY:
case UI_FORCE_RANK_GRIP:
case UI_FORCE_RANK_LIGHTNING:
case UI_FORCE_RANK_RAGE:
case UI_FORCE_RANK_PROTECT:
case UI_FORCE_RANK_ABSORB:
case UI_FORCE_RANK_TEAM_HEAL:
case UI_FORCE_RANK_TEAM_FORCE:
case UI_FORCE_RANK_DRAIN:
case UI_FORCE_RANK_SEE:
case UI_FORCE_RANK_SABERATTACK:
case UI_FORCE_RANK_SABERDEFEND:
case UI_FORCE_RANK_SABERTHROW:
findex = (ownerDraw - UI_FORCE_RANK)-1;
//this will give us the index as long as UI_FORCE_RANK is always one below the first force rank index
i = uiForcePowersRank[findex];
if (i < 0 || i > NUM_FORCE_POWER_LEVELS-1)
{
i = 0;
}
s = va("%i", uiForcePowersRank[findex]);
break;
case UI_CLANNAME:
s = UI_Cvar_VariableString("ui_teamName");
break;
case UI_GAMETYPE:
s = uiInfo.gameTypes[ui_gameType.integer].gameType;
break;
case UI_SKILL:
i = trap_Cvar_VariableValue( "g_spSkill" );
if (i < 1 || i > numSkillLevels) {
i = 1;
}
s = (char *)UI_GetStringEdString("MP_INGAME", (char *)skillLevels[i-1]);
break;
case UI_BLUETEAMNAME:
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam"));
if (i >= 0 && i < uiInfo.teamCount) {
s = va("%s: %s", (char *)UI_GetStringEdString("MENUS", "TEAM_BLUE"), uiInfo.teamList[i].teamName);
}
break;
case UI_REDTEAMNAME:
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam"));
if (i >= 0 && i < uiInfo.teamCount) {
s = va("%s: %s", (char *)UI_GetStringEdString("MENUS", "TEAM_RED"), uiInfo.teamList[i].teamName);
}
break;
case UI_BLUETEAM1:
case UI_BLUETEAM2:
case UI_BLUETEAM3:
case UI_BLUETEAM4:
case UI_BLUETEAM5:
case UI_BLUETEAM6:
case UI_BLUETEAM7:
case UI_BLUETEAM8:
if (ownerDraw <= UI_BLUETEAM5)
{
iUse = ownerDraw-UI_BLUETEAM1 + 1;
}
else
{
iUse = ownerDraw-274; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
value = trap_Cvar_VariableValue(va("ui_blueteam%i", iUse));
if (value <= 1) {
text = "Human";
} else {
value -= 2;
if (value >= uiInfo.aliasCount) {
value = 1;
}
text = uiInfo.aliasList[value].name;
}
s = va("%i. %s", iUse, text);
break;
case UI_REDTEAM1:
case UI_REDTEAM2:
case UI_REDTEAM3:
case UI_REDTEAM4:
case UI_REDTEAM5:
case UI_REDTEAM6:
case UI_REDTEAM7:
case UI_REDTEAM8:
if (ownerDraw <= UI_REDTEAM5)
{
iUse = ownerDraw-UI_REDTEAM1 + 1;
}
else
{
iUse = ownerDraw-277; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
value = trap_Cvar_VariableValue(va("ui_redteam%i", iUse));
if (value <= 1) {
text = "Human";
} else {
value -= 2;
if (value >= uiInfo.aliasCount) {
value = 1;
}
text = uiInfo.aliasList[value].name;
}
s = va("%i. %s", iUse, text);
break;
case UI_NETSOURCE:
if (ui_netSource.integer < 0 || ui_netSource.integer > uiInfo.numJoinGameTypes) {
ui_netSource.integer = 0;
}
trap_SP_GetStringTextString("MENUS_SOURCE", holdSPString, sizeof(holdSPString));
s = va("%s %s", holdSPString, GetNetSourceString(ui_netSource.integer));
break;
case UI_NETFILTER:
if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) {
ui_serverFilterType.integer = 0;
}
trap_SP_GetStringTextString("MENUS_GAME", holdSPString, sizeof(holdSPString));
trap_SP_GetStringTextString(serverFilters[ui_serverFilterType.integer].description, holdSPString2, sizeof(holdSPString2));
s = va("%s %s", holdSPString, holdSPString2 );
break;
case UI_TIER:
break;
case UI_TIER_MAPNAME:
break;
case UI_TIER_GAMETYPE:
break;
case UI_ALLMAPS_SELECTION:
break;
case UI_OPPONENT_NAME:
break;
case UI_KEYBINDSTATUS:
if (Display_KeyBindPending()) {
s = UI_GetStringEdString("MP_INGAME", "WAITING_FOR_NEW_KEY");
} else {
// s = "Press ENTER or CLICK to change, Press BACKSPACE to clear";
}
break;
case UI_SERVERREFRESHDATE:
s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer));
break;
default:
break;
}
if (s) {
return Text_Width(s, scale, 0);
}
return 0;
}
static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMenuFont)
{
int value = uiInfo.botIndex;
const char *text = "";
if (value >= UI_GetNumBots()) {
value = 0;
}
text = UI_GetBotNameByNumber(value);
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle,iMenuFont);
}
static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMenuFont)
{
if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels)
{
Text_Paint(rect->x, rect->y, scale, color, (char *)UI_GetStringEdString("MP_INGAME", (char *)skillLevels[uiInfo.skillIndex]), 0, 0, textStyle,iMenuFont);
}
}
static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMenuFont)
{
Text_Paint(rect->x, rect->y, scale, color, (uiInfo.redBlue == 0) ? UI_GetStringEdString("MP_INGAME","RED") : UI_GetStringEdString("MP_INGAME","BLUE"), 0, 0, textStyle,iMenuFont);
}
static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) {
trap_R_SetColor( color );
if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
uiInfo.currentCrosshair = 0;
}
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]);
trap_R_SetColor( NULL );
}
/*
===============
UI_BuildPlayerList
===============
*/
static void UI_BuildPlayerList() {
uiClientState_t cs;
int n, count, team, team2, playerTeamNumber;
char info[MAX_INFO_STRING];
trap_GetClientState( &cs );
trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
uiInfo.playerNumber = cs.clientNum;
uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl"));
team = atoi(Info_ValueForKey(info, "t"));
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
count = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
uiInfo.playerCount = 0;
uiInfo.myTeamCount = 0;
playerTeamNumber = 0;
for( n = 0; n < count; n++ ) {
trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
if (info[0]) {
Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] );
uiInfo.playerIndexes[uiInfo.playerCount] = n;
uiInfo.playerCount++;
team2 = atoi(Info_ValueForKey(info, "t"));
if (team2 == team && n != uiInfo.playerNumber) {
Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] );
uiInfo.teamClientNums[uiInfo.myTeamCount] = n;
if (uiInfo.playerNumber == n) {
playerTeamNumber = uiInfo.myTeamCount;
}
uiInfo.myTeamCount++;
}
}
}
if (!uiInfo.teamLeader) {
trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber));
}
n = trap_Cvar_VariableValue("cg_selectedPlayer");
if (n < 0 || n > uiInfo.myTeamCount) {
n = 0;
}
if (n < uiInfo.myTeamCount) {
trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]);
}
else
{
trap_Cvar_Set("cg_selectedPlayerName", "Everyone");
}
if (!team || team == TEAM_SPECTATOR || !uiInfo.teamLeader)
{
n = uiInfo.myTeamCount;
trap_Cvar_Set("cg_selectedPlayer", va("%d", n));
trap_Cvar_Set("cg_selectedPlayerName", "N/A");
}
}
static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont) {
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
UI_BuildPlayerList();
}
Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("cg_selectedPlayerName"), 0, 0, textStyle, iMenuFont);
}
static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle, int iMenuFont)
{
if (uiInfo.serverStatus.refreshActive)
{
vec4_t lowLight, newColor;
lowLight[0] = 0.8 * color[0];
lowLight[1] = 0.8 * color[1];
lowLight[2] = 0.8 * color[2];
lowLight[3] = 0.8 * color[3];
LerpColor(color,lowLight,newColor,0.5+0.5*sin((float)(uiInfo.uiDC.realTime / PULSE_DIVISOR)));
trap_SP_GetStringTextString("MP_INGAME_GETTINGINFOFORSERVERS", holdSPString, sizeof(holdSPString));
Text_Paint(rect->x, rect->y, scale, newColor, va((char *) holdSPString, trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle, iMenuFont);
}
else
{
char buff[64];
Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64);
trap_SP_GetStringTextString("MP_INGAME_SERVER_REFRESHTIME", holdSPString, sizeof(holdSPString));
Text_Paint(rect->x, rect->y, scale, color, va("%s: %s", holdSPString, buff), 0, 0, textStyle, iMenuFont);
}
}
static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color, int iMenuFont) {
if (uiInfo.serverStatus.motdLen) {
float maxX;
if (uiInfo.serverStatus.motdWidth == -1) {
uiInfo.serverStatus.motdWidth = 0;
uiInfo.serverStatus.motdPaintX = rect->x + 1;
uiInfo.serverStatus.motdPaintX2 = -1;
}
if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) {
uiInfo.serverStatus.motdOffset = 0;
uiInfo.serverStatus.motdPaintX = rect->x + 1;
uiInfo.serverStatus.motdPaintX2 = -1;
}
if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) {
uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10;
if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) {
if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) {
uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1;
uiInfo.serverStatus.motdOffset++;
} else {
uiInfo.serverStatus.motdOffset = 0;
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2;
} else {
uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2;
}
uiInfo.serverStatus.motdPaintX2 = -1;
}
} else {
//serverStatus.motdPaintX--;
uiInfo.serverStatus.motdPaintX -= 2;
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
//serverStatus.motdPaintX2--;
uiInfo.serverStatus.motdPaintX2 -= 2;
}
}
}
maxX = rect->x + rect->w - 2;
Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0, iMenuFont);
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
float maxX2 = rect->x + rect->w - 2;
Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset, iMenuFont);
}
if (uiInfo.serverStatus.motdOffset && maxX > 0) {
// if we have an offset ( we are skipping the first part of the string ) and we fit the string
if (uiInfo.serverStatus.motdPaintX2 == -1) {
uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2;
}
} else {
uiInfo.serverStatus.motdPaintX2 = -1;
}
}
}
static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMenuFont) {
// int ofs = 0; TTimo: unused
if (Display_KeyBindPending())
{
Text_Paint(rect->x, rect->y, scale, color, UI_GetStringEdString("MP_INGAME", "WAITING_FOR_NEW_KEY"), 0, 0, textStyle,iMenuFont);
} else {
// Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle,iMenuFont);
}
}
static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle,int iMenuFont)
{
char * eptr;
char buff[4096];
const char *lines[128];
int y, numLines, i;
Text_Paint(rect->x + 2, rect->y, scale, color, va("GL_VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, rect->w, textStyle,iMenuFont);
Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("GL_VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, rect->w, textStyle,iMenuFont);
Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("GL_PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, rect->w, textStyle,iMenuFont);
// build null terminated extension strings
Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 4096);
eptr = buff;
y = rect->y + 45;
numLines = 0;
while ( y < rect->y + rect->h && *eptr )
{
while ( *eptr && *eptr == ' ' )
*eptr++ = '\0';
// track start of valid string
if (*eptr && *eptr != ' ')
{
lines[numLines++] = eptr;
}
while ( *eptr && *eptr != ' ' )
eptr++;
}
i = 0;
while (i < numLines)
{
Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, (rect->w/2), textStyle,iMenuFont);
if (i < numLines)
{
Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, (rect->w/2), textStyle,iMenuFont);
}
y += 10;
if (y > rect->y + rect->h - 11)
{
break;
}
}
}
/*
=================
UI_Version
=================
*/
static void UI_Version(rectDef_t *rect, float scale, vec4_t color, int iMenuFont)
{
int width;
width = uiInfo.uiDC.textWidth(Q3_VERSION, scale, iMenuFont);
uiInfo.uiDC.drawText(rect->x - width, rect->y, scale, color, Q3_VERSION, 0, 0, 0, iMenuFont);
}
/*
=================
UI_OwnerDraw
=================
*/
// FIXME: table drive
//
static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle,int iMenuFont)
{
rectDef_t rect;
int findex;
int drawRank = 0, iUse = 0;
rect.x = x + text_x;
rect.y = y + text_y;
rect.w = w;
rect.h = h;
switch (ownerDraw)
{
case UI_HANDICAP:
UI_DrawHandicap(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_SKIN_COLOR:
UI_DrawSkinColor(&rect, scale, color, textStyle, uiSkinColor, TEAM_FREE, TEAM_BLUE, iMenuFont);
break;
case UI_FORCE_SIDE:
UI_DrawForceSide(&rect, scale, color, textStyle, uiForceSide, 1, 2, iMenuFont);
break;
case UI_JEDI_NONJEDI:
UI_DrawJediNonJedi(&rect, scale, color, textStyle, uiJediNonJedi, 0, 1, iMenuFont);
break;
case UI_FORCE_POINTS:
UI_DrawGenericNum(&rect, scale, color, textStyle, uiForceAvailable, 1, forceMasteryPoints[MAX_FORCE_RANK], ownerDraw,iMenuFont);
break;
case UI_FORCE_MASTERY_SET:
UI_DrawForceMastery(&rect, scale, color, textStyle, uiForceRank, 0, MAX_FORCE_RANK, iMenuFont);
break;
case UI_FORCE_RANK:
UI_DrawForceMastery(&rect, scale, color, textStyle, uiForceRank, 0, MAX_FORCE_RANK, iMenuFont);
break;
case UI_FORCE_RANK_HEAL:
case UI_FORCE_RANK_LEVITATION:
case UI_FORCE_RANK_SPEED:
case UI_FORCE_RANK_PUSH:
case UI_FORCE_RANK_PULL:
case UI_FORCE_RANK_TELEPATHY:
case UI_FORCE_RANK_GRIP:
case UI_FORCE_RANK_LIGHTNING:
case UI_FORCE_RANK_RAGE:
case UI_FORCE_RANK_PROTECT:
case UI_FORCE_RANK_ABSORB:
case UI_FORCE_RANK_TEAM_HEAL:
case UI_FORCE_RANK_TEAM_FORCE:
case UI_FORCE_RANK_DRAIN:
case UI_FORCE_RANK_SEE:
case UI_FORCE_RANK_SABERATTACK:
case UI_FORCE_RANK_SABERDEFEND:
case UI_FORCE_RANK_SABERTHROW:
// uiForceRank
/*
uiForceUsed
// Only fields for white stars
if (uiForceUsed<3)
{
Menu_ShowItemByName(menu, "lightpowers_team", qtrue);
}
else if (uiForceUsed<6)
{
Menu_ShowItemByName(menu, "lightpowers_team", qtrue);
}
*/
findex = (ownerDraw - UI_FORCE_RANK)-1;
//this will give us the index as long as UI_FORCE_RANK is always one below the first force rank index
if (uiForcePowerDarkLight[findex] && uiForceSide != uiForcePowerDarkLight[findex])
{
color[0] *= 0.5;
color[1] *= 0.5;
color[2] *= 0.5;
}
/* else if (uiForceRank < UI_ForceColorMinRank[bgForcePowerCost[findex][FORCE_LEVEL_1]])
{
color[0] *= 0.5;
color[1] *= 0.5;
color[2] *= 0.5;
}
*/ drawRank = uiForcePowersRank[findex];
UI_DrawForceStars(&rect, scale, color, textStyle, findex, drawRank, 0, NUM_FORCE_POWER_LEVELS-1);
break;
case UI_EFFECTS:
UI_DrawEffects(&rect, scale, color);
break;
case UI_PLAYERMODEL:
//UI_DrawPlayerModel(&rect);
break;
case UI_CLANNAME:
UI_DrawClanName(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_CLANLOGO:
UI_DrawClanLogo(&rect, scale, color);
break;
case UI_CLANCINEMATIC:
UI_DrawClanCinematic(&rect, scale, color);
break;
case UI_PREVIEWCINEMATIC:
UI_DrawPreviewCinematic(&rect, scale, color);
break;
case UI_GAMETYPE:
UI_DrawGameType(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_NETGAMETYPE:
UI_DrawNetGameType(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_AUTOSWITCHLIST:
UI_DrawAutoSwitch(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_JOINGAMETYPE:
UI_DrawJoinGameType(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_MAPPREVIEW:
UI_DrawMapPreview(&rect, scale, color, qtrue);
break;
case UI_MAP_TIMETOBEAT:
UI_DrawMapTimeToBeat(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_MAPCINEMATIC:
UI_DrawMapCinematic(&rect, scale, color, qfalse);
break;
case UI_STARTMAPCINEMATIC:
UI_DrawMapCinematic(&rect, scale, color, qtrue);
break;
case UI_SKILL:
UI_DrawSkill(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_TOTALFORCESTARS:
// UI_DrawTotalForceStars(&rect, scale, color, textStyle);
break;
case UI_BLUETEAMNAME:
UI_DrawTeamName(&rect, scale, color, qtrue, textStyle, iMenuFont);
break;
case UI_REDTEAMNAME:
UI_DrawTeamName(&rect, scale, color, qfalse, textStyle, iMenuFont);
break;
case UI_BLUETEAM1:
case UI_BLUETEAM2:
case UI_BLUETEAM3:
case UI_BLUETEAM4:
case UI_BLUETEAM5:
case UI_BLUETEAM6:
case UI_BLUETEAM7:
case UI_BLUETEAM8:
if (ownerDraw <= UI_BLUETEAM5)
{
iUse = ownerDraw-UI_BLUETEAM1 + 1;
}
else
{
iUse = ownerDraw-274; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
UI_DrawTeamMember(&rect, scale, color, qtrue, iUse, textStyle, iMenuFont);
break;
case UI_REDTEAM1:
case UI_REDTEAM2:
case UI_REDTEAM3:
case UI_REDTEAM4:
case UI_REDTEAM5:
case UI_REDTEAM6:
case UI_REDTEAM7:
case UI_REDTEAM8:
if (ownerDraw <= UI_REDTEAM5)
{
iUse = ownerDraw-UI_REDTEAM1 + 1;
}
else
{
iUse = ownerDraw-277; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
UI_DrawTeamMember(&rect, scale, color, qfalse, iUse, textStyle, iMenuFont);
break;
case UI_NETSOURCE:
UI_DrawNetSource(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_NETMAPPREVIEW:
UI_DrawNetMapPreview(&rect, scale, color);
break;
case UI_NETMAPCINEMATIC:
UI_DrawNetMapCinematic(&rect, scale, color);
break;
case UI_NETFILTER:
UI_DrawNetFilter(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_TIER:
UI_DrawTier(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_OPPONENTMODEL:
//UI_DrawOpponent(&rect);
break;
case UI_TIERMAP1:
UI_DrawTierMap(&rect, 0);
break;
case UI_TIERMAP2:
UI_DrawTierMap(&rect, 1);
break;
case UI_TIERMAP3:
UI_DrawTierMap(&rect, 2);
break;
case UI_PLAYERLOGO:
UI_DrawPlayerLogo(&rect, color);
break;
case UI_PLAYERLOGO_METAL:
UI_DrawPlayerLogoMetal(&rect, color);
break;
case UI_PLAYERLOGO_NAME:
UI_DrawPlayerLogoName(&rect, color);
break;
case UI_OPPONENTLOGO:
UI_DrawOpponentLogo(&rect, color);
break;
case UI_OPPONENTLOGO_METAL:
UI_DrawOpponentLogoMetal(&rect, color);
break;
case UI_OPPONENTLOGO_NAME:
UI_DrawOpponentLogoName(&rect, color);
break;
case UI_TIER_MAPNAME:
UI_DrawTierMapName(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_TIER_GAMETYPE:
UI_DrawTierGameType(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_ALLMAPS_SELECTION:
UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue, iMenuFont);
break;
case UI_MAPS_SELECTION:
UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse, iMenuFont);
break;
case UI_OPPONENT_NAME:
UI_DrawOpponentName(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_BOTNAME:
UI_DrawBotName(&rect, scale, color, textStyle,iMenuFont);
break;
case UI_BOTSKILL:
UI_DrawBotSkill(&rect, scale, color, textStyle,iMenuFont);
break;
case UI_REDBLUE:
UI_DrawRedBlue(&rect, scale, color, textStyle,iMenuFont);
break;
case UI_CROSSHAIR:
UI_DrawCrosshair(&rect, scale, color);
break;
case UI_SELECTEDPLAYER:
UI_DrawSelectedPlayer(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_SERVERREFRESHDATE:
UI_DrawServerRefreshDate(&rect, scale, color, textStyle, iMenuFont);
break;
case UI_SERVERMOTD:
UI_DrawServerMOTD(&rect, scale, color, iMenuFont);
break;
case UI_GLINFO:
UI_DrawGLInfo(&rect,scale, color, textStyle, iMenuFont);
break;
case UI_KEYBINDSTATUS:
UI_DrawKeyBindStatus(&rect,scale, color, textStyle,iMenuFont);
break;
case UI_VERSION:
UI_Version(&rect, scale, color, iMenuFont);
break;
default:
break;
}
}
static qboolean UI_OwnerDrawVisible(int flags) {
qboolean vis = qtrue;
while (flags) {
if (flags & UI_SHOW_FFA) {
if (trap_Cvar_VariableValue("g_gametype") != GT_FFA && trap_Cvar_VariableValue("g_gametype") != GT_HOLOCRON && trap_Cvar_VariableValue("g_gametype") != GT_JEDIMASTER) {
vis = qfalse;
}
flags &= ~UI_SHOW_FFA;
}
if (flags & UI_SHOW_NOTFFA) {
if (trap_Cvar_VariableValue("g_gametype") == GT_FFA || trap_Cvar_VariableValue("g_gametype") == GT_HOLOCRON || trap_Cvar_VariableValue("g_gametype") != GT_JEDIMASTER) {
vis = qfalse;
}
flags &= ~UI_SHOW_NOTFFA;
}
if (flags & UI_SHOW_LEADER) {
// these need to show when this client can give orders to a player or a group
if (!uiInfo.teamLeader) {
vis = qfalse;
} else {
// if showing yourself
if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) {
vis = qfalse;
}
}
flags &= ~UI_SHOW_LEADER;
}
if (flags & UI_SHOW_NOTLEADER) {
// these need to show when this client is assigning their own status or they are NOT the leader
if (uiInfo.teamLeader) {
// if not showing yourself
if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) {
vis = qfalse;
}
// these need to show when this client can give orders to a player or a group
}
flags &= ~UI_SHOW_NOTLEADER;
}
if (flags & UI_SHOW_FAVORITESERVERS) {
// this assumes you only put this type of display flag on something showing in the proper context
if (ui_netSource.integer != AS_FAVORITES) {
vis = qfalse;
}
flags &= ~UI_SHOW_FAVORITESERVERS;
}
if (flags & UI_SHOW_NOTFAVORITESERVERS) {
// this assumes you only put this type of display flag on something showing in the proper context
if (ui_netSource.integer == AS_FAVORITES) {
vis = qfalse;
}
flags &= ~UI_SHOW_NOTFAVORITESERVERS;
}
if (flags & UI_SHOW_ANYTEAMGAME) {
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum <= GT_TEAM ) {
vis = qfalse;
}
flags &= ~UI_SHOW_ANYTEAMGAME;
}
if (flags & UI_SHOW_ANYNONTEAMGAME) {
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum > GT_TEAM ) {
vis = qfalse;
}
flags &= ~UI_SHOW_ANYNONTEAMGAME;
}
if (flags & UI_SHOW_NETANYTEAMGAME) {
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum <= GT_TEAM ) {
vis = qfalse;
}
flags &= ~UI_SHOW_NETANYTEAMGAME;
}
if (flags & UI_SHOW_NETANYNONTEAMGAME) {
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum > GT_TEAM ) {
vis = qfalse;
}
flags &= ~UI_SHOW_NETANYNONTEAMGAME;
}
if (flags & UI_SHOW_NEWHIGHSCORE) {
if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) {
vis = qfalse;
} else {
if (uiInfo.soundHighScore) {
if (trap_Cvar_VariableValue("sv_killserver") == 0) {
// wait on server to go down before playing sound
//trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER);
uiInfo.soundHighScore = qfalse;
}
}
}
flags &= ~UI_SHOW_NEWHIGHSCORE;
}
if (flags & UI_SHOW_NEWBESTTIME) {
if (uiInfo.newBestTime < uiInfo.uiDC.realTime) {
vis = qfalse;
}
flags &= ~UI_SHOW_NEWBESTTIME;
}
if (flags & UI_SHOW_DEMOAVAILABLE) {
if (!uiInfo.demoAvailable) {
vis = qfalse;
}
flags &= ~UI_SHOW_DEMOAVAILABLE;
} else {
flags = 0;
}
}
return vis;
}
static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
int h;
h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
if (key == A_MOUSE2) {
h -= 5;
} else {
h += 5;
}
if (h > 100) {
h = 5;
} else if (h < 0) {
h = 100;
}
trap_Cvar_Set( "handicap", va( "%i", h) );
return qtrue;
}
return qfalse;
}
static qboolean UI_Effects_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
if ( !UI_TrueJediEnabled() )
{
int team = (int)(trap_Cvar_VariableValue("ui_myteam"));
if (team == TEAM_RED || team==TEAM_BLUE)
{
return qfalse;
}
}
if (key == A_MOUSE2) {
uiInfo.effectsColor--;
} else {
uiInfo.effectsColor++;
}
if( uiInfo.effectsColor > 5 ) {
uiInfo.effectsColor = 0;
} else if (uiInfo.effectsColor < 0) {
uiInfo.effectsColor = 5;
}
trap_Cvar_SetValue( "color1", /*uitogamecode[uiInfo.effectsColor]*/uiInfo.effectsColor );
return qtrue;
}
return qfalse;
}
#include "../namespace_begin.h"
extern void Item_RunScript(itemDef_t *item, const char *s); //from ui_shared;
#include "../namespace_end.h"
// For hot keys on the chat main menu.
static qboolean UI_Chat_Main_HandleKey(int key)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused();
if (!menu)
{
return (qfalse);
}
if ((key == A_1) || ( key == A_PLING))
{
item = Menu_FindItemByName(menu, "attack");
}
else if ((key == A_2) || ( key == A_AT))
{
item = Menu_FindItemByName(menu, "defend");
}
else if ((key == A_3) || ( key == A_HASH))
{
item = Menu_FindItemByName(menu, "request");
}
else if ((key == A_4) || ( key == A_STRING))
{
item = Menu_FindItemByName(menu, "reply");
}
else if ((key == A_5) || ( key == A_PERCENT))
{
item = Menu_FindItemByName(menu, "spot");
}
else if ((key == A_6) || ( key == A_CARET))
{
item = Menu_FindItemByName(menu, "tactics");
}
else
{
return (qfalse);
}
if (item)
{
Item_RunScript(item, item->action);
}
return (qtrue);
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Attack_HandleKey(int key)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused();
if (!menu)
{
return (qfalse);
}
if ((key == A_1) || ( key == A_PLING))
{
item = Menu_FindItemByName(menu, "att_01");
}
else if ((key == A_2) || ( key == A_AT))
{
item = Menu_FindItemByName(menu, "att_02");
}
else if ((key == A_3) || ( key == A_HASH))
{
item = Menu_FindItemByName(menu, "att_03");
}
else
{
return (qfalse);
}
if (item)
{
Item_RunScript(item, item->action);
}
return (qtrue);
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Defend_HandleKey(int key)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused();
if (!menu)
{
return (qfalse);
}
if ((key == A_1) || ( key == A_PLING))
{
item = Menu_FindItemByName(menu, "def_01");
}
else if ((key == A_2) || ( key == A_AT))
{
item = Menu_FindItemByName(menu, "def_02");
}
else if ((key == A_3) || ( key == A_HASH))
{
item = Menu_FindItemByName(menu, "def_03");
}
else if ((key == A_4) || ( key == A_STRING))
{
item = Menu_FindItemByName(menu, "def_04");
}
else
{
return (qfalse);
}
if (item)
{
Item_RunScript(item, item->action);
}
return (qtrue);
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Request_HandleKey(int key)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused();
if (!menu)
{
return (qfalse);
}
if ((key == A_1) || ( key == A_PLING))
{
item = Menu_FindItemByName(menu, "req_01");
}
else if ((key == A_2) || ( key == A_AT))
{
item = Menu_FindItemByName(menu, "req_02");
}
else if ((key == A_3) || ( key == A_HASH))
{
item = Menu_FindItemByName(menu, "req_03");
}
else if ((key == A_4) || ( key == A_STRING))
{
item = Menu_FindItemByName(menu, "req_04");
}
else if ((key == A_5) || ( key == A_PERCENT))
{
item = Menu_FindItemByName(menu, "req_05");
}
else if ((key == A_6) || ( key == A_CARET))
{
item = Menu_FindItemByName(menu, "req_06");
}
else
{
return (qfalse);
}
if (item)
{
Item_RunScript(item, item->action);
}
return (qtrue);
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Reply_HandleKey(int key)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused();
if (!menu)
{
return (qfalse);
}
if ((key == A_1) || ( key == A_PLING))
{
item = Menu_FindItemByName(menu, "rep_01");
}
else if ((key == A_2) || ( key == A_AT))
{
item = Menu_FindItemByName(menu, "rep_02");
}
else if ((key == A_3) || ( key == A_HASH))
{
item = Menu_FindItemByName(menu, "rep_03");
}
else if ((key == A_4) || ( key == A_STRING))
{
item = Menu_FindItemByName(menu, "rep_04");
}
else if ((key == A_5) || ( key == A_PERCENT))
{
item = Menu_FindItemByName(menu, "rep_05");
}
else
{
return (qfalse);
}
if (item)
{
Item_RunScript(item, item->action);
}
return (qtrue);
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Spot_HandleKey(int key)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused();
if (!menu)
{
return (qfalse);
}
if ((key == A_1) || ( key == A_PLING))
{
item = Menu_FindItemByName(menu, "spot_01");
}
else if ((key == A_2) || ( key == A_AT))
{
item = Menu_FindItemByName(menu, "spot_02");
}
else if ((key == A_3) || ( key == A_HASH))
{
item = Menu_FindItemByName(menu, "spot_03");
}
else if ((key == A_4) || ( key == A_STRING))
{
item = Menu_FindItemByName(menu, "spot_04");
}
else
{
return (qfalse);
}
if (item)
{
Item_RunScript(item, item->action);
}
return (qtrue);
}
// For hot keys on the chat main menu.
