mirror of
https://github.com/ioquake/jedi-academy.git
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166 lines
3.3 KiB
C++
166 lines
3.3 KiB
C++
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#include "../qcommon/exe_headers.h"
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#define CMD_MAX_NUM 512
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#define CMD_MAX_NAME 32
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typedef struct cmd_function_s
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{
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char name[CMD_MAX_NAME];
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xcommand_t function;
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} cmd_function_t;
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static cmd_function_t cmd_functions[CMD_MAX_NUM] = {0}; // possible commands to execute
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/*
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============
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Cmd_AddCommand
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============
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*/
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void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) {
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cmd_function_t *cmd;
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cmd_function_t *add = NULL;
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int i;
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// fail if the command already exists
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for (i=0; i<CMD_MAX_NUM; i++) {
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cmd = cmd_functions + i;
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if ( !strcmp( cmd_name, cmd->name ) ) {
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// allow completion-only commands to be silently doubled
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if ( function != NULL ) {
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Com_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
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}
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return;
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}
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if(add == NULL && cmd->name[0] == 0) {
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add = cmd;
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}
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}
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if(!add) {
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Com_Printf("Cmd_AddCommand: Too many commands registered\n");
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return;
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}
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if(strlen(cmd_name) >= CMD_MAX_NAME - 1) {
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Com_Printf("Cmd_AddCommand: Excessively long command name\n");
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} else {
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Q_strncpyz(add->name, cmd_name, CMD_MAX_NAME);
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add->function = function;
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}
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}
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/*
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============
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Cmd_RemoveCommand
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============
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*/
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void Cmd_RemoveCommand( const char *cmd_name ) {
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cmd_function_t *cmd;
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int i;
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for(i=0; i<CMD_MAX_NUM; i++) {
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cmd = cmd_functions + i;
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if ( !strcmp( cmd_name, cmd->name ) ) {
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cmd->name[0] = 0;
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return;
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}
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}
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}
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/*
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============
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Cmd_ExecuteString
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A complete command line has been parsed, so try to execute it
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============
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*/
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void Cmd_ExecuteString( const char *text ) {
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int i;
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// execute the command line
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Cmd_TokenizeString( text );
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if ( !Cmd_Argc() ) {
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return; // no tokens
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}
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// check registered command functions
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for(i=0; i<CMD_MAX_NUM; i++) {
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if ( !Q_stricmp( Cmd_Argv(0), cmd_functions[i].name ) ) {
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// rearrange the links so that the command will be
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// near the head of the list next time it is used
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cmd_function_t temp = cmd_functions[i];
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cmd_functions[i] = cmd_functions[0];
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cmd_functions[0] = temp;
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// perform the action
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if ( !temp.function ) {
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// let the cgame or game handle it
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break;
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} else {
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temp.function ();
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}
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return;
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}
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}
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// check cvars
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if ( Cvar_Command() ) {
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return;
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}
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// check client game commands
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if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) {
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return;
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}
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// check server game commands
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if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) {
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return;
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}
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// check ui commands
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if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) {
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return;
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}
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// send it as a server command if we are connected
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// this will usually result in a chat message
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//CL_ForwardCommandToServer ( text );
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CL_ForwardCommandToServer ( text );
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}
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/*
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============
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Cmd_List_f
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============
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*/
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void Cmd_List_f (void)
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{
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cmd_function_t *cmd;
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int i;
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char *match;
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if ( Cmd_Argc() > 1 ) {
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match = Cmd_Argv( 1 );
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} else {
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match = NULL;
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}
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i = 0;
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for(int c=0; c<CMD_MAX_NUM; c++) {
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cmd = cmd_functions + c;
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if (match && !Com_Filter(match, cmd->name, qfalse)) continue;
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Com_Printf ("%s\n", cmd->name);
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i++;
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}
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Com_Printf ("%i commands\n", i);
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}
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