2013-04-19 02:52:48 +00:00
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// Filename: statindex.h
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//
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// accessed from both server and game modules
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#ifndef STATINDEX_H
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#define STATINDEX_H
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// player_state->stats[] indexes
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typedef enum {
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STAT_HEALTH,
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STAT_ITEMS,
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STAT_WEAPONS, // 16 bit fields
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STAT_ARMOR,
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STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
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STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
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STAT_MAX_HEALTH // health / armor limit, changable by handicap
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} statIndex_t;
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#endif // #ifndef STATINDEX_H
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/////////////////////// eof /////////////////////
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