static qboolean UI_Chat_Tactical_HandleKey(int key)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused();
if (!menu)
{
return (qfalse);
}
if ((key == A_1) || ( key == A_PLING))
{
item = Menu_FindItemByName(menu, "tac_01");
}
else if ((key == A_2) || ( key == A_AT))
{
item = Menu_FindItemByName(menu, "tac_02");
}
else if ((key == A_3) || ( key == A_HASH))
{
item = Menu_FindItemByName(menu, "tac_03");
}
else if ((key == A_4) || ( key == A_STRING))
{
item = Menu_FindItemByName(menu, "tac_04");
}
else if ((key == A_5) || ( key == A_PERCENT))
{
item = Menu_FindItemByName(menu, "tac_05");
}
else if ((key == A_6) || ( key == A_CARET))
{
item = Menu_FindItemByName(menu, "tac_06");
}
else
{
return (qfalse);
}
if (item)
{
Item_RunScript(item, item->action);
}
return (qtrue);
}
static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
int oldCount = UI_MapCountByGameType(qtrue);
// hard coded mess here
if (key == A_MOUSE2) {
ui_gameType.integer--;
if (ui_gameType.integer == 2) {
ui_gameType.integer = 1;
} else if (ui_gameType.integer < 2) {
ui_gameType.integer = uiInfo.numGameTypes - 1;
}
} else {
ui_gameType.integer++;
if (ui_gameType.integer >= uiInfo.numGameTypes) {
ui_gameType.integer = 1;
} else if (ui_gameType.integer == 2) {
ui_gameType.integer = 3;
}
}
trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer));
UI_SetCapFragLimits(qtrue);
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) {
trap_Cvar_Set( "ui_currentMap", "0");
Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL);
}
return qtrue;
}
return qfalse;
}
// If we're in the solo menu, don't let them see siege maps.
static qboolean UI_InSoloMenu( void )
{
menuDef_t *menu;
itemDef_t *item;
char *name = "solo_gametypefield";
menu = Menu_GetFocused(); // Get current menu (either video or ingame video, I would assume)
if (!menu)
{
return (qfalse);
}
item = Menu_FindItemByName(menu, name);
if (item)
{
return qtrue;
}
return (qfalse);
}
static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key)
{
#ifdef _XBOX
if (key == A_CURSOR_RIGHT || key == A_CURSOR_LEFT)
#else
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER)
#endif
{
#ifdef _XBOX
if (key == A_CURSOR_LEFT)
#else
if (key == A_MOUSE2)
#endif
{
ui_netGameType.integer--;
if (UI_InSoloMenu())
{
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_SIEGE)
{
ui_netGameType.integer--;
}
}
}
else
{
ui_netGameType.integer++;
if (UI_InSoloMenu())
{
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_SIEGE)
{
ui_netGameType.integer++;
}
}
}
if (ui_netGameType.integer < 0)
{
ui_netGameType.integer = uiInfo.numGameTypes - 1;
}
else if (ui_netGameType.integer >= uiInfo.numGameTypes)
{
ui_netGameType.integer = 0;
}
trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer));
trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum));
trap_Cvar_Set( "ui_currentNetMap", "0");
UI_MapCountByGameType(qfalse);
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL);
return qtrue;
}
return qfalse;
}
static qboolean UI_AutoSwitch_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
int switchVal = trap_Cvar_VariableValue("cg_autoswitch");
if (key == A_MOUSE2) {
switchVal--;
} else {
switchVal++;
}
if (switchVal < 0)
{
switchVal = 2;
}
else if (switchVal >= 3)
{
switchVal = 0;
}
trap_Cvar_Set( "cg_autoswitch", va("%i", switchVal));
return qtrue;
}
return qfalse;
}
static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
if (key == A_MOUSE2) {
ui_joinGameType.integer--;
} else {
ui_joinGameType.integer++;
}
if (ui_joinGameType.integer < 0) {
ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1;
} else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) {
ui_joinGameType.integer = 0;
}
trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer));
UI_BuildServerDisplayList(qtrue);
return qtrue;
}
return qfalse;
}
static qboolean UI_Skill_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
int i = trap_Cvar_VariableValue( "g_spSkill" );
if (key == A_MOUSE2) {
i--;
} else {
i++;
}
if (i < 1) {
i = numSkillLevels;
} else if (i > numSkillLevels) {
i = 1;
}
trap_Cvar_Set("g_spSkill", va("%i", i));
return qtrue;
}
return qfalse;
}
static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboolean blue) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam"));
if (key == A_MOUSE2) {
i--;
} else {
i++;
}
if (i >= uiInfo.teamCount) {
i = 0;
} else if (i < 0) {
i = uiInfo.teamCount - 1;
}
trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName);
return qtrue;
}
return qfalse;
}
static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
// 0 - None
// 1 - Human
// 2..NumCharacters - Bot
char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num);
int value = trap_Cvar_VariableValue(cvar);
int maxcl = trap_Cvar_VariableValue( "sv_maxClients" );
int numval = num;
numval *= 2;
if (blue)
{
numval -= 1;
}
if (numval > maxcl)
{
return qfalse;
}
if (value < 1)
{
value = 1;
}
if (key == A_MOUSE2) {
value--;
} else {
value++;
}
/*if (ui_actualNetGameType.integer >= GT_TEAM) {
if (value >= uiInfo.characterCount + 2) {
value = 0;
} else if (value < 0) {
value = uiInfo.characterCount + 2 - 1;
}
} else {*/
if (value >= UI_GetNumBots() + 2) {
value = 1;
} else if (value < 1) {
value = UI_GetNumBots() + 2 - 1;
}
//}
trap_Cvar_Set(cvar, va("%i", value));
return qtrue;
}
return qfalse;
}
static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
if (key == A_MOUSE2) {
ui_netSource.integer--;
} else {
ui_netSource.integer++;
}
if (ui_netSource.integer >= numNetSources) {
ui_netSource.integer = 0;
} else if (ui_netSource.integer < 0) {
ui_netSource.integer = numNetSources - 1;
}
UI_BuildServerDisplayList(qtrue);
if (ui_netSource.integer != AS_GLOBAL) {
UI_StartServerRefresh(qtrue);
}
trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer));
return qtrue;
}
return qfalse;
}
static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
if (key == A_MOUSE2) {
ui_serverFilterType.integer--;
} else {
ui_serverFilterType.integer++;
}
if (ui_serverFilterType.integer >= numServerFilters) {
ui_serverFilterType.integer = 0;
} else if (ui_serverFilterType.integer < 0) {
ui_serverFilterType.integer = numServerFilters - 1;
}
UI_BuildServerDisplayList(qtrue);
return qtrue;
}
return qfalse;
}
static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
if (key == A_MOUSE2) {
UI_PriorOpponent();
} else {
UI_NextOpponent();
}
return qtrue;
}
return qfalse;
}
static qboolean UI_BotName_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
// int game = trap_Cvar_VariableValue("g_gametype");
int value = uiInfo.botIndex;
if (key == A_MOUSE2) {
value--;
} else {
value++;
}
/*
if (game >= GT_TEAM) {
if (value >= uiInfo.characterCount + 2) {
value = 0;
} else if (value < 0) {
value = uiInfo.characterCount + 2 - 1;
}
} else {
*/
if (value >= UI_GetNumBots()/* + 2*/) {
value = 0;
} else if (value < 0) {
value = UI_GetNumBots()/* + 2*/ - 1;
}
//}
uiInfo.botIndex = value;
return qtrue;
}
return qfalse;
}
static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
if (key == A_MOUSE2) {
uiInfo.skillIndex--;
} else {
uiInfo.skillIndex++;
}
if (uiInfo.skillIndex >= numSkillLevels) {
uiInfo.skillIndex = 0;
} else if (uiInfo.skillIndex < 0) {
uiInfo.skillIndex = numSkillLevels-1;
}
return qtrue;
}
return qfalse;
}
static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
uiInfo.redBlue ^= 1;
return qtrue;
}
return qfalse;
}
static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
if (key == A_MOUSE2) {
uiInfo.currentCrosshair--;
} else {
uiInfo.currentCrosshair++;
}
if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
uiInfo.currentCrosshair = 0;
} else if (uiInfo.currentCrosshair < 0) {
uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1;
}
trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair));
return qtrue;
}
return qfalse;
}
static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) {
if (key == A_MOUSE1 || key == A_MOUSE2 || key == A_ENTER || key == A_KP_ENTER) {
int selected;
UI_BuildPlayerList();
if (!uiInfo.teamLeader) {
return qfalse;
}
selected = trap_Cvar_VariableValue("cg_selectedPlayer");
if (key == A_MOUSE2) {
selected--;
} else {
selected++;
}
if (selected > uiInfo.myTeamCount) {
selected = 0;
} else if (selected < 0) {
selected = uiInfo.myTeamCount;
}
if (selected == uiInfo.myTeamCount) {
trap_Cvar_Set( "cg_selectedPlayerName", "Everyone");
} else {
trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]);
}
trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected));
}
return qfalse;
}
/*
static qboolean UI_VoiceChat_HandleKey(int flags, float *special, int key)
{
qboolean ret = qfalse;
switch(key)
{
case A_1:
case A_KP_1:
ret = qtrue;
break;
case A_2:
case A_KP_2:
ret = qtrue;
break;
}
return ret;
}
*/
#ifdef _XBOX
static qboolean UI_XboxPasscode_HandleKey(int flags, float *special, int key)
{
static BYTE passcode[XONLINE_PASSCODE_LENGTH];
int passcodeState = trap_Cvar_VariableValue( "xb_passcodeState" );
// If the user hasn't entered a full passcode yet
if (passcodeState >= 0 && passcodeState <= 3)
{
switch (key)
{
// Undo our stupid UI joy2key mapping that was done in the input system
case A_CURSOR_DOWN:
passcode[passcodeState++] = XONLINE_PASSCODE_DPAD_DOWN; break;
case A_CURSOR_LEFT:
passcode[passcodeState++] = XONLINE_PASSCODE_DPAD_LEFT; break;
case A_CURSOR_RIGHT:
passcode[passcodeState++] = XONLINE_PASSCODE_DPAD_RIGHT; break;
case A_CURSOR_UP:
passcode[passcodeState++] = XONLINE_PASSCODE_DPAD_UP; break;
case A_PAGE_UP:
passcode[passcodeState++] = XONLINE_PASSCODE_GAMEPAD_LEFT_TRIGGER; break;
case A_PAGE_DOWN:
passcode[passcodeState++] = XONLINE_PASSCODE_GAMEPAD_RIGHT_TRIGGER; break;
case A_DELETE:
passcode[passcodeState++] = XONLINE_PASSCODE_GAMEPAD_X; break;
case A_BACKSPACE:
passcode[passcodeState++] = XONLINE_PASSCODE_GAMEPAD_Y; break;
default:
// No other button (including "A") does anything here
return qfalse;
}
// User has incremented passcodeState - change the cvar, and we're done
trap_Cvar_Set( "xb_passcodeState", va("%d", passcodeState) );
return qtrue;
}
// If the user has a full passcode on screen:
if (passcodeState == 4)
{
// Pressing "A" tests the code. Every other button does nothing
if (key != A_MOUSE1)
return qfalse;
// Test the passcode
XONLINE_USER *pUser = XBL_GetUserInfo( XBL_GetSelectedAccountIndex() );
if (memcmp(pUser->passcode, passcode, sizeof(passcode)) == 0)
{
// Success - resume logging in
Menus_CloseByName( "xbox_passcode" );
XBL_Login( LOGIN_CONNECT );
return qtrue;
}
else
{
// Wrong - set state to invalid - so menu changes
trap_Cvar_Set( "xb_passcodeState", "5" );
return qtrue;
}
}
// If the user had already entered an invalid passcode
if (passcodeState == 5)
{
// Pressing "A" brings them back to the beginning, to try again.
// All other buttons do nothing
if (key != A_MOUSE1)
return qfalse;
trap_Cvar_Set( "xb_passcodeState", "0" );
return qtrue;
}
// No other state is valid!
assert( 0 );
return qfalse;
}
#endif
static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) {
int findex, iUse = 0;
switch (ownerDraw) {
case UI_HANDICAP:
return UI_Handicap_HandleKey(flags, special, key);
break;
case UI_SKIN_COLOR:
return UI_SkinColor_HandleKey(flags, special, key, uiSkinColor, TEAM_FREE, TEAM_BLUE, ownerDraw);
break;
case UI_FORCE_SIDE:
return UI_ForceSide_HandleKey(flags, special, key, uiForceSide, 1, 2, ownerDraw);
break;
case UI_JEDI_NONJEDI:
return UI_JediNonJedi_HandleKey(flags, special, key, uiJediNonJedi, 0, 1, ownerDraw);
break;
case UI_FORCE_MASTERY_SET:
return UI_ForceMaxRank_HandleKey(flags, special, key, uiForceRank, 1, MAX_FORCE_RANK, ownerDraw);
break;
case UI_FORCE_RANK:
break;
case UI_CHAT_MAIN:
return UI_Chat_Main_HandleKey(key);
break;
case UI_CHAT_ATTACK:
return UI_Chat_Attack_HandleKey(key);
break;
case UI_CHAT_DEFEND:
return UI_Chat_Defend_HandleKey(key);
break;
case UI_CHAT_REQUEST:
return UI_Chat_Request_HandleKey(key);
break;
case UI_CHAT_REPLY:
return UI_Chat_Reply_HandleKey(key);
break;
case UI_CHAT_SPOT:
return UI_Chat_Spot_HandleKey(key);
break;
case UI_CHAT_TACTICAL:
return UI_Chat_Tactical_HandleKey(key);
break;
case UI_FORCE_RANK_HEAL:
case UI_FORCE_RANK_LEVITATION:
case UI_FORCE_RANK_SPEED:
case UI_FORCE_RANK_PUSH:
case UI_FORCE_RANK_PULL:
case UI_FORCE_RANK_TELEPATHY:
case UI_FORCE_RANK_GRIP:
case UI_FORCE_RANK_LIGHTNING:
case UI_FORCE_RANK_RAGE:
case UI_FORCE_RANK_PROTECT:
case UI_FORCE_RANK_ABSORB:
case UI_FORCE_RANK_TEAM_HEAL:
case UI_FORCE_RANK_TEAM_FORCE:
case UI_FORCE_RANK_DRAIN:
case UI_FORCE_RANK_SEE:
case UI_FORCE_RANK_SABERATTACK:
case UI_FORCE_RANK_SABERDEFEND:
case UI_FORCE_RANK_SABERTHROW:
findex = (ownerDraw - UI_FORCE_RANK)-1;
//this will give us the index as long as UI_FORCE_RANK is always one below the first force rank index
return UI_ForcePowerRank_HandleKey(flags, special, key, uiForcePowersRank[findex], 0, NUM_FORCE_POWER_LEVELS-1, ownerDraw);
break;
case UI_EFFECTS:
return UI_Effects_HandleKey(flags, special, key);
break;
case UI_GAMETYPE:
return UI_GameType_HandleKey(flags, special, key, qtrue);
break;
case UI_NETGAMETYPE:
return UI_NetGameType_HandleKey(flags, special, key);
break;
case UI_AUTOSWITCHLIST:
return UI_AutoSwitch_HandleKey(flags, special, key);
break;
case UI_JOINGAMETYPE:
return UI_JoinGameType_HandleKey(flags, special, key);
break;
case UI_SKILL:
return UI_Skill_HandleKey(flags, special, key);
break;
case UI_BLUETEAMNAME:
return UI_TeamName_HandleKey(flags, special, key, qtrue);
break;
case UI_REDTEAMNAME:
return UI_TeamName_HandleKey(flags, special, key, qfalse);
break;
case UI_BLUETEAM1:
case UI_BLUETEAM2:
case UI_BLUETEAM3:
case UI_BLUETEAM4:
case UI_BLUETEAM5:
case UI_BLUETEAM6:
case UI_BLUETEAM7:
case UI_BLUETEAM8:
if (ownerDraw <= UI_BLUETEAM5)
{
iUse = ownerDraw-UI_BLUETEAM1 + 1;
}
else
{
iUse = ownerDraw-274; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
UI_TeamMember_HandleKey(flags, special, key, qtrue, iUse);
break;
case UI_REDTEAM1:
case UI_REDTEAM2:
case UI_REDTEAM3:
case UI_REDTEAM4:
case UI_REDTEAM5:
case UI_REDTEAM6:
case UI_REDTEAM7:
case UI_REDTEAM8:
if (ownerDraw <= UI_REDTEAM5)
{
iUse = ownerDraw-UI_REDTEAM1 + 1;
}
else
{
iUse = ownerDraw-277; //unpleasent hack because I don't want to move up all the UI_BLAHTEAM# defines
}
UI_TeamMember_HandleKey(flags, special, key, qfalse, iUse);
break;
case UI_NETSOURCE:
UI_NetSource_HandleKey(flags, special, key);
break;
case UI_NETFILTER:
UI_NetFilter_HandleKey(flags, special, key);
break;
case UI_OPPONENT_NAME:
UI_OpponentName_HandleKey(flags, special, key);
break;
case UI_BOTNAME:
return UI_BotName_HandleKey(flags, special, key);
break;
case UI_BOTSKILL:
return UI_BotSkill_HandleKey(flags, special, key);
break;
case UI_REDBLUE:
UI_RedBlue_HandleKey(flags, special, key);
break;
case UI_CROSSHAIR:
UI_Crosshair_HandleKey(flags, special, key);
break;
case UI_SELECTEDPLAYER:
UI_SelectedPlayer_HandleKey(flags, special, key);
break;
// case UI_VOICECHAT:
// UI_VoiceChat_HandleKey(flags, special, key);
// break;
#ifdef _XBOX
case UI_XBOX_PASSCODE:
UI_XboxPasscode_HandleKey(flags, special, key);
break;
#endif
default:
break;
}
return qfalse;
}
static float UI_GetValue(int ownerDraw) {
return 0;
}
/*
=================
UI_ServersQsortCompare
=================
*/
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) {
return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2);
}
/*
=================
UI_ServersSort
=================
*/
void UI_ServersSort(int column, qboolean force) {
if ( !force ) {
if ( uiInfo.serverStatus.sortKey == column ) {
return;
}
}
uiInfo.serverStatus.sortKey = column;
qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare);
}
/*
static void UI_StartSinglePlayer() {
int i,j, k, skill;
char buff[1024];
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= tierCount) {
i = 0;
}
j = trap_Cvar_VariableValue("ui_currentMap");
if (j < 0 || j > MAPS_PER_TIER) {
j = 0;
}
trap_Cvar_SetValue( "singleplayer", 1 );
trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 7, tierList[i].gameTypes[j] ) );
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) );
skill = trap_Cvar_VariableValue( "g_spSkill" );
if (j == MAPS_PER_TIER-1) {
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[0]), skill, "", teamList[k].teamMembers[0]);
} else {
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
for (i = 0; i < PLAYERS_PER_TEAM; i++) {
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Blue", teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
}
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
for (i = 1; i < PLAYERS_PER_TEAM; i++) {
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Red", teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
}
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
}
}
*/
/*
===============
UI_LoadMods
===============
*/
static void UI_LoadMods() {
int numdirs;
char dirlist[2048];
char *dirptr;
char *descptr;
int i;
int dirlen;
uiInfo.modCount = 0;
numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
dirptr = dirlist;
for( i = 0; i < numdirs; i++ ) {
dirlen = strlen( dirptr ) + 1;
descptr = dirptr + dirlen;
uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr);
uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr);
dirptr += dirlen + strlen(descptr) + 1;
uiInfo.modCount++;
if (uiInfo.modCount >= MAX_MODS) {
break;
}
}
}
/*
===============
UI_LoadMovies
===============
*/
static void UI_LoadMovies() {
char movielist[4096];
char *moviename;
int i, len;
uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 );
if (uiInfo.movieCount) {
if (uiInfo.movieCount > MAX_MOVIES) {
uiInfo.movieCount = MAX_MOVIES;
}
moviename = movielist;
for ( i = 0; i < uiInfo.movieCount; i++ ) {
len = strlen( moviename );
if (!Q_stricmp(moviename + len - 4,".roq")) {
moviename[len-4] = '\0';
}
Q_strupr(moviename);
uiInfo.movieList[i] = String_Alloc(moviename);
moviename += len + 1;
}
}
}
/*
===============
UI_LoadDemos
===============
*/
static void UI_LoadDemos() {
char demolist[4096];
char demoExt[32];
char *demoname;
int i, len;
Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol"));
uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 );
Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol"));
if (uiInfo.demoCount) {
if (uiInfo.demoCount > MAX_DEMOS) {
uiInfo.demoCount = MAX_DEMOS;
}
demoname = demolist;
for ( i = 0; i < uiInfo.demoCount; i++ ) {
len = strlen( demoname );
if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) {
demoname[len-strlen(demoExt)] = '\0';
}
Q_strupr(demoname);
uiInfo.demoList[i] = String_Alloc(demoname);
demoname += len + 1;
}
}
}
static qboolean UI_SetNextMap(int actual, int index) {
int i;
for (i = actual + 1; i < uiInfo.mapCount; i++) {
if (uiInfo.mapList[i].active) {
Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish");
return qtrue;
}
}
return qfalse;
}
static void UI_StartSkirmish(qboolean next) {
int i, k, g, delay, temp;
float skill;
char buff[MAX_STRING_CHARS];
temp = trap_Cvar_VariableValue( "g_gametype" );
trap_Cvar_Set("ui_gameType", va("%i", temp));
if (next) {
int actual;
int index = trap_Cvar_VariableValue("ui_mapIndex");
UI_MapCountByGameType(qtrue);
UI_SelectedMap(index, &actual);
if (UI_SetNextMap(actual, index)) {
} else {
UI_GameType_HandleKey(0, 0, A_MOUSE1, qfalse);
UI_MapCountByGameType(qtrue);
Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
}
}
g = uiInfo.gameTypes[ui_gameType.integer].gtEnum;
trap_Cvar_SetValue( "g_gametype", g );
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) );
skill = trap_Cvar_VariableValue( "g_spSkill" );
trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName);
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
trap_Cvar_Set("ui_singlePlayerActive", "1");
// set up sp overrides, will be replaced on postgame
temp = trap_Cvar_VariableValue( "capturelimit" );
trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp));
temp = trap_Cvar_VariableValue( "fraglimit" );
trap_Cvar_Set("ui_saveFragLimit", va("%i", temp));
temp = trap_Cvar_VariableValue( "duel_fraglimit" );
trap_Cvar_Set("ui_saveDuelLimit", va("%i", temp));
UI_SetCapFragLimits(qfalse);
temp = trap_Cvar_VariableValue( "cg_drawTimer" );
trap_Cvar_Set("ui_drawTimer", va("%i", temp));
temp = trap_Cvar_VariableValue( "g_doWarmup" );
trap_Cvar_Set("ui_doWarmup", va("%i", temp));
temp = trap_Cvar_VariableValue( "g_friendlyFire" );
trap_Cvar_Set("ui_friendlyFire", va("%i", temp));
temp = trap_Cvar_VariableValue( "sv_maxClients" );
trap_Cvar_Set("ui_maxClients", va("%i", temp));
temp = trap_Cvar_VariableValue( "g_warmup" );
trap_Cvar_Set("ui_Warmup", va("%i", temp));
temp = trap_Cvar_VariableValue( "sv_pure" );
trap_Cvar_Set("ui_pure", va("%i", temp));
trap_Cvar_Set("cg_cameraOrbit", "0");
trap_Cvar_Set("cg_thirdPerson", "0");
trap_Cvar_Set("cg_drawTimer", "1");
trap_Cvar_Set("g_doWarmup", "1");
trap_Cvar_Set("g_warmup", "15");
trap_Cvar_Set("sv_pure", "0");
trap_Cvar_Set("g_friendlyFire", "0");
// trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
// trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
if (trap_Cvar_VariableValue("ui_recordSPDemo")) {
Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g);
trap_Cvar_Set("ui_recordSPDemoName", buff);
}
delay = 500;
if (g == GT_DUEL || g == GT_POWERDUEL) {
temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2;
trap_Cvar_Set("sv_maxClients", va("%d", temp));
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %f "", %i \n", uiInfo.mapList[ui_currentMap.integer].opponentName, skill, delay);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
} else if (g == GT_HOLOCRON || g == GT_JEDIMASTER) {
temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2;
trap_Cvar_Set("sv_maxClients", va("%d", temp));
for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) {
Com_sprintf( buff, sizeof(buff), "addbot \"%s\" %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_HOLOCRON) ? "" : "Blue", delay, uiInfo.teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
delay += 500;
}
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) {
Com_sprintf( buff, sizeof(buff), "addbot \"%s\" %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_HOLOCRON) ? "" : "Red", delay, uiInfo.teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
delay += 500;
}
} else {
temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2;
trap_Cvar_Set("sv_maxClients", va("%d", temp));
for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) {
Com_sprintf( buff, sizeof(buff), "addbot \"%s\" %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Blue", delay, uiInfo.teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
delay += 500;
}
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) {
Com_sprintf( buff, sizeof(buff), "addbot \"%s\" %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Red", delay, uiInfo.teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
delay += 500;
}
}
if (g >= GT_TEAM ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
}
}
static void UI_Update(const char *name) {
int val = trap_Cvar_VariableValue(name);
if (Q_stricmp(name, "s_khz") == 0)
{
trap_Cmd_ExecuteText( EXEC_APPEND, "snd_restart\n" );
return;
}
if (Q_stricmp(name, "ui_SetName") == 0) {
trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name"));
} else if (Q_stricmp(name, "ui_setRate") == 0) {
float rate = trap_Cvar_VariableValue("rate");
if (rate >= 5000) {
trap_Cvar_Set("cl_maxpackets", "30");
trap_Cvar_Set("cl_packetdup", "1");
} else if (rate >= 4000) {
trap_Cvar_Set("cl_maxpackets", "15");
trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss
} else {
trap_Cvar_Set("cl_maxpackets", "15");
trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth
}
}
else if (Q_stricmp(name, "ui_GetName") == 0)
{
trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name"));
}
else if (Q_stricmp(name, "ui_r_colorbits") == 0)
{
switch (val)
{
case 0:
trap_Cvar_SetValue( "ui_r_depthbits", 0 );
break;
case 16:
trap_Cvar_SetValue( "ui_r_depthbits", 16 );
break;
case 32:
trap_Cvar_SetValue( "ui_r_depthbits", 24 );
break;
}
}
else if (Q_stricmp(name, "ui_r_lodbias") == 0)
{
switch (val)
{
case 0:
trap_Cvar_SetValue( "ui_r_subdivisions", 4 );
break;
case 1:
trap_Cvar_SetValue( "ui_r_subdivisions", 12 );
break;
case 2:
trap_Cvar_SetValue( "ui_r_subdivisions", 20 );
break;
}
}
else if (Q_stricmp(name, "ui_r_glCustom") == 0)
{
switch (val)
{
case 0: // high quality
trap_Cvar_SetValue( "ui_r_fullScreen", 1 );
trap_Cvar_SetValue( "ui_r_subdivisions", 4 );
trap_Cvar_SetValue( "ui_r_lodbias", 0 );
trap_Cvar_SetValue( "ui_r_colorbits", 32 );
trap_Cvar_SetValue( "ui_r_depthbits", 24 );
trap_Cvar_SetValue( "ui_r_picmip", 0 );
trap_Cvar_SetValue( "ui_r_mode", 4 );
trap_Cvar_SetValue( "ui_r_texturebits", 32 );
trap_Cvar_SetValue( "ui_r_fastSky", 0 );
trap_Cvar_SetValue( "ui_r_inGameVideo", 1 );
//trap_Cvar_SetValue( "ui_cg_shadows", 2 );//stencil
trap_Cvar_Set( "ui_r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
break;
case 1: // normal
trap_Cvar_SetValue( "ui_r_fullScreen", 1 );
trap_Cvar_SetValue( "ui_r_subdivisions", 4 );
trap_Cvar_SetValue( "ui_r_lodbias", 0 );
trap_Cvar_SetValue( "ui_r_colorbits", 0 );
trap_Cvar_SetValue( "ui_r_depthbits", 24 );
trap_Cvar_SetValue( "ui_r_picmip", 1 );
trap_Cvar_SetValue( "ui_r_mode", 3 );
trap_Cvar_SetValue( "ui_r_texturebits", 0 );
trap_Cvar_SetValue( "ui_r_fastSky", 0 );
trap_Cvar_SetValue( "ui_r_inGameVideo", 1 );
//trap_Cvar_SetValue( "ui_cg_shadows", 2 );
trap_Cvar_Set( "ui_r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
break;
case 2: // fast
trap_Cvar_SetValue( "ui_r_fullScreen", 1 );
trap_Cvar_SetValue( "ui_r_subdivisions", 12 );
trap_Cvar_SetValue( "ui_r_lodbias", 1 );
trap_Cvar_SetValue( "ui_r_colorbits", 0 );
trap_Cvar_SetValue( "ui_r_depthbits", 0 );
trap_Cvar_SetValue( "ui_r_picmip", 2 );
trap_Cvar_SetValue( "ui_r_mode", 3 );
trap_Cvar_SetValue( "ui_r_texturebits", 0 );
trap_Cvar_SetValue( "ui_r_fastSky", 1 );
trap_Cvar_SetValue( "ui_r_inGameVideo", 0 );
//trap_Cvar_SetValue( "ui_cg_shadows", 1 );
trap_Cvar_Set( "ui_r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
break;
case 3: // fastest
trap_Cvar_SetValue( "ui_r_fullScreen", 1 );
trap_Cvar_SetValue( "ui_r_subdivisions", 20 );
trap_Cvar_SetValue( "ui_r_lodbias", 2 );
trap_Cvar_SetValue( "ui_r_colorbits", 16 );
trap_Cvar_SetValue( "ui_r_depthbits", 16 );
trap_Cvar_SetValue( "ui_r_mode", 3 );
trap_Cvar_SetValue( "ui_r_picmip", 3 );
trap_Cvar_SetValue( "ui_r_texturebits", 16 );
trap_Cvar_SetValue( "ui_r_fastSky", 1 );
trap_Cvar_SetValue( "ui_r_inGameVideo", 0 );
//trap_Cvar_SetValue( "ui_cg_shadows", 0 );
trap_Cvar_Set( "ui_r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
break;
}
}
else if (Q_stricmp(name, "ui_mousePitch") == 0)
{
if (val == 0)
{
trap_Cvar_SetValue( "m_pitch", 0.022f );
}
else
{
trap_Cvar_SetValue( "m_pitch", -0.022f );
}
}
else if (Q_stricmp(name, "ui_mousePitchVeh") == 0)
{
if (val == 0)
{
trap_Cvar_SetValue( "m_pitchVeh", 0.022f );
}
else
{
trap_Cvar_SetValue( "m_pitchVeh", -0.022f );
}
}
}
int gUISelectedMap = 0;
/*
===============
UI_DeferMenuScript
Return true if the menu script should be deferred for later
===============
*/
static qboolean UI_DeferMenuScript ( char **args )
{
const char* name;
// Whats the reason for being deferred?
