jedi-academy/codemp/unix/files_linux.cpp

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2013-04-19 02:52:48 +00:00
/*****************************************************************************
* name: files_pc.cpp
*
* desc: PC-specific file code
*
*****************************************************************************/
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
#include "../client/client.h"
//#include "../zlib32/zip.h"
//#include "unzip.h"
#include "../qcommon/files.h"
//#include <windows.h> //rww - included to make fs_copyfiles 2 related functions happy.
#include "../qcommon/platform.h"
// productId: This file is copyright 2000 Raven Software, and may not be duplicated except during a licensed installation of the full commercial version of Star Wars: Jedi Outcast
static byte fs_scrambledProductId[165] = {
42, 143, 149, 190, 10, 197, 225, 133, 243, 63, 189, 182, 226, 56, 143, 17, 215, 37, 197, 218, 50, 103, 24, 235, 246, 191, 180, 149, 160, 170, 230,
52, 176, 231, 15, 194, 236, 247, 159, 168, 132, 154, 24, 133, 67, 85, 36, 97, 99, 86, 117, 189, 212, 156, 236, 153, 68, 10, 196, 241, 39,
219, 156, 88, 93, 198, 200, 232, 142, 67, 45, 209, 53, 186, 228, 241, 162, 127, 213, 83, 7, 121, 11, 93, 123, 243, 148, 240, 229, 42, 42,
6, 215, 239, 112, 120, 240, 244, 104, 12, 38, 47, 201, 253, 223, 208, 154, 69, 141, 157, 32, 117, 166, 146, 236, 59, 15, 223, 52, 89, 133,
64, 201, 56, 119, 25, 211, 152, 159, 11, 92, 59, 207, 81, 123, 0, 121, 241, 116, 42, 36, 251, 51, 149, 79, 165, 12, 106, 187, 225, 203,
99, 102, 69, 97, 81, 27, 107, 95, 164, 42, 36, 189, 94, 126
};
/*
=================
FS_PakIsPure
=================
*/
qboolean FS_PakIsPure( pack_t *pack ) {
int i;
if ( fs_numServerPaks ) {
// NOTE TTimo we are matching checksums without checking the pak names
// this means you can have the same pk3 as the server under a different name, you will still get through sv_pure validation
// (what happens when two pk3's have the same checkums? is it a likely situation?)
// also, if there's a wrong checksumed pk3 and autodownload is enabled, the checksum will be appended to the downloaded pk3 name
for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
// FIXME: also use hashed file names
if ( pack->checksum == fs_serverPaks[i] ) {
return qtrue; // on the aproved list
}
}
return qfalse; // not on the pure server pak list
}
return qtrue;
}
/*
================
return a hash value for the filename
================
*/
static long FS_HashFileName( const char *fname, int hashSize ) {
int i;
long hash;
char letter;
hash = 0;
i = 0;
while (fname[i] != '\0') {
letter = tolower(fname[i]);
if (letter =='.') break; // don't include extension
if (letter =='\\') letter = '/'; // damn path names
if (letter == PATH_SEP) letter = '/'; // damn path names
hash+=(long)(letter)*(i+119);
i++;
}
hash = (hash ^ (hash >> 10) ^ (hash >> 20));
hash &= (hashSize-1);
return hash;
}
static FILE *FS_FileForHandle( fileHandle_t f ) {
if ( f < 0 || f > MAX_FILE_HANDLES ) {
Com_Error( ERR_DROP, "FS_FileForHandle: out of reange" );
}
if (fsh[f].zipFile == qtrue) {
Com_Error( ERR_DROP, "FS_FileForHandle: can't get FILE on zip file" );
}
if ( ! fsh[f].handleFiles.file.o ) {
Com_Error( ERR_DROP, "FS_FileForHandle: NULL" );
}
return fsh[f].handleFiles.file.o;
}
void FS_ForceFlush( fileHandle_t f ) {
FILE *file;
file = FS_FileForHandle(f);
setvbuf( file, NULL, _IONBF, 0 );
}
/*
================
FS_filelength
If this is called on a non-unique FILE (from a pak file),
it will return the size of the pak file, not the expected
size of the file.
================
*/
int FS_filelength( fileHandle_t f ) {
int pos;
int end;
FILE* h;
h = FS_FileForHandle(f);
pos = ftell (h);
fseek (h, 0, SEEK_END);
end = ftell (h);
fseek (h, pos, SEEK_SET);
return end;
}
/*
============
FS_CreatePath
Creates any directories needed to store the given filename
============
*/
qboolean FS_CreatePath (char *OSPath) {
char *ofs;
// make absolutely sure that it can't back up the path
// FIXME: is c: allowed???
if ( strstr( OSPath, ".." ) || strstr( OSPath, "::" ) ) {
Com_Printf( "WARNING: refusing to create relative path \"%s\"\n", OSPath );
return qtrue;
}
for (ofs = OSPath+1 ; *ofs ; ofs++) {
if (*ofs == PATH_SEP) {
// create the directory
*ofs = 0;
Sys_Mkdir (OSPath);
*ofs = PATH_SEP;
}
}
return qfalse;
}
/*
=================
FS_CopyFile
Copy a fully specified file from one place to another
=================
*/
void FS_CopyFile( char *fromOSPath, char *toOSPath ) {
FILE *f;
int len;
byte *buf;
Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath );
if (strstr(fromOSPath, "journal.dat") || strstr(fromOSPath, "journaldata.dat")) {
Com_Printf( "Ignoring journal files\n");
return;
}
f = fopen( fromOSPath, "rb" );
if ( !f ) {
return;
}
fseek (f, 0, SEEK_END);
len = ftell (f);
fseek (f, 0, SEEK_SET);
// we are using direct malloc instead of Z_Malloc here, so it
// probably won't work on a mac... Its only for developers anyway...
buf = (unsigned char *)malloc( len );
if (fread( buf, 1, len, f ) != len)
Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" );
fclose( f );
if( FS_CreatePath( toOSPath ) ) {
return;
}
f = fopen( toOSPath, "wb" );
if ( !f ) {
return;
}
if (fwrite( buf, 1, len, f ) != len)
Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" );
fclose( f );
free( buf );
}
/*
===========
FS_Remove
===========
*/
void FS_Remove( const char *osPath ) {
remove( osPath );
}
/*
================
FS_FileExists
Tests if the file exists in the current gamedir, this DOES NOT
search the paths. This is to determine if opening a file to write
(which always goes into the current gamedir) will cause any overwrites.
NOTE TTimo: this goes with FS_FOpenFileWrite for opening the file afterwards
================
*/
qboolean FS_FileExists( const char *file )
{
FILE *f;
char *testpath;
testpath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, file );
f = fopen( testpath, "rb" );
if (f) {
fclose( f );
return qtrue;
}
return qfalse;
}
/*
================
FS_SV_FileExists
Tests if the file exists
================
*/
qboolean FS_SV_FileExists( const char *file )
{
FILE *f;
char *testpath;
testpath = FS_BuildOSPath( fs_homepath->string, file, "");
testpath[strlen(testpath)-1] = '\0';
f = fopen( testpath, "rb" );
if (f) {
fclose( f );
return qtrue;
}
return qfalse;
}
/*
===========
FS_SV_FOpenFileWrite
===========
*/
fileHandle_t FS_SV_FOpenFileWrite( const char *filename ) {
char *ospath;
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
ospath[strlen(ospath)-1] = '\0';
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
if ( fs_debug->integer ) {
Com_Printf( "FS_SV_FOpenFileWrite: %s\n", ospath );
}
if( FS_CreatePath( ospath ) ) {
return 0;
}
Com_DPrintf( "writing to: %s\n", ospath );
fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o) {
f = 0;
}
return f;
}
/*
===========
FS_SV_FOpenFileRead
search for a file somewhere below the home path, base path or cd path
we search in that order, matching FS_SV_FOpenFileRead order
===========
*/
int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) {
char *ospath;
fileHandle_t f = 0; // bk001129 - from cvs1.17
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
// don't let sound stutter
S_ClearSoundBuffer();
// search homepath
ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
// remove trailing slash
ospath[strlen(ospath)-1] = '\0';
if ( fs_debug->integer ) {
Com_Printf( "FS_SV_FOpenFileRead (fs_homepath): %s\n", ospath );
}
fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o)
{
// NOTE TTimo on non *nix systems, fs_homepath == fs_basepath, might want to avoid
if (Q_stricmp(fs_homepath->string,fs_basepath->string))
{
// search basepath
ospath = FS_BuildOSPath( fs_basepath->string, filename, "" );
ospath[strlen(ospath)-1] = '\0';
if ( fs_debug->integer )
{
Com_Printf( "FS_SV_FOpenFileRead (fs_basepath): %s\n", ospath );
}
fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
fsh[f].handleSync = qfalse;
if ( !fsh[f].handleFiles.file.o )
{
f = 0;
}
}
}
if (!fsh[f].handleFiles.file.o) {
// search cd path
ospath = FS_BuildOSPath( fs_cdpath->string, filename, "" );
ospath[strlen(ospath)-1] = '\0';
if (fs_debug->integer)
{
Com_Printf( "FS_SV_FOpenFileRead (fs_cdpath) : %s\n", ospath );
}
fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
fsh[f].handleSync = qfalse;
if( !fsh[f].handleFiles.file.o ) {
f = 0;
}
}
*fp = f;
if (f) {
return FS_filelength(f);
}
return 0;
}
/*
===========
FS_SV_Rename
===========
*/
void FS_SV_Rename( const char *from, const char *to ) {
char *from_ospath, *to_ospath;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
// don't let sound stutter
S_ClearSoundBuffer();
from_ospath = FS_BuildOSPath( fs_homepath->string, from, "" );
to_ospath = FS_BuildOSPath( fs_homepath->string, to, "" );
from_ospath[strlen(from_ospath)-1] = '\0';
to_ospath[strlen(to_ospath)-1] = '\0';
if ( fs_debug->integer ) {
Com_Printf( "FS_SV_Rename: %s --> %s\n", from_ospath, to_ospath );
}
if (rename( from_ospath, to_ospath )) {
// Failed, try copying it and deleting the original
FS_CopyFile ( from_ospath, to_ospath );
FS_Remove ( from_ospath );
}
}
/*
===========
FS_Rename
===========
*/
void FS_Rename( const char *from, const char *to ) {
char *from_ospath, *to_ospath;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
// don't let sound stutter
S_ClearSoundBuffer();
from_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, from );
to_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, to );
if ( fs_debug->integer ) {
Com_Printf( "FS_Rename: %s --> %s\n", from_ospath, to_ospath );
}
if (rename( from_ospath, to_ospath )) {
// Failed, try copying it and deleting the original
FS_CopyFile ( from_ospath, to_ospath );
FS_Remove ( from_ospath );
}
}
/*
==============
FS_FCloseFile
If the FILE pointer is an open pak file, leave it open.
For some reason, other dll's can't just cal fclose()
on files returned by FS_FOpenFile...
==============
*/
void FS_FCloseFile( fileHandle_t f ) {
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if (fsh[f].streamed) {
Sys_EndStreamedFile(f);
}
if (fsh[f].zipFile == qtrue) {
unzCloseCurrentFile( fsh[f].handleFiles.file.z );
if ( fsh[f].handleFiles.unique ) {
unzClose( fsh[f].handleFiles.file.z );
}
Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
return;
}
// we didn't find it as a pak, so close it as a unique file
if (fsh[f].handleFiles.file.o) {
fclose (fsh[f].handleFiles.file.o);
}
Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
}
/*
===========
FS_FOpenFileWrite
===========
*/
fileHandle_t FS_FOpenFileWrite( const char *filename ) {
char *ospath;
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileWrite: %s\n", ospath );
}
if( FS_CreatePath( ospath ) ) {
return 0;
}
// enabling the following line causes a recursive function call loop
// when running with +set logfile 1 +set developer 1
//Com_DPrintf( "writing to: %s\n", ospath );
fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o) {
f = 0;
}
return f;
}
/*
===========
FS_FOpenFileAppend
===========
*/
fileHandle_t FS_FOpenFileAppend( const char *filename ) {
char *ospath;
fileHandle_t f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
f = FS_HandleForFile();
fsh[f].zipFile = qfalse;
Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
// don't let sound stutter
S_ClearSoundBuffer();
ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileAppend: %s\n", ospath );
}
if( FS_CreatePath( ospath ) ) {
return 0;
}
fsh[f].handleFiles.file.o = fopen( ospath, "ab" );
fsh[f].handleSync = qfalse;
if (!fsh[f].handleFiles.file.o) {
f = 0;
}
return f;
}
#ifdef NOTHERE
bool Sys_GetFileTime(LPCSTR psFileName, FILETIME &ft)
{
bool bSuccess = false;
HANDLE hFile = INVALID_HANDLE_VALUE;
hFile = CreateFile( psFileName, // LPCTSTR lpFileName, // pointer to name of the file
GENERIC_READ, // DWORD dwDesiredAccess, // access (read-write) mode
FILE_SHARE_READ, // DWORD dwShareMode, // share mode
NULL, // LPSECURITY_ATTRIBUTES lpSecurityAttributes, // pointer to security attributes
OPEN_EXISTING, // DWORD dwCreationDisposition, // how to create
FILE_FLAG_NO_BUFFERING,// DWORD dwFlagsAndAttributes, // file attributes
NULL // HANDLE hTemplateFile // handle to file with attributes to
);
if (hFile != INVALID_HANDLE_VALUE)
{
if (GetFileTime(hFile, // handle to file
NULL, // LPFILETIME lpCreationTime
NULL, // LPFILETIME lpLastAccessTime
&ft // LPFILETIME lpLastWriteTime
)
)
{
bSuccess = true;
}
CloseHandle(hFile);
}
return bSuccess;
}
bool Sys_FileOutOfDate( LPCSTR psFinalFileName /* dest */, LPCSTR psDataFileName /* src */ )
{
_FILETIME ftFinalFile, ftDataFile;
if (Sys_GetFileTime(psFinalFileName, ftFinalFile) && Sys_GetFileTime(psDataFileName, ftDataFile))
{
// timer res only accurate to within 2 seconds on FAT, so can't do exact compare...
//
//LONG l = CompareFileTime( &ftFinalFile, &ftDataFile );
if ( (abs(ftFinalFile.dwLowDateTime - ftDataFile.dwLowDateTime) <= 20000000 ) &&
ftFinalFile.dwHighDateTime == ftDataFile.dwHighDateTime
)
{
return false; // file not out of date, ie use it.
}
return true; // flag return code to copy over a replacement version of this file
}
// extra error check, report as suspicious if you find a file locally but not out on the net.,.
//
if (com_developer->integer)
{
if (!Sys_GetFileTime(psDataFileName, ftDataFile))
{
Com_Printf( "Sys_FileOutOfDate: reading %s but it's not on the net!\n", psFinalFileName);
}
}
return false;
}
#endif
bool FS_FileCacheable(const char* const filename)
{
extern cvar_t *com_buildScript;
if (com_buildScript && com_buildScript->integer)
{
return true;
}
return( strchr(filename, '/') != 0 );
}
/*
===========
FS_ShiftedStrStr
===========
*/
char *FS_ShiftedStrStr(const char *string, const char *substring, int shift) {
char buf[MAX_STRING_TOKENS];
int i;
for (i = 0; substring[i]; i++) {
buf[i] = substring[i] + shift;
}
buf[i] = '\0';
return strstr(string, buf);
}
/*
===========
FS_FOpenFileRead
Finds the file in the search path.
Returns filesize and an open FILE pointer.
Used for streaming data out of either a
separate file or a ZIP file.
===========
*/
extern qboolean com_fullyInitialized;
int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE ) {
searchpath_t *search;
char *netpath;
pack_t *pak;
fileInPack_t *pakFile;
directory_t *dir;
long hash;
unz_s *zfi;
ZIP_FILE *temp;
int l;
char demoExt[16];
hash = 0;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( file == NULL ) {
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'file' parameter passed\n" );
}
if ( !filename ) {
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
}
Com_sprintf (demoExt, sizeof(demoExt), ".dm_%d",PROTOCOL_VERSION );
// qpaths are not supposed to have a leading slash
if ( filename[0] == '/' || filename[0] == '\\' ) {
filename++;
}
// make absolutely sure that it can't back up the path.
// The searchpaths do guarantee that something will always
// be prepended, so we don't need to worry about "c:" or "//limbo"
if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
*file = 0;
return -1;
}
// make sure the q3key file is only readable by the quake3.exe at initialization
// any other time the key should only be accessed in memory using the provided functions
if( com_fullyInitialized && strstr( filename, "q3key" ) ) {
*file = 0;
return -1;
}
//
// search through the path, one element at a time
//
*file = FS_HandleForFile();
fsh[*file].handleFiles.unique = uniqueFILE;
// this new bool is in for an optimisation, if you (eg) opened a BSP file under fs_copyfiles==2,
// then it triggered a copy operation to update your local HD version, then this will re-open the
// file handle on your local version, not the net build. This uses a bit more CPU to re-do the loop
// logic, but should read faster than accessing the net version a second time.
//
qboolean bFasterToReOpenUsingNewLocalFile = qfalse;
do
{
bFasterToReOpenUsingNewLocalFile = qfalse;
for ( search = fs_searchpaths ; search ; search = search->next ) {
//
if ( search->pack ) {
hash = FS_HashFileName(filename, search->pack->hashSize);
}
// is the element a pak file?
if ( search->pack && search->pack->hashTable[hash] ) {
// disregard if it doesn't match one of the allowed pure pak files
if ( !FS_PakIsPure(search->pack) ) {
continue;
}
// look through all the pak file elements
pak = search->pack;
pakFile = pak->hashTable[hash];
do {
// case and separator insensitive comparisons
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
// found it!
// mark the pak as having been referenced and mark specifics on cgame and ui
// shaders, txt, arena files by themselves do not count as a reference as
// these are loaded from all pk3s
// from every pk3 file..
l = strlen( filename );
if ( !(pak->referenced & FS_GENERAL_REF)) {
if ( Q_stricmp(filename + l - 7, ".shader") != 0 &&
Q_stricmp(filename + l - 4, ".txt") != 0 &&
Q_stricmp(filename + l - 4, ".str") != 0 &&
Q_stricmp(filename + l - 4, ".cfg") != 0 &&
Q_stricmp(filename + l - 4, ".fcf") != 0 &&
Q_stricmp(filename + l - 7, ".config") != 0 &&
strstr(filename, "levelshots") == NULL &&
Q_stricmp(filename + l - 4, ".bot") != 0 &&
Q_stricmp(filename + l - 6, ".arena") != 0 &&
Q_stricmp(filename + l - 5, ".menu") != 0) {
pak->referenced |= FS_GENERAL_REF;
}
}
/*
FS_ShiftedStrStr(filename, "jampgamex86.dll", -13);
//]^&`cZT`Xk+)!W__
FS_ShiftedStrStr(filename, "cgamex86.dll", -7);
//\`Zf^q1/']ee
FS_ShiftedStrStr(filename, "uix86.dll", -5);
//pds31)_gg
*/
// jampgame.qvm - 13
// ]^&`cZT`X!di`
if (!(pak->referenced & FS_QAGAME_REF))
{
if (FS_ShiftedStrStr(filename, "]T`cZT`X!di`", 13) ||
FS_ShiftedStrStr(filename, "]T`cZT`Xk+)!W__", 13))
{
pak->referenced |= FS_QAGAME_REF;
}
}
// cgame.qvm - 7
// \`Zf^'jof
if (!(pak->referenced & FS_CGAME_REF))
{
if (FS_ShiftedStrStr(filename , "\\`Zf^'jof", 7) ||
FS_ShiftedStrStr(filename , "\\`Zf^q1/']ee", 7))
{
pak->referenced |= FS_CGAME_REF;
}
}
// ui.qvm - 5
// pd)lqh
if (!(pak->referenced & FS_UI_REF))
{
if (FS_ShiftedStrStr(filename , "pd)lqh", 5) ||
FS_ShiftedStrStr(filename , "pds31)_gg", 5))
{
pak->referenced |= FS_UI_REF;
}
}
if ( uniqueFILE ) {
// open a new file on the pakfile
fsh[*file].handleFiles.file.z = unzReOpen (pak->pakFilename, pak->handle);
if (fsh[*file].handleFiles.file.z == NULL) {
Com_Error (ERR_FATAL, "Couldn't reopen %s", pak->pakFilename);
}
} else {
fsh[*file].handleFiles.file.z = pak->handle;
}
Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
fsh[*file].zipFile = qtrue;
zfi = (unz_s *)fsh[*file].handleFiles.file.z;
// in case the file was new
temp = zfi->file;
// set the file position in the zip file (also sets the current file info)
unzSetCurrentFileInfoPosition(pak->handle, pakFile->pos);
// copy the file info into the unzip structure
Com_Memcpy( zfi, pak->handle, sizeof(unz_s) );
// we copy this back into the structure
zfi->file = temp;
// open the file in the zip
unzOpenCurrentFile( fsh[*file].handleFiles.file.z );
fsh[*file].zipFilePos = pakFile->pos;
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileRead: %s (found in '%s')\n",
filename, pak->pakFilename );
}
#ifndef DEDICATED
#ifndef FINAL_BUILD
// Check for unprecached files when in game but not in the menus
if((cls.state == CA_ACTIVE) && !(cls.keyCatchers & KEYCATCH_UI))
{
Com_Printf(S_COLOR_YELLOW "WARNING: File %s not precached\n", filename);
}
#endif
#endif // DEDICATED
return zfi->cur_file_info.uncompressed_size;
}
pakFile = pakFile->next;
} while(pakFile != NULL);
} else if ( search->dir ) {
// check a file in the directory tree
// if we are running restricted, the only files we
// will allow to come from the directory are .cfg files
l = strlen( filename );
// FIXME TTimo I'm not sure about the fs_numServerPaks test
// if you are using FS_ReadFile to find out if a file exists,
// this test can make the search fail although the file is in the directory
// I had the problem on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8
// turned out I used FS_FileExists instead
if ( fs_restrict->integer || fs_numServerPaks ) {
if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files
&& Q_stricmp( filename + l - 4, ".fcf" ) // force configuration files
&& Q_stricmp( filename + l - 5, ".menu" ) // menu files
&& Q_stricmp( filename + l - 5, ".game" ) // menu files
&& Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files
&& Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
continue;
}
}
dir = search->dir;
netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
fsh[*file].handleFiles.file.o = fopen (netpath, "rb");
if ( !fsh[*file].handleFiles.file.o ) {
continue;
}
if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files
&& Q_stricmp( filename + l - 4, ".fcf" ) // force configuration files
&& Q_stricmp( filename + l - 5, ".menu" ) // menu files
&& Q_stricmp( filename + l - 5, ".game" ) // menu files
&& Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files
&& Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
fs_fakeChkSum = random();
}
#ifndef DEDICATED
// if running with fs_copyfiles 2, and search path == local, then we need to fail to open
// if the time/date stamp != the network version (so it'll loop round again and use the network path,
// which comes later in the search order)
//
if ( fs_copyfiles->integer == 2 && fs_cdpath->string[0] && !Q_stricmp( dir->path, fs_basepath->string )
&& FS_FileCacheable(filename) )
{
if ( Sys_FileOutOfDate( netpath, FS_BuildOSPath( fs_cdpath->string, dir->gamedir, filename ) ))
{
fclose(fsh[*file].handleFiles.file.o);
fsh[*file].handleFiles.file.o = 0;
continue; //carry on to find the cdpath version.
}
}
#endif
Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
fsh[*file].zipFile = qfalse;
if ( fs_debug->integer ) {
Com_Printf( "FS_FOpenFileRead: %s (found in '%s/%s')\n", filename,
dir->path, dir->gamedir );
}
#ifndef DEDICATED
// if we are getting it from the cdpath, optionally copy it
// to the basepath
if ( fs_copyfiles->integer && !Q_stricmp( dir->path, fs_cdpath->string ) ) {
char *copypath;
copypath = FS_BuildOSPath( fs_basepath->string, dir->gamedir, filename );
switch ( fs_copyfiles->integer )
{
default:
case 1:
{
FS_CopyFile( netpath, copypath );
}
break;
case 2:
{
if (FS_FileCacheable(filename) )
{
// maybe change this to Com_DPrintf? On the other hand...
//
Com_Printf( "fs_copyfiles(2), Copying: %s to %s\n", netpath, copypath );
FS_CreatePath( copypath );
bool bOk = true;
if (!CopyFile( netpath, copypath, FALSE ))
{
DWORD dwAttrs = GetFileAttributes(copypath);
SetFileAttributes(copypath, dwAttrs & ~FILE_ATTRIBUTE_READONLY);
bOk = !!CopyFile( netpath, copypath, FALSE );
}
if (bOk)
{
// clear this handle and setup for re-opening of the new local copy...
//
bFasterToReOpenUsingNewLocalFile = qtrue;
fclose(fsh[*file].handleFiles.file.o);
fsh[*file].handleFiles.file.o = NULL;
}
}
}
break;
}
}
#endif
if (bFasterToReOpenUsingNewLocalFile)
{
break; // and re-read the local copy, not the net version
}
#ifndef DEDICATED
#ifndef FINAL_BUILD
// Check for unprecached files when in game but not in the menus
if((cls.state == CA_ACTIVE) && !(cls.keyCatchers & KEYCATCH_UI))
{
Com_Printf(S_COLOR_YELLOW "WARNING: File %s not precached\n", filename);
}
#endif
#endif // dedicated
return FS_filelength (*file);
}
}
}
while ( bFasterToReOpenUsingNewLocalFile );
Com_DPrintf ("Can't find %s\n", filename);
#ifdef FS_MISSING
if (missingFiles) {
fprintf(missingFiles, "%s\n", filename);
}
#endif
*file = 0;
return -1;
}
/*
=================
FS_Read
Properly handles partial reads
=================
*/
int FS_Read2( void *buffer, int len, fileHandle_t f ) {
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !f ) {
return 0;
}
if (fsh[f].streamed) {
int r;
fsh[f].streamed = qfalse;
r = Sys_StreamedRead( buffer, len, 1, f);
fsh[f].streamed = qtrue;
return r;
} else {
return FS_Read( buffer, len, f);
}
}
int FS_Read( void *buffer, int len, fileHandle_t f ) {
int block, remaining;
int read;
byte *buf;
int tries;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !f ) {
return 0;
}
buf = (byte *)buffer;
fs_readCount += len;
if (fsh[f].zipFile == qfalse) {
remaining = len;
tries = 0;
while (remaining) {
block = remaining;
read = fread (buf, 1, block, fsh[f].handleFiles.file.o);
if (read == 0) {
// we might have been trying to read from a CD, which
// sometimes returns a 0 read on windows
if (!tries) {
tries = 1;
} else {
return len-remaining; //Com_Error (ERR_FATAL, "FS_Read: 0 bytes read");
}
}
if (read == -1) {
Com_Error (ERR_FATAL, "FS_Read: -1 bytes read");
}
remaining -= read;
buf += read;
}
return len;
} else {
return unzReadCurrentFile(fsh[f].handleFiles.file.z, buffer, len);
}
}
/*
=================
FS_Write
Properly handles partial writes
=================
*/
int FS_Write( const void *buffer, int len, fileHandle_t h ) {
int block, remaining;
int written;
byte *buf;
int tries;
FILE *f;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !h ) {
return 0;
}
f = FS_FileForHandle(h);
buf = (byte *)buffer;
remaining = len;
tries = 0;
while (remaining) {
block = remaining;
written = fwrite (buf, 1, block, f);
if (written == 0) {
if (!tries) {
tries = 1;
} else {
Com_Printf( "FS_Write: 0 bytes written\n" );
return 0;
}
}
if (written == -1) {
Com_Printf( "FS_Write: -1 bytes written\n" );
return 0;
}
remaining -= written;
buf += written;
}
if ( fsh[h].handleSync ) {
fflush( f );
}
return len;
}
/*
=================
FS_Seek
=================
*/
int FS_Seek( fileHandle_t f, long offset, int origin ) {
int _origin;
char foo[65536];
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
return -1;
}
if (fsh[f].streamed) {
fsh[f].streamed = qfalse;
Sys_StreamSeek( f, offset, origin );
fsh[f].streamed = qtrue;
}
if (fsh[f].zipFile == qtrue) {
if (offset == 0 && origin == FS_SEEK_SET) {
// set the file position in the zip file (also sets the current file info)
unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos);
return unzOpenCurrentFile(fsh[f].handleFiles.file.z);
} else if (offset<65536) {
// set the file position in the zip file (also sets the current file info)
unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos);
unzOpenCurrentFile(fsh[f].handleFiles.file.z);
return FS_Read(foo, offset, f);
} else {
Com_Error( ERR_FATAL, "ZIP FILE FSEEK NOT YET IMPLEMENTED\n" );
return -1;
}
} else {
FILE *file;
file = FS_FileForHandle(f);
switch( origin ) {
case FS_SEEK_CUR:
_origin = SEEK_CUR;
break;
case FS_SEEK_END:
_origin = SEEK_END;
break;
case FS_SEEK_SET:
_origin = SEEK_SET;
break;
default:
_origin = SEEK_CUR;
Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" );
break;
}
return fseek( file, offset, _origin );
}
}
/*
======================================================================================
CONVENIENCE FUNCTIONS FOR ENTIRE FILES
======================================================================================
*/
int FS_FileIsInPAK(const char *filename, int *pChecksum ) {
searchpath_t *search;
pack_t *pak;
fileInPack_t *pakFile;
long hash = 0;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !filename ) {
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
}
// qpaths are not supposed to have a leading slash
if ( filename[0] == '/' || filename[0] == '\\' ) {
filename++;
}
// make absolutely sure that it can't back up the path.
// The searchpaths do guarantee that something will always
// be prepended, so we don't need to worry about "c:" or "//limbo"
if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
return -1;
}
//
// search through the path, one element at a time
//
for ( search = fs_searchpaths ; search ; search = search->next ) {
//
if (search->pack) {
hash = FS_HashFileName(filename, search->pack->hashSize);
}
// is the element a pak file?
if ( search->pack && search->pack->hashTable[hash] ) {
// disregard if it doesn't match one of the allowed pure pak files
if ( !FS_PakIsPure(search->pack) ) {
continue;
}
// look through all the pak file elements
pak = search->pack;
pakFile = pak->hashTable[hash];
do {
// case and separator insensitive comparisons
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
if (pChecksum) {
*pChecksum = pak->pure_checksum;
}
return 1;
}
pakFile = pakFile->next;
} while(pakFile != NULL);
}
}
return -1;
}
/*
============
FS_ReadFile
Filename are relative to the quake search path
a null buffer will just return the file length without loading
============
*/
int FS_ReadFile( const char *qpath, void **buffer ) {
fileHandle_t h;
byte* buf;
qboolean isConfig;
int len;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !qpath || !qpath[0] ) {
Com_Error( ERR_FATAL, "FS_ReadFile with empty name\n" );
}
buf = NULL; // quiet compiler warning
// if this is a .cfg file and we are playing back a journal, read
// it from the journal file
if ( strstr( qpath, ".cfg" ) ) {
isConfig = qtrue;
if ( com_journal && com_journal->integer == 2 ) {
int r;
Com_DPrintf( "Loading %s from journal file.\n", qpath );
r = FS_Read( &len, sizeof( len ), com_journalDataFile );
if ( r != sizeof( len ) ) {
if (buffer != NULL) *buffer = NULL;
return -1;
}
// if the file didn't exist when the journal was created
if (!len) {
if (buffer == NULL) {
return 1; // hack for old journal files
}
*buffer = NULL;
return -1;
}
if (buffer == NULL) {
return len;
}
buf = (unsigned char *)Hunk_AllocateTempMemory(len+1);
*buffer = buf;
r = FS_Read( buf, len, com_journalDataFile );
if ( r != len ) {
Com_Error( ERR_FATAL, "Read from journalDataFile failed" );
}
fs_loadCount++;
fs_loadStack++;
// guarantee that it will have a trailing 0 for string operations
buf[len] = 0;
return len;
}
} else {
isConfig = qfalse;
}
// look for it in the filesystem or pack files
len = FS_FOpenFileRead( qpath, &h, qfalse );
if ( h == 0 ) {
if ( buffer ) {
*buffer = NULL;
}
// if we are journalling and it is a config file, write a zero to the journal file
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing zero for %s to journal file.\n", qpath );
len = 0;
FS_Write( &len, sizeof( len ), com_journalDataFile );
FS_Flush( com_journalDataFile );
}
return -1;
}
if ( !buffer ) {
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing len for %s to journal file.\n", qpath );
FS_Write( &len, sizeof( len ), com_journalDataFile );
FS_Flush( com_journalDataFile );
}
FS_FCloseFile( h);
return len;
}
fs_loadCount++;
/* fs_loadStack++;
buf = (unsigned char *)Hunk_AllocateTempMemory(len+1);
*buffer = buf;*/
buf = (byte*)Z_Malloc( len+1, TAG_FILESYS, qfalse);
buf[len]='\0'; // because we're not calling Z_Malloc with optional trailing 'bZeroIt' bool
*buffer = buf;
// Z_Label(buf, qpath);
FS_Read (buf, len, h);
// guarantee that it will have a trailing 0 for string operations
buf[len] = 0;
FS_FCloseFile( h );
// if we are journalling and it is a config file, write it to the journal file
if ( isConfig && com_journal && com_journal->integer == 1 ) {
Com_DPrintf( "Writing %s to journal file.\n", qpath );
FS_Write( &len, sizeof( len ), com_journalDataFile );
FS_Write( buf, len, com_journalDataFile );
FS_Flush( com_journalDataFile );
}
return len;
}
/*
=============
FS_FreeFile
=============
*/
void FS_FreeFile( void *buffer ) {
/*
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !buffer ) {
Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
}
fs_loadStack--;
Hunk_FreeTempMemory( buffer );
// if all of our temp files are free, clear all of our space
if ( fs_loadStack == 0 ) {
Hunk_ClearTempMemory();
}
*/
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !buffer ) {
Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
}
Z_Free( buffer );
}
/*
==========================================================================
ZIP FILE LOADING
==========================================================================
*/
/*
=================
FS_LoadZipFile
Creates a new pak_t in the search chain for the contents
of a zip file.
=================
*/
static pack_t *FS_LoadZipFile( char *zipfile, const char *basename )
{
fileInPack_t *buildBuffer;
pack_t *pack;
unzFile uf;
int err;
unz_global_info gi;
char filename_inzip[MAX_ZPATH];
unz_file_info file_info;
int i, len;
long hash;
int fs_numHeaderLongs;
int *fs_headerLongs;
char *namePtr;
fs_numHeaderLongs = 0;
uf = unzOpen(zipfile);
err = unzGetGlobalInfo (uf,&gi);
if (err != UNZ_OK)
return NULL;
fs_packFiles += gi.number_entry;
len = 0;
unzGoToFirstFile(uf);
for (i = 0; i < gi.number_entry; i++)
{
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
if (err != UNZ_OK) {
break;
}
len += strlen(filename_inzip) + 1;
unzGoToNextFile(uf);
}
buildBuffer = (struct fileInPack_s *)Z_Malloc( (gi.number_entry * sizeof( fileInPack_t )) + len, TAG_FILESYS, qtrue );
namePtr = ((char *) buildBuffer) + gi.number_entry * sizeof( fileInPack_t );
fs_headerLongs = (int *)Z_Malloc( gi.number_entry * sizeof(int), TAG_FILESYS, qtrue );
// get the hash table size from the number of files in the zip
// because lots of custom pk3 files have less than 32 or 64 files
for (i = 1; i <= MAX_FILEHASH_SIZE; i <<= 1) {
if (i > gi.number_entry) {
break;
}
}
pack = (pack_t *)Z_Malloc( sizeof( pack_t ) + i * sizeof(fileInPack_t *), TAG_FILESYS, qtrue );
pack->hashSize = i;
pack->hashTable = (fileInPack_t **) (((char *) pack) + sizeof( pack_t ));
for(i = 0; i < pack->hashSize; i++) {
pack->hashTable[i] = NULL;
}
Q_strncpyz( pack->pakFilename, zipfile, sizeof( pack->pakFilename ) );
Q_strncpyz( pack->pakBasename, basename, sizeof( pack->pakBasename ) );
// strip .pk3 if needed
if ( strlen( pack->pakBasename ) > 4 && !Q_stricmp( pack->pakBasename + strlen( pack->pakBasename ) - 4, ".pk3" ) ) {
pack->pakBasename[strlen( pack->pakBasename ) - 4] = 0;
}
pack->handle = uf;
pack->numfiles = gi.number_entry;
unzGoToFirstFile(uf);
for (i = 0; i < gi.number_entry; i++)
{
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
if (err != UNZ_OK) {
break;
}
if (file_info.uncompressed_size > 0) {
fs_headerLongs[fs_numHeaderLongs++] = LittleLong(file_info.crc);
}
Q_strlwr( filename_inzip );
hash = FS_HashFileName(filename_inzip, pack->hashSize);
buildBuffer[i].name = namePtr;
strcpy( buildBuffer[i].name, filename_inzip );
namePtr += strlen(filename_inzip) + 1;
// store the file position in the zip
unzGetCurrentFileInfoPosition(uf, &buildBuffer[i].pos);
//
buildBuffer[i].next = pack->hashTable[hash];
pack->hashTable[hash] = &buildBuffer[i];
unzGoToNextFile(uf);
}
pack->checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
pack->pure_checksum = Com_BlockChecksumKey( fs_headerLongs, 4 * fs_numHeaderLongs, LittleLong(fs_checksumFeed) );
pack->checksum = LittleLong( pack->checksum );
pack->pure_checksum = LittleLong( pack->pure_checksum );
Z_Free(fs_headerLongs);
pack->buildBuffer = buildBuffer;
return pack;
}
/*
=================================================================================
DIRECTORY SCANNING FUNCTIONS
=================================================================================
*/
#define MAX_FOUND_FILES 0x1000
static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) {
int len, at, newdep;
newdep = 0;
zpath[0] = 0;
len = 0;
at = 0;
while(zname[at] != 0)
{
if (zname[at]=='/' || zname[at]=='\\') {
len = at;
newdep++;
}
at++;
}
strcpy(zpath, zname);
zpath[len] = 0;
*depth = newdep;
return len;
}
/*
==================
FS_AddFileToList
==================
*/
static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles ) {
int i;
if ( nfiles == MAX_FOUND_FILES - 1 ) {
return nfiles;
}
for ( i = 0 ; i < nfiles ; i++ ) {
if ( !Q_stricmp( name, list[i] ) ) {
return nfiles; // allready in list
}
}
list[nfiles] = CopyString( name );
nfiles++;
return nfiles;
}
/*
===============
FS_ListFilteredFiles
Returns a uniqued list of files that match the given criteria
from all search paths
===============
*/
char **FS_ListFilteredFiles( const char *path, const char *extension, char *filter, int *numfiles ) {
int nfiles;
char **listCopy;
char *list[MAX_FOUND_FILES];
searchpath_t *search;
int i;
int pathLength;
int extensionLength;
int length, pathDepth, temp;
pack_t *pak;
fileInPack_t *buildBuffer;
char zpath[MAX_ZPATH];
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !path ) {
*numfiles = 0;
return NULL;
}
if ( !extension ) {
extension = "";
}
pathLength = strlen( path );
if ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) {
pathLength--;
}
extensionLength = strlen( extension );
nfiles = 0;
FS_ReturnPath(path, zpath, &pathDepth);
//
// search through the path, one element at a time, adding to list
//
for (search = fs_searchpaths ; search ; search = search->next) {
// is the element a pak file?
if (search->pack) {
//ZOID: If we are pure, don't search for files on paks that
// aren't on the pure list
if ( !FS_PakIsPure(search->pack) ) {
continue;
}
// look through all the pak file elements
pak = search->pack;
buildBuffer = pak->buildBuffer;
for (i = 0; i < pak->numfiles; i++) {
char *name;
int zpathLen, depth;
// check for directory match
name = buildBuffer[i].name;
//
if (filter) {
// case insensitive
if (!Com_FilterPath( filter, name, qfalse ))
continue;
// unique the match
nfiles = FS_AddFileToList( name, list, nfiles );
}
else {
zpathLen = FS_ReturnPath(name, zpath, &depth);
if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
continue;
}
// check for extension match
length = strlen( name );
if ( length < extensionLength ) {
continue;
}
if ( Q_stricmp( name + length - extensionLength, extension ) ) {
continue;
}
// unique the match
temp = pathLength;
if (pathLength) {
temp++; // include the '/'
}
nfiles = FS_AddFileToList( name + temp, list, nfiles );
}
}
} else if (search->dir) { // scan for files in the filesystem
char *netpath;
int numSysFiles;
char **sysFiles;
char *name;
// don't scan directories for files if we are pure or restricted
if ( (fs_restrict->integer || fs_numServerPaks) &&
(!extension || Q_stricmp(extension, "fcf") || fs_restrict->integer) )
{
//rww - allow scanning for fcf files outside of pak even if pure
continue;
}
else
{
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
for ( i = 0 ; i < numSysFiles ; i++ ) {
// unique the match
name = sysFiles[i];
nfiles = FS_AddFileToList( name, list, nfiles );
}
Sys_FreeFileList( sysFiles );
}
}
}
// return a copy of the list
*numfiles = nfiles;
if ( !nfiles ) {
return NULL;
}
listCopy = (char **)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ), TAG_FILESYS );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
/*
=================
FS_ListFiles
=================
*/
char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) {
return FS_ListFilteredFiles( path, extension, NULL, numfiles );
}
/*
=================
FS_FreeFileList
=================
*/
void FS_FreeFileList( char **fileList ) {
//rwwRMG - changed to fileList to not conflict with list type
int i;
if ( !fs_searchpaths ) {
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
}
if ( !fileList ) {
return;
}
for ( i = 0 ; fileList[i] ; i++ ) {
Z_Free( fileList[i] );
}
Z_Free( fileList );
}
/*
================
FS_GetFileList
================
*/
int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
int nFiles, i, nTotal, nLen;
char **pFiles = NULL;
*listbuf = 0;
nFiles = 0;
nTotal = 0;
if (Q_stricmp(path, "$modlist") == 0) {
return FS_GetModList(listbuf, bufsize);
}
pFiles = FS_ListFiles(path, extension, &nFiles);
for (i =0; i < nFiles; i++) {
nLen = strlen(pFiles[i]) + 1;
if (nTotal + nLen + 1 < bufsize) {
strcpy(listbuf, pFiles[i]);
listbuf += nLen;
nTotal += nLen;
}
else {
nFiles = i;
break;
}
}
FS_FreeFileList(pFiles);
return nFiles;
}
// NOTE: could prolly turn out useful for the win32 version too, but it's used only by linux and Mac OS X
//#if defined(__linux__) || defined(MACOS_X)
/*
=======================
Sys_ConcatenateFileLists
mkv: Naive implementation. Concatenates three lists into a
new list, and frees the old lists from the heap.
bk001129 - from cvs1.17 (mkv)
FIXME TTimo those two should move to common.c next to Sys_ListFiles
=======================
*/
static unsigned int Sys_CountFileList(char **list)
{
int i = 0;
if (list)
{
while (*list)
{
list++;
i++;
}
}
return i;
}
static char** Sys_ConcatenateFileLists( char **list0, char **list1, char **list2 )
{
int totalLength = 0;
char** cat = NULL, **dst, **src;
totalLength += Sys_CountFileList(list0);
totalLength += Sys_CountFileList(list1);
totalLength += Sys_CountFileList(list2);
/* Create new list. */
dst = cat = (char **)Z_Malloc( ( totalLength + 1 ) * sizeof( char* ), TAG_FILESYS, qtrue );
/* Copy over lists. */
if (list0) {
for (src = list0; *src; src++, dst++)
*dst = *src;
}
if (list1) {
for (src = list1; *src; src++, dst++)
*dst = *src;
}
if (list2) {
for (src = list2; *src; src++, dst++)
*dst = *src;
}
// Terminate the list
*dst = NULL;
// Free our old lists.
// NOTE: not freeing their content, it's been merged in dst and still being used
if (list0) Z_Free( list0 );
if (list1) Z_Free( list1 );
if (list2) Z_Free( list2 );
return cat;
}
//#endif
/*
================
FS_GetModList
Returns a list of mod directory names
A mod directory is a peer to base with a pk3 in it
The directories are searched in base path, cd path and home path
================
*/
int FS_GetModList( char *listbuf, int bufsize ) {
int nMods, i, j, nTotal, nLen, nPaks, nPotential, nDescLen;
char **pFiles = NULL;
char **pPaks = NULL;
char *name, *path;
char descPath[MAX_OSPATH];
fileHandle_t descHandle;
int dummy;
char **pFiles0 = NULL;
char **pFiles1 = NULL;
char **pFiles2 = NULL;
qboolean bDrop = qfalse;
*listbuf = 0;
nMods = nPotential = nTotal = 0;
pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
pFiles2 = Sys_ListFiles( fs_cdpath->string, NULL, NULL, &dummy, qtrue );
// we searched for mods in the three paths
// it is likely that we have duplicate names now, which we will cleanup below
pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1, pFiles2 );
nPotential = Sys_CountFileList(pFiles);
for ( i = 0 ; i < nPotential ; i++ ) {
name = pFiles[i];
// NOTE: cleaner would involve more changes
// ignore duplicate mod directories
if (i!=0) {
bDrop = qfalse;
for(j=0; j<i; j++)
{
if (Q_stricmp(pFiles[j],name)==0) {
// this one can be dropped
bDrop = qtrue;
break;
}
}
}
if (bDrop) {
continue;
}
// we drop "base" "." and ".."
if (Q_stricmp(name, "base") && Q_stricmpn(name, ".", 1)) {
// now we need to find some .pk3 files to validate the mod
// NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?)
// we didn't keep the information when we merged the directory names, as to what OS Path it was found under
// so it could be in base path, cd path or home path
// we will try each three of them here (yes, it's a bit messy)
path = FS_BuildOSPath( fs_basepath->string, name, "" );
nPaks = 0;
pPaks = Sys_ListFiles(path, ".pk3", NULL, &nPaks, qfalse);
Sys_FreeFileList( pPaks ); // we only use Sys_ListFiles to check wether .pk3 files are present
/* Try on cd path */
if( nPaks <= 0 ) {
path = FS_BuildOSPath( fs_cdpath->string, name, "" );
nPaks = 0;
pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
Sys_FreeFileList( pPaks );
}
/* try on home path */
if ( nPaks <= 0 )
{
path = FS_BuildOSPath( fs_homepath->string, name, "" );
nPaks = 0;
pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
Sys_FreeFileList( pPaks );
}
if (nPaks > 0) {
nLen = strlen(name) + 1;
// nLen is the length of the mod path
// we need to see if there is a description available
descPath[0] = '\0';
strcpy(descPath, name);
strcat(descPath, "/description.txt");
nDescLen = FS_SV_FOpenFileRead( descPath, &descHandle );
if ( nDescLen > 0 && descHandle) {
FILE *file;
file = FS_FileForHandle(descHandle);
Com_Memset( descPath, 0, sizeof( descPath ) );
nDescLen = fread(descPath, 1, 48, file);
if (nDescLen >= 0) {
descPath[nDescLen] = '\0';
}
FS_FCloseFile(descHandle);
} else {
strcpy(descPath, name);
}
nDescLen = strlen(descPath) + 1;
if (nTotal + nLen + 1 + nDescLen + 1 < bufsize) {
strcpy(listbuf, name);
listbuf += nLen;
strcpy(listbuf, descPath);
listbuf += nDescLen;
nTotal += nLen + nDescLen;
nMods++;
}
else {
break;
}
}
}
}
Sys_FreeFileList( pFiles );
return nMods;
}
//============================================================================
/*
================
FS_Dir_f
================
*/
void FS_Dir_f( void ) {
char *path;
char *extension;
char **dirnames;
int ndirs;
int i;
if ( Cmd_Argc() < 2 || Cmd_Argc() > 3 ) {
Com_Printf( "usage: dir <directory> [extension]\n" );
return;
}
if ( Cmd_Argc() == 2 ) {
path = Cmd_Argv( 1 );
extension = "";
} else {
path = Cmd_Argv( 1 );
extension = Cmd_Argv( 2 );
}
Com_Printf( "Directory of %s %s\n", path, extension );
Com_Printf( "---------------\n" );
dirnames = FS_ListFiles( path, extension, &ndirs );
for ( i = 0; i < ndirs; i++ ) {
Com_Printf( "%s\n", dirnames[i] );
}
FS_FreeFileList( dirnames );
}
/*
===========
FS_ConvertPath
===========
*/
void FS_ConvertPath( char *s ) {
while (*s) {
if ( *s == '\\' || *s == ':' ) {
*s = '/';
}
s++;
}
}
/*
===========
FS_PathCmp
Ignore case and seprator char distinctions
===========
*/
int FS_PathCmp( const char *s1, const char *s2 ) {
int c1, c2;
do {
c1 = *s1++;
c2 = *s2++;
if (c1 >= 'a' && c1 <= 'z') {
c1 -= ('a' - 'A');
}
if (c2 >= 'a' && c2 <= 'z') {
c2 -= ('a' - 'A');
}
if ( c1 == '\\' || c1 == ':' ) {
c1 = '/';
}
if ( c2 == '\\' || c2 == ':' ) {
c2 = '/';
}
if (c1 < c2) {
return -1; // strings not equal
}
if (c1 > c2) {
return 1;
}
} while (c1);
return 0; // strings are equal
}
/*
================
FS_SortFileList
================
*/
void FS_SortFileList(char **filelist, int numfiles) {
int i, j, k, numsortedfiles;
char **sortedlist;
sortedlist = (char **)Z_Malloc( ( numfiles + 1 ) * sizeof( *sortedlist ), TAG_FILESYS, qtrue );
sortedlist[0] = NULL;
numsortedfiles = 0;
for (i = 0; i < numfiles; i++) {
for (j = 0; j < numsortedfiles; j++) {
if (FS_PathCmp(filelist[i], sortedlist[j]) < 0) {
break;
}
}
for (k = numsortedfiles; k > j; k--) {
sortedlist[k] = sortedlist[k-1];
}
sortedlist[j] = filelist[i];
numsortedfiles++;
}
Com_Memcpy(filelist, sortedlist, numfiles * sizeof( *filelist ) );
Z_Free(sortedlist);
}
/*
================
FS_NewDir_f
================
*/
void FS_NewDir_f( void ) {
char *filter;
char **dirnames;
int ndirs;
int i;
if ( Cmd_Argc() < 2 ) {
Com_Printf( "usage: fdir <filter>\n" );
Com_Printf( "example: fdir *q3dm*.bsp\n");
return;
}
filter = Cmd_Argv( 1 );
Com_Printf( "---------------\n" );
dirnames = FS_ListFilteredFiles( "", "", filter, &ndirs );
FS_SortFileList(dirnames, ndirs);
for ( i = 0; i < ndirs; i++ ) {
FS_ConvertPath(dirnames[i]);
Com_Printf( "%s\n", dirnames[i] );
}
Com_Printf( "%d files listed\n", ndirs );
FS_FreeFileList( dirnames );
}
/*
============
FS_Path_f
============
*/
void FS_Path_f( void ) {
searchpath_t *s;
int i;
Com_Printf ("Current search path:\n");
for (s = fs_searchpaths; s; s = s->next) {
if (s->pack) {
Com_Printf ("%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles);
if ( fs_numServerPaks ) {
if ( !FS_PakIsPure(s->pack) ) {
Com_Printf( " not on the pure list\n" );
} else {
Com_Printf( " on the pure list\n" );
}
}
} else {
Com_Printf ("%s/%s\n", s->dir->path, s->dir->gamedir );
}
}
Com_Printf( "\n" );
for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) {
if ( fsh[i].handleFiles.file.o ) {
Com_Printf( "handle %i: %s\n", i, fsh[i].name );
}
}
}
/*
============
FS_TouchFile_f
The only purpose of this function is to allow game script files to copy
arbitrary files furing an "fs_copyfiles 1" run.
============
*/
void FS_TouchFile_f( void ) {
fileHandle_t f;
if ( Cmd_Argc() != 2 ) {
Com_Printf( "Usage: touchFile <file>\n" );
return;
}
FS_FOpenFileRead( Cmd_Argv( 1 ), &f, qfalse );
if ( f ) {
FS_FCloseFile( f );
}
}
//===========================================================================
static int QDECL paksort( const void *a, const void *b ) {
char *aa, *bb;
aa = *(char **)a;
bb = *(char **)b;
return FS_PathCmp( aa, bb );
}
/*
================
FS_AddGameDirectory
Sets fs_gamedir, adds the directory to the head of the path,
then loads the zip headers
================
*/
#define MAX_PAKFILES 1024
static void FS_AddGameDirectory( const char *path, const char *dir ) {
searchpath_t *sp;
int i;
searchpath_t *search;
searchpath_t *thedir;
pack_t *pak;
char *pakfile;
int numfiles;
char **pakfiles;
char *sorted[MAX_PAKFILES];
// this fixes the case where fs_basepath is the same as fs_cdpath
// which happens on full installs
for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
if ( sp->dir && !Q_stricmp(sp->dir->path, path) && !Q_stricmp(sp->dir->gamedir, dir)) {
return; // we've already got this one
}
}
Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) );
//
// add the directory to the search path
//
search = (struct searchpath_s *)Z_Malloc (sizeof(searchpath_t), TAG_FILESYS, qtrue);
search->dir = (directory_t *)Z_Malloc( sizeof( *search->dir ), TAG_FILESYS, qtrue );
Q_strncpyz( search->dir->path, path, sizeof( search->dir->path ) );
Q_strncpyz( search->dir->gamedir, dir, sizeof( search->dir->gamedir ) );
search->next = fs_searchpaths;
fs_searchpaths = search;
thedir = search;
// find all pak files in this directory
pakfile = FS_BuildOSPath( path, dir, "" );
pakfile[ strlen(pakfile) - 1 ] = 0; // strip the trailing slash
pakfiles = Sys_ListFiles( pakfile, ".pk3", NULL, &numfiles, qfalse );
// sort them so that later alphabetic matches override
// earlier ones. This makes pak1.pk3 override pak0.pk3
if ( numfiles > MAX_PAKFILES ) {
numfiles = MAX_PAKFILES;
}
for ( i = 0 ; i < numfiles ; i++ ) {
sorted[i] = pakfiles[i];
}
qsort( sorted, numfiles, 4, paksort );
for ( i = 0 ; i < numfiles ; i++ ) {
pakfile = FS_BuildOSPath( path, dir, sorted[i] );
if ( ( pak = FS_LoadZipFile( pakfile, sorted[i] ) ) == 0 )
continue;
// store the game name for downloading
strcpy(pak->pakGamename, dir);
search = (searchpath_s *)Z_Malloc (sizeof(searchpath_t), TAG_FILESYS, qtrue);
search->pack = pak;
if (fs_dirbeforepak && fs_dirbeforepak->integer && thedir)
{
searchpath_t *oldnext = thedir->next;
thedir->next = search;
while (oldnext)
{
search->next = oldnext;
search = search->next;
oldnext = oldnext->next;
}
}
else
{
search->next = fs_searchpaths;
fs_searchpaths = search;
}
}
// done
Sys_FreeFileList( pakfiles );
}
/*
================
FS_idPak
================
*/
qboolean FS_idPak( char *pak, char *base ) {
int i;
for (i = 0; i < NUM_ID_PAKS; i++) {
if ( !FS_FilenameCompare(pak, va("%s/assets%d", base, i)) ) {
break;
}
}
if (i < NUM_ID_PAKS) {
return qtrue;
}
return qfalse;
}
/*
================
FS_ComparePaks
if dlstring == qtrue
Returns a list of pak files that we should download from the server. They all get stored
in the current gamedir and an FS_Restart will be fired up after we download them all.
The string is the format:
@remotename@localname [repeat]
static int fs_numServerReferencedPaks;
static int fs_serverReferencedPaks[MAX_SEARCH_PATHS];
static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS];
----------------
dlstring == qfalse
we are not interested in a download string format, we want something human-readable
(this is used for diagnostics while connecting to a pure server)
================
*/
qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
searchpath_t *sp;
qboolean havepak, badchecksum;
int i;
if ( !fs_numServerReferencedPaks ) {
return qfalse; // Server didn't send any pack information along
}
*neededpaks = 0;
for ( i = 0 ; i < fs_numServerReferencedPaks ; i++ ) {
// Ok, see if we have this pak file
badchecksum = qfalse;
havepak = qfalse;
// never autodownload any of the id paks
if ( FS_idPak(fs_serverReferencedPakNames[i], "base") || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
continue;
}
for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
if ( sp->pack && sp->pack->checksum == fs_serverReferencedPaks[i] ) {
havepak = qtrue; // This is it!
break;
}
}
if ( !havepak && fs_serverReferencedPakNames[i] && *fs_serverReferencedPakNames[i] ) {
// Don't got it
if (dlstring)
{
// Remote name
Q_strcat( neededpaks, len, "@");
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
Q_strcat( neededpaks, len, ".pk3" );
// Local name
Q_strcat( neededpaks, len, "@");
// Do we have one with the same name?
if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) ) {
char st[MAX_ZPATH];
// We already have one called this, we need to download it to another name
// Make something up with the checksum in it
Com_sprintf( st, sizeof( st ), "%s.%08x.pk3", fs_serverReferencedPakNames[i], fs_serverReferencedPaks[i] );
Q_strcat( neededpaks, len, st );
} else {
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
Q_strcat( neededpaks, len, ".pk3" );
}
}
else
{
Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
Q_strcat( neededpaks, len, ".pk3" );
// Do we have one with the same name?
if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) )
{
Q_strcat( neededpaks, len, " (local file exists with wrong checksum)");
}
Q_strcat( neededpaks, len, "\n");
}
}
}
if ( *neededpaks ) {
return qtrue;
}
return qfalse; // We have them all
}
#ifdef USE_CD_KEY
void Com_AppendCDKey( const char *filename );
void Com_ReadCDKey( const char *filename );
#endif // USE_CD_KEY
//rww - add search paths in for received svc_setgame
void FS_UpdateGamedir(void)
{
if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, BASEGAME ) )
{
if (fs_cdpath->string[0])
{
FS_AddGameDirectory(fs_cdpath->string, fs_gamedirvar->string);
}
if (fs_basepath->string[0])
{
FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
}
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string))
{
FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string);
}
}
}
/*
================
FS_Startup
================
*/
void FS_Startup( const char *gameName ) {
const char *homePath;
#ifdef USE_CD_KEY
cvar_t *fs;
#endif // USE_CD_KEY
Com_Printf( "----- FS_Startup -----\n" );
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
fs_copyfiles = Cvar_Get( "fs_copyfiles", "0", CVAR_INIT );
fs_cdpath = Cvar_Get ("fs_cdpath", Sys_DefaultCDPath(), CVAR_INIT );
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
homePath = Sys_DefaultHomePath();
if (!homePath || !homePath[0]) {
homePath = fs_basepath->string;
}
fs_homepath = Cvar_Get ("fs_homepath", homePath, CVAR_INIT );
fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
fs_restrict = Cvar_Get ("fs_restrict", "", CVAR_INIT );
fs_dirbeforepak = Cvar_Get("fs_dirbeforepak", "0", CVAR_INIT);
// add search path elements in reverse priority order
if (fs_cdpath->string[0]) {
FS_AddGameDirectory( fs_cdpath->string, gameName );
}
if (fs_basepath->string[0]) {
FS_AddGameDirectory( fs_basepath->string, gameName );
}
// fs_homepath is somewhat particular to *nix systems, only add if relevant
// NOTE: same filtering below for mods and basegame
if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
FS_AddGameDirectory ( fs_homepath->string, gameName );
}
// check for additional base game so mods can be based upon other mods
if ( fs_basegame->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_basegame->string, gameName ) ) {
if (fs_cdpath->string[0]) {
FS_AddGameDirectory(fs_cdpath->string, fs_basegame->string);
}
if (fs_basepath->string[0]) {
FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
}
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
FS_AddGameDirectory(fs_homepath->string, fs_basegame->string);
}
}
// check for additional game folder for mods
if ( fs_gamedirvar->string[0] && !Q_stricmp( gameName, BASEGAME ) && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
if (fs_cdpath->string[0]) {
FS_AddGameDirectory(fs_cdpath->string, fs_gamedirvar->string);
}
if (fs_basepath->string[0]) {
FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
}
if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string);
}
}
#ifdef USE_CD_KEY
Com_ReadCDKey( "base" );
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
if (fs && fs->string[0] != 0) {
Com_AppendCDKey( fs->string );
}
#endif // USE_CD_KEY
// add our commands
Cmd_AddCommand ("path", FS_Path_f);
Cmd_AddCommand ("dir", FS_Dir_f );
Cmd_AddCommand ("fdir", FS_NewDir_f );
Cmd_AddCommand ("touchFile", FS_TouchFile_f );
// print the current search paths
FS_Path_f();
fs_gamedirvar->modified = qfalse; // We just loaded, it's not modified
Com_Printf( "----------------------\n" );
#ifdef FS_MISSING
if (missingFiles == NULL) {
missingFiles = fopen( "\\missing.txt", "ab" );
}
#endif
Com_Printf( "%d files in pk3 files\n", fs_packFiles );
}
/*
===================
FS_SetRestrictions
Looks for product keys and restricts media add on ability
if the full version is not found
===================
*/
void FS_SetRestrictions( void ) {
searchpath_t *path;
#ifndef PRE_RELEASE_DEMO
char *productId;
// if fs_restrict is set, don't even look for the id file,
// which allows the demo release to be tested even if
// the full game is present
if ( !fs_restrict->integer ) {
// look for the full game id
FS_ReadFile( "productid.txt", (void **)&productId );
if ( productId ) {
// check against the hardcoded string
int seed, i;
seed = 102270;
for ( i = 0 ; i < sizeof( fs_scrambledProductId ) ; i++ ) {
if ( ( fs_scrambledProductId[i] ^ (seed&255) ) != productId[i] ) {
break;
}
seed = (69069 * seed + 1);
}
FS_FreeFile( productId );
if ( i == sizeof( fs_scrambledProductId ) ) {
return; // no restrictions
}
Com_Error( ERR_FATAL, "Invalid product identification" );
}
}
#endif
Cvar_Set( "fs_restrict", "1" );
Com_Printf( "\nRunning in restricted demo mode.\n\n" );
// restart the filesystem with just the demo directory
FS_Shutdown(qfalse);
FS_Startup( DEMOGAME );
// make sure that the pak file has the header checksum we expect
for ( path = fs_searchpaths ; path ; path = path->next ) {
if ( path->pack ) {
// a tiny attempt to keep the checksum from being scannable from the exe
if ( (path->pack->checksum ^ 0x02261994u) != (DEMO_PAK_CHECKSUM ^ 0x02261994u) ) {
Com_Error( ERR_FATAL, "Corrupted pak0.pk3: %u", path->pack->checksum );
}
}
}
}
/*
=====================
FS_GamePureChecksum
Returns the checksum of the pk3 from which the server loaded the qagame.qvm
=====================
*/
const char *FS_GamePureChecksum( void ) {
static char info[MAX_STRING_TOKENS];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( search->pack ) {
if (search->pack->referenced & FS_QAGAME_REF) {
Com_sprintf(info, sizeof(info), "%d", search->pack->checksum);
}
}
}
return info;
}
/*
=====================
FS_LoadedPakChecksums
Returns a space separated string containing the checksums of all loaded pk3 files.
Servers with sv_pure set will get this string and pass it to clients.
=====================
*/
const char *FS_LoadedPakChecksums( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( !search->pack ) {
continue;
}
Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
}
return info;
}
/*
=====================
FS_LoadedPakNames
Returns a space separated string containing the names of all loaded pk3 files.
Servers with sv_pure set will get this string and pass it to clients.
=====================
*/
const char *FS_LoadedPakNames( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( !search->pack ) {
continue;
}
if (*info) {
Q_strcat(info, sizeof( info ), " " );
}
Q_strcat( info, sizeof( info ), search->pack->pakBasename );
}
return info;
}
/*
=====================
FS_LoadedPakPureChecksums
Returns a space separated string containing the pure checksums of all loaded pk3 files.
Servers with sv_pure use these checksums to compare with the checksums the clients send
back to the server.
=====================
*/
const char *FS_LoadedPakPureChecksums( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( !search->pack ) {
continue;
}
Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) );
}
return info;
}
/*
=====================
FS_ReferencedPakChecksums
Returns a space separated string containing the checksums of all referenced pk3 files.
The server will send this to the clients so they can check which files should be auto-downloaded.
=====================
*/
const char *FS_ReferencedPakChecksums( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( search->pack ) {
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
}
}
}
return info;
}
/*
=====================
FS_ReferencedPakPureChecksums
Returns a space separated string containing the pure checksums of all referenced pk3 files.
Servers with sv_pure set will get this string back from clients for pure validation
The string has a specific order, "cgame ui @ ref1 ref2 ref3 ..."
=====================
*/
const char *FS_ReferencedPakPureChecksums( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
int nFlags, numPaks, checksum;
info[0] = 0;
checksum = fs_checksumFeed;
numPaks = 0;
for (nFlags = FS_CGAME_REF; nFlags; nFlags = nFlags >> 1) {
if (nFlags & FS_GENERAL_REF) {
// add a delimter between must haves and general refs
//Q_strcat(info, sizeof(info), "@ ");
info[strlen(info)+1] = '\0';
info[strlen(info)+2] = '\0';
info[strlen(info)] = '@';
info[strlen(info)] = ' ';
}
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file and has it been referenced based on flag?
if ( search->pack && (search->pack->referenced & nFlags)) {
Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) );
if (nFlags & (FS_CGAME_REF | FS_UI_REF)) {
break;
}
checksum ^= search->pack->pure_checksum;
numPaks++;
}
}
if (fs_fakeChkSum != 0) {
// only added if a non-pure file is referenced
Q_strcat( info, sizeof( info ), va("%i ", fs_fakeChkSum ) );
}
}
// last checksum is the encoded number of referenced pk3s
checksum ^= numPaks;
Q_strcat( info, sizeof( info ), va("%i ", checksum ) );
return info;
}
/*
=====================
FS_ReferencedPakNames
Returns a space separated string containing the names of all referenced pk3 files.
The server will send this to the clients so they can check which files should be auto-downloaded.
=====================
*/
const char *FS_ReferencedPakNames( void ) {
static char info[BIG_INFO_STRING];
searchpath_t *search;
info[0] = 0;
// we want to return ALL pk3's from the fs_game path
// and referenced one's from base
for ( search = fs_searchpaths ; search ; search = search->next ) {
// is the element a pak file?
if ( search->pack ) {
if (*info) {
Q_strcat(info, sizeof( info ), " " );
}
if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
Q_strcat( info, sizeof( info ), search->pack->pakGamename );
Q_strcat( info, sizeof( info ), "/" );
Q_strcat( info, sizeof( info ), search->pack->pakBasename );
}
}
}
return info;
}
/*
=====================
FS_ClearPakReferences
=====================
*/
void FS_ClearPakReferences( int flags ) {
searchpath_t *search;
if ( !flags ) {
flags = -1;
}
for ( search = fs_searchpaths; search; search = search->next ) {
// is the element a pak file and has it been referenced?
if ( search->pack ) {
search->pack->referenced &= ~flags;
}
}
}
/*
=====================
FS_PureServerSetLoadedPaks
If the string is empty, all data sources will be allowed.
If not empty, only pk3 files that match one of the space
separated checksums will be checked for files, with the
exception of .cfg and .dat files.
=====================
*/
void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames ) {
int i, c, d;
Cmd_TokenizeString( pakSums );
c = Cmd_Argc();
if ( c > MAX_SEARCH_PATHS ) {
c = MAX_SEARCH_PATHS;
}
fs_numServerPaks = c;
for ( i = 0 ; i < c ; i++ ) {
fs_serverPaks[i] = atoi( Cmd_Argv( i ) );
}
if (fs_numServerPaks) {
Com_DPrintf( "Connected to a pure server.\n" );
}
for ( i = 0 ; i < c ; i++ ) {
if (fs_serverPakNames[i]) {
Z_Free(fs_serverPakNames[i]);
}
fs_serverPakNames[i] = NULL;
}
if ( pakNames && *pakNames ) {
Cmd_TokenizeString( pakNames );
d = Cmd_Argc();
if ( d > MAX_SEARCH_PATHS ) {
d = MAX_SEARCH_PATHS;
}
for ( i = 0 ; i < d ; i++ ) {
fs_serverPakNames[i] = CopyString( Cmd_Argv( i ) );
}
}
}
/*
=====================
FS_PureServerSetReferencedPaks
The checksums and names of the pk3 files referenced at the server
are sent to the client and stored here. The client will use these
checksums to see if any pk3 files need to be auto-downloaded.
=====================
*/
void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames ) {
int i, c, d;
Cmd_TokenizeString( pakSums );
c = Cmd_Argc();
if ( c > MAX_SEARCH_PATHS ) {
c = MAX_SEARCH_PATHS;
}
fs_numServerReferencedPaks = c;
for ( i = 0 ; i < c ; i++ ) {
fs_serverReferencedPaks[i] = atoi( Cmd_Argv( i ) );
}
for ( i = 0 ; i < c ; i++ ) {
if (fs_serverReferencedPakNames[i]) {
Z_Free(fs_serverReferencedPakNames[i]);
}
fs_serverReferencedPakNames[i] = NULL;
}
if ( pakNames && *pakNames ) {
Cmd_TokenizeString( pakNames );
d = Cmd_Argc();
if ( d > MAX_SEARCH_PATHS ) {
d = MAX_SEARCH_PATHS;
}
for ( i = 0 ; i < d ; i++ ) {
fs_serverReferencedPakNames[i] = CopyString( Cmd_Argv( i ) );
}
}
}
/*
================
FS_Restart
================
*/
void FS_Restart( int checksumFeed ) {
// free anything we currently have loaded
FS_Shutdown(qfalse);
// set the checksum feed
fs_checksumFeed = checksumFeed;
// clear pak references
FS_ClearPakReferences(0);
// try to start up normally
FS_Startup( BASEGAME );
// see if we are going to allow add-ons
FS_SetRestrictions();
// if we can't find default.cfg, assume that the paths are
// busted and error out now, rather than getting an unreadable
// graphics screen when the font fails to load
if ( FS_ReadFile( "mpdefault.cfg", NULL ) <= 0 ) {
// this might happen when connecting to a pure server not using BASEGAME/pak0.pk3
// (for instance a TA demo server)
if (lastValidBase[0]) {
FS_PureServerSetLoadedPaks("", "");
Cvar_Set("fs_basepath", lastValidBase);
Cvar_Set("fs_gamedirvar", lastValidGame);
lastValidBase[0] = '\0';
lastValidGame[0] = '\0';
Cvar_Set( "fs_restrict", "0" );
FS_Restart(checksumFeed);
Com_Error( ERR_DROP, "Invalid game folder\n" );
return;
}
Com_Error( ERR_FATAL, "Couldn't load mpdefault.cfg" );
}
// bk010116 - new check before safeMode
if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) ) {
// skip the jampconfig.cfg if "safe" is on the command line
if ( !Com_SafeMode() ) {
#ifdef DEDICATED
Cbuf_AddText ("exec jampserver.cfg\n");
#else
Cbuf_AddText ("exec jampconfig.cfg\n");
#endif
}
}
Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
}
/*
=================
FS_ConditionalRestart
restart if necessary
=================
*/
qboolean FS_ConditionalRestart( int checksumFeed ) {
if( fs_gamedirvar->modified || checksumFeed != fs_checksumFeed ) {
FS_Restart( checksumFeed );
return qtrue;
}
return qfalse;
}
/*
========================================================================================
Handle based file calls for virtual machines
========================================================================================
*/
int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
int r;
qboolean sync;
sync = qfalse;
switch( mode ) {
case FS_READ:
r = FS_FOpenFileRead( qpath, f, qtrue );
break;
case FS_WRITE:
*f = FS_FOpenFileWrite( qpath );
r = 0;
if (*f == 0) {
r = -1;
}
break;
case FS_APPEND_SYNC:
sync = qtrue;
case FS_APPEND:
*f = FS_FOpenFileAppend( qpath );
r = 0;
if (*f == 0) {
r = -1;
}
break;
default:
Com_Error( ERR_FATAL, "FSH_FOpenFