mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-25 21:51:04 +00:00
1020 lines
23 KiB
Text
1020 lines
23 KiB
Text
|
<?xml version="1.0" encoding = "Windows-1252"?>
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Keyword="XboxProj">
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Name="Xbox"/>
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Name="Debug|Xbox"
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OutputDirectory=".\..\x_exe\Debug"
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Name="VCCLCompilerTool"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="_DEBUG;_XBOX;_LIB;WIN32;GAME_HARD_LINKED;VV_LIGHTING"
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MinimalRebuild="FALSE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough="g_headers.h"
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PrecompiledHeaderFile=".\..\x_exe\Debug\game/game.pch"
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Name="Release|Xbox"
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OutputDirectory=".\..\x_exe\Release"
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<Tool
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="..\ICARUS"
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PreprocessorDefinitions="NDEBUG;_XBOX;_LIB;WIN32;GAME_HARD_LINKED"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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OutputDirectory=".\..\x_exe\FinalBuild"
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IntermediateDirectory=".\..\x_exe\FinalBuild\game"
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Optimization="3"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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AdditionalIncludeDirectories="..\ICARUS"
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PreprocessorDefinitions="NDEBUG;_XBOX;_LIB;WIN32;GAME_HARD_LINKED;FINAL_BUILD;_FINAL"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\..\x_exe\FinalBuild\x_game.lib"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files">
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<File
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RelativePath="..\game\AI_Animal.cpp">
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</File>
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<File
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RelativePath="..\game\AI_AssassinDroid.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Atst.cpp">
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</File>
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<File
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RelativePath="..\game\AI_BobaFett.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Civilian.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Default.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Droid.cpp">
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</File>
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<File
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RelativePath="..\game\AI_GalakMech.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Grenadier.cpp">
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</File>
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<File
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RelativePath="..\game\AI_HazardTrooper.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Howler.cpp">
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</File>
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<File
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RelativePath="..\game\AI_ImperialProbe.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Interrogator.cpp">
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</File>
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<File
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||
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RelativePath="..\game\AI_Jedi.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Mark1.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Mark2.cpp">
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</File>
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<File
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RelativePath="..\game\AI_MineMonster.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Rancor.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Remote.cpp">
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</File>
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<File
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RelativePath="..\game\AI_RocketTrooper.cpp">
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</File>
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<File
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RelativePath="..\game\AI_SaberDroid.cpp">
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</File>
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<File
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RelativePath="..\game\AI_SandCreature.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Seeker.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Sentry.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Sniper.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Stormtrooper.cpp">
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</File>
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<File
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RelativePath="..\game\AI_Tusken.cpp">
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</File>
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<File
|
||
|
RelativePath="..\game\AI_Utils.cpp">
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|
</File>
|
||
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<File
|
||
|
RelativePath="..\game\AI_Wampa.cpp">
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||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\G_Timer.cpp">
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|
</File>
|
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<File
|
||
|
RelativePath="..\game\NPC.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\game\NPC_behavior.cpp">
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|
</File>
|
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<File
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RelativePath="..\game\NPC_combat.cpp">
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|
</File>
|
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<File
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||
|
RelativePath="..\game\NPC_goal.cpp">
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|
</File>
|
||
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<File
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RelativePath="..\game\NPC_misc.cpp">
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</File>
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<File
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RelativePath="..\game\NPC_move.cpp">
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</File>
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<File
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RelativePath="..\game\NPC_reactions.cpp">
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</File>
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<File
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RelativePath="..\game\NPC_senses.cpp">
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</File>
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<File
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RelativePath="..\game\NPC_sounds.cpp">
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</File>
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<File
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RelativePath="..\game\NPC_spawn.cpp">
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</File>
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<File
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RelativePath="..\game\NPC_stats.cpp">
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</File>
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<File
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||
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RelativePath="..\game\NPC_utils.cpp">
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</File>
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<File
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RelativePath="..\game\g_active.cpp">
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</File>
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<File
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RelativePath="..\game\g_breakable.cpp">