if (!String_Parse( (char**)args, &name))
{
return qfalse;
}
// Handle the custom cases
if ( !Q_stricmp ( name, "VideoSetup" ) )
{
const char* warningMenuName;
qboolean deferred;
// No warning menu specified
if ( !String_Parse( (char**)args, &warningMenuName) )
{
return qfalse;
}
// Defer if the video options were modified
deferred = trap_Cvar_VariableValue ( "ui_r_modified" ) ? qtrue : qfalse;
if ( deferred )
{
// Open the warning menu
Menus_OpenByName(warningMenuName);
}
return deferred;
}
else if ( !Q_stricmp ( name, "RulesBackout" ) )
{
qboolean deferred;
deferred = trap_Cvar_VariableValue ( "ui_rules_backout" ) ? qtrue : qfalse ;
trap_Cvar_Set ( "ui_rules_backout", "0" );
return deferred;
}
return qfalse;
}
/*
=================
UI_UpdateVideoSetup
Copies the temporary user interface version of the video cvars into
their real counterparts. This is to create a interface which allows
you to discard your changes if you did something you didnt want
=================
*/
void UI_UpdateVideoSetup ( void )
{
trap_Cvar_Set ( "r_mode", UI_Cvar_VariableString ( "ui_r_mode" ) );
trap_Cvar_Set ( "r_fullscreen", UI_Cvar_VariableString ( "ui_r_fullscreen" ) );
trap_Cvar_Set ( "r_colorbits", UI_Cvar_VariableString ( "ui_r_colorbits" ) );
trap_Cvar_Set ( "r_lodbias", UI_Cvar_VariableString ( "ui_r_lodbias" ) );
trap_Cvar_Set ( "r_picmip", UI_Cvar_VariableString ( "ui_r_picmip" ) );
trap_Cvar_Set ( "r_texturebits", UI_Cvar_VariableString ( "ui_r_texturebits" ) );
trap_Cvar_Set ( "r_texturemode", UI_Cvar_VariableString ( "ui_r_texturemode" ) );
trap_Cvar_Set ( "r_detailtextures", UI_Cvar_VariableString ( "ui_r_detailtextures" ) );
trap_Cvar_Set ( "r_ext_compress_textures", UI_Cvar_VariableString ( "ui_r_ext_compress_textures" ) );
trap_Cvar_Set ( "r_depthbits", UI_Cvar_VariableString ( "ui_r_depthbits" ) );
trap_Cvar_Set ( "r_subdivisions", UI_Cvar_VariableString ( "ui_r_subdivisions" ) );
trap_Cvar_Set ( "r_fastSky", UI_Cvar_VariableString ( "ui_r_fastSky" ) );
trap_Cvar_Set ( "r_inGameVideo", UI_Cvar_VariableString ( "ui_r_inGameVideo" ) );
trap_Cvar_Set ( "r_allowExtensions", UI_Cvar_VariableString ( "ui_r_allowExtensions" ) );
trap_Cvar_Set ( "cg_shadows", UI_Cvar_VariableString ( "ui_cg_shadows" ) );
trap_Cvar_Set ( "ui_r_modified", "0" );
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
}
/*
=================
UI_GetVideoSetup
Retrieves the current actual video settings into the temporary user
interface versions of the cvars.
=================
*/
void UI_GetVideoSetup ( void )
{
// Make sure the cvars are registered as read only.
trap_Cvar_Register ( NULL, "ui_r_glCustom", "4", CVAR_ROM|CVAR_INTERNAL|CVAR_ARCHIVE );
trap_Cvar_Register ( NULL, "ui_r_mode", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_fullscreen", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_colorbits", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_lodbias", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_picmip", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_texturebits", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_texturemode", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_detailtextures", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_ext_compress_textures","0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_depthbits", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_subdivisions", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_fastSky", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_inGameVideo", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_allowExtensions", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_cg_shadows", "0", CVAR_ROM|CVAR_INTERNAL );
trap_Cvar_Register ( NULL, "ui_r_modified", "0", CVAR_ROM|CVAR_INTERNAL );
// Copy over the real video cvars into their temporary counterparts
trap_Cvar_Set ( "ui_r_mode", UI_Cvar_VariableString ( "r_mode" ) );
trap_Cvar_Set ( "ui_r_colorbits", UI_Cvar_VariableString ( "r_colorbits" ) );
trap_Cvar_Set ( "ui_r_fullscreen", UI_Cvar_VariableString ( "r_fullscreen" ) );
trap_Cvar_Set ( "ui_r_lodbias", UI_Cvar_VariableString ( "r_lodbias" ) );
trap_Cvar_Set ( "ui_r_picmip", UI_Cvar_VariableString ( "r_picmip" ) );
trap_Cvar_Set ( "ui_r_texturebits", UI_Cvar_VariableString ( "r_texturebits" ) );
trap_Cvar_Set ( "ui_r_texturemode", UI_Cvar_VariableString ( "r_texturemode" ) );
trap_Cvar_Set ( "ui_r_detailtextures", UI_Cvar_VariableString ( "r_detailtextures" ) );
trap_Cvar_Set ( "ui_r_ext_compress_textures", UI_Cvar_VariableString ( "r_ext_compress_textures" ) );
trap_Cvar_Set ( "ui_r_depthbits", UI_Cvar_VariableString ( "r_depthbits" ) );
trap_Cvar_Set ( "ui_r_subdivisions", UI_Cvar_VariableString ( "r_subdivisions" ) );
trap_Cvar_Set ( "ui_r_fastSky", UI_Cvar_VariableString ( "r_fastSky" ) );
trap_Cvar_Set ( "ui_r_inGameVideo", UI_Cvar_VariableString ( "r_inGameVideo" ) );
trap_Cvar_Set ( "ui_r_allowExtensions", UI_Cvar_VariableString ( "r_allowExtensions" ) );
trap_Cvar_Set ( "ui_cg_shadows", UI_Cvar_VariableString ( "cg_shadows" ) );
trap_Cvar_Set ( "ui_r_modified", "0" );
}
// If the game type is siege, hide the addbot button. I would have done a cvar text on that item,
// but it already had one on it.
static void UI_SetBotButton ( void )
{
int gameType = trap_Cvar_VariableValue( "g_gametype" );
int server;
menuDef_t *menu;
itemDef_t *item;
char *name = "addBot";
server = trap_Cvar_VariableValue( "sv_running" );
// If in siege or a client, don't show add bot button
if ((gameType==GT_SIEGE) || (server==0)) // If it's not siege, don't worry about it
{
menu = Menu_GetFocused(); // Get current menu (either video or ingame video, I would assume)
if (!menu)
{
return;
}
item = Menu_FindItemByName(menu, name);
if (item)
{
Menu_ShowItemByName(menu, name, qfalse);
}
}
}
// Update the model cvar and everything is good.
static void UI_UpdateCharacterCvars ( void )
{
char skin[MAX_QPATH];
char model[MAX_QPATH];
char head[MAX_QPATH];
char torso[MAX_QPATH];
char legs[MAX_QPATH];
trap_Cvar_VariableStringBuffer("ui_char_model", model, sizeof(model));
trap_Cvar_VariableStringBuffer("ui_char_skin_head", head, sizeof(head));
trap_Cvar_VariableStringBuffer("ui_char_skin_torso", torso, sizeof(torso));
trap_Cvar_VariableStringBuffer("ui_char_skin_legs", legs, sizeof(legs));
Com_sprintf( skin, sizeof( skin ), "%s/%s|%s|%s",
model,
head,
torso,
legs
);
trap_Cvar_Set ( "model", skin );
trap_Cvar_Set ( "char_color_red", UI_Cvar_VariableString ( "ui_char_color_red" ) );
trap_Cvar_Set ( "char_color_green", UI_Cvar_VariableString ( "ui_char_color_green" ) );
trap_Cvar_Set ( "char_color_blue", UI_Cvar_VariableString ( "ui_char_color_blue" ) );
trap_Cvar_Set ( "ui_selectedModelIndex", "-1");
}
static void UI_GetCharacterCvars ( void )
{
char *model;
char *skin;
int i;
trap_Cvar_Set ( "ui_char_color_red", UI_Cvar_VariableString ( "char_color_red" ) );
trap_Cvar_Set ( "ui_char_color_green", UI_Cvar_VariableString ( "char_color_green" ) );
trap_Cvar_Set ( "ui_char_color_blue", UI_Cvar_VariableString ( "char_color_blue" ) );
model = UI_Cvar_VariableString ( "model" );
skin = strrchr(model,'/');
if (skin && strchr(model,'|')) //we have a multipart custom jedi
{
char skinhead[MAX_QPATH];
char skintorso[MAX_QPATH];
char skinlower[MAX_QPATH];
char *p2;
*skin=0;
skin++;
//now get the the individual files
//advance to second
p2 = strchr(skin, '|');
assert(p2);
*p2=0;
p2++;
strcpy (skinhead, skin);
//advance to third
skin = strchr(p2, '|');
assert(skin);
*skin=0;
skin++;
strcpy (skintorso,p2);
strcpy (skinlower,skin);
trap_Cvar_Set("ui_char_model", model);
trap_Cvar_Set("ui_char_skin_head", skinhead);
trap_Cvar_Set("ui_char_skin_torso", skintorso);
trap_Cvar_Set("ui_char_skin_legs", skinlower);
for (i = 0; i < uiInfo.playerSpeciesCount; i++)
{
2013-04-25 05:31:31 +00:00
if ( !Q_stricmp(model, uiInfo.playerSpecies[i].Name) )
2013-04-19 02:52:48 +00:00
{
uiInfo.playerSpeciesIndex = i;
break;
}
}
}
else
{
model = UI_Cvar_VariableString ( "ui_char_model" );
for (i = 0; i < uiInfo.playerSpeciesCount; i++)
{
2013-04-25 05:31:31 +00:00
if ( !Q_stricmp(model, uiInfo.playerSpecies[i].Name) )
2013-04-19 02:52:48 +00:00
{
uiInfo.playerSpeciesIndex = i;
return; //FOUND IT, don't fall through
}
}
//nope, didn't find it.
uiInfo.playerSpeciesIndex = 0;//jic
trap_Cvar_Set("ui_char_model", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].Name);
trap_Cvar_Set("ui_char_skin_head", "head_a1");
trap_Cvar_Set("ui_char_skin_torso","torso_a1");
trap_Cvar_Set("ui_char_skin_legs", "lower_a1");
}
}
void UI_SetSiegeObjectiveGraphicPos(menuDef_t *menu,const char *itemName,const char *cvarName)
{
itemDef_t *item;
char cvarBuf[1024];
const char *holdVal;
char *holdBuf;
item = Menu_FindItemByName(menu, itemName);
if (item)
{
// get cvar data
trap_Cvar_VariableStringBuffer(cvarName, cvarBuf, sizeof(cvarBuf));
holdBuf = cvarBuf;
if (String_Parse(&holdBuf,&holdVal))
{
item->window.rectClient.x = atof(holdVal);
if (String_Parse(&holdBuf,&holdVal))
{
item->window.rectClient.y = atof(holdVal);
if (String_Parse(&holdBuf,&holdVal))
{
item->window.rectClient.w = atof(holdVal);
if (String_Parse(&holdBuf,&holdVal))
{
item->window.rectClient.h = atof(holdVal);
item->window.rect.x = item->window.rectClient.x;
item->window.rect.y = item->window.rectClient.y;
item->window.rect.w = item->window.rectClient.w;
item->window.rect.h = item->window.rectClient.h;
}
}
}
}
}
}
void UI_FindCurrentSiegeTeamClass( void )
{
menuDef_t *menu;
int myTeam = (int)(trap_Cvar_VariableValue("ui_myteam"));
char *itemname;
itemDef_t *item;
int baseClass;
menu = Menu_GetFocused(); // Get current menu
if (!menu)
{
return;
}
if (( myTeam != TEAM_RED ) && ( myTeam != TEAM_BLUE ))
{
return;
}
// If the player is on a team,
if ( myTeam == TEAM_RED )
{
itemDef_t *item;
item = (itemDef_t *) Menu_FindItemByName(menu, "onteam1" );
if (item)
{
Item_RunScript(item, item->action);
}
}
else if ( myTeam == TEAM_BLUE )
{
itemDef_t *item;
item = (itemDef_t *) Menu_FindItemByName(menu, "onteam2" );
if (item)
{
Item_RunScript(item, item->action);
}
}
baseClass = (int)trap_Cvar_VariableValue("ui_siege_class");
// Find correct class button and activate it.
if (baseClass == SPC_INFANTRY)
{
itemname = "class1_button";
}
else if (baseClass == SPC_HEAVY_WEAPONS)
{
itemname = "class2_button";
}
else if (baseClass == SPC_DEMOLITIONIST)
{
itemname = "class3_button";
}
else if (baseClass == SPC_VANGUARD)
{
itemname = "class4_button";
}
else if (baseClass == SPC_SUPPORT)
{
itemname = "class5_button";
}
else if (baseClass == SPC_SUPPORT)
{
itemname = "class5_button";
}
else if (baseClass == SPC_JEDI)
{
itemname = "class6_button";
}
else
{
return;
}
item = (itemDef_t *) Menu_FindItemByName(menu, itemname );
if (item)
{
Item_RunScript(item, item->action);
}
}
void UI_UpdateSiegeObjectiveGraphics( void )
{
menuDef_t *menu;
int teamI,objI;
menu = Menu_GetFocused(); // Get current menu
if (!menu)
{
return;
}
// Hiding a bunch of fields because the opening section of the siege menu was getting too long
Menu_ShowGroup(menu,"class_button",qfalse);
Menu_ShowGroup(menu,"class_count",qfalse);
Menu_ShowGroup(menu,"feeders",qfalse);
Menu_ShowGroup(menu,"classdescription",qfalse);
Menu_ShowGroup(menu,"minidesc",qfalse);
Menu_ShowGroup(menu,"obj_longdesc",qfalse);
Menu_ShowGroup(menu,"objective_pic",qfalse);
Menu_ShowGroup(menu,"stats",qfalse);
Menu_ShowGroup(menu,"forcepowerlevel",qfalse);
// Get objective icons for each team
for (teamI=1;teamI<3;teamI++)
{
for (objI=1;objI<8;objI++)
{
Menu_SetItemBackground(menu,va("tm%i_icon%i",teamI,objI),va("*team%i_objective%i_mapicon",teamI,objI));
Menu_SetItemBackground(menu,va("tm%i_l_icon%i",teamI,objI),va("*team%i_objective%i_mapicon",teamI,objI));
}
}
// Now get their placement on the map
for (teamI=1;teamI<3;teamI++)
{
for (objI=1;objI<8;objI++)
{
UI_SetSiegeObjectiveGraphicPos(menu,va("tm%i_icon%i",teamI,objI),va("team%i_objective%i_mappos",teamI,objI));
}
}
}
saber_colors_t TranslateSaberColor( const char *name );
static void UI_UpdateSaberCvars ( void )
{
saber_colors_t colorI;
trap_Cvar_Set ( "saber1", UI_Cvar_VariableString ( "ui_saber" ) );
trap_Cvar_Set ( "saber2", UI_Cvar_VariableString ( "ui_saber2" ) );
colorI = TranslateSaberColor( UI_Cvar_VariableString ( "ui_saber_color" ) );
trap_Cvar_Set ( "color1", va("%d",colorI));
trap_Cvar_Set ( "g_saber_color", UI_Cvar_VariableString ( "ui_saber_color" ));
colorI = TranslateSaberColor( UI_Cvar_VariableString ( "ui_saber2_color" ) );
trap_Cvar_Set ( "color2", va("%d",colorI) );
trap_Cvar_Set ( "g_saber2_color", UI_Cvar_VariableString ( "ui_saber2_color" ));
}
// More hard coded goodness for the menus.
static void UI_SetSaberBoxesandHilts (void)
{
menuDef_t *menu;
itemDef_t *item;
qboolean getBig = qfalse;
char sType[MAX_QPATH];
menu = Menu_GetFocused(); // Get current menu (either video or ingame video, I would assume)
if (!menu)
{
return;
}
trap_Cvar_VariableStringBuffer( "ui_saber_type", sType, sizeof(sType) );
if ( Q_stricmp( "dual", sType ) != 0 )
{
// trap_Cvar_Set("ui_saber", "single_1");
// trap_Cvar_Set("ui_saber2", "single_1");
getBig = qtrue;
}
else if (Q_stricmp( "staff", sType ) != 0 )
{
// trap_Cvar_Set("ui_saber", "dual_1");
// trap_Cvar_Set("ui_saber2", "none");
getBig = qtrue;
}
if (!getBig)
{
return;
}
item = (itemDef_t *) Menu_FindItemByName(menu, "box2middle" );
if(item)
{
item->window.rect.x = 212;
item->window.rect.y = 126;
item->window.rect.w = 219;
item->window.rect.h = 44;
}
item = (itemDef_t *) Menu_FindItemByName(menu, "box2bottom" );
if(item)
{
item->window.rect.x = 212;
item->window.rect.y = 170;
item->window.rect.w = 219;
item->window.rect.h = 60;
}
item = (itemDef_t *) Menu_FindItemByName(menu, "box3middle" );
if(item)
{
item->window.rect.x = 418;
item->window.rect.y = 126;
item->window.rect.w = 219;
item->window.rect.h = 44;
}
item = (itemDef_t *) Menu_FindItemByName(menu, "box3bottom" );
if(item)
{
item->window.rect.x = 418;
item->window.rect.y = 170;
item->window.rect.w = 219;
item->window.rect.h = 60;
}
}
//extern qboolean UI_SaberModelForSaber( const char *saberName, char *saberModel );
extern qboolean UI_SaberSkinForSaber( const char *saberName, char *saberSkin );
#include "../namespace_begin.h"
extern qboolean ItemParse_asset_model_go( itemDef_t *item, const char *name,int *runTimeLength );
extern qboolean ItemParse_model_g2skin_go( itemDef_t *item, const char *skinName );
#include "../namespace_end.h"
static void UI_UpdateSaberType( void )
{
char sType[MAX_QPATH];
trap_Cvar_VariableStringBuffer( "ui_saber_type", sType, sizeof(sType) );
if ( Q_stricmp( "single", sType ) == 0 ||
Q_stricmp( "staff", sType ) == 0 )
{
trap_Cvar_Set( "ui_saber2", "" );
}
}
static void UI_UpdateSaberHilt( qboolean secondSaber )
{
menuDef_t *menu;
itemDef_t *item;
char model[MAX_QPATH];
char modelPath[MAX_QPATH];
char skinPath[MAX_QPATH];
char *itemName;
char *saberCvarName;
int animRunLength;
menu = Menu_GetFocused(); // Get current menu (either video or ingame video, I would assume)
if (!menu)
{
return;
}
if ( secondSaber )
{
itemName = "saber2";
saberCvarName = "ui_saber2";
}
else
{
itemName = "saber";
saberCvarName = "ui_saber";
}
item = (itemDef_t *) Menu_FindItemByName(menu, itemName );
if(!item)
{
Com_Error( ERR_FATAL, "UI_UpdateSaberHilt: Could not find item (%s) in menu (%s)", itemName, menu->window.name);
}
trap_Cvar_VariableStringBuffer( saberCvarName, model, sizeof(model) );
item->text = model;
//read this from the sabers.cfg
if ( UI_SaberModelForSaber( model, modelPath ) )
{//successfully found a model
ItemParse_asset_model_go( item, modelPath, &animRunLength );//set the model
//get the customSkin, if any
//COM_StripExtension( modelPath, skinPath );
//COM_DefaultExtension( skinPath, sizeof( skinPath ), ".skin" );
if ( UI_SaberSkinForSaber( model, skinPath ) )
{
ItemParse_model_g2skin_go( item, skinPath );//apply the skin
}
else
{
ItemParse_model_g2skin_go( item, NULL );//apply the skin
}
}
}
static void UI_UpdateSaberColor( qboolean secondSaber )
{
}
extern char * SaberColorToString(saber_colors_t color);
static void UI_GetSaberCvars ( void )
{
// trap_Cvar_Set ( "ui_saber_type", UI_Cvar_VariableString ( "g_saber_type" ) );
trap_Cvar_Set ( "ui_saber", UI_Cvar_VariableString ( "saber1" ) );
trap_Cvar_Set ( "ui_saber2", UI_Cvar_VariableString ( "saber2" ));
trap_Cvar_Set("g_saber_color", SaberColorToString(trap_Cvar_VariableValue("color1")));
trap_Cvar_Set("g_saber2_color", SaberColorToString(trap_Cvar_VariableValue("color2")));
trap_Cvar_Set ( "ui_saber_color", UI_Cvar_VariableString ( "g_saber_color" ) );
trap_Cvar_Set ( "ui_saber2_color", UI_Cvar_VariableString ( "g_saber2_color" ) );
}
//extern qboolean ItemParse_model_g2skin_go( itemDef_t *item, const char *skinName );
#include "../namespace_begin.h"
extern qboolean ItemParse_model_g2anim_go( itemDef_t *item, const char *animName );
#include "../namespace_end.h"
//extern qboolean ItemParse_asset_model_go( itemDef_t *item, const char *name );
void UI_UpdateCharacterSkin( void )
{
menuDef_t *menu;
itemDef_t *item;
char skin[MAX_QPATH];
char model[MAX_QPATH];
char head[MAX_QPATH];
char torso[MAX_QPATH];
char legs[MAX_QPATH];
menu = Menu_GetFocused(); // Get current menu
if (!menu)
{
return;
}
item = (itemDef_t *) Menu_FindItemByName(menu, "character");
if (!item)
{
Com_Error( ERR_FATAL, "UI_UpdateCharacterSkin: Could not find item (character) in menu (%s)", menu->window.name);
}
trap_Cvar_VariableStringBuffer("ui_char_model", model, sizeof(model));
trap_Cvar_VariableStringBuffer("ui_char_skin_head", head, sizeof(head));
trap_Cvar_VariableStringBuffer("ui_char_skin_torso", torso, sizeof(torso));
trap_Cvar_VariableStringBuffer("ui_char_skin_legs", legs, sizeof(legs));
Com_sprintf( skin, sizeof( skin ), "models/players/%s/|%s|%s|%s",
model,
head,
torso,
legs
);
ItemParse_model_g2skin_go( item, skin );
}
static void UI_ResetCharacterListBoxes( void )
{
itemDef_t *item;
menuDef_t *menu;
listBoxDef_t *listPtr;
menu = Menu_GetFocused();
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "headlistbox");
if (item)
{
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
if( listPtr )
{
listPtr->cursorPos = 0;
}
item->cursorPos = 0;
}
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "torsolistbox");
if (item)
{
listPtr = (listBoxDef_t*)item->typeData;
if( listPtr )
{
listPtr->cursorPos = 0;
}
item->cursorPos = 0;
}
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "lowerlistbox");
if (item)
{
listPtr = (listBoxDef_t*)item->typeData;
if( listPtr )
{
listPtr->cursorPos = 0;
}
item->cursorPos = 0;
}
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "colorbox");
if (item)
{
listPtr = (listBoxDef_t*)item->typeData;
if( listPtr )
{
listPtr->cursorPos = 0;
}
item->cursorPos = 0;
}
}
}
#define MAX_SABER_HILTS 64
char *saberSingleHiltInfo [MAX_SABER_HILTS];
char *saberStaffHiltInfo [MAX_SABER_HILTS];
qboolean UI_SaberProperNameForSaber( const char *saberName, char *saberProperName );
void UI_SaberGetHiltInfo( char *singleHilts[MAX_SABER_HILTS],char *staffHilts[MAX_SABER_HILTS] );
static void UI_UpdateCharacter( qboolean changedModel )
{
menuDef_t *menu;
itemDef_t *item;
char modelPath[MAX_QPATH];
int animRunLength;
menu = Menu_GetFocused(); // Get current menu
if (!menu)
{
return;
}
item = (itemDef_t *) Menu_FindItemByName(menu, "character");
if (!item)
{
Com_Error( ERR_FATAL, "UI_UpdateCharacter: Could not find item (character) in menu (%s)", menu->window.name);
}
ItemParse_model_g2anim_go( item, ui_char_anim.string );
Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", UI_Cvar_VariableString ( "ui_char_model" ) );
ItemParse_asset_model_go( item, modelPath, &animRunLength );
if ( changedModel )
{//set all skins to first skin since we don't know you always have all skins
//FIXME: could try to keep the same spot in each list as you swtich models
UI_FeederSelection(FEEDER_PLAYER_SKIN_HEAD, 0, item); //fixme, this is not really the right item!!
UI_FeederSelection(FEEDER_PLAYER_SKIN_TORSO, 0, item);
UI_FeederSelection(FEEDER_PLAYER_SKIN_LEGS, 0, item);
UI_FeederSelection(FEEDER_COLORCHOICES, 0, item);
}
UI_UpdateCharacterSkin();
}
static void UI_RunMenuScript(char **args)
{
const char *name, *name2;
char buff[1024];
if (String_Parse(args, &name))
{
if (Q_stricmp(name, "StartServer") == 0)
{
int i, added = 0;
float skill;
int warmupTime = 0;
int doWarmup = 0;
trap_Cvar_Set("cg_thirdPerson", "0");
trap_Cvar_Set("cg_cameraOrbit", "0");
// for Solo games I set this to 1 in the menu and don't want it stomped here,
// this cvar seems to be reset to 0 in all the proper places so... -dmv
// trap_Cvar_Set("ui_singlePlayerActive", "0");
// if a solo game is started, automatically turn dedicated off here (don't want to do it in the menu, might get annoying)
if( trap_Cvar_VariableValue( "ui_singlePlayerActive" ) )
{
trap_Cvar_Set( "dedicated", "0" );
}
else
{
trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) );
}
trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) );
//trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
//trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) );
skill = trap_Cvar_VariableValue( "g_spSkill" );
//Cap the warmup values in case the user tries a dumb setting.
warmupTime = trap_Cvar_VariableValue( "g_warmup" );
doWarmup = trap_Cvar_VariableValue( "g_doWarmup" );
if (doWarmup && warmupTime < 1)
{
trap_Cvar_Set("g_doWarmup", "0");
}
if (warmupTime < 5)
{
trap_Cvar_Set("g_warmup", "5");
}
if (warmupTime > 120)
{
trap_Cvar_Set("g_warmup", "120");
}
if (trap_Cvar_VariableValue( "g_gametype" ) == GT_DUEL ||
trap_Cvar_VariableValue( "g_gametype" ) == GT_POWERDUEL)
{ //always set fraglimit 1 when starting a duel game
trap_Cvar_Set("fraglimit", "1");
trap_Cvar_Set("timelimit", "0");
}
for (i = 0; i < PLAYERS_PER_TEAM; i++)
{
int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
int maxcl = trap_Cvar_VariableValue( "sv_maxClients" );
if (bot > 1)
{
int numval = i+1;
numval *= 2;
numval -= 1;
if (numval <= maxcl)
{
if (ui_actualNetGameType.integer >= GT_TEAM) {
Com_sprintf( buff, sizeof(buff), "addbot \"%s\" %f %s\n", UI_GetBotNameByNumber(bot-2), skill, "Blue");
} else {
Com_sprintf( buff, sizeof(buff), "addbot \"%s\" %f \n", UI_GetBotNameByNumber(bot-2), skill);
}
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
added++;
}
}
bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
if (bot > 1) {
int numval = i+1;
numval *= 2;
if (numval <= maxcl)
{
if (ui_actualNetGameType.integer >= GT_TEAM) {
Com_sprintf( buff, sizeof(buff), "addbot \"%s\" %f %s\n", UI_GetBotNameByNumber(bot-2), skill, "Red");
} else {
Com_sprintf( buff, sizeof(buff), "addbot \"%s\" %f \n", UI_GetBotNameByNumber(bot-2), skill);
}
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
added++;
}
}
if (added >= maxcl)
{ //this means the client filled up all their slots in the UI with bots. So stretch out an extra slot for them, and then stop adding bots.
trap_Cvar_Set("sv_maxClients", va("%i", added+1));
break;
}
}
} else if (Q_stricmp(name, "updateSPMenu") == 0) {
UI_SetCapFragLimits(qtrue);
UI_MapCountByGameType(qtrue);
ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
UI_GameType_HandleKey(0, 0, A_MOUSE1, qfalse);
UI_GameType_HandleKey(0, 0, A_MOUSE2, qfalse);
} else if (Q_stricmp(name, "resetDefaults") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "exec mpdefault.cfg\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
trap_Cvar_Set("com_introPlayed", "1" );
#ifdef USE_CD_KEY
} else if (Q_stricmp(name, "getCDKey") == 0) {
char out[17];
trap_GetCDKey(buff, 17);
trap_Cvar_Set("cdkey1", "");
trap_Cvar_Set("cdkey2", "");
trap_Cvar_Set("cdkey3", "");
trap_Cvar_Set("cdkey4", "");
if (strlen(buff) == CDKEY_LEN) {
Q_strncpyz(out, buff, 5);
trap_Cvar_Set("cdkey1", out);
Q_strncpyz(out, buff + 4, 5);
trap_Cvar_Set("cdkey2", out);
Q_strncpyz(out, buff + 8, 5);
trap_Cvar_Set("cdkey3", out);
Q_strncpyz(out, buff + 12, 5);
trap_Cvar_Set("cdkey4", out);
}
} else if (Q_stricmp(name, "verifyCDKey") == 0) {
buff[0] = '\0';
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4"));
trap_Cvar_Set("cdkey", buff);
if (trap_VerifyCDKey(buff, UI_Cvar_VariableString("cdkeychecksum"))) {
trap_Cvar_Set("ui_cdkeyvalid", "CD Key Appears to be valid.");
trap_SetCDKey(buff);
} else {
trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid.");
}
#endif // USE_CD_KEY
} else if (Q_stricmp(name, "loadArenas") == 0) {
UI_LoadArenas();
UI_MapCountByGameType(qfalse);
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, gUISelectedMap, "createserver");
uiForceRank = trap_Cvar_VariableValue("g_maxForceRank");
} else if (Q_stricmp(name, "saveControls") == 0) {
Controls_SetConfig(qtrue);
} else if (Q_stricmp(name, "loadControls") == 0) {
Controls_GetConfig();
} else if (Q_stricmp(name, "clearError") == 0) {
trap_Cvar_Set("com_errorMessage", "");
} else if (Q_stricmp(name, "loadGameInfo") == 0) {
UI_ParseGameInfo("ui/jamp/gameinfo.txt");
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
} else if (Q_stricmp(name, "resetScores") == 0) {
UI_ClearScores();
} else if (Q_stricmp(name, "RefreshServers") == 0) {
UI_StartServerRefresh(qtrue);
UI_BuildServerDisplayList(qtrue);
} else if (Q_stricmp(name, "RefreshFilter") == 0) {
UI_StartServerRefresh(qfalse);
UI_BuildServerDisplayList(qtrue);
} else if (Q_stricmp(name, "RunSPDemo") == 0) {
if (uiInfo.demoAvailable) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum));
}
} else if (Q_stricmp(name, "LoadDemos") == 0) {
UI_LoadDemos();
} else if (Q_stricmp(name, "LoadMovies") == 0) {
UI_LoadMovies();
} else if (Q_stricmp(name, "LoadMods") == 0) {
UI_LoadMods();
} else if (Q_stricmp(name, "playMovie") == 0) {
if (uiInfo.previewMovie >= 0) {
trap_CIN_StopCinematic(uiInfo.previewMovie);
}
trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex]));
} else if (Q_stricmp(name, "RunMod") == 0) {
trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName);
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
} else if (Q_stricmp(name, "RunDemo") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("demo \"%s\"\n", uiInfo.demoList[uiInfo.demoIndex]));
} else if (Q_stricmp(name, "Quake3") == 0) {
trap_Cvar_Set( "fs_game", "");
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
} else if (Q_stricmp(name, "closeJoin") == 0) {
if (uiInfo.serverStatus.refreshActive) {
UI_StopServerRefresh();
uiInfo.serverStatus.nextDisplayRefresh = 0;
uiInfo.nextServerStatusRefresh = 0;
uiInfo.nextFindPlayerRefresh = 0;
UI_BuildServerDisplayList(qtrue);
} else {
Menus_CloseByName("joinserver");
Menus_OpenByName("main");
}
} else if (Q_stricmp(name, "StopRefresh") == 0) {
UI_StopServerRefresh();
uiInfo.serverStatus.nextDisplayRefresh = 0;
uiInfo.nextServerStatusRefresh = 0;
uiInfo.nextFindPlayerRefresh = 0;
} else if (Q_stricmp(name, "UpdateFilter") == 0) {
if (ui_netSource.integer == AS_LOCAL) {
UI_StartServerRefresh(qtrue);
}
UI_BuildServerDisplayList(qtrue);
UI_FeederSelection(FEEDER_SERVERS, 0, NULL );
} else if (Q_stricmp(name, "ServerStatus") == 0) {
trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress));
UI_BuildServerStatus(qtrue);
} else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) {
Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
UI_BuildServerStatus(qtrue);
Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
} else if (Q_stricmp(name, "FindPlayer") == 0) {
UI_BuildFindPlayerList(qtrue);
// clear the displayed server status info
uiInfo.serverStatusInfo.numLines = 0;
Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
}
else if (Q_stricmp(name, "checkservername") == 0)
{
UI_CheckServerName();
}
else if (Q_stricmp(name, "checkpassword") == 0)
{
if( UI_CheckPassword() )
{
UI_JoinServer();
}
}
else if (Q_stricmp(name, "JoinServer") == 0)
{
UI_JoinServer();
}
else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) {
trap_Cvar_Set("ui_singlePlayerActive", "0");
if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) {
trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) );
}
} else if (Q_stricmp(name, "Quit") == 0) {
trap_Cvar_Set("ui_singlePlayerActive", "0");
trap_Cmd_ExecuteText( EXEC_NOW, "quit");
} else if (Q_stricmp(name, "Controls") == 0) {
trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("setup_menu2");
}
else if (Q_stricmp(name, "Leave") == 0)
{
trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("main");
}
else if (Q_stricmp(name, "getvideosetup") == 0)
{
UI_GetVideoSetup ( );
}
else if (Q_stricmp(name, "getsaberhiltinfo") == 0)
{
UI_SaberGetHiltInfo(saberSingleHiltInfo,saberStaffHiltInfo);
}
// On the solo game creation screen, we can't see siege maps
else if (Q_stricmp(name, "checkforsiege") == 0)
{
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_SIEGE)
{
// fake out the handler to advance to the next game type
UI_NetGameType_HandleKey(0, NULL, A_MOUSE1);
}
}
else if (Q_stricmp(name, "updatevideosetup") == 0)
{
UI_UpdateVideoSetup ( );
}
else if (Q_stricmp(name, "ServerSort") == 0)
{
int sortColumn;
if (Int_Parse(args, &sortColumn)) {
// if same column we're already sorting on then flip the direction
if (sortColumn == uiInfo.serverStatus.sortKey) {
uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir;
}
// make sure we sort again
UI_ServersSort(sortColumn, qtrue);
}
} else if (Q_stricmp(name, "nextSkirmish") == 0) {
UI_StartSkirmish(qtrue);
} else if (Q_stricmp(name, "SkirmishStart") == 0) {
UI_StartSkirmish(qfalse);
} else if (Q_stricmp(name, "closeingame") == 0) {
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
} else if (Q_stricmp(name, "voteMap") == 0) {
if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) );
}
} else if (Q_stricmp(name, "voteKick") == 0) {
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
//trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote kick \"%s\"\n",uiInfo.playerNames[uiInfo.playerIndex]) );
trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote clientkick \"%i\"\n",uiInfo.playerIndexes[uiInfo.playerIndex]) );
}
} else if (Q_stricmp(name, "voteGame") == 0) {
if (ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote g_gametype %i\n",uiInfo.gameTypes[ui_netGameType.integer].gtEnum) );
}
} else if (Q_stricmp(name, "voteLeader") == 0) {
if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote leader \"%s\"\n",uiInfo.teamNames[uiInfo.teamIndex]) );
}
} else if (Q_stricmp(name, "voteTeamKick") == 0) {
if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote kick \"%s\"\n",uiInfo.teamNames[uiInfo.teamIndex]) );
}
} else if (Q_stricmp(name, "addBot") == 0) {
if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot \"%s\" %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
} else {
trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot \"%s\" %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
}
} else if (Q_stricmp(name, "addFavorite") == 0)
{
if (ui_netSource.integer != AS_FAVORITES)
{
char name[MAX_NAME_LENGTH];
char addr[MAX_NAME_LENGTH];
int res;
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
name[0] = addr[0] = '\0';
Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH);
Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
if (strlen(name) > 0 && strlen(addr) > 0)
{
res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
if (res == 0)
{
// server already in the list
Com_Printf("Favorite already in list\n");
}
else if (res == -1)
{
// list full
Com_Printf("Favorite list full\n");
}
else
{
// successfully added
Com_Printf("Added favorite server %s\n", addr);
// trap_SP_GetStringTextString((char *)va("%s_GETTINGINFOFORSERVERS",uiInfo.uiDC.Assets.stringedFile), holdSPString, sizeof(holdSPString));
// Text_Paint(rect->x, rect->y, scale, newColor, va((char *) holdSPString, trap_LAN_GetServerCount(ui_netSource.integer)), 0, 0, textStyle);
}
}
}
}
else if (Q_stricmp(name, "deleteFavorite") == 0)
{
if (ui_netSource.integer == AS_FAVORITES)
{
char addr[MAX_NAME_LENGTH];
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
addr[0] = '\0';
Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH);
if (strlen(addr) > 0)
{
trap_LAN_RemoveServer(AS_FAVORITES, addr);
}
}
}
else if (Q_stricmp(name, "createFavorite") == 0)
{
// if (ui_netSource.integer == AS_FAVORITES)
//rww - don't know why this check was here.. why would you want to only add new favorites when the filter was favorites?
{
char name[MAX_NAME_LENGTH];
char addr[MAX_NAME_LENGTH];
int res;
name[0] = addr[0] = '\0';
Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH);
Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH);
if (/*strlen(name) > 0 &&*/ strlen(addr) > 0) {
res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
if (res == 0) {
// server already in the list
Com_Printf("Favorite already in list\n");
}
else if (res == -1) {
// list full
Com_Printf("Favorite list full\n");
}
else {
// successfully added
Com_Printf("Added favorite server %s\n", addr);
}
}
}
} else if (Q_stricmp(name, "orders") == 0) {
const char *orders;
if (String_Parse(args, &orders)) {
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
if (selectedPlayer < uiInfo.myTeamCount) {
strcpy(buff, orders);
trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
} else {
int i;
for (i = 0; i < uiInfo.myTeamCount; i++) {
if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) {
continue;
}
strcpy(buff, orders);
trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) );
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
}
}
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
} else if (Q_stricmp(name, "voiceOrdersTeam") == 0) {
const char *orders;
if (String_Parse(args, &orders)) {
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
if (selectedPlayer == uiInfo.myTeamCount) {
trap_Cmd_ExecuteText( EXEC_APPEND, orders );
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
}
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
} else if (Q_stricmp(name, "voiceOrders") == 0) {
const char *orders;
if (String_Parse(args, &orders)) {
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
if (selectedPlayer == uiInfo.myTeamCount)
{
selectedPlayer = -1;
strcpy(buff, orders);
trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, selectedPlayer) );
}
else
{
strcpy(buff, orders);
trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) );
}
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
}
else if (Q_stricmp(name, "setForce") == 0)
{
const char *teamArg;
if (String_Parse(args, &teamArg))
{
if ( Q_stricmp( "none", teamArg ) == 0 )
{
UI_UpdateClientForcePowers(NULL);
}
else if ( Q_stricmp( "same", teamArg ) == 0 )
{//stay on current team
int myTeam = (int)(trap_Cvar_VariableValue("ui_myteam"));
if ( myTeam != TEAM_SPECTATOR )
{
UI_UpdateClientForcePowers(UI_TeamName(myTeam));//will cause him to respawn, if it's been 5 seconds since last one
}
else
{
UI_UpdateClientForcePowers(NULL);//just update powers
}
}
else
{
UI_UpdateClientForcePowers(teamArg);
}
}
else
{
UI_UpdateClientForcePowers(NULL);
}
}
else if (Q_stricmp(name, "setsiegeclassandteam") == 0)
{
int team = (int)trap_Cvar_VariableValue("ui_holdteam");
int oldteam = (int)trap_Cvar_VariableValue("ui_startsiegeteam");
qboolean goTeam = qtrue;
char newclassString[512];
char startclassString[512];
trap_Cvar_VariableStringBuffer( "ui_mySiegeClass", newclassString, sizeof(newclassString) );
trap_Cvar_VariableStringBuffer( "ui_startsiegeclass", startclassString, sizeof(startclassString) );
// Was just a spectator - is still just a spectator
if ((oldteam == team) && (oldteam == 3))
{
goTeam = qfalse;
}
// If new team and class match old team and class, just return to the game.
else if ((oldteam == team))
{ // Classes match?
if (g_UIGloballySelectedSiegeClass != -1)
{
if (!strcmp(startclassString,bgSiegeClasses[g_UIGloballySelectedSiegeClass].name))
{
goTeam = qfalse;
}
}
}
if (goTeam)
{
if (team == 1) // Team red
{
trap_Cvar_Set("ui_team", va("%d", team));
}
else if (team == 2) // Team blue
{
trap_Cvar_Set("ui_team", va("%d", team));
}
else if (team == 3) // Team spectator
{
trap_Cvar_Set("ui_team", va("%d", team));
}
if (g_UIGloballySelectedSiegeClass != -1)
{
trap_Cmd_ExecuteText( EXEC_APPEND, va("siegeclass \"%s\"\n", bgSiegeClasses[g_UIGloballySelectedSiegeClass].name) );
}
}
}
else if (Q_stricmp(name, "setBotButton") == 0)
{
UI_SetBotButton();
}
else if (Q_stricmp(name, "saveTemplate") == 0) {
UI_SaveForceTemplate();
} else if (Q_stricmp(name, "refreshForce") == 0) {
UI_UpdateForcePowers();
} else if (Q_stricmp(name, "glCustom") == 0) {
trap_Cvar_Set("ui_r_glCustom", "4");
}
else if (Q_stricmp(name, "setMovesListDefault") == 0)
{
uiInfo.movesTitleIndex = 2;
}
else if (Q_stricmp(name, "resetMovesList") == 0)
{
menuDef_t *menu;
menu = Menus_FindByName("rulesMenu_moves");
//update saber models
if (menu)
{
itemDef_t *item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "character");
if (item)
{
UI_SaberAttachToChar( item );
}
}
trap_Cvar_Set( "ui_move_desc", " " );
}
else if (Q_stricmp(name, "resetcharacterlistboxes") == 0)
{
UI_ResetCharacterListBoxes();
}
else if (Q_stricmp(name, "setMoveCharacter") == 0)
{
itemDef_t *item;
menuDef_t *menu;
modelDef_t *modelPtr;
int animRunLength;
UI_GetCharacterCvars();
uiInfo.movesTitleIndex = 0;
menu = Menus_FindByName("rulesMenu_moves");
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "character");
if (item)
{
modelPtr = (modelDef_t*)item->typeData;
if (modelPtr)
{
char modelPath[MAX_QPATH];
uiInfo.movesBaseAnim = datapadMoveTitleBaseAnims[uiInfo.movesTitleIndex];
ItemParse_model_g2anim_go( item, uiInfo.movesBaseAnim );
uiInfo.moveAnimTime = 0 ;
Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", UI_Cvar_VariableString ( "ui_char_model" ) );
ItemParse_asset_model_go( item, modelPath, &animRunLength);
UI_UpdateCharacterSkin();
UI_SaberAttachToChar( item );
}
}
}
}
else if (Q_stricmp(name, "character") == 0)
{
UI_UpdateCharacter( qfalse );
}
else if (Q_stricmp(name, "characterchanged") == 0)
{
UI_UpdateCharacter( qtrue );
}
else if (Q_stricmp(name, "updatecharcvars") == 0
|| (Q_stricmp(name, "updatecharmodel") == 0) )
{
UI_UpdateCharacterCvars();
}
else if (Q_stricmp(name, "getcharcvars") == 0)
{
UI_GetCharacterCvars();
}
else if (Q_stricmp(name, "char_skin") == 0)
{
UI_UpdateCharacterSkin();
}
else if (Q_stricmp(name, "setui_dualforcepower") == 0)
{
int forcePowerDisable = trap_Cvar_VariableValue("g_forcePowerDisable");
int i, forceBitFlag=0;
// Turn off all powers but a few
for (i=0;i<NUM_FORCE_POWERS;i++)
{
if ((i != FP_LEVITATION) &&
(i != FP_PUSH) &&
(i != FP_PULL) &&
(i != FP_SABERTHROW) &&
(i != FP_SABER_DEFENSE) &&
(i != FP_SABER_OFFENSE))
{
forceBitFlag |= (1<<i);
}
}
if (forcePowerDisable==0)
{
trap_Cvar_Set("ui_dualforcepower", "0");
}
else if (forcePowerDisable==forceBitFlag)
{
trap_Cvar_Set("ui_dualforcepower", "2");
}
else
{
trap_Cvar_Set("ui_dualforcepower", "1");
}
}
else if (Q_stricmp(name, "dualForcePowers") == 0)
{
int dualforcePower,i, forcePowerDisable;
dualforcePower = trap_Cvar_VariableValue("ui_dualforcepower");
if (dualforcePower==0) // All force powers
{
forcePowerDisable = 0;
}
else if (dualforcePower==1) // Remove All force powers
{
// It was set to something, so might as well make sure it got all flags set.
for (i=0;i<NUM_FORCE_POWERS;i++)
{
forcePowerDisable |= (1<<i);
}
}
else if (dualforcePower==2) // Limited force powers
{
forcePowerDisable = 0;
// Turn off all powers but a few
for (i=0;i<NUM_FORCE_POWERS;i++)
{
if ((i != FP_LEVITATION) &&
(i != FP_PUSH) &&
(i != FP_PULL) &&
(i != FP_SABERTHROW) &&
(i != FP_SABER_DEFENSE) &&
(i != FP_SABER_OFFENSE))
{
forcePowerDisable |= (1<<i);
}
}
}
trap_Cvar_Set("g_forcePowerDisable", va("%i",forcePowerDisable));
}
else if (Q_stricmp(name, "forcePowersDisable") == 0)
{
int forcePowerDisable,i;
forcePowerDisable = trap_Cvar_VariableValue("g_forcePowerDisable");
// It was set to something, so might as well make sure it got all flags set.
if (forcePowerDisable)
{
for (i=0;i<NUM_FORCE_POWERS;i++)
{
forcePowerDisable |= (1<<i);
}
trap_Cvar_Set("g_forcePowerDisable", va("%i",forcePowerDisable));
}
}
else if (Q_stricmp(name, "weaponDisable") == 0)
{
int weaponDisable,i;
const char *cvarString;
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_DUEL ||
uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_POWERDUEL)
{
cvarString = "g_duelWeaponDisable";
}
else
{
cvarString = "g_weaponDisable";
}
weaponDisable = trap_Cvar_VariableValue(cvarString);
// It was set to something, so might as well make sure it got all flags set.
if (weaponDisable)
{
for (i=0;i<WP_NUM_WEAPONS;i++)
{
if (i!=WP_SABER)
{
weaponDisable |= (1<<i);
}
}
trap_Cvar_Set(cvarString, va("%i",weaponDisable));
}
}
// If this is siege, change all the bots to humans, because we faked it earlier
// swapping humans for bots on the menu
else if (Q_stricmp(name, "setSiegeNoBots") == 0)
{
int blueValue,redValue,i;
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_SIEGE)
{
//hmm, I guess I'll set bot_minplayers to 0 here too. -rww
trap_Cvar_Set("bot_minplayers", "0");
for (i=1;i<9;i++)
{
blueValue = trap_Cvar_VariableValue(va("ui_blueteam%i",i ));
if (blueValue>1)
{
trap_Cvar_Set(va("ui_blueteam%i",i ), "1");
}
redValue = trap_Cvar_VariableValue(va("ui_redteam%i",i ));
if (redValue>1)
{
trap_Cvar_Set(va("ui_redteam%i",i ), "1");
}
}
}
}
else if (Q_stricmp(name, "clearmouseover") == 0)
{
itemDef_t *item;
menuDef_t *menu = Menu_GetFocused();
if (menu)
{
int count,j;
const char *itemName;
String_Parse(args, &itemName);
count = Menu_ItemsMatchingGroup(menu, itemName);
for (j = 0; j < count; j++)
{
item = Menu_GetMatchingItemByNumber( menu, j, itemName);
if (item != NULL)
{
item->window.flags &= ~WINDOW_MOUSEOVER;
}
}
}
}
else if (Q_stricmp(name, "updateForceStatus") == 0)
{
UpdateForceStatus();
}
else if (Q_stricmp(name, "update") == 0)
{
if (String_Parse(args, &name2))
{
UI_Update(name2);
}
}
else if (Q_stricmp(name, "setBotButtons") == 0)
{
UpdateBotButtons();
}
else if (Q_stricmp(name, "getsabercvars") == 0)
{
UI_GetSaberCvars();
}
else if (Q_stricmp(name, "setsaberboxesandhilts") == 0)
{
UI_SetSaberBoxesandHilts();
}
else if (Q_stricmp(name, "saber_type") == 0)
{
UI_UpdateSaberType();
}
else if (Q_stricmp(name, "saber_hilt") == 0)
{
UI_UpdateSaberHilt( qfalse );
}
else if (Q_stricmp(name, "saber_color") == 0)
{
UI_UpdateSaberColor( qfalse );
}
else if (Q_stricmp(name, "setscreensaberhilt") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "hiltbut");
if (item)
{
if (saberSingleHiltInfo[item->cursorPos])
{
trap_Cvar_Set( "ui_saber", saberSingleHiltInfo[item->cursorPos] );
}
}
}
}
else if (Q_stricmp(name, "setscreensaberhilt1") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "hiltbut1");
if (item)
{
if (saberSingleHiltInfo[item->cursorPos])
{
trap_Cvar_Set( "ui_saber", saberSingleHiltInfo[item->cursorPos] );
}
}
}
}
else if (Q_stricmp(name, "setscreensaberhilt2") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "hiltbut2");
if (item)
{
if (saberSingleHiltInfo[item->cursorPos])
{
trap_Cvar_Set( "ui_saber2", saberSingleHiltInfo[item->cursorPos] );
}
}
}
}
else if (Q_stricmp(name, "setscreensaberstaff") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "hiltbut_staves");
if (item)
{
if (saberSingleHiltInfo[item->cursorPos])
{
trap_Cvar_Set( "ui_saber", saberStaffHiltInfo[item->cursorPos] );
}
}
}
}
else if (Q_stricmp(name, "saber2_hilt") == 0)
{
UI_UpdateSaberHilt( qtrue );
}
else if (Q_stricmp(name, "saber2_color") == 0)
{
UI_UpdateSaberColor( qtrue );
}
else if (Q_stricmp(name, "updatesabercvars") == 0)
{
UI_UpdateSaberCvars();
}
else if (Q_stricmp(name, "updatesiegeobjgraphics") == 0)
{
int team = (int)trap_Cvar_VariableValue("ui_team");
trap_Cvar_Set("ui_holdteam", va("%d", team));
UI_UpdateSiegeObjectiveGraphics();
}
else if (Q_stricmp(name, "setsiegeobjbuttons") == 0)
{
const char *itemArg;
const char *cvarLitArg;
const char *cvarNormalArg;
char string[512];
char string2[512];
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
// Set the new item to the background
if (String_Parse(args, &itemArg))
{
// Set the old button to it's original background
trap_Cvar_VariableStringBuffer( "currentObjMapIconItem", string, sizeof(string) );
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, string);
if (item)
{
// A cvar holding the name of a cvar - how crazy is that?
trap_Cvar_VariableStringBuffer( "currentObjMapIconBackground", string, sizeof(string) );
trap_Cvar_VariableStringBuffer( string, string2, sizeof(string2) );
Menu_SetItemBackground(menu, item->window.name, string2);
// Re-enable this button
Menu_ItemDisable(menu,(char *) item->window.name, qfalse);
}
// Set the new item to the given background
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, itemArg);
if (item)
{ // store item name
trap_Cvar_Set("currentObjMapIconItem", item->window.name);
if (String_Parse(args, &cvarNormalArg))
{ // Store normal background
trap_Cvar_Set("currentObjMapIconBackground", cvarNormalArg);
// Get higlight background
if (String_Parse(args, &cvarLitArg))
{ // set hightlight background
trap_Cvar_VariableStringBuffer( cvarLitArg, string, sizeof(string) );
Menu_SetItemBackground(menu, item->window.name, string);
// Disable button
Menu_ItemDisable(menu,(char *) item->window.name, qtrue);
}
}
}
}
}
}
else if (Q_stricmp(name, "updatesiegeclasscnt") == 0)
{
const char *teamArg;
if (String_Parse(args, &teamArg))
{
UI_SiegeClassCnt(atoi(teamArg));
}
}
else if (Q_stricmp(name, "updatesiegecvars") == 0)
{
int team,baseClass;
team = (int)trap_Cvar_VariableValue("ui_holdteam");
baseClass = (int)trap_Cvar_VariableValue("ui_siege_class");
UI_UpdateCvarsForClass(team, baseClass, 0);
}
// Save current team and class
else if (Q_stricmp(name, "setteamclassicons") == 0)
{
int team = (int)trap_Cvar_VariableValue("ui_holdteam");
char classString[512];
trap_Cvar_VariableStringBuffer( "ui_mySiegeClass", classString, sizeof(classString) );
trap_Cvar_Set("ui_startsiegeteam", va("%d", team));
trap_Cvar_Set( "ui_startsiegeclass", classString);
// If player is already on a team, set up icons to show it.
UI_FindCurrentSiegeTeamClass();
}
else if (Q_stricmp(name, "updatesiegeweapondesc") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "base_class_weapons_feed");
if (item)
{
char info[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( va("ui_class_weapondesc%i", item->cursorPos), info, sizeof(info) );
trap_Cvar_Set( "ui_itemforceinvdesc", info );
}
}
}
else if (Q_stricmp(name, "updatesiegeinventorydesc") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "base_class_inventory_feed");
if (item)
{
char info[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( va("ui_class_itemdesc%i", item->cursorPos), info, sizeof(info) );
trap_Cvar_Set( "ui_itemforceinvdesc", info );
}
}
}
else if (Q_stricmp(name, "updatesiegeforcedesc") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "base_class_force_feed");
if (item)
{
int i;
char info[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( va("ui_class_power%i", item->cursorPos), info, sizeof(info) );
//count them up
for (i=0;i< NUM_FORCE_POWERS;i++)
{
if (!strcmp(HolocronIcons[i],info))
{
trap_Cvar_Set( "ui_itemforceinvdesc", forcepowerDesc[i] );
}
}
}
}
}
else if (Q_stricmp(name, "resetitemdescription") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "itemdescription");
if (item)
{
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
if (listPtr)
{
listPtr->startPos = 0;
listPtr->cursorPos = 0;
}
item->cursorPos = 0;
}
}
}
else if (Q_stricmp(name, "resetsiegelistboxes") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "description");
if (item)
{
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
if (listPtr)
{
listPtr->startPos = 0;
}
item->cursorPos = 0;
}
}
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "base_class_weapons_feed");
if (item)
{
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
if (listPtr)
{
listPtr->startPos = 0;
}
item->cursorPos = 0;
}
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "base_class_inventory_feed");
if (item)
{
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
if (listPtr)
{
listPtr->startPos = 0;
}
item->cursorPos = 0;
}
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "base_class_force_feed");
if (item)
{
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
if (listPtr)
{
listPtr->startPos = 0;
}
item->cursorPos = 0;
}
}
}
else if (Q_stricmp(name, "updatesiegestatusicons") == 0)
{
UI_UpdateSiegeStatusIcons();
}
else if (Q_stricmp(name, "setcurrentNetMap") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "maplist");
if (item)
{
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
if (listPtr)
{
trap_Cvar_Set("ui_currentNetMap", va("%d",listPtr->cursorPos));
}
}
}
}
else if (Q_stricmp(name, "resetmaplist") == 0)
{
menuDef_t *menu;
itemDef_t *item;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "maplist");
if (item)
{
uiInfo.uiDC.feederSelection(item->special, item->cursorPos, item);
}
}
}
else if (Q_stricmp(name, "getmousepitch") == 0)
{
trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1");
}
else if (Q_stricmp(name, "clampmaxplayers") == 0)
{
UI_ClampMaxPlayers();
}
#ifdef _XBOX
// XBL uiScript commands
else if (Q_stricmp(name, "initaccountlist") == 0)
{
// Make sure that things are up and running
XBL_Init();
}
else if (Q_stricmp(name, "createaccount") == 0)
{
UI_xboxErrorPopup( XB_POPUP_CONFIRM_NEW_ACCOUNT );
}
else if (Q_stricmp(name, "logonlive") == 0)
{
// We've already called SetAccountIndex somewhere
// We don't even check for return value - this just kicks off a
// giant sequence of popups and such, ending with the lobby
XBL_Login( LOGIN_PASSCODE_CHECK );
}
else if (Q_stricmp(name, "logofflive") == 0)
{
// User is already logged on - is trying to back out. Get confirmation
UI_xboxErrorPopup( XB_POPUP_CONFIRM_LOGOFF );
}
else if (Q_stricmp(name, "quickmatch") == 0)
{
// VVFIXME - Someone needs to handle quickmatch resulting UI (errors)
// Probably done within XBL_MM_QuickMatch() though...
if (XBL_MM_QuickMatch())
{
// QuickMatch code has already issued a connect...
Menus_CloseAll();
}
}
else if (Q_stricmp(name, "optimatch") == 0)
{
// Run the query
XBL_MM_Find_Session(
(ui_optiGameType.integer >= 0) ? ui_optiGameType.integer : X_MATCH_NULL_INTEGER,
(ui_optiCurrentMap.integer >= 0) ? ui_optiCurrentMap.integer : X_MATCH_NULL_INTEGER,
ui_optiMinPlayers.integer,
ui_optiMaxPlayers.integer,
(ui_optiFriendlyFire.integer >= 0) ? ui_optiFriendlyFire.integer : X_MATCH_NULL_INTEGER,
(ui_optiJediMastery.integer >= 0) ? ui_optiJediMastery.integer : X_MATCH_NULL_INTEGER,
(ui_optiSaberOnly.integer >= 0) ? ui_optiSaberOnly.integer : X_MATCH_NULL_INTEGER);
// Everything else is handled automatically. XBL_MM_Tick is getting pings for us,
// results already exists and will be pulled by the listbox drawing code.
Menus_CloseAll();
Menus_OpenByName("optimatch_results");
}
else if (Q_stricmp(name, "haltoptimatch") == 0)
{
// Cancels probing of QoS from results once we've backed out or started joining a server
XBL_MM_CancelProbing();
}
else if (Q_stricmp(name, "xboxErrorResponse") == 0)
{
// User closed the Xbox Error Popup in some way. Do TheRightThing(TM)
UI_xboxPopupResponse();
}
else if (Q_stricmp(name, "singleplayer") == 0)
{
extern void Sys_Reboot( const char *reason );
Sys_Reboot("singleplayer");
}
else if (Q_stricmp(name, "plyrList") == 0)
{
// Handles all player list functionality as secondary commands
UI_XBL_PlayerListScript(args, name);
}
else if (Q_stricmp(name, "friendsList") == 0)
{
// Handles all friends list functionality as secondary commands
UI_XBL_FriendsListScript(args, name);
}
else if (Q_stricmp(name, "getvoicemask") == 0)
{
// Retrieve current voice mask value for UI display
trap_Cvar_SetValue( "ui_voiceMask", g_Voice.GetVoiceMask() );
}
else if (Q_stricmp(name, "setvoicemask") == 0)
{
// Update voice mask being used from UI version
g_Voice.SetVoiceMask( trap_Cvar_VariableValue( "ui_voiceMask" ) );
}
#endif
else
{
Com_Printf("unknown UI script %s\n", name);
}
}
}
static void UI_GetTeamColor(vec4_t *color) {
}
#include "../namespace_begin.h"
int BG_SiegeCountBaseClass(const int team, const short classIndex);
#include "../namespace_end.h"
static void UI_SiegeClassCnt( const int team )
{
UI_SetSiegeTeams();
trap_Cvar_Set("ui_infantry_cnt", va("%d", BG_SiegeCountBaseClass(team,0)));
trap_Cvar_Set("ui_vanguard_cnt", va("%d", BG_SiegeCountBaseClass(team,1)));
trap_Cvar_Set("ui_support_cnt", va("%d", BG_SiegeCountBaseClass(team,2)));
trap_Cvar_Set("ui_jedi_cnt", va("%d", BG_SiegeCountBaseClass(team,3)));
trap_Cvar_Set("ui_demo_cnt", va("%d", BG_SiegeCountBaseClass(team,4)));
trap_Cvar_Set("ui_heavy_cnt", va("%d", BG_SiegeCountBaseClass(team,5)));
}
void UI_ClampMaxPlayers(void)
{
char buf[32];
// min checks
//
if( uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_DUEL ) //DUEL
{
if( trap_Cvar_VariableValue("sv_maxClients") < 2 )
{
trap_Cvar_Set("sv_maxClients", "2");
}
}
else if( uiInfo.gameTypes[ui_netGameType.integer].gtEnum == GT_POWERDUEL ) // POWER DUEL
{
if( trap_Cvar_VariableValue("sv_maxClients") < 3 )
{
trap_Cvar_Set("sv_maxClients", "3");
}
}
// max check for all game types
if( trap_Cvar_VariableValue("sv_maxClients") > MAX_CLIENTS )
{
sprintf(buf,"%d",MAX_CLIENTS);
trap_Cvar_Set("sv_maxClients", buf);
}
}
void UI_UpdateSiegeStatusIcons(void)
{
menuDef_t *menu = Menu_GetFocused();
int i;
menu = Menu_GetFocused(); // Get current menu
if (!menu)
{
return;
}
for (i=0;i<7;i++)
{
Menu_SetItemBackground(menu,va("wpnicon0%d",i), va("*ui_class_weapon%d",i));
}
for (i=0;i<7;i++)
{
Menu_SetItemBackground(menu,va("itemicon0%d",i), va("*ui_class_item%d",i));
}
for (i=0;i<10;i++)
{
Menu_SetItemBackground(menu,va("forceicon0%d",i), va("*ui_class_power%d",i));
}
for (i=10;i<15;i++)
{
Menu_SetItemBackground(menu,va("forceicon%d",i), va("*ui_class_power%d",i));
}
}
/*
==================
UI_MapCountByGameType
==================
*/
static int UI_MapCountByGameType(qboolean singlePlayer) {
int i, c, game;
c = 0;
game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum;
if (game == GT_SINGLE_PLAYER) {
game++;
}
if (game == GT_TEAM) {
game = GT_FFA;
}
if (game == GT_HOLOCRON || game == GT_JEDIMASTER) {
game = GT_FFA;
}
for (i = 0; i < uiInfo.mapCount; i++) {
uiInfo.mapList[i].active = qfalse;
if ( uiInfo.mapList[i].typeBits & (1 << game)) {
if (singlePlayer) {
if (!(uiInfo.mapList[i].typeBits & (1 << GT_SINGLE_PLAYER))) {
continue;
}
}
c++;
uiInfo.mapList[i].active = qtrue;
}
}
return c;
}
qboolean UI_hasSkinForBase(const char *base, const char *team) {
char test[1024];
fileHandle_t f;
Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
trap_FS_FOpenFile(test, &f, FS_READ);
if (f != 0) {
trap_FS_FCloseFile(f);
return qtrue;
}
Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
trap_FS_FOpenFile(test, &f, FS_READ);
if (f != 0) {
trap_FS_FCloseFile(f);
return qtrue;
}
return qfalse;
}
/*
==================
UI_HeadCountByColor
==================
*/
static int UI_HeadCountByColor() {
int i, c;
char *teamname;
c = 0;
switch(uiSkinColor)
{
case TEAM_BLUE:
teamname = "/blue";
break;
case TEAM_RED:
teamname = "/red";
break;
default:
teamname = "/default";
}
// Count each head with this color
for (i=0; i<uiInfo.q3HeadCount; i++)
{
if (uiInfo.q3HeadNames[i] && strstr(uiInfo.q3HeadNames[i], teamname))
{
c++;
}
}
return c;
}
/*
==================
UI_InsertServerIntoDisplayList
==================
*/
static void UI_InsertServerIntoDisplayList(int num, int position) {
int i;
if (position < 0 || position > uiInfo.serverStatus.numDisplayServers ) {
return;
}
//
uiInfo.serverStatus.numDisplayServers++;
for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) {
uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1];
}
uiInfo.serverStatus.displayServers[position] = num;
}
/*
==================
UI_RemoveServerFromDisplayList
==================
*/
static void UI_RemoveServerFromDisplayList(int num) {
int i, j;
for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) {
if (uiInfo.serverStatus.displayServers[i] == num) {
uiInfo.serverStatus.numDisplayServers--;
for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) {
uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1];
}
return;
}
}
}
/*
==================
UI_BinaryServerInsertion
==================
*/
static void UI_BinaryServerInsertion(int num) {
int mid, offset, res, len;
// use binary search to insert server
len = uiInfo.serverStatus.numDisplayServers;
mid = len;
offset = 0;
res = 0;
while(mid > 0) {
mid = len >> 1;
//
res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey,
uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]);
// if equal
if (res == 0) {
UI_InsertServerIntoDisplayList(num, offset+mid);
return;
}
// if larger
else if (res == 1) {
offset += mid;
len -= mid;
}
// if smaller
else {
len -= mid;
}
}
if (res == 1) {
offset++;
}
UI_InsertServerIntoDisplayList(num, offset);
}
/*
==================
UI_BuildServerDisplayList
==================
*/
static void UI_BuildServerDisplayList(qboolean force) {
int i, count, clients, maxClients, ping, game, len/*, visible*/;
char info[MAX_STRING_CHARS];
// qboolean startRefresh = qtrue; TTimo: unused
static int numinvisible;
if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) {
return;
}
// if we shouldn't reset
if ( force == 2 ) {
force = 0;
}
// do motd updates here too
trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) );
len = strlen(uiInfo.serverStatus.motd);
if (len == 0) {
strcpy(uiInfo.serverStatus.motd, "Welcome to Jedi Academy MP!");
len = strlen(uiInfo.serverStatus.motd);
}
if (len != uiInfo.serverStatus.motdLen) {
uiInfo.serverStatus.motdLen = len;
uiInfo.serverStatus.motdWidth = -1;
}
if (force) {
numinvisible = 0;
// clear number of displayed servers
uiInfo.serverStatus.numDisplayServers = 0;
uiInfo.serverStatus.numPlayersOnServers = 0;
// set list box index to zero
Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL);
// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
}
// get the server count (comes from the master)
count = trap_LAN_GetServerCount(ui_netSource.integer);
if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) {
// still waiting on a response from the master
uiInfo.serverStatus.numDisplayServers = 0;
uiInfo.serverStatus.numPlayersOnServers = 0;
uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500;
return;
}
// visible = qfalse;
for (i = 0; i < count; i++) {
// if we already got info for this server
if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) {
continue;
}
// visible = qtrue;
// get the ping for this server
ping = trap_LAN_GetServerPing(ui_netSource.integer, i);
if (ping > 0 || ui_netSource.integer == AS_FAVORITES) {
trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS);
clients = atoi(Info_ValueForKey(info, "clients"));
uiInfo.serverStatus.numPlayersOnServers += clients;
if (ui_browserShowEmpty.integer == 0) {
if (clients == 0) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
continue;
}
}
if (ui_browserShowFull.integer == 0) {
maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
if (clients == maxClients) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
continue;
}
}
if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) {
game = atoi(Info_ValueForKey(info, "gametype"));
if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
continue;
}
}
if (ui_serverFilterType.integer > 0) {
if (Q_stricmp(Info_ValueForKey(info, "game"), serverFilters[ui_serverFilterType.integer].basedir) != 0) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
continue;
}
}
// make sure we never add a favorite server twice
if (ui_netSource.integer == AS_FAVORITES) {
UI_RemoveServerFromDisplayList(i);
}
// insert the server into the list
UI_BinaryServerInsertion(i);
// done with this server
if (ping > 0) {
trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse);
numinvisible++;
}
}
}
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime;
// if there were no servers visible for ping updates
// if (!visible) {
// UI_StopServerRefresh();
// uiInfo.serverStatus.nextDisplayRefresh = 0;
// }
}
typedef struct
{
char *name, *altName;
} serverStatusCvar_t;
serverStatusCvar_t serverStatusCvars[] = {
{"sv_hostname", "Name"},
{"Address", ""},
{"gamename", "Game name"},
{"g_gametype", "Game type"},
{"mapname", "Map"},
{"version", ""},
{"protocol", ""},
{"timelimit", ""},
{"fraglimit", ""},
{NULL, NULL}
};
/*
==================
UI_SortServerStatusInfo
==================
*/
static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) {
int i, j, index;
char *tmp1, *tmp2;
// FIXME: if "gamename" == "base" or "missionpack" then
// replace the gametype number by FFA, CTF etc.
//
index = 0;
for (i = 0; serverStatusCvars[i].name; i++) {
for (j = 0; j < info->numLines; j++) {
if ( !info->lines[j][1] || info->lines[j][1][0] ) {
continue;
}
if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) {
// swap lines
tmp1 = info->lines[index][0];
tmp2 = info->lines[index][3];
info->lines[index][0] = info->lines[j][0];
info->lines[index][3] = info->lines[j][3];
info->lines[j][0] = tmp1;
info->lines[j][3] = tmp2;
//
if ( strlen(serverStatusCvars[i].altName) ) {
info->lines[index][0] = serverStatusCvars[i].altName;
}
index++;
}
}
}
}
/*
==================
UI_CheckPassword
==================
*/
static qboolean UI_CheckPassword( void )
{
static char info[MAX_STRING_CHARS];
int index = uiInfo.serverStatus.currentServer;
if( (index < 0) || (index >= uiInfo.serverStatus.numDisplayServers) )
{ // warning?
return qfalse;
}
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
if ( atoi(Info_ValueForKey(info, "needpass")) )
{
Menus_OpenByName("password_request");
return qfalse;
}
// This isn't going to make it (too late in dev), like James said I should check to see when we receive
// a packet *if* we do indeed get a 0 ping just make it 1 so then a 0 ping is guaranteed to be bad
/*
// also check ping!
ping = atoi(Info_ValueForKey(info, "ping"));
// NOTE : PING -- it's very questionable as to whether a ping of < 0 or <= 0 indicates a bad server
// what I do know, is that getting "ping" from the ServerInfo on a bad server returns 0.
// So I'm left with no choice but to not allow you to enter a server with a ping of 0
if( ping <= 0 )
{
Menus_OpenByName("bad_server");
return qfalse;
}
*/
return qtrue;
}
/*
==================
UI_JoinServer
==================
*/
static void UI_JoinServer( void )
{
char buff[1024];
trap_Cvar_Set("cg_thirdPerson", "0");
trap_Cvar_Set("cg_cameraOrbit", "0");
trap_Cvar_Set("ui_singlePlayerActive", "0");
#ifdef _XBOX
if (logged_on)
{ // Live server
XBL_MM_JoinServer( uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer] );
}
else
{ // System link
SysLink_JoinServer( uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer] );
}
#else
if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers)
{
trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024);
trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) );
}
#endif
}
/*
==================
UI_CheckServerName
==================
*/
static void UI_CheckServerName( void )
{
qboolean changed = qfalse;
char hostname[MAX_INFO_STRING];
char *c = hostname;
trap_Cvar_VariableStringBuffer( "sv_hostname", hostname, MAX_INFO_STRING );
while( *c )
{
if ( (*c == '\\') || (*c == ';') || (*c == '"'))
{
*c = '.';
changed = qtrue;
}
c++;
}
if( changed )
{
trap_Cvar_Set("sv_hostname", hostname );
}
}
/*
==================
UI_GetServerStatusInfo
==================
*/
static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) {
char *p, *score, *ping, *name;
int i, len;
if (!info) {
trap_LAN_ServerStatus( serverAddress, NULL, 0);
return qfalse;
}
memset(info, 0, sizeof(*info));
if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) {
Q_strncpyz(info->address, serverAddress, sizeof(info->address));
p = info->text;
info->numLines = 0;
info->lines[info->numLines][0] = "Address";
info->lines[info->numLines][1] = "";
info->lines[info->numLines][2] = "";
info->lines[info->numLines][3] = info->address;
info->numLines++;
// get the cvars
while (p && *p) {
p = strchr(p, '\\');
if (!p) break;
*p++ = '\0';
if (*p == '\\')
break;
info->lines[info->numLines][0] = p;
info->lines[info->numLines][1] = "";
info->lines[info->numLines][2] = "";
p = strchr(p, '\\');
if (!p) break;
*p++ = '\0';
info->lines[info->numLines][3] = p;
info->numLines++;
if (info->numLines >= MAX_SERVERSTATUS_LINES)
break;
}
// get the player list
if (info->numLines < MAX_SERVERSTATUS_LINES-3) {
// empty line
info->lines[info->numLines][0] = "";
info->lines[info->numLines][1] = "";
info->lines[info->numLines][2] = "";
info->lines[info->numLines][3] = "";
info->numLines++;
// header
info->lines[info->numLines][0] = "num";
info->lines[info->numLines][1] = "score";
info->lines[info->numLines][2] = "ping";
info->lines[info->numLines][3] = "name";
info->numLines++;
// parse players
i = 0;
len = 0;
while (p && *p) {
if (*p == '\\')
*p++ = '\0';
if (!p)
break;
score = p;
p = strchr(p, ' ');
if (!p)
break;
*p++ = '\0';
ping = p;
p = strchr(p, ' ');
if (!p)
break;
*p++ = '\0';
name = p;
Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i);
info->lines[info->numLines][0] = &info->pings[len];
len += strlen(&info->pings[len]) + 1;
info->lines[info->numLines][1] = score;
info->lines[info->numLines][2] = ping;
info->lines[info->numLines][3] = name;
info->numLines++;
if (info->numLines >= MAX_SERVERSTATUS_LINES)
break;
p = strchr(p, '\\');
if (!p)
break;
*p++ = '\0';
//
i++;
}
}
UI_SortServerStatusInfo( info );
return qtrue;
}
return qfalse;
}
/*
==================
stristr
==================
*/
static char *stristr(char *str, char *charset) {
int i;
while(*str) {
for (i = 0; charset[i] && str[i]; i++) {
if (toupper(charset[i]) != toupper(str[i])) break;
}
if (!charset[i]) return str;
str++;
}
return NULL;
}
/*
==================
UI_BuildFindPlayerList
==================
*/
static void UI_BuildFindPlayerList(qboolean force) {
static int numFound, numTimeOuts;
int i, j, resend;
serverStatusInfo_t info;
char name[MAX_NAME_LENGTH+2];
char infoString[MAX_STRING_CHARS];
if (!force) {
if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) {
return;
}
}
else {
memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus));
uiInfo.numFoundPlayerServers = 0;
uiInfo.currentFoundPlayerServer = 0;
trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName));
Q_CleanStr(uiInfo.findPlayerName);
// should have a string of some length
if (!strlen(uiInfo.findPlayerName)) {
uiInfo.nextFindPlayerRefresh = 0;
return;
}
// set resend time
resend = ui_serverStatusTimeOut.integer / 2 - 10;
if (resend < 50) {
resend = 50;
}
trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend));
// reset all server status requests
trap_LAN_ServerStatus( NULL, NULL, 0);
//
uiInfo.numFoundPlayerServers = 1;
trap_SP_GetStringTextString("MENUS_SEARCHING", holdSPString, sizeof(holdSPString));
trap_Cvar_Set( "ui_playerServersFound", va( holdSPString,uiInfo.pendingServerStatus.num, numFound));
// Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
// sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
// "searching %d...", uiInfo.pendingServerStatus.num);
numFound = 0;
numTimeOuts++;
}
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
// if this pending server is valid
if (uiInfo.pendingServerStatus.server[i].valid) {
// try to get the server status for this server
if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) {
//
numFound++;
// parse through the server status lines
for (j = 0; j < info.numLines; j++) {
// should have ping info
if ( !info.lines[j][2] || !info.lines[j][2][0] ) {
continue;
}
// clean string first
Q_strncpyz(name, info.lines[j][3], sizeof(name));
Q_CleanStr(name);
// if the player name is a substring
if (stristr(name, uiInfo.findPlayerName)) {
// add to found server list if we have space (always leave space for a line with the number found)
if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) {
//
Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1],
uiInfo.pendingServerStatus.server[i].adrstr,
sizeof(uiInfo.foundPlayerServerAddresses[0]));
Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
uiInfo.pendingServerStatus.server[i].name,
sizeof(uiInfo.foundPlayerServerNames[0]));
uiInfo.numFoundPlayerServers++;
}
else {
// can't add any more so we're done
uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers;
}
}
}
trap_SP_GetStringTextString("MENUS_SEARCHING", holdSPString, sizeof(holdSPString));
trap_Cvar_Set( "ui_playerServersFound", va( holdSPString,uiInfo.pendingServerStatus.num, numFound));
// Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
// sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
// "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
// retrieved the server status so reuse this spot
uiInfo.pendingServerStatus.server[i].valid = qfalse;
}
}
// if empty pending slot or timed out
if (!uiInfo.pendingServerStatus.server[i].valid ||
uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) {
if (uiInfo.pendingServerStatus.server[i].valid) {
numTimeOuts++;
}
// reset server status request for this address
UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL );
// reuse pending slot
uiInfo.pendingServerStatus.server[i].valid = qfalse;
// if we didn't try to get the status of all servers in the main browser yet
if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) {
uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime;
trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num],
uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr));
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString));
Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name));
uiInfo.pendingServerStatus.server[i].valid = qtrue;
uiInfo.pendingServerStatus.num++;
trap_SP_GetStringTextString("MENUS_SEARCHING", holdSPString, sizeof(holdSPString));
trap_Cvar_Set( "ui_playerServersFound", va( holdSPString,uiInfo.pendingServerStatus.num, numFound));
// Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
// sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
// "searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
}
}
}
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
if (uiInfo.pendingServerStatus.server[i].valid) {
break;
}
}
// if still trying to retrieve server status info
if (i < MAX_SERVERSTATUSREQUESTS) {
uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25;
}
else {
// add a line that shows the number of servers found
if (!uiInfo.numFoundPlayerServers)
{
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found");
}
else
{
trap_SP_GetStringTextString("MENUS_SERVERS_FOUNDWITH", holdSPString, sizeof(holdSPString));
trap_Cvar_Set( "ui_playerServersFound", va( holdSPString,
uiInfo.numFoundPlayerServers-1,
uiInfo.numFoundPlayerServers == 2 ? "":"s",
uiInfo.findPlayerName) );
}
uiInfo.nextFindPlayerRefresh = 0;
// show the server status info for the selected server
UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer, NULL);
}
}
/*
==================
UI_BuildServerStatus
==================
*/
static void UI_BuildServerStatus(qboolean force) {
if (uiInfo.nextFindPlayerRefresh) {
return;
}
if (!force) {
if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) {
return;
}
}
else {
Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
uiInfo.serverStatusInfo.numLines = 0;
// reset all server status requests
trap_LAN_ServerStatus( NULL, NULL, 0);
}
if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) {
return;
}
if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) {
uiInfo.nextServerStatusRefresh = 0;
UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL );
}
else {
uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500;
}
}
int UI_SiegeClassNum(siegeClass_t *scl)
{
int i = 0;
while (i < bgNumSiegeClasses)
{
if (&bgSiegeClasses[i] == scl)
{
return i;
}
i++;
}
return 0;
}
void UI_SetSiegeTeams(void)
{
char info[MAX_INFO_VALUE];
char *mapname = NULL;
char levelname[MAX_QPATH];
char btime[1024];
char teams[2048];
char teamInfo[MAX_SIEGE_INFO_SIZE];
char team1[1024];
char team2[1024];
int len = 0;
int gametype;
fileHandle_t f;
//Get the map name from the server info
if (trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ))
{
mapname = Info_ValueForKey( info, "mapname" );
}
if (!mapname || !mapname[0])
{
return;
}
gametype = atoi(Info_ValueForKey(info, "g_gametype"));
//If the server we are connected to is not siege we cannot choose a class anyway
if (gametype != GT_SIEGE)
{
return;
}
Com_sprintf(levelname, sizeof(levelname), "maps/%s.siege", mapname);
if (!levelname || !levelname[0])
{
return;
}
len = trap_FS_FOpenFile(levelname, &f, FS_READ);
if (!f || len >= MAX_SIEGE_INFO_SIZE)
{
return;
}
trap_FS_Read(siege_info, len, f);
siege_info[len] = 0; //ensure null terminated
trap_FS_FCloseFile(f);
//Found the .siege file
if (BG_SiegeGetValueGroup(siege_info, "Teams", teams))
{
char buf[1024];
trap_Cvar_VariableStringBuffer("cg_siegeTeam1", buf, 1024);
if (buf[0] && Q_stricmp(buf, "none"))
{
strcpy(team1, buf);
}
else
{
BG_SiegeGetPairedValue(teams, "team1", team1);
}
trap_Cvar_VariableStringBuffer("cg_siegeTeam2", buf, 1024);
if (buf[0] && Q_stricmp(buf, "none"))
{
strcpy(team2, buf);
}
else
{
BG_SiegeGetPairedValue(teams, "team2", team2);
}
}
else
{
return;
}
//Set the team themes so we know what classes to make available for selection
if (BG_SiegeGetValueGroup(siege_info, team1, teamInfo))
{
if (BG_SiegeGetPairedValue(teamInfo, "UseTeam", btime))
{
BG_SiegeSetTeamTheme(SIEGETEAM_TEAM1, btime);
}
}
if (BG_SiegeGetValueGroup(siege_info, team2, teamInfo))
{
if (BG_SiegeGetPairedValue(teamInfo, "UseTeam", btime))
{
BG_SiegeSetTeamTheme(SIEGETEAM_TEAM2, btime);
}
}
siegeTeam1 = BG_SiegeFindThemeForTeam(SIEGETEAM_TEAM1);
siegeTeam2 = BG_SiegeFindThemeForTeam(SIEGETEAM_TEAM2);
//set the default description for the default selection
if (!siegeTeam1 || !siegeTeam1->classes[0])
{
Com_Error(ERR_DROP, "Error loading teams in UI");
}
Menu_SetFeederSelection(NULL, FEEDER_SIEGE_TEAM1, 0, NULL);
Menu_SetFeederSelection(NULL, FEEDER_SIEGE_TEAM2, -1, NULL);
}
/*
==================
UI_FeederCount
==================
*/
static int UI_FeederCount(float feederID)
{
int team,baseClass,count=0,i;
static char info[MAX_STRING_CHARS];
switch ( (int)feederID )
{
case FEEDER_SABER_SINGLE_INFO:
for (i=0;i<MAX_SABER_HILTS;i++)
{
if (saberSingleHiltInfo[i])
{
count++;
}
else
{//done
break;
}
}
return count;
case FEEDER_SABER_STAFF_INFO:
for (i=0;i<MAX_SABER_HILTS;i++)
{
if (saberStaffHiltInfo[i])
{
count++;
}
else
{//done
break;
}
}
return count;
case FEEDER_Q3HEADS:
return UI_HeadCountByColor();
case FEEDER_SIEGE_TEAM1:
if (!siegeTeam1)
{
UI_SetSiegeTeams();
if (!siegeTeam1)
{
return 0;
}
}
return siegeTeam1->numClasses;
case FEEDER_SIEGE_TEAM2:
if (!siegeTeam2)
{
UI_SetSiegeTeams();
if (!siegeTeam2)
{
return 0;
}
}
return siegeTeam2->numClasses;
case FEEDER_FORCECFG:
if (uiForceSide == FORCE_LIGHTSIDE)
{
return uiInfo.forceConfigCount-uiInfo.forceConfigLightIndexBegin;
}
else
{
return uiInfo.forceConfigLightIndexBegin+1;
}
//return uiInfo.forceConfigCount;
case FEEDER_CINEMATICS:
return uiInfo.movieCount;
case FEEDER_MAPS:
case FEEDER_ALLMAPS:
return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse);
case FEEDER_SERVERS:
return uiInfo.serverStatus.numDisplayServers;
case FEEDER_SERVERSTATUS:
return uiInfo.serverStatusInfo.numLines;
case FEEDER_FINDPLAYER:
return uiInfo.numFoundPlayerServers;
case FEEDER_PLAYER_LIST:
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh)
{
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
UI_BuildPlayerList();
}
return uiInfo.playerCount;
case FEEDER_TEAM_LIST:
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh)
{
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
UI_BuildPlayerList();
}
return uiInfo.myTeamCount;
case FEEDER_MODS:
return uiInfo.modCount;
case FEEDER_DEMOS:
return uiInfo.demoCount;
case FEEDER_MOVES :
for (i=0;i<MAX_MOVES;i++)
{
if (datapadMoveData[uiInfo.movesTitleIndex][i].title)
{
count++;
}
}
return count;
case FEEDER_MOVES_TITLES :
return (MD_MOVE_TITLE_MAX);
case FEEDER_PLAYER_SPECIES:
return uiInfo.playerSpeciesCount;
case FEEDER_PLAYER_SKIN_HEAD:
return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadCount;
case FEEDER_PLAYER_SKIN_TORSO:
return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoCount;
case FEEDER_PLAYER_SKIN_LEGS:
return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount;
case FEEDER_COLORCHOICES:
return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount;
case FEEDER_SIEGE_BASE_CLASS:
team = (int)trap_Cvar_VariableValue("ui_team");
baseClass = (int)trap_Cvar_VariableValue("ui_siege_class");
if ((team == SIEGETEAM_TEAM1) ||
(team == SIEGETEAM_TEAM2))
{
// Is it a valid base class?
if ((baseClass >= SPC_INFANTRY) && (baseClass < SPC_MAX))
{
return (BG_SiegeCountBaseClass( team, baseClass ));
}
}
return 0;
// Get the count of weapons
case FEEDER_SIEGE_CLASS_WEAPONS:
//count them up
for (i=0;i< WP_NUM_WEAPONS;i++)
{
trap_Cvar_VariableStringBuffer( va("ui_class_weapon%i", i), info, sizeof(info) );
2013-04-25 05:31:31 +00:00
if (Q_stricmp(info,"gfx/2d/select")!=0)
2013-04-19 02:52:48 +00:00
{
count++;
}
}
return count;
// Get the count of inventory
case FEEDER_SIEGE_CLASS_INVENTORY:
//count them up
for (i=0;i< HI_NUM_HOLDABLE;i++)
{
trap_Cvar_VariableStringBuffer( va("ui_class_item%i", i), info, sizeof(info) );
// A hack so health and ammo dispenser icons don't show up.
2013-04-25 05:31:31 +00:00
if ((Q_stricmp(info,"gfx/2d/select")!=0) && (Q_stricmp(info,"gfx/hud/i_icon_healthdisp")!=0) &&
(Q_stricmp(info,"gfx/hud/i_icon_ammodisp")!=0))
2013-04-19 02:52:48 +00:00
{
count++;
}
}
return count;
// Get the count of force powers
case FEEDER_SIEGE_CLASS_FORCE:
//count them up
for (i=0;i< NUM_FORCE_POWERS;i++)
{
trap_Cvar_VariableStringBuffer( va("ui_class_power%i", i), info, sizeof(info) );
2013-04-25 05:31:31 +00:00
if (Q_stricmp(info,"gfx/2d/select")!=0)
2013-04-19 02:52:48 +00:00
{
count++;
}
}
return count;
#ifdef _XBOX
// Get the count of xbl accounts
case FEEDER_XBL_ACCOUNTS:
// VVFIXME - Again, SOF2 had all kinds of silliness here. Do we need it?
return XBL_GetNumAccounts( false );
// Number of active players, plus number in history list, plus one for divider
case FEEDER_XBL_PLAYERS:
return XBL_PL_GetNumPlayers() + 1;
// Number of friends
case FEEDER_XBL_FRIENDS:
return XBL_F_GetNumFriends();
// Number of results from an optimatch query
case FEEDER_XBL_SERVERS:
return XBL_MM_GetNumServers();
#endif
}
return 0;
}
static const char *UI_SelectedMap(int index, int *actual) {
int i, c;
c = 0;
*actual = 0;
for (i = 0; i < uiInfo.mapCount; i++) {
if (uiInfo.mapList[i].active) {
if (c == index) {
*actual = i;
return uiInfo.mapList[i].mapName;
} else {
c++;
}
}
}
return "";
}
/*
==================
UI_HeadCountByColor
==================
*/
static const char *UI_SelectedTeamHead(int index, int *actual) {
char *teamname;
int i,c=0;
switch(uiSkinColor)
{
case TEAM_BLUE:
teamname = "/blue";
break;
case TEAM_RED:
teamname = "/red";
break;
default:
teamname = "/default";
break;
}
// Count each head with this color
for (i=0; i<uiInfo.q3HeadCount; i++)
{
if (uiInfo.q3HeadNames[i] && strstr(uiInfo.q3HeadNames[i], teamname))
{
if (c==index)
{
*actual = i;
return uiInfo.q3HeadNames[i];
}
else
{
c++;
}
}
}
return "";
}
static int UI_GetIndexFromSelection(int actual) {
int i, c;
c = 0;
for (i = 0; i < uiInfo.mapCount; i++) {
if (uiInfo.mapList[i].active) {
if (i == actual) {
return c;
}
c++;
}
}
return 0;
}
static void UI_UpdatePendingPings() {
trap_LAN_ResetPings(ui_netSource.integer);
uiInfo.serverStatus.refreshActive = qtrue;
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
}
static const char *UI_FeederItemText(float feederID, int index, int column,
qhandle_t *handle1, qhandle_t *handle2, qhandle_t *handle3) {
static char info[MAX_STRING_CHARS]; // don't change this size without changing the sizes inside the SaberProperName calls
static char hostname[1024];
static char clientBuff[32];
static char needPass[32];
static int lastColumn = -1;
static int lastTime = 0;
*handle1 = *handle2 = *handle3 = -1;
if (feederID == FEEDER_SABER_SINGLE_INFO)
{
//char *saberProperName=0;
UI_SaberProperNameForSaber( saberSingleHiltInfo[index], info );
return info;
}
else if (feederID == FEEDER_SABER_STAFF_INFO)
{
//char *saberProperName=0;
UI_SaberProperNameForSaber( saberStaffHiltInfo[index], info );
return info;
}
else if (feederID == FEEDER_Q3HEADS) {
int actual;
return UI_SelectedTeamHead(index, &actual);
}
else if (feederID == FEEDER_SIEGE_TEAM1)
{
return ""; //nothing I guess, the description part can cover this
/*
if (!siegeTeam1)
{
UI_SetSiegeTeams();
if (!siegeTeam1)
{
return "";
}
}
if (siegeTeam1->classes[index])
{
return siegeTeam1->classes[index]->name;
}
return "";
*/
}
else if (feederID == FEEDER_SIEGE_TEAM2)
{
return ""; //nothing I guess, the description part can cover this
/*
if (!siegeTeam1)
{
UI_SetSiegeTeams();
if (!siegeTeam1)
{
return "";
}
}
if (siegeTeam2->classes[index])
{
return siegeTeam2->classes[index]->name;
}
return "";
*/
}
else if (feederID == FEEDER_FORCECFG) {
if (index >= 0 && index < uiInfo.forceConfigCount) {
if (index == 0)
{ //always show "custom"
return uiInfo.forceConfigNames[index];
}
else
{
if (uiForceSide == FORCE_LIGHTSIDE)
{
index += uiInfo.forceConfigLightIndexBegin;
if (index < 0)
{
return NULL;
}
if (index >= uiInfo.forceConfigCount)
{
return NULL;
}
return uiInfo.forceConfigNames[index];
}
else if (uiForceSide == FORCE_DARKSIDE)
{
index += uiInfo.forceConfigDarkIndexBegin;
if (index < 0)
{
return NULL;
}
if (index > uiInfo.forceConfigLightIndexBegin)
{ //dark gets read in before light
return NULL;
}
if (index >= uiInfo.forceConfigCount)
{
return NULL;
}
return uiInfo.forceConfigNames[index];
}
else
{
return NULL;
}
}
}
} else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
int actual;
return UI_SelectedMap(index, &actual);
} else if (feederID == FEEDER_SERVERS) {
if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) {
int ping, game;
if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) {
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
lastColumn = column;
lastTime = uiInfo.uiDC.realTime;
}
ping = atoi(Info_ValueForKey(info, "ping"));
if (ping == -1) {
// if we ever see a ping that is out of date, do a server refresh
// UI_UpdatePendingPings();
}
switch (column) {
case SORT_HOST :
if (ping <= 0) {
return Info_ValueForKey(info, "addr");
} else {
int gametype = 0;
//check for password
if ( atoi(Info_ValueForKey(info, "needpass")) )
{
*handle3 = uiInfo.uiDC.Assets.needPass;
}
//check for saberonly and restricted force powers
gametype = atoi(Info_ValueForKey(info, "gametype"));
if ( gametype != GT_JEDIMASTER )
{
qboolean saberOnly = qtrue;
qboolean restrictedForce = qfalse;
qboolean allForceDisabled = qfalse;
int wDisable, i = 0;
//check force
restrictedForce = atoi(Info_ValueForKey(info, "fdisable"));
if ( UI_AllForceDisabled( restrictedForce ) )
{//all force powers are disabled
allForceDisabled = qtrue;
*handle2 = uiInfo.uiDC.Assets.noForce;
}
else if ( restrictedForce )
{//at least one force power is disabled
*handle2 = uiInfo.uiDC.Assets.forceRestrict;
}
//check weaps
wDisable = atoi(Info_ValueForKey(info, "wdisable"));
while ( i < WP_NUM_WEAPONS )
{
if ( !(wDisable & (1 << i)) && i != WP_SABER && i != WP_NONE )
{
saberOnly = qfalse;
}
i++;
}
if ( saberOnly )
{
*handle1 = uiInfo.uiDC.Assets.saberOnly;
}
else if ( atoi(Info_ValueForKey(info, "truejedi")) != 0 )
{
if ( gametype != GT_HOLOCRON
&& gametype != GT_JEDIMASTER
&& !saberOnly
&& !allForceDisabled )
{//truejedi is on and allowed in this mode
*handle1 = uiInfo.uiDC.Assets.trueJedi;
}
}
}
if ( ui_netSource.integer == AS_LOCAL ) {
Com_sprintf( hostname, sizeof(hostname), "%s [%s]",
Info_ValueForKey(info, "hostname"),
netnames[atoi(Info_ValueForKey(info, "nettype"))] );
return hostname;
}
else {
if (atoi(Info_ValueForKey(info, "sv_allowAnonymous")) != 0) { // anonymous server
Com_sprintf( hostname, sizeof(hostname), "(A) %s",
Info_ValueForKey(info, "hostname"));
} else {
Com_sprintf( hostname, sizeof(hostname), "%s",
Info_ValueForKey(info, "hostname"));
}
return hostname;
}
}
case SORT_MAP :
return Info_ValueForKey(info, "mapname");
case SORT_CLIENTS :
Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients"));
return clientBuff;
case SORT_GAME :
game = atoi(Info_ValueForKey(info, "gametype"));
if (game >= 0 && game < numTeamArenaGameTypes) {
strcpy(needPass,teamArenaGameTypes[game]);
} else {
if (ping <= 0)
{
strcpy(needPass,"Inactive");
}
strcpy(needPass,"Unknown");
}
return needPass;
case SORT_PING :
if (ping <= 0) {
return "...";
} else {
return Info_ValueForKey(info, "ping");
}
}
}
} else if (feederID == FEEDER_SERVERSTATUS) {
if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) {
if ( column >= 0 && column < 4 ) {
return uiInfo.serverStatusInfo.lines[index][column];
}
}
} else if (feederID == FEEDER_FINDPLAYER) {
if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) {
//return uiInfo.foundPlayerServerAddresses[index];
return uiInfo.foundPlayerServerNames[index];
}
} else if (feederID == FEEDER_PLAYER_LIST) {
if (index >= 0 && index < uiInfo.playerCount) {
return uiInfo.playerNames[index];
}
} else if (feederID == FEEDER_TEAM_LIST) {
if (index >= 0 && index < uiInfo.myTeamCount) {
return uiInfo.teamNames[index];
}
} else if (feederID == FEEDER_MODS) {
if (index >= 0 && index < uiInfo.modCount) {
if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) {
return uiInfo.modList[index].modDescr;
} else {
return uiInfo.modList[index].modName;
}
}
} else if (feederID == FEEDER_CINEMATICS) {
if (index >= 0 && index < uiInfo.movieCount) {
return uiInfo.movieList[index];
}
} else if (feederID == FEEDER_DEMOS) {
if (index >= 0 && index < uiInfo.demoCount) {
return uiInfo.demoList[index];
}
}
else if (feederID == FEEDER_MOVES)
{
return datapadMoveData[uiInfo.movesTitleIndex][index].title;
}
else if (feederID == FEEDER_MOVES_TITLES)
{
return datapadMoveTitleData[index];
}
else if (feederID == FEEDER_PLAYER_SPECIES)
{
return uiInfo.playerSpecies[index].Name;
}
else if (feederID == FEEDER_LANGUAGES)
{
return 0;
}
else if (feederID == FEEDER_COLORCHOICES)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount)
{
*handle1 = trap_R_RegisterShaderNoMip( uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorShader[index]);
return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorShader[index];
}
}
else if (feederID == FEEDER_PLAYER_SKIN_HEAD)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadCount)
{
*handle1 = trap_R_RegisterShaderNoMip(va("models/players/%s/icon_%s", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].Name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]));
return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index];
}
}
else if (feederID == FEEDER_PLAYER_SKIN_TORSO)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoCount)
{
*handle1 = trap_R_RegisterShaderNoMip(va("models/players/%s/icon_%s", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].Name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoNames[index]));
return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoNames[index];
}
}
else if (feederID == FEEDER_PLAYER_SKIN_LEGS)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount)
{
*handle1 = trap_R_RegisterShaderNoMip(va("models/players/%s/icon_%s", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].Name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[index]));
return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[index];
}
}
else if (feederID == FEEDER_SIEGE_BASE_CLASS)
{
return "";
}
else if (feederID == FEEDER_SIEGE_CLASS_WEAPONS)
{
return "";
}
#ifdef _XBOX
else if (feederID == FEEDER_XBL_ACCOUNTS)
{
// VVFIXME - SOF2 keeps track of old number of accounts, to force a
// refresh when someone yanks an MU. Probably necessary
int numAccounts = XBL_GetNumAccounts( false );
if (index >= 0 && index < numAccounts)
{
XONLINE_USER *pUser = XBL_GetUserInfo( index );
if (pUser)
{
static char displayName[XONLINE_GAMERTAG_SIZE];
strcpy( displayName, pUser->szGamertag );
return displayName;
}
}
}
else if (feederID == FEEDER_XBL_PLAYERS)
{
int numEntries = XBL_PL_GetNumPlayers() + 1;
if (index >= 0 && index < numEntries)
{
if (column == 0)
return XBL_PL_GetPlayerName( index );
else if (column == 1)
return XBL_PL_GetStatusIcon( index );
else if (column == 2)
return XBL_PL_GetVoiceIcon( index );
else
return "";
}
}
else if (feederID == FEEDER_XBL_FRIENDS)
{
if (index >= 0 && index < XBL_F_GetNumFriends())
{
if (column == 0)
return XBL_F_GetFriendName( index );
else if (column == 1)
return XBL_F_GetStatusIcon( index );
else if (column == 2)
return XBL_F_GetVoiceIcon( index );
else
return "";
}
}
else if (feederID == FEEDER_XBL_SERVERS)
{
// We handle the optimatch results listbox separately from the rest
// of the UI server browser code. It's just nasty otherwise.
if (index >= 0 && index < XBL_MM_GetNumServers())
{
switch (column)
{
case SORT_HOST:
return XBL_MM_GetServerName( index );
case SORT_MAP:
return XBL_MM_GetServerMap( index );
case SORT_CLIENTS:
return XBL_MM_GetServerClients( index );
case SORT_GAME:
return XBL_MM_GetServerGametype( index );
case SORT_PING:
return XBL_MM_GetServerPing( index );
}
}
}
#endif
return "";
}
static qhandle_t UI_FeederItemImage(float feederID, int index) {
int validCnt,i;
static char info[MAX_STRING_CHARS];
if (feederID == FEEDER_SABER_SINGLE_INFO)
{
return 0;
}
else if (feederID == FEEDER_SABER_STAFF_INFO)
{
return 0;
}
else if (feederID == FEEDER_Q3HEADS)
{
int actual;
UI_SelectedTeamHead(index, &actual);
index = actual;
if (index >= 0 && index < uiInfo.q3HeadCount)
{ //we want it to load them as it draws them, like the TA feeder
//return uiInfo.q3HeadIcons[index];
int selModel = trap_Cvar_VariableValue("ui_selectedModelIndex");
if (selModel != -1)
{
if (uiInfo.q3SelectedHead != selModel)
{
uiInfo.q3SelectedHead = selModel;
//UI_FeederSelection(FEEDER_Q3HEADS, uiInfo.q3SelectedHead);
Menu_SetFeederSelection(NULL, FEEDER_Q3HEADS, selModel, NULL);
}
}
if (!uiInfo.q3HeadIcons[index])
{ //this isn't the best way of doing this I guess, but I didn't want a whole seperate string array
//for storing shader names. I can't just replace q3HeadNames with the shader name, because we
//print what's in q3HeadNames and the icon name would look funny.
char iconNameFromSkinName[256];
int i = 0;
int skinPlace;
i = strlen(uiInfo.q3HeadNames[index]);
while (uiInfo.q3HeadNames[index][i] != '/')
{
i--;
}
i++;
skinPlace = i; //remember that this is where the skin name begins
//now, build a full path out of what's in q3HeadNames, into iconNameFromSkinName
Com_sprintf(iconNameFromSkinName, sizeof(iconNameFromSkinName), "models/players/%s", uiInfo.q3HeadNames[index]);
i = strlen(iconNameFromSkinName);
while (iconNameFromSkinName[i] != '/')
{
i--;
}
i++;
iconNameFromSkinName[i] = 0; //terminate, and append..
Q_strcat(iconNameFromSkinName, 256, "icon_");
//and now, for the final step, append the skin name from q3HeadNames onto the end of iconNameFromSkinName
i = strlen(iconNameFromSkinName);
while (uiInfo.q3HeadNames[index][skinPlace])
{
iconNameFromSkinName[i] = uiInfo.q3HeadNames[index][skinPlace];
i++;
skinPlace++;
}
iconNameFromSkinName[i] = 0;
//and now we are ready to register (thankfully this will only happen once)
uiInfo.q3HeadIcons[index] = trap_R_RegisterShaderNoMip(iconNameFromSkinName);
}
return uiInfo.q3HeadIcons[index];
}
}
else if (feederID == FEEDER_SIEGE_TEAM1)
{
if (!siegeTeam1)
{
UI_SetSiegeTeams();
if (!siegeTeam1)
{
return 0;
}
}
if (siegeTeam1->classes[index])
{
return siegeTeam1->classes[index]->uiPortraitShader;
}
return 0;
}
else if (feederID == FEEDER_SIEGE_TEAM2)
{
if (!siegeTeam2)
{
UI_SetSiegeTeams();
if (!siegeTeam2)
{
return 0;
}
}
if (siegeTeam2->classes[index])
{
return siegeTeam2->classes[index]->uiPortraitShader;
}
return 0;
}
else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS)
{
int actual;
UI_SelectedMap(index, &actual);
index = actual;
if (index >= 0 && index < uiInfo.mapCount) {
if (uiInfo.mapList[index].levelShot == -1) {
uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName);
}
return uiInfo.mapList[index].levelShot;
}
}
else if (feederID == FEEDER_PLAYER_SKIN_HEAD)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadCount)
{
//return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadIcons[index];
return trap_R_RegisterShaderNoMip(va("models/players/%s/icon_%s", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].Name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]));
}
}
else if (feederID == FEEDER_PLAYER_SKIN_TORSO)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoCount)
{
//return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoIcons[index];
return trap_R_RegisterShaderNoMip(va("models/players/%s/icon_%s", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].Name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoNames[index]));
}
}
else if (feederID == FEEDER_PLAYER_SKIN_LEGS)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount)
{
//return uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegIcons[index];
return trap_R_RegisterShaderNoMip(va("models/players/%s/icon_%s", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].Name, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[index]));
}
}
else if (feederID == FEEDER_COLORCHOICES)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount)
{
return trap_R_RegisterShaderNoMip( uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorShader[index]);
}
}
else if ( feederID == FEEDER_SIEGE_BASE_CLASS)
{
int team,baseClass;
team = (int)trap_Cvar_VariableValue("ui_team");
baseClass = (int)trap_Cvar_VariableValue("ui_siege_class");
if ((team == SIEGETEAM_TEAM1) ||
(team == SIEGETEAM_TEAM2))
{
// Is it a valid base class?
if ((baseClass >= SPC_INFANTRY) && (baseClass < SPC_MAX))
{
if (index >= 0)
{
return(BG_GetUIPortrait(team, baseClass, index));
}
}
}
}
else if ( feederID == FEEDER_SIEGE_CLASS_WEAPONS)
{
validCnt = 0;
//count them up
for (i=0;i< WP_NUM_WEAPONS;i++)
{
trap_Cvar_VariableStringBuffer( va("ui_class_weapon%i", i), info, sizeof(info) );
2013-04-25 05:31:31 +00:00
if (Q_stricmp(info,"gfx/2d/select")!=0)
2013-04-19 02:52:48 +00:00
{
if (validCnt == index)
{
return(trap_R_RegisterShaderNoMip(info));
}
validCnt++;
}
}
}
else if ( feederID == FEEDER_SIEGE_CLASS_INVENTORY)
{
validCnt = 0;
//count them up
for (i=0;i< HI_NUM_HOLDABLE;i++)
{
trap_Cvar_VariableStringBuffer( va("ui_class_item%i", i), info, sizeof(info) );
// A hack so health and ammo dispenser icons don't show up.
2013-04-25 05:31:31 +00:00
if ((Q_stricmp(info,"gfx/2d/select")!=0) && (Q_stricmp(info,"gfx/hud/i_icon_healthdisp")!=0) &&
(Q_stricmp(info,"gfx/hud/i_icon_ammodisp")!=0))
2013-04-19 02:52:48 +00:00
{
if (validCnt == index)
{
return(trap_R_RegisterShaderNoMip(info));
}
validCnt++;
}
}
}
else if ( feederID == FEEDER_SIEGE_CLASS_FORCE)
{
int slotI=0;
static char info2[MAX_STRING_CHARS];
menuDef_t *menu;
itemDef_t *item;
validCnt = 0;
menu = Menu_GetFocused(); // Get current menu
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "base_class_force_feed");
if (item)
{
listBoxDef_t *listPtr = (listBoxDef_t*)item->typeData;
if (listPtr)
{
slotI = listPtr->startPos;
}
}
}
//count them up
for (i=0;i< NUM_FORCE_POWERS;i++)
{
trap_Cvar_VariableStringBuffer( va("ui_class_power%i", i), info, sizeof(info) );
2013-04-25 05:31:31 +00:00
if (Q_stricmp(info,"gfx/2d/select")!=0)
2013-04-19 02:52:48 +00:00
{
if (validCnt == index)
{
trap_Cvar_VariableStringBuffer( va("ui_class_powerlevel%i", validCnt), info2, sizeof(info2) );
trap_Cvar_Set(va("ui_class_powerlevelslot%i", index-slotI), info2);
return(trap_R_RegisterShaderNoMip(info));
}
validCnt++;
}
}
}
return 0;
}
//called every time a class is selected from a feeder, sets info
//for shaders to be displayed in the menu about the class -rww
extern qboolean UI_SaberTypeForSaber( const char *saberName, char *saberType );
void UI_SiegeSetCvarsForClass(siegeClass_t *scl)
{
int i = 0;
int count = 0;
char shader[MAX_QPATH];
//let's clear the things out first
while (i < WP_NUM_WEAPONS)
{
trap_Cvar_Set(va("ui_class_weapon%i", i), "gfx/2d/select");
i++;
}
//now for inventory items
i = 0;
while (i < HI_NUM_HOLDABLE)
{
trap_Cvar_Set(va("ui_class_item%i", i), "gfx/2d/select");
i++;
}
//now for force powers
i = 0;
while (i < NUM_FORCE_POWERS)
{
trap_Cvar_Set(va("ui_class_power%i", i), "gfx/2d/select");
i++;
}
//now health and armor
trap_Cvar_Set("ui_class_health", "0");
trap_Cvar_Set("ui_class_armor", "0");
trap_Cvar_Set("ui_class_icon", "");
if (!scl)
{ //no select?
return;
}
//set cvars for which weaps we have
i = 0;
trap_Cvar_Set(va("ui_class_weapondesc%i", count), " "); // Blank it out to start with
while (i < WP_NUM_WEAPONS)
{
if (scl->weapons & (1<<i))
{
if (i == WP_SABER)
{ //we want to see what kind of saber they have, and set the cvar based on that
char saberType[1024];
if (scl->saber1[0] &&
scl->saber2[0])
{
strcpy(saberType, "gfx/hud/w_icon_duallightsaber");
} //fixme: need saber data access on ui to determine if staff, "gfx/hud/w_icon_saberstaff"
else
{
char buf[1024];
if (scl->saber1[0] && UI_SaberTypeForSaber(scl->saber1, buf))
{
if ( !Q_stricmp( buf, "SABER_STAFF" ) )
{
strcpy(saberType, "gfx/hud/w_icon_saberstaff");
}
else
{
strcpy(saberType, "gfx/hud/w_icon_lightsaber");
}
}
else
{
strcpy(saberType, "gfx/hud/w_icon_lightsaber");
}
}
trap_Cvar_Set(va("ui_class_weapon%i", count), saberType);
trap_Cvar_Set(va("ui_class_weapondesc%i", count), "@MENUS_AN_ELEGANT_WEAPON_FOR");
count++;
trap_Cvar_Set(va("ui_class_weapondesc%i", count), " "); // Blank it out to start with
}
else
{
gitem_t *item = BG_FindItemForWeapon( i );
trap_Cvar_Set(va("ui_class_weapon%i", count), item->icon);
trap_Cvar_Set(va("ui_class_weapondesc%i", count), item->description);
count++;
trap_Cvar_Set(va("ui_class_weapondesc%i", count), " "); // Blank it out to start with
}
}
i++;
}
//now for inventory items
i = 0;
count = 0;
while (i < HI_NUM_HOLDABLE)
{
if (scl->invenItems & (1<<i))
{
gitem_t *item = BG_FindItemForHoldable(i);
trap_Cvar_Set(va("ui_class_item%i", count), item->icon);
trap_Cvar_Set(va("ui_class_itemdesc%i", count), item->description);
count++;
}
else
{
trap_Cvar_Set(va("ui_class_itemdesc%i", count), " ");
}
i++;
}
//now for force powers
i = 0;
count = 0;
while (i < NUM_FORCE_POWERS)
{
trap_Cvar_Set(va("ui_class_powerlevel%i", i), "0"); // Zero this out to start.
if (i<9)
{
trap_Cvar_Set(va("ui_class_powerlevelslot%i", i), "0"); // Zero this out to start.
}
if (scl->forcePowerLevels[i])
{
trap_Cvar_Set(va("ui_class_powerlevel%i", count), va("%i",scl->forcePowerLevels[i]));
trap_Cvar_Set(va("ui_class_power%i", count), HolocronIcons[i]);
count++;
}
i++;
}
//now health and armor
trap_Cvar_Set("ui_class_health", va("%i", scl->maxhealth));
trap_Cvar_Set("ui_class_armor", va("%i", scl->maxarmor));
trap_Cvar_Set("ui_class_speed", va("%3.2f", scl->speed));
//now get the icon path based on the shader index
if (scl->classShader)
{
trap_R_ShaderNameFromIndex(shader, scl->classShader);
}
else
{ //no shader
shader[0] = 0;
}
trap_Cvar_Set("ui_class_icon", shader);
}
int g_siegedFeederForcedSet = 0;
void UI_UpdateCvarsForClass(const int team,const baseClass,const int index)
{
siegeClass_t *holdClass=0;
char *holdBuf;
// Is it a valid team
if ((team == SIEGETEAM_TEAM1) ||
(team == SIEGETEAM_TEAM2))
{
// Is it a valid base class?
if ((baseClass >= SPC_INFANTRY) && (baseClass < SPC_MAX))
{
// A valid index?
if ((index>=0) && (index < BG_SiegeCountBaseClass( team, baseClass )))
{
if (!g_siegedFeederForcedSet)
{
holdClass = BG_GetClassOnBaseClass( team, baseClass, index);
if (holdClass) //clicked a valid item
{
g_UIGloballySelectedSiegeClass = UI_SiegeClassNum(holdClass);
trap_Cvar_Set("ui_classDesc", g_UIClassDescriptions[g_UIGloballySelectedSiegeClass].desc);
g_siegedFeederForcedSet = 1;
Menu_SetFeederSelection(NULL, FEEDER_SIEGE_BASE_CLASS, -1, NULL);
UI_SiegeSetCvarsForClass(holdClass);
holdBuf = BG_GetUIPortraitFile(team, baseClass, index);
if (holdBuf)
{
trap_Cvar_Set("ui_classPortrait",holdBuf);
}
}
}
g_siegedFeederForcedSet = 0;
}
else
{
trap_Cvar_Set("ui_classDesc", " ");
}
}
}
}
qboolean UI_FeederSelection(float feederFloat, int index, itemDef_t *item)
{
static char info[MAX_STRING_CHARS];
const int feederID = feederFloat;
if (feederID == FEEDER_Q3HEADS)
{
int actual;
UI_SelectedTeamHead(index, &actual);
uiInfo.q3SelectedHead = index;
trap_Cvar_Set("ui_selectedModelIndex", va("%i", index));
index = actual;
if (index >= 0 && index < uiInfo.q3HeadCount)
{
trap_Cvar_Set( "model", uiInfo.q3HeadNames[index]); //standard model
trap_Cvar_Set ( "char_color_red", "255" ); //standard colors
trap_Cvar_Set ( "char_color_green", "255" );
trap_Cvar_Set ( "char_color_blue", "255" );
}
}
else if (feederID == FEEDER_MOVES)
{
itemDef_t *item;
menuDef_t *menu;
modelDef_t *modelPtr;
menu = Menus_FindByName("rulesMenu_moves");
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "character");
if (item)
{
modelPtr = (modelDef_t*)item->typeData;
if (modelPtr)
{
char modelPath[MAX_QPATH];
int animRunLength;
ItemParse_model_g2anim_go( item, datapadMoveData[uiInfo.movesTitleIndex][index].anim );
Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", UI_Cvar_VariableString ( "ui_char_model" ) );
ItemParse_asset_model_go( item, modelPath, &animRunLength );
UI_UpdateCharacterSkin();
uiInfo.moveAnimTime = uiInfo.uiDC.realTime + animRunLength;
if (datapadMoveData[uiInfo.movesTitleIndex][index].anim)
{
// Play sound for anim
if (datapadMoveData[uiInfo.movesTitleIndex][index].sound == MDS_FORCE_JUMP)
{
trap_S_StartLocalSound( uiInfo.uiDC.Assets.moveJumpSound, CHAN_LOCAL );
}
else if (datapadMoveData[uiInfo.movesTitleIndex][index].sound == MDS_ROLL)
{
trap_S_StartLocalSound( uiInfo.uiDC.Assets.moveRollSound, CHAN_LOCAL );
}
else if (datapadMoveData[uiInfo.movesTitleIndex][index].sound == MDS_SABER)
{
// Randomly choose one sound
int soundI = Q_irand( 1, 6 );
sfxHandle_t *soundPtr;
soundPtr = &uiInfo.uiDC.Assets.datapadmoveSaberSound1;
if (soundI == 2)
{
soundPtr = &uiInfo.uiDC.Assets.datapadmoveSaberSound2;
}
else if (soundI == 3)
{
soundPtr = &uiInfo.uiDC.Assets.datapadmoveSaberSound3;
}
else if (soundI == 4)
{
soundPtr = &uiInfo.uiDC.Assets.datapadmoveSaberSound4;
}
else if (soundI == 5)
{
soundPtr = &uiInfo.uiDC.Assets.datapadmoveSaberSound5;
}
else if (soundI == 6)
{
soundPtr = &uiInfo.uiDC.Assets.datapadmoveSaberSound6;
}
trap_S_StartLocalSound( *soundPtr, CHAN_LOCAL );
}
if (datapadMoveData[uiInfo.movesTitleIndex][index].desc)
{
trap_Cvar_Set( "ui_move_desc", datapadMoveData[uiInfo.movesTitleIndex][index].desc);
}
}
UI_SaberAttachToChar( item );
}
}
}
}
else if (feederID == FEEDER_MOVES_TITLES)
{
itemDef_t *item;
menuDef_t *menu;
modelDef_t *modelPtr;
uiInfo.movesTitleIndex = index;
uiInfo.movesBaseAnim = datapadMoveTitleBaseAnims[uiInfo.movesTitleIndex];
menu = Menus_FindByName("rulesMenu_moves");
if (menu)
{
item = (itemDef_t *) Menu_FindItemByName((menuDef_t *) menu, "character");
if (item)
{
modelPtr = (modelDef_t*)item->typeData;
if (modelPtr)
{
char modelPath[MAX_QPATH];
int animRunLength;
uiInfo.movesBaseAnim = datapadMoveTitleBaseAnims[uiInfo.movesTitleIndex];
ItemParse_model_g2anim_go( item, uiInfo.movesBaseAnim );
Com_sprintf( modelPath, sizeof( modelPath ), "models/players/%s/model.glm", UI_Cvar_VariableString ( "ui_char_model" ) );
ItemParse_asset_model_go( item, modelPath, &animRunLength );
UI_UpdateCharacterSkin();
}
}
}
}
else if (feederID == FEEDER_SIEGE_TEAM1)
{
if (!g_siegedFeederForcedSet)
{
g_UIGloballySelectedSiegeClass = UI_SiegeClassNum(siegeTeam1->classes[index]);
trap_Cvar_Set("ui_classDesc", g_UIClassDescriptions[g_UIGloballySelectedSiegeClass].desc);
//g_siegedFeederForcedSet = 1;
//Menu_SetFeederSelection(NULL, FEEDER_SIEGE_TEAM2, -1, NULL);
UI_SiegeSetCvarsForClass(siegeTeam1->classes[index]);
}
g_siegedFeederForcedSet = 0;
}
else if (feederID == FEEDER_SIEGE_TEAM2)
{
if (!g_siegedFeederForcedSet)
{
g_UIGloballySelectedSiegeClass = UI_SiegeClassNum(siegeTeam2->classes[index]);
trap_Cvar_Set("ui_classDesc", g_UIClassDescriptions[g_UIGloballySelectedSiegeClass].desc);
//g_siegedFeederForcedSet = 1;
//Menu_SetFeederSelection(NULL, FEEDER_SIEGE_TEAM2, -1, NULL);
UI_SiegeSetCvarsForClass(siegeTeam2->classes[index]);
}
g_siegedFeederForcedSet = 0;
}
else if (feederID == FEEDER_FORCECFG)
{
int newindex = index;
if (uiForceSide == FORCE_LIGHTSIDE)
{
newindex += uiInfo.forceConfigLightIndexBegin;
if (newindex >= uiInfo.forceConfigCount)
{
return qfalse;
}
}
else
{ //else dark
newindex += uiInfo.forceConfigDarkIndexBegin;
if (newindex >= uiInfo.forceConfigCount || newindex > uiInfo.forceConfigLightIndexBegin)
{ //dark gets read in before light
return qfalse;
}
}
if (index >= 0 && index < uiInfo.forceConfigCount)
{
UI_ForceConfigHandle(uiInfo.forceConfigSelected, index);
uiInfo.forceConfigSelected = index;
}
}
else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS)
{
int actual, map;
const char *checkValid = NULL;
map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (uiInfo.mapList[map].cinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic);
uiInfo.mapList[map].cinematic = -1;
}
checkValid = UI_SelectedMap(index, &actual);
if (!checkValid || !checkValid[0])
{ //this isn't a valid map to select, so reselect the current
index = ui_mapIndex.integer;
UI_SelectedMap(index, &actual);
}
trap_Cvar_Set("ui_mapIndex", va("%d", index));
gUISelectedMap = index;
ui_mapIndex.integer = index;
if (feederID == FEEDER_MAPS) {
ui_currentMap.integer = actual;
trap_Cvar_Set("ui_currentMap", va("%d", actual));
uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
//trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName);
//updateOpponentModel = qtrue;
} else {
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d", actual));
uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
} else if (feederID == FEEDER_SERVERS) {
const char *mapName = NULL;
uiInfo.serverStatus.currentServer = index;
trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname")));
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
uiInfo.serverStatus.currentServerCinematic = -1;
}
mapName = Info_ValueForKey(info, "mapname");
if (mapName && *mapName) {
uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
} else if (feederID == FEEDER_SERVERSTATUS) {
//
} else if (feederID == FEEDER_FINDPLAYER) {
uiInfo.currentFoundPlayerServer = index;
//
if ( index < uiInfo.numFoundPlayerServers-1) {
// build a new server status for this server
Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
UI_BuildServerStatus(qtrue);
}
} else if (feederID == FEEDER_PLAYER_LIST) {
uiInfo.playerIndex = index;
} else if (feederID == FEEDER_TEAM_LIST) {
uiInfo.teamIndex = index;
} else if (feederID == FEEDER_MODS) {
uiInfo.modIndex = index;
} else if (feederID == FEEDER_CINEMATICS) {
uiInfo.movieIndex = index;
if (uiInfo.previewMovie >= 0) {
trap_CIN_StopCinematic(uiInfo.previewMovie);
}
uiInfo.previewMovie = -1;
} else if (feederID == FEEDER_DEMOS) {
uiInfo.demoIndex = index;
}
else if (feederID == FEEDER_COLORCHOICES)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorCount)
{
Item_RunScript(item, uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].ColorActionText[index]);
}
}
else if (feederID == FEEDER_PLAYER_SKIN_HEAD)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadCount)
{
trap_Cvar_Set("ui_char_skin_head", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinHeadNames[index]);
}
}
else if (feederID == FEEDER_PLAYER_SKIN_TORSO)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoCount)
{
trap_Cvar_Set("ui_char_skin_torso", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinTorsoNames[index]);
}
}
else if (feederID == FEEDER_PLAYER_SKIN_LEGS)
{
if (index >= 0 && index < uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegCount)
{
trap_Cvar_Set("ui_char_skin_legs", uiInfo.playerSpecies[uiInfo.playerSpeciesIndex].SkinLegNames[index]);
}
}
else if (feederID == FEEDER_PLAYER_SPECIES)
{
uiInfo.playerSpeciesIndex = index;
}
else if (feederID == FEEDER_LANGUAGES)
{
uiInfo.languageCountIndex = index;
}
else if ( feederID == FEEDER_SIEGE_BASE_CLASS )
{
int team,baseClass;
team = (int)trap_Cvar_VariableValue("ui_team");
baseClass = (int)trap_Cvar_VariableValue("ui_siege_class");
UI_UpdateCvarsForClass(team, baseClass, index);
}
else if (feederID == FEEDER_SIEGE_CLASS_WEAPONS)
{
// trap_Cvar_VariableStringBuffer( va("ui_class_weapondesc%i", index), info, sizeof(info) );
// trap_Cvar_Set( "ui_itemforceinvdesc", info );
}
else if (feederID == FEEDER_SIEGE_CLASS_INVENTORY)
{
// trap_Cvar_VariableStringBuffer( va("ui_class_itemdesc%i", index), info, sizeof(info) );
// trap_Cvar_Set( "ui_itemforceinvdesc", info );
}
else if (feederID == FEEDER_SIEGE_CLASS_FORCE)
{
int i;
// int validCnt = 0;
trap_Cvar_VariableStringBuffer( va("ui_class_power%i", index), info, sizeof(info) );
//count them up
for (i=0;i< NUM_FORCE_POWERS;i++)
{
if (!strcmp(HolocronIcons[i],info))
{
trap_Cvar_Set( "ui_itemforceinvdesc", forcepowerDesc[i] );
}
}
}
#ifdef _XBOX
else if (feederID == FEEDER_XBL_ACCOUNTS)
{
XBL_SetAccountIndex( index );
}
else if (feederID == FEEDER_XBL_PLAYERS)
{
XBL_PL_SetPlayerIndex( index );
}
else if (feederID == FEEDER_XBL_FRIENDS)
{
XBL_F_SetChosenFriendIndex( index );
}
else if (feederID == FEEDER_XBL_SERVERS)
{
XBL_MM_SetChosenServerIndex( index );
}
#endif
return qtrue;
}
static qboolean GameType_Parse(char **p, qboolean join) {
char *token;
token = COM_ParseExt((const char **)p, qtrue);
if (token[0] != '{') {
return qfalse;
}
if (join) {
uiInfo.numJoinGameTypes = 0;
} else {
uiInfo.numGameTypes = 0;
}
while ( 1 ) {
token = COM_ParseExt((const char **)p, qtrue);
if (Q_stricmp(token, "}") == 0) {
return qtrue;
}
if ( !token || token[0] == 0 ) {
return qfalse;
}
if (token[0] == '{') {
// two tokens per line, character name and sex
if (join) {
if (!String_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gameType) || !Int_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gtEnum)) {
return qfalse;
}
} else {
if (!String_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gameType) || !Int_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gtEnum)) {
return qfalse;
}
}
if (join) {
if (uiInfo.numJoinGameTypes < MAX_GAMETYPES) {
uiInfo.numJoinGameTypes++;
} else {
Com_Printf("Too many net game types, last one replace!\n");
}
} else {
if (uiInfo.numGameTypes < MAX_GAMETYPES) {
uiInfo.numGameTypes++;
} else {
Com_Printf("Too many game types, last one replace!\n");
}
}
token = COM_ParseExt((const char **)p, qtrue);
if (token[0] != '}') {
return qfalse;
}
}
}
return qfalse;
}
static qboolean MapList_Parse(char **p) {
char *token;
token = COM_ParseExt((const char **)p, qtrue);
if (token[0] != '{') {
return qfalse;
}
uiInfo.mapCount = 0;
while ( 1 ) {
token = COM_ParseExt((const char **)p, qtrue);
if (Q_stricmp(token, "}") == 0) {
return qtrue;
}
if ( !token || token[0] == 0 ) {
return qfalse;
}
if (token[0] == '{') {
if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapName) || !String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapLoadName)
||!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].teamMembers) ) {
return qfalse;
}
if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].opponentName)) {
return qfalse;
}
uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
while (1) {
token = COM_ParseExt((const char **)p, qtrue);
if (token[0] >= '0' && token[0] <= '9') {
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << (token[0] - 0x030));
if (!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].timeToBeat[token[0] - 0x30])) {
return qfalse;
}
} else {
break;
}
}
//mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName));
//if (uiInfo.mapCount == 0) {
// only load the first cinematic, selection loads the others
// uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0);
//}
uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
uiInfo.mapList[uiInfo.mapCount].levelShot = trap_R_RegisterShaderNoMip(va("levelshots/%s_small", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
if (uiInfo.mapCount < MAX_MAPS) {
uiInfo.mapCount++;
} else {
Com_Printf("Too many maps, last one replaced!\n");
}
}
}
return qfalse;
}
static void UI_ParseGameInfo(const char *teamFile) {
char *token;
char *p;
char *buff = NULL;
//int mode = 0; TTimo: unused
buff = GetMenuBuffer(teamFile);
if (!buff) {
return;
}
p = buff;
while ( 1 ) {
token = COM_ParseExt( (const char **)(&p), qtrue );
if( !token || token[0] == 0 || token[0] == '}') {
break;
}
if ( Q_stricmp( token, "}" ) == 0 ) {
break;
}
if (Q_stricmp(token, "gametypes") == 0) {
if (GameType_Parse(&p, qfalse)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token, "joingametypes") == 0) {
if (GameType_Parse(&p, qtrue)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token, "maps") == 0) {
// start a new menu
MapList_Parse(&p);
}
}
}
static void UI_Pause(qboolean b) {
if (b) {
// pause the game and set the ui keycatcher
trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
} else {
// unpause the game and clear the ui keycatcher
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
}
}
static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) {
return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent));
}
static void UI_StopCinematic(int handle) {
if (handle >= 0) {
trap_CIN_StopCinematic(handle);
} else {
handle = abs(handle);
if (handle == UI_MAPCINEMATIC) {
if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic);
uiInfo.mapList[ui_currentMap.integer].cinematic = -1;
}
} else if (handle == UI_NETMAPCINEMATIC) {
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
uiInfo.serverStatus.currentServerCinematic = -1;
}
} else if (handle == UI_CLANCINEMATIC) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (i >= 0 && i < uiInfo.teamCount) {
if (uiInfo.teamList[i].cinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
uiInfo.teamList[i].cinematic = -1;
}
}
}
}
}
static void UI_DrawCinematic(int handle, float x, float y, float w, float h) {
trap_CIN_SetExtents(handle, x, y, w, h);
trap_CIN_DrawCinematic(handle);
}
static void UI_RunCinematicFrame(int handle) {
trap_CIN_RunCinematic(handle);
}
/*
=================
UI_LoadForceConfig_List
=================
Looks in the directory for force config files (.fcf) and loads the name in
*/
void UI_LoadForceConfig_List( void )
{
int numfiles = 0;
char filelist[2048];
char configname[128];
char *fileptr = NULL;
int j = 0;
int filelen = 0;
qboolean lightSearch = qfalse;
uiInfo.forceConfigCount = 0;
Com_sprintf( uiInfo.forceConfigNames[uiInfo.forceConfigCount], sizeof(uiInfo.forceConfigNames[uiInfo.forceConfigCount]), "Custom");
uiInfo.forceConfigCount++;
//Always reserve index 0 as the "custom" config
nextSearch:
if (lightSearch)
{ //search light side folder
numfiles = trap_FS_GetFileList("forcecfg/light", "fcf", filelist, 2048 );
uiInfo.forceConfigLightIndexBegin = uiInfo.forceConfigCount-1;
}
else
{ //search dark side folder
numfiles = trap_FS_GetFileList("forcecfg/dark", "fcf", filelist, 2048 );
uiInfo.forceConfigDarkIndexBegin = uiInfo.forceConfigCount-1;
}
fileptr = filelist;
for (j=0; j<numfiles && uiInfo.forceConfigCount < MAX_FORCE_CONFIGS;j++,fileptr+=filelen+1)
{
filelen = strlen(fileptr);
COM_StripExtension(fileptr, configname);
if (lightSearch)
{
uiInfo.forceConfigSide[uiInfo.forceConfigCount] = qtrue; //light side config
}
else
{
uiInfo.forceConfigSide[uiInfo.forceConfigCount] = qfalse; //dark side config
}
Com_sprintf( uiInfo.forceConfigNames[uiInfo.forceConfigCount], sizeof(uiInfo.forceConfigNames[uiInfo.forceConfigCount]), configname);
uiInfo.forceConfigCount++;
}
if (!lightSearch)
{
lightSearch = qtrue;
goto nextSearch;
}
}
/*
=================
bIsImageFile
builds path and scans for valid image extentions
=================
*/
static qboolean bIsImageFile(const char* dirptr, const char* skinname)
{
char fpath[MAX_QPATH];
int f;
#ifdef _XBOX
Com_sprintf(fpath, MAX_QPATH, "models/players/%s/icon_%s.dds", dirptr, skinname);
#else
Com_sprintf(fpath, MAX_QPATH, "models/players/%s/icon_%s.jpg", dirptr, skinname);
#endif
trap_FS_FOpenFile(fpath, &f, FS_READ);
#if !defined(_XBOX) || defined(_DEBUG)
if (!f)
{ //not there, try png
Com_sprintf(fpath, MAX_QPATH, "models/players/%s/icon_%s.png", dirptr, skinname);
trap_FS_FOpenFile(fpath, &f, FS_READ);
}
if (!f)
{ //not there, try tga
Com_sprintf(fpath, MAX_QPATH, "models/players/%s/icon_%s.tga", dirptr, skinname);
trap_FS_FOpenFile(fpath, &f, FS_READ);
}
#endif
if (f)
{
trap_FS_FCloseFile(f);
return qtrue;
}
return qfalse;
}
/*
=================
PlayerModel_BuildList
=================
*/
static void UI_BuildQ3Model_List( void )
{
int numdirs;
int numfiles;
char dirlist[2048];
char filelist[2048];
char skinname[64];
char* dirptr;
char* fileptr;
char* check;
int i;
int j, k, p, s;
int dirlen;
int filelen;
uiInfo.q3HeadCount = 0;
// iterate directory of all player models
numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 );
dirptr = dirlist;
for (i=0; i<numdirs && uiInfo.q3HeadCount < MAX_Q3PLAYERMODELS; i++,dirptr+=dirlen+1)
{
dirlen = strlen(dirptr);
if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
continue;
numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "skin", filelist, 2048 );
fileptr = filelist;
for (j=0; j<numfiles && uiInfo.q3HeadCount < MAX_Q3PLAYERMODELS;j++,fileptr+=filelen+1)
{
int skinLen = 0;
filelen = strlen(fileptr);
COM_StripExtension(fileptr,skinname);
skinLen = strlen(skinname);
k = 0;
while (k < skinLen && skinname[k] && skinname[k] != '_')
{
k++;
}
if (skinname[k] == '_')
{
p = 0;
while (skinname[k])
{
skinname[p] = skinname[k];
k++;
p++;
}
skinname[p] = '\0';
}
/*
#ifdef _XBOX
Com_sprintf(fpath, 2048, "models/players/%s/icon%s.dds", dirptr, skinname);
#else
Com_sprintf(fpath, 2048, "models/players/%s/icon%s.jpg", dirptr, skinname);
#endif
trap_FS_FOpenFile(fpath, &f, FS_READ);
if (f)
*/
check = &skinname[1];
if (bIsImageFile(dirptr, check))
{ //if it exists
qboolean iconExists = qfalse;
//trap_FS_FCloseFile(f);
if (skinname[0] == '_')
{ //change character to append properly
skinname[0] = '/';
}
s = 0;
while (s < uiInfo.q3HeadCount)
{ //check for dupes
if (!Q_stricmp(va("%s%s", dirptr, skinname), uiInfo.q3HeadNames[s]))
{
iconExists = qtrue;
break;
}
s++;
}
if (iconExists)
{
continue;
}
Com_sprintf( uiInfo.q3HeadNames[uiInfo.q3HeadCount], sizeof(uiInfo.q3HeadNames[uiInfo.q3HeadCount]), va("%s%s", dirptr, skinname));
uiInfo.q3HeadIcons[uiInfo.q3HeadCount++] = 0;//trap_R_RegisterShaderNoMip(fpath);
//rww - we are now registering them as they are drawn like the TA feeder, so as to decrease UI load time.
}
if (uiInfo.q3HeadCount >= MAX_Q3PLAYERMODELS)
{
return;
}
}
}
}
void UI_SiegeInit(void)
{
//Load the player class types
BG_SiegeLoadClasses(g_UIClassDescriptions);
if (!bgNumSiegeClasses)
{ //We didn't find any?!
Com_Error(ERR_DROP, "Couldn't find any player classes for Siege");
}
//Now load the teams since we have class data.
BG_SiegeLoadTeams();
if (!bgNumSiegeTeams)
{ //React same as with classes.
Com_Error(ERR_DROP, "Couldn't find any player teams for Siege");
}
}
/*
=================
UI_ParseColorData
=================
*/
//static qboolean UI_ParseColorData(char* buf, playerSpeciesInfo_t &species)
static qboolean UI_ParseColorData(char* buf, playerSpeciesInfo_t *species,char* file)
{
const char *token;
const char *p;
p = buf;
COM_BeginParseSession(file);
species->ColorCount = 0;
while ( p )
{
token = COM_ParseExt( &p, qtrue ); //looking for the shader
if ( token[0] == 0 )
{
return species->ColorCount;
}
Q_strncpyz( species->ColorShader[species->ColorCount], token, sizeof(species->ColorShader[0]) );
token = COM_ParseExt( &p, qtrue ); //looking for action block {
if ( token[0] != '{' )
{
return qfalse;
}
assert(!species->ColorActionText[species->ColorCount][0]);
token = COM_ParseExt( &p, qtrue ); //looking for action commands
while (token[0] != '}')
{
if ( token[0] == 0)
{ //EOF
return qfalse;
}
assert(species->ColorCount < sizeof(species->ColorActionText)/sizeof(species->ColorActionText[0]) );
Q_strcat(species->ColorActionText[species->ColorCount], sizeof(species->ColorActionText[0]), token);
Q_strcat(species->ColorActionText[species->ColorCount], sizeof(species->ColorActionText[0]), " ");
token = COM_ParseExt( &p, qtrue ); //looking for action commands or final }
}
species->ColorCount++; //next color please
}
return qtrue;//never get here
}
/*
=================
UI_BuildPlayerModel_List
=================
*/
static void UI_BuildPlayerModel_List( qboolean inGameLoad )
{
int numdirs;
char dirlist[2048];
char* dirptr;
int dirlen;
int i;
int j;
uiInfo.playerSpeciesCount = 0;
uiInfo.playerSpeciesIndex = 0;
memset(uiInfo.playerSpecies, 0, sizeof (uiInfo.playerSpecies) );
// iterate directory of all player models
numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 );
dirptr = dirlist;
for (i=0; i<numdirs; i++,dirptr+=dirlen+1)
{
char filelist[2048];
char* fileptr;
int filelen;
int f = 0;
char fpath[2048];
dirlen = strlen(dirptr);
if (dirlen)
{
if (dirptr[dirlen-1]=='/')
dirptr[dirlen-1]='\0';
}
else
{
continue;
}
if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
continue;
Com_sprintf(fpath, 2048, "models/players/%s/PlayerChoice.txt", dirptr);
filelen = trap_FS_FOpenFile(fpath, &f, FS_READ);
if (f)
{
char buffer[2048];
char skinname[64];
int numfiles;
int iSkinParts=0;
trap_FS_Read(&buffer, filelen, f);
trap_FS_FCloseFile(f);
buffer[filelen] = 0; //ensure trailing NULL
//record this species
Q_strncpyz( uiInfo.playerSpecies[uiInfo.playerSpeciesCount].Name, dirptr, sizeof(uiInfo.playerSpecies[0].Name) );
if (!UI_ParseColorData(buffer,&uiInfo.playerSpecies[uiInfo.playerSpeciesCount],fpath))
{
Com_Printf(S_COLOR_RED"UI_BuildPlayerModel_List: Errors parsing '%s'\n", fpath);
}
numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), ".skin", filelist, 2048 );
fileptr = filelist;
for (j=0; j<numfiles; j++,fileptr+=filelen+1)
{
if (trap_Cvar_VariableValue("fs_copyfiles") > 0 )
{
trap_FS_FOpenFile(va("models/players/%s/%s",dirptr,fileptr), &f, FS_READ);
if (f) trap_FS_FCloseFile(f);
}
filelen = strlen(fileptr);
COM_StripExtension(fileptr,skinname);
if (bIsImageFile(dirptr, skinname))
{ //if it exists
2013-04-25 05:38:43 +00:00
if (Q_strnicmp(skinname,"head_",5) == 0)
2013-04-19 02:52:48 +00:00
{
if (uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinHeadCount < MAX_PLAYERMODELS)
{
Q_strncpyz(
uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinHeadNames[uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinHeadCount++],
skinname,
sizeof(uiInfo.playerSpecies[0].SkinHeadNames[0])
);
iSkinParts |= 1<<0;
}
} else
2013-04-25 05:38:43 +00:00
if (Q_strnicmp(skinname,"torso_",6) == 0)
2013-04-19 02:52:48 +00:00
{
if (uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinTorsoCount < MAX_PLAYERMODELS)
{
Q_strncpyz(uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinTorsoNames[uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinTorsoCount++],
skinname,
sizeof(uiInfo.playerSpecies[0].SkinTorsoNames[0])
);
iSkinParts |= 1<<1;
}
} else
2013-04-25 05:38:43 +00:00
if (Q_strnicmp(skinname,"lower_",6) == 0)
2013-04-19 02:52:48 +00:00
{
if (uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinLegCount < MAX_PLAYERMODELS)
{
Q_strncpyz(uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinLegNames[uiInfo.playerSpecies[uiInfo.playerSpeciesCount].SkinLegCount++],
skinname,
sizeof(uiInfo.playerSpecies[0].SkinLegNames[0])
);
iSkinParts |= 1<<2;
}
}
}
}
if (iSkinParts != 7)
{ //didn't get a skin for each, then skip this model.
memset(&uiInfo.playerSpecies[uiInfo.playerSpeciesCount], 0, sizeof(uiInfo.playerSpecies[uiInfo.playerSpeciesCount]));//undo the colors
continue;
}
uiInfo.playerSpeciesCount++;
if (!inGameLoad && ui_PrecacheModels.integer)
{
int g2Model;
void *ghoul2 = 0;
Com_sprintf( fpath, sizeof( fpath ), "models/players/%s/model.glm", dirptr );
g2Model = trap_G2API_InitGhoul2Model(&ghoul2, fpath, 0, 0, 0, 0, 0);
if (g2Model >= 0)
{
// trap_G2API_RemoveGhoul2Model( &ghoul2, 0 );
trap_G2API_CleanGhoul2Models (&ghoul2);
}
}
if (uiInfo.playerSpeciesCount >= MAX_PLAYERMODELS)
{
return;
}
}
}
}
/*
=================
UI_Init
=================
*/
void _UI_Init( qboolean inGameLoad ) {
const char *menuSet;
int start;
//register this freakin thing now
vmCvar_t siegeTeamSwitch;
trap_Cvar_Register(&siegeTeamSwitch, "g_siegeTeamSwitch", "1", CVAR_SERVERINFO|CVAR_ARCHIVE);
// Get the list of possible languages
uiInfo.languageCount = trap_SP_GetNumLanguages(); // this does a dir scan, so use carefully
uiInfo.inGameLoad = inGameLoad;
//initialize all these cvars to "0"
UI_SiegeSetCvarsForClass(NULL);
UI_SiegeInit();
UI_UpdateForcePowers();
UI_RegisterCvars();
UI_InitMemory();
// cache redundant calulations
trap_GetGlconfig( &uiInfo.uiDC.glconfig );
// for 640x480 virtualized screen
uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
// wide screen
uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
}
else {
// no wide screen
uiInfo.uiDC.bias = 0;
}
//UI_Load();
uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
uiInfo.uiDC.setColor = &UI_SetColor;
uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic;
uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic;
uiInfo.uiDC.drawText = &Text_Paint;
uiInfo.uiDC.textWidth = &Text_Width;
uiInfo.uiDC.textHeight = &Text_Height;
uiInfo.uiDC.registerModel = &trap_R_RegisterModel;
uiInfo.uiDC.modelBounds = &trap_R_ModelBounds;
uiInfo.uiDC.fillRect = &UI_FillRect;
uiInfo.uiDC.drawRect = &_UI_DrawRect;
uiInfo.uiDC.drawSides = &_UI_DrawSides;
uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom;
uiInfo.uiDC.clearScene = &trap_R_ClearScene;
uiInfo.uiDC.drawSides = &_UI_DrawSides;
uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
uiInfo.uiDC.renderScene = &trap_R_RenderScene;
uiInfo.uiDC.RegisterFont = &trap_R_RegisterFont;
uiInfo.uiDC.Font_StrLenPixels = trap_R_Font_StrLenPixels;
uiInfo.uiDC.Font_StrLenChars = trap_R_Font_StrLenChars;
uiInfo.uiDC.Font_HeightPixels = trap_R_Font_HeightPixels;
uiInfo.uiDC.Font_DrawString = trap_R_Font_DrawString;
uiInfo.uiDC.Language_IsAsian = trap_Language_IsAsian;
uiInfo.uiDC.Language_UsesSpaces = trap_Language_UsesSpaces;
uiInfo.uiDC.AnyLanguage_ReadCharFromString = trap_AnyLanguage_ReadCharFromString;
uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw;
uiInfo.uiDC.getValue = &UI_GetValue;
uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible;
uiInfo.uiDC.runScript = &UI_RunMenuScript;
uiInfo.uiDC.deferScript = &UI_DeferMenuScript;
uiInfo.uiDC.getTeamColor = &UI_GetTeamColor;
uiInfo.uiDC.setCVar = trap_Cvar_Set;
uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer;
uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue;
uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor;
uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound;
uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey;
uiInfo.uiDC.feederCount = &UI_FeederCount;
uiInfo.uiDC.feederItemImage = &UI_FeederItemImage;
uiInfo.uiDC.feederItemText = &UI_FeederItemText;
uiInfo.uiDC.feederSelection = &UI_FeederSelection;
uiInfo.uiDC.setBinding = &trap_Key_SetBinding;
uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf;
uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText;
uiInfo.uiDC.Error = &Com_Error;
uiInfo.uiDC.Print = &Com_Printf;
uiInfo.uiDC.Pause = &UI_Pause;
uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth;
uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
uiInfo.uiDC.playCinematic = &UI_PlayCinematic;
uiInfo.uiDC.stopCinematic = &UI_StopCinematic;
uiInfo.uiDC.drawCinematic = &UI_DrawCinematic;
uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame;
Init_Display(&uiInfo.uiDC);
UI_BuildPlayerModel_List(inGameLoad);
String_Init();
uiInfo.uiDC.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" );
uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" );
AssetCache();
start = trap_Milliseconds();
uiInfo.teamCount = 0;
uiInfo.characterCount = 0;
uiInfo.aliasCount = 0;
UI_ParseGameInfo("ui/jamp/gameinfo.txt");
menuSet = UI_Cvar_VariableString("ui_menuFilesMP");
if (menuSet == NULL || menuSet[0] == '\0') {
menuSet = "ui/jampmenus.txt";
}
#if 1
if (inGameLoad)
{
UI_LoadMenus("ui/jampingame.txt", qtrue);
}
else if (!ui_bypassMainMenuLoad.integer)
{
UI_LoadMenus(menuSet, qtrue);
}
#else //this was adding quite a giant amount of time to the load time
UI_LoadMenus(menuSet, qtrue);
UI_LoadMenus("ui/jampingame.txt", qtrue);
#endif
trap_Cvar_Register(NULL, "ui_name", UI_Cvar_VariableString("name"), CVAR_INTERNAL ); //get this now, jic the menus change again trying to setName before getName
Menus_CloseAll();
trap_LAN_LoadCachedServers();
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
UI_BuildQ3Model_List();
UI_LoadBots();
UI_LoadForceConfig_List();
UI_InitForceShaders();
// sets defaults for ui temp cvars
uiInfo.effectsColor = /*gamecodetoui[*/(int)trap_Cvar_VariableValue("color1");//-1];
uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair");
trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1");
trap_Cvar_Set("ui_mousePitchVeh", (trap_Cvar_VariableValue("m_pitchVeh") >= 0) ? "0" : "1");
uiInfo.serverStatus.currentServerCinematic = -1;
uiInfo.previewMovie = -1;
trap_Cvar_Register(NULL, "debug_protocol", "", 0 );
trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer));
}
#ifdef _XBOX
#include "../namespace_begin.h"
extern void UpdateDemoTimer();
#include "../namespace_end.h"
#endif
/*
=================
UI_KeyEvent
=================
*/
void _UI_KeyEvent( int key, qboolean down ) {
if (Menu_Count() > 0) {
menuDef_t *menu = Menu_GetFocused();
if (menu) {
//JLF
#ifdef _XBOX
UpdateDemoTimer();
#endif
if (key == A_ESCAPE && down && !Menus_AnyFullScreenVisible()) {
Menus_CloseAll();
} else {
Menu_HandleKey(menu, key, down );
}
} else {
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
}
}
//if ((s > 0) && (s != menu_null_sound)) {
// trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
//}
}
/*
=================
UI_MouseEvent
=================
*/
void _UI_MouseEvent( int dx, int dy )
{
// update mouse screen position
uiInfo.uiDC.cursorx += dx;
if (uiInfo.uiDC.cursorx < 0)
uiInfo.uiDC.cursorx = 0;
else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH)
uiInfo.uiDC.cursorx = SCREEN_WIDTH;
uiInfo.uiDC.cursory += dy;
if (uiInfo.uiDC.cursory < 0)
uiInfo.uiDC.cursory = 0;
else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT)
uiInfo.uiDC.cursory = SCREEN_HEIGHT;
if (Menu_Count() > 0) {
//menuDef_t *menu = Menu_GetFocused();
//Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
}
}
void UI_LoadNonIngame() {
const char *menuSet = UI_Cvar_VariableString("ui_menuFilesMP");
if (menuSet == NULL || menuSet[0] == '\0') {
menuSet = "ui/jampmenus.txt";
}
UI_LoadMenus(menuSet, qfalse);
uiInfo.inGameLoad = qfalse;
}
void _UI_SetActiveMenu( uiMenuCommand_t menu ) {
char buf[256];
// this should be the ONLY way the menu system is brought up
// enusure minumum menu data is cached
if (Menu_Count() > 0) {
vec3_t v;
v[0] = v[1] = v[2] = 0;
switch ( menu ) {
case UIMENU_NONE:
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
return;
case UIMENU_MAIN:
{
qboolean active = qfalse;
//trap_Cvar_Set( "sv_killserver", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
//trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND );
//trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL);
if (uiInfo.inGameLoad)
{
// UI_LoadNonIngame();
}
Menus_CloseAll();
Menus_ActivateByName("main");
trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf));
if (buf[0])
{
if (!ui_singlePlayerActive.integer)
{
#ifdef _XBOX
// Display Xbox popups after an ERR_DROP?
UI_xboxErrorPopup( XB_POPUP_COM_ERROR );
#else
Menus_ActivateByName("error_popmenu");
#endif
active = qtrue;
}
else
{
trap_Cvar_Set("com_errorMessage", "");
}
}
return;
}
case UIMENU_TEAM:
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_ActivateByName("team");
return;
case UIMENU_POSTGAME:
//trap_Cvar_Set( "sv_killserver", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
if (uiInfo.inGameLoad) {
// UI_LoadNonIngame();
}
Menus_CloseAll();
Menus_ActivateByName("endofgame");
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
return;
case UIMENU_INGAME:
trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
UI_BuildPlayerList();
Menus_CloseAll();
Menus_ActivateByName("ingame");
return;
case UIMENU_PLAYERCONFIG:
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
UI_BuildPlayerList();
Menus_CloseAll();
Menus_ActivateByName("ingame_player");
UpdateForceUsed();
return;
case UIMENU_PLAYERFORCE:
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
UI_BuildPlayerList();
Menus_CloseAll();
Menus_ActivateByName("ingame_playerforce");
UpdateForceUsed();
return;
case UIMENU_SIEGEMESSAGE:
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("siege_popmenu");
return;
case UIMENU_SIEGEOBJECTIVES:
// trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("ingame_siegeobjectives");
return;
case UIMENU_VOICECHAT:
// trap_Cvar_Set( "cl_paused", "1" );
// No chatin non-siege games.
if (trap_Cvar_VariableValue( "g_gametype" ) < GT_TEAM)
{
return;
}
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("ingame_voicechat");
return;
case UIMENU_CLOSEALL:
Menus_CloseAll();
return;
case UIMENU_CLASSSEL:
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("ingame_siegeclass");
return;
}
}
}
qboolean _UI_IsFullscreen( void ) {
return Menus_AnyFullScreenVisible();
}
static connstate_t lastConnState;
static char lastLoadingText[MAX_INFO_VALUE];
static void UI_ReadableSize ( char *buf, int bufsize, int value )
{
if (value > 1024*1024*1024 ) { // gigs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
(value % (1024*1024*1024))*100 / (1024*1024*1024) );
} else if (value > 1024*1024 ) { // megs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
(value % (1024*1024))*100 / (1024*1024) );
} else if (value > 1024 ) { // kilos
Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
} else { // bytes
Com_sprintf( buf, bufsize, "%d bytes", value );
}
}
// Assumes time is in msec
static void UI_PrintTime ( char *buf, int bufsize, int time ) {
time /= 1000; // change to seconds
if (time > 3600) { // in the hours range
Com_sprintf( buf, bufsize, "%d hr %2d min", time / 3600, (time % 3600) / 60 );
} else if (time > 60) { // mins
Com_sprintf( buf, bufsize, "%2d min %2d sec", time / 60, time % 60 );
} else { // secs
Com_sprintf( buf, bufsize, "%2d sec", time );
}
}
void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust, int iMenuFont) {
int len = Text_Width(text, scale, iMenuFont);
Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE, iMenuFont);
}
static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale, int iMenuFont) {
char sDownLoading[256];
char sEstimatedTimeLeft[256];
char sTransferRate[256];
char sOf[20];
char sCopied[256];
char sSec[20];
//
int downloadSize, downloadCount, downloadTime;
char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
int xferRate;
int leftWidth;
const char *s;
vec4_t colorLtGreyAlpha = {0, 0, 0, .5};
UI_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, colorLtGreyAlpha );
s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 0); // "Downloading:"
strcpy(sDownLoading,s?s:"");
s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 1); // "Estimated time left:"
strcpy(sEstimatedTimeLeft,s?s:"");
s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 2); // "Transfer rate:"
strcpy(sTransferRate,s?s:"");
s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 3); // "of"
strcpy(sOf,s?s:"");
s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 4); // "copied"
strcpy(sCopied,s?s:"");
s = GetCRDelineatedString("MENUS","DOWNLOAD_STUFF", 5); // "sec."
strcpy(sSec,s?s:"");
downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
leftWidth = 320;
UI_SetColor(colorWhite);
Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, sDownLoading, 0, iMenuFont);
Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, sEstimatedTimeLeft, 0, iMenuFont);
Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, sTransferRate, 0, iMenuFont);
if (downloadSize > 0) {
s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize );
} else {
s = downloadName;
}
Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0, iMenuFont);
UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
if (downloadCount < 4096 || !downloadTime) {
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0, iMenuFont);
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s %s %s)", dlSizeBuf, sOf, totalSizeBuf, sCopied), 0, iMenuFont);
} else {
if ((uiInfo.uiDC.realTime - downloadTime) / 1000) {
xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000);
} else {
xferRate = 0;
}
UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
// Extrapolate estimated completion time
if (downloadSize && xferRate) {
int n = downloadSize / xferRate; // estimated time for entire d/l in secs
// We do it in K (/1024) because we'd overflow around 4MB
UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf,
(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0, iMenuFont);
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s %s %s)", dlSizeBuf, sOf, totalSizeBuf, sCopied), 0, iMenuFont);
} else {
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0, iMenuFont);
if (downloadSize) {
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s %s %s)", dlSizeBuf, sOf, totalSizeBuf, sCopied), 0, iMenuFont);
} else {
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s %s)", dlSizeBuf, sCopied), 0, iMenuFont);
}
}
if (xferRate) {
Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/%s", xferRateBuf,sSec), 0, iMenuFont);
}
}
}
/*
========================
UI_DrawConnectScreen
This will also be overlaid on the cgame info screen during loading
to prevent it from blinking away too rapidly on local or lan games.
========================
*/
void UI_DrawConnectScreen( qboolean overlay ) {
const char *s;
uiClientState_t cstate;
char info[MAX_INFO_VALUE];
char text[256];
float centerPoint, yStart, scale;
char sStringEdTemp[256];
menuDef_t *menu = Menus_FindByName("Connect");
if ( !overlay && menu ) {
Menu_Paint(menu, qtrue);
}
if (!overlay) {
centerPoint = 320;
yStart = 130;
scale = 1.0f; // -ste
} else {
centerPoint = 320;
yStart = 32;
scale = 1.0f; // -ste
return;
}
// see what information we should display
trap_GetClientState( &cstate );
info[0] = '\0';
if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) {
trap_SP_GetStringTextString("MENUS_LOADING_MAPNAME", sStringEdTemp, sizeof(sStringEdTemp));
Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( /*"Loading %s"*/sStringEdTemp, Info_ValueForKey( info, "mapname" )), 0, FONT_MEDIUM);
}
if (!Q_stricmp(cstate.servername,"localhost")) {
trap_SP_GetStringTextString("MENUS_STARTING_UP", sStringEdTemp, sizeof(sStringEdTemp));
Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, sStringEdTemp, ITEM_TEXTSTYLE_SHADOWEDMORE, FONT_MEDIUM);
} else {
trap_SP_GetStringTextString("MENUS_CONNECTING_TO", sStringEdTemp, sizeof(sStringEdTemp));
strcpy(text, va(/*"Connecting to %s"*/sStringEdTemp, cstate.servername));
Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE, FONT_MEDIUM);
}
//UI_DrawProportionalString( 320, 96, "Press Esc to abort", UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, menu_text_color );
// display global MOTD at bottom
Text_PaintCenter(centerPoint, 425, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0, FONT_MEDIUM);
// print any server info (server full, bad version, etc)
if ( cstate.connState < CA_CONNECTED ) {
Text_PaintCenter(centerPoint, yStart + 176, scale, colorWhite, cstate.messageString, 0, FONT_MEDIUM);
}
if ( lastConnState > cstate.connState ) {
lastLoadingText[0] = '\0';
}
lastConnState = cstate.connState;
switch ( cstate.connState ) {
case CA_CONNECTING:
{
trap_SP_GetStringTextString("MENUS_AWAITING_CONNECTION", sStringEdTemp, sizeof(sStringEdTemp));
s = va(/*"Awaiting connection...%i"*/sStringEdTemp, cstate.connectPacketCount);
}
break;
case CA_CHALLENGING:
{
trap_SP_GetStringTextString("MENUS_AWAITING_CHALLENGE", sStringEdTemp, sizeof(sStringEdTemp));
s = va(/*"Awaiting challenge...%i"*/sStringEdTemp, cstate.connectPacketCount);
}
break;
case CA_CONNECTED: {
char downloadName[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
if (*downloadName) {
UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale, FONT_MEDIUM );
return;
}
}
trap_SP_GetStringTextString("MENUS_AWAITING_GAMESTATE", sStringEdTemp, sizeof(sStringEdTemp));
s = /*"Awaiting gamestate..."*/sStringEdTemp;
break;
case CA_LOADING:
return;
case CA_PRIMED:
return;
default:
return;
}
if (Q_stricmp(cstate.servername,"localhost")) {
Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0, FONT_MEDIUM);
}
// password required / connection rejected information goes here
}
/*
================
cvars
================
*/
typedef struct {
vmCvar_t *vmCvar;
char *cvarName;
char *defaultString;
int cvarFlags;
} cvarTable_t;
vmCvar_t ui_ffa_fraglimit;
vmCvar_t ui_ffa_timelimit;
vmCvar_t ui_selectedModelIndex;
vmCvar_t ui_char_model;
vmCvar_t ui_char_skin_head;
vmCvar_t ui_char_skin_torso;
vmCvar_t ui_char_skin_legs;
vmCvar_t ui_saber_type;
vmCvar_t ui_saber;
vmCvar_t ui_saber2;
vmCvar_t ui_saber_color;
vmCvar_t ui_saber2_color;
vmCvar_t ui_team_fraglimit;
vmCvar_t ui_team_timelimit;
vmCvar_t ui_team_friendly;
vmCvar_t ui_ctf_capturelimit;
vmCvar_t ui_ctf_timelimit;
vmCvar_t ui_ctf_friendly;
vmCvar_t ui_arenasFile;
vmCvar_t ui_botsFile;
vmCvar_t ui_spSkill;
vmCvar_t ui_browserMaster;
vmCvar_t ui_browserGameType;
vmCvar_t ui_browserSortKey;
vmCvar_t ui_browserShowFull;
vmCvar_t ui_browserShowEmpty;
vmCvar_t ui_drawCrosshair;
vmCvar_t ui_drawCrosshairNames;
vmCvar_t ui_marks;
vmCvar_t ui_redteam;
vmCvar_t ui_redteam1;
vmCvar_t ui_redteam2;
vmCvar_t ui_redteam3;
vmCvar_t ui_redteam4;
vmCvar_t ui_redteam5;
vmCvar_t ui_redteam6;
vmCvar_t ui_redteam7;
vmCvar_t ui_redteam8;
vmCvar_t ui_blueteam;
vmCvar_t ui_blueteam1;
vmCvar_t ui_blueteam2;
vmCvar_t ui_blueteam3;
vmCvar_t ui_blueteam4;
vmCvar_t ui_blueteam5;
vmCvar_t ui_blueteam6;
vmCvar_t ui_blueteam7;
vmCvar_t ui_blueteam8;
vmCvar_t ui_teamName;
vmCvar_t ui_dedicated;
vmCvar_t ui_gameType;
vmCvar_t ui_netGameType;
vmCvar_t ui_actualNetGameType;
vmCvar_t ui_joinGameType;
#ifdef _XBOX
vmCvar_t ui_optiGameType;
vmCvar_t ui_optiCurrentMap;
vmCvar_t ui_optiMinPlayers;
vmCvar_t ui_optiMaxPlayers;
vmCvar_t ui_optiFriendlyFire;
vmCvar_t ui_optiJediMastery;
vmCvar_t ui_optiSaberOnly;
#endif
vmCvar_t ui_netSource;
vmCvar_t ui_serverFilterType;
vmCvar_t ui_opponentName;
vmCvar_t ui_menuFiles;
vmCvar_t ui_currentMap;
vmCvar_t ui_currentNetMap;
vmCvar_t ui_mapIndex;
vmCvar_t ui_currentOpponent;
vmCvar_t ui_selectedPlayer;
vmCvar_t ui_selectedPlayerName;
vmCvar_t ui_lastServerRefresh_0;
vmCvar_t ui_lastServerRefresh_1;
vmCvar_t ui_lastServerRefresh_2;
vmCvar_t ui_lastServerRefresh_3;
vmCvar_t ui_singlePlayerActive;
vmCvar_t ui_scoreAccuracy;
vmCvar_t ui_scoreImpressives;
vmCvar_t ui_scoreExcellents;
vmCvar_t ui_scoreCaptures;
vmCvar_t ui_scoreDefends;
vmCvar_t ui_scoreAssists;
vmCvar_t ui_scoreGauntlets;
vmCvar_t ui_scoreScore;
vmCvar_t ui_scorePerfect;
vmCvar_t ui_scoreTeam;
vmCvar_t ui_scoreBase;
vmCvar_t ui_scoreTimeBonus;
vmCvar_t ui_scoreSkillBonus;
vmCvar_t ui_scoreShutoutBonus;
vmCvar_t ui_scoreTime;
vmCvar_t ui_captureLimit;
vmCvar_t ui_fragLimit;
vmCvar_t ui_findPlayer;
vmCvar_t ui_hudFiles;
vmCvar_t ui_recordSPDemo;
vmCvar_t ui_realCaptureLimit;
vmCvar_t ui_realWarmUp;
vmCvar_t ui_serverStatusTimeOut;
vmCvar_t se_language;
vmCvar_t ui_bypassMainMenuLoad;
// bk001129 - made static to avoid aliasing
static cvarTable_t cvarTable[] = {
{ &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_selectedModelIndex, "ui_selectedModelIndex", "16", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_char_model, "ui_char_model", "jedi_tf",CVAR_ROM|CVAR_INTERNAL},
{ &ui_char_skin_head, "ui_char_skin_head", "head_a1",CVAR_ROM|CVAR_INTERNAL},
{ &ui_char_skin_torso, "ui_char_skin_torso", "torso_a1",CVAR_ROM|CVAR_INTERNAL},
{ &ui_char_skin_legs, "ui_char_skin_legs", "lower_a1",CVAR_ROM|CVAR_INTERNAL},
{ &ui_char_anim, "ui_char_anim", "BOTH_WALK1",CVAR_ROM|CVAR_INTERNAL},
{ &ui_saber_type, "ui_saber_type", "single",CVAR_ROM|CVAR_INTERNAL},
{ &ui_saber, "ui_saber", "single_1",CVAR_ROM|CVAR_INTERNAL},
{ &ui_saber2, "ui_saber2", "none",CVAR_ROM|CVAR_INTERNAL},
{ &ui_saber_color, "ui_saber_color", "yellow",CVAR_ROM|CVAR_INTERNAL},
{ &ui_saber2_color, "ui_saber2_color", "yellow",CVAR_ROM|CVAR_INTERNAL},
{ &ui_char_color_red, "ui_char_color_red", "255", CVAR_ROM|CVAR_INTERNAL},
{ &ui_char_color_green, "ui_char_color_green", "255", CVAR_ROM|CVAR_INTERNAL},
{ &ui_char_color_blue, "ui_char_color_blue", "255", CVAR_ROM|CVAR_INTERNAL},
{ &ui_PrecacheModels, "ui_PrecacheModels", "0", CVAR_ARCHIVE},
{ &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
{ &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE },
{ &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
{ &ui_marks, "cg_marks", "1", CVAR_ARCHIVE },
{ &ui_debug, "ui_debug", "0", CVAR_TEMP|CVAR_INTERNAL },
{ &ui_initialized, "ui_initialized", "0", CVAR_TEMP|CVAR_INTERNAL },
//{ &ui_teamName, "ui_teamName", "Empire", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_opponentName, "ui_opponentName", "Rebellion", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_rankChange, "ui_rankChange", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_freeSaber, "ui_freeSaber", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_forcePowerDisable, "ui_forcePowerDisable", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_redteam, "ui_redteam", "Empire", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_blueteam, "ui_blueteam", "Rebellion", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_gameType, "ui_gametype", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_netGameType, "ui_netGametype", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE|CVAR_INTERNAL },
#ifdef _XBOX
{ &ui_optiGameType, "ui_optiGameType", "0", CVAR_ARCHIVE },
{ &ui_optiCurrentMap, "ui_optiCurrentMap", "0", CVAR_ARCHIVE },
{ &ui_optiMinPlayers, "ui_optiMinPlayers", "0", CVAR_ARCHIVE },
{ &ui_optiMaxPlayers, "ui_optiMaxPlayers", "0", CVAR_ARCHIVE },
{ &ui_optiFriendlyFire, "ui_optiFriendlyFire", "0", CVAR_ARCHIVE },
{ &ui_optiJediMastery, "ui_optiJediMastery", "0", CVAR_ARCHIVE },
{ &ui_optiSaberOnly, "ui_optiSaberOnly", "0", CVAR_ARCHIVE },
#endif
{ &ui_redteam1, "ui_redteam1", "1", CVAR_ARCHIVE|CVAR_INTERNAL }, //rww - these used to all default to 0 (closed).. I changed them to 1 (human)
{ &ui_redteam2, "ui_redteam2", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_redteam3, "ui_redteam3", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_redteam4, "ui_redteam4", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_redteam5, "ui_redteam5", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_redteam6, "ui_redteam6", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_redteam7, "ui_redteam7", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_redteam8, "ui_redteam8", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_blueteam1, "ui_blueteam1", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_blueteam2, "ui_blueteam2", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_blueteam3, "ui_blueteam3", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_blueteam4, "ui_blueteam4", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_blueteam5, "ui_blueteam5", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_blueteam6, "ui_blueteam6", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_blueteam7, "ui_blueteam7", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_blueteam8, "ui_blueteam8", "1", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_menuFiles, "ui_menuFilesMP", "ui/jampmenus.txt", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE|CVAR_INTERNAL },
{ &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_singlePlayerActive, "ui_singlePlayerActive", "0", CVAR_INTERNAL},
{ &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_fragLimit, "ui_fragLimit", "10", CVAR_INTERNAL},
{ &ui_captureLimit, "ui_captureLimit", "5", CVAR_INTERNAL},
{ &ui_findPlayer, "ui_findPlayer", "Kyle", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
{ &ui_realCaptureLimit, "capturelimit", "0", CVAR_SERVERINFO | CVAR_ARCHIVE| CVAR_NORESTART},
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE|CVAR_INTERNAL},
{ &se_language, "se_language","english", CVAR_ARCHIVE | CVAR_NORESTART}, //text (string ed)
{ &ui_bypassMainMenuLoad, "ui_bypassMainMenuLoad", "0", CVAR_INTERNAL },
//JLFCALLOUT
#ifdef _XBOX
{ &ui_hideAcallout, "ui_hideAcallout", "", 0},
{ &ui_hideBcallout, "ui_hideBcallout", "", 0},
{ &ui_hideXcallout, "ui_hideXcallout", "", 0},
#endif
//END JLFCALLOUT
};
// bk001129 - made static to avoid aliasing
static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
/*
=================
UI_RegisterCvars
=================
*/
void UI_RegisterCvars( void ) {
int i;
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
}
}
/*
=================
UI_UpdateCvars
=================
*/
void UI_UpdateCvars( void ) {
int i;
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
trap_Cvar_Update( cv->vmCvar );
}
}
/*
=================
ArenaServers_StopRefresh
=================
*/
static void UI_StopServerRefresh( void )
{
int count;
if (!uiInfo.serverStatus.refreshActive) {
// not currently refreshing
return;
}
uiInfo.serverStatus.refreshActive = qfalse;
Com_Printf("%d servers listed in browser with %d players.\n",
uiInfo.serverStatus.numDisplayServers,
uiInfo.serverStatus.numPlayersOnServers);
count = trap_LAN_GetServerCount(ui_netSource.integer);
if (count - uiInfo.serverStatus.numDisplayServers > 0) {
Com_Printf("%d servers not listed due to filters, packet loss, or pings higher than %d\n",
count - uiInfo.serverStatus.numDisplayServers,
(int) trap_Cvar_VariableValue("cl_maxPing"));
}
}
/*
=================
UI_DoServerRefresh
=================
*/
static void UI_DoServerRefresh( void )
{
qboolean wait = qfalse;
if (!uiInfo.serverStatus.refreshActive) {
return;
}
if (ui_netSource.integer != AS_FAVORITES) {
if (ui_netSource.integer == AS_LOCAL) {
if (!trap_LAN_GetServerCount(ui_netSource.integer)) {
wait = qtrue;
}
} else {
if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) {
wait = qtrue;
}
}
}
if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) {
if (wait) {
return;
}
}
// if still trying to retrieve pings
if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) {
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
} else if (!wait) {
// get the last servers in the list
UI_BuildServerDisplayList(2);
// stop the refresh
UI_StopServerRefresh();
}
//
UI_BuildServerDisplayList(qfalse);
}
/*
=================
UI_StartServerRefresh
=================
*/
static void UI_StartServerRefresh(qboolean full)
{
int i;
char *ptr;
qtime_t q;
trap_RealTime(&q);
trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i @ %i:%2i", GetMonthAbbrevString(q.tm_mon),q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
if (!full) {
UI_UpdatePendingPings();
return;
}
uiInfo.serverStatus.refreshActive = qtrue;
uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000;
// clear number of displayed servers
uiInfo.serverStatus.numDisplayServers = 0;
uiInfo.serverStatus.numPlayersOnServers = 0;
// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue);
// reset all the pings
trap_LAN_ResetPings(ui_netSource.integer);
//
if( ui_netSource.integer == AS_LOCAL ) {
trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" );
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
return;
}
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
#ifndef _XBOX // Optimatch is handled elsewhere
if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) {
if( ui_netSource.integer == AS_GLOBAL ) {
i = 0;
}
else {
i = 1;
}
ptr = UI_Cvar_VariableString("debug_protocol");
if (strlen(ptr)) {
trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s\n", i, ptr));
}
else {
trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) );
}
}
#endif
}