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</File>
|
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<File
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RelativePath="..\game\g_camera.cpp">
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</File>
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<File
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RelativePath="..\game\g_client.cpp">
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</File>
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<File
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RelativePath="..\game\g_cmds.cpp">
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</File>
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<File
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RelativePath="..\game\g_combat.cpp">
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</File>
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<File
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RelativePath="..\game\g_emplaced.cpp">
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</File>
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<File
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RelativePath="..\game\g_functions.cpp">
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</File>
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<File
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RelativePath="..\game\g_fx.cpp">
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</File>
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<File
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||
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RelativePath="..\game\g_headers.cpp">
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</File>
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<File
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RelativePath="..\game\g_inventory.cpp">
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</File>
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<File
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RelativePath="..\game\g_itemLoad.cpp">
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</File>
|
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<File
|
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RelativePath="..\game\g_items.cpp">
|
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|
</File>
|
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<File
|
||
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RelativePath="..\game\g_main.cpp">
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</File>
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<File
|
||
|
RelativePath="..\game\g_mem.cpp">
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</File>
|
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<File
|
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RelativePath="..\game\g_misc.cpp">
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</File>
|
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<File
|
||
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RelativePath="..\game\g_misc_model.cpp">
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</File>
|
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<File
|
||
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RelativePath="..\game\g_missile.cpp">
|
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</File>
|
||
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<File
|
||
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RelativePath="..\game\g_mover.cpp">
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||
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</File>
|
||
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<File
|
||
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RelativePath="..\game\g_nav.cpp">
|
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|
</File>
|
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<File
|
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RelativePath="..\game\g_navigator.cpp">
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</File>
|
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<File
|
||
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RelativePath="..\game\g_navnew.cpp">
|
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</File>
|
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<File
|
||
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RelativePath="..\game\g_object.cpp">
|
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</File>
|
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<File
|
||
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RelativePath="..\game\g_objectives.cpp">
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||
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</File>
|
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<File
|
||
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RelativePath="..\game\g_rail.cpp">
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</File>
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<File
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RelativePath="..\game\g_ref.cpp">
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</File>
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<File
|
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RelativePath="..\game\g_roff.cpp">
|
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</File>
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<File
|
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RelativePath="..\game\g_savegame.cpp">
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</File>
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<File
|
||
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RelativePath="..\game\g_session.cpp">
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</File>
|
||
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<File
|
||
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RelativePath="..\game\g_spawn.cpp">
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</File>
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<File
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||
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RelativePath="..\game\g_svcmds.cpp">
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</File>
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||
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<File
|
||
|
RelativePath="..\game\g_target.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\game\g_trigger.cpp">
|
||
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</File>
|
||
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<File
|
||
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RelativePath="..\game\g_turret.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\game\g_usable.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\game\g_utils.cpp">
|
||
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</File>
|
||
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<File
|
||
|
RelativePath="..\game\g_weapon.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\g_weaponLoad.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\ui\gameinfo.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\game\genericparser2.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\q_math.cpp">
|
||
|
</File>
|
||
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<File
|
||
|
RelativePath="..\game\q_shared.cpp">
|
||
|
</File>
|
||
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<File
|
||
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RelativePath="..\qcommon\tri_coll_test.cpp">
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</FileConfiguration>
|
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|
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<File
|
||
|
RelativePath="..\game\wp_saber.cpp">
|
||
|
</File>
|
||
|
<File
|
||
|
RelativePath="..\game\wp_saberLoad.cpp">
|
||
|
</File>
|
||
|
</Filter>
|
||
|
<Filter
|
||
|
Name="Vehicles">
|
||
|
<File
|
||
|
RelativePath="..\game\AnimalNPC.c">
|
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|
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||
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|
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</FileConfiguration>
|
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</File>
|
||
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<File
|
||
|
RelativePath="..\game\SpeederNPC.c">
|
||
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<FileConfiguration
|
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<Tool
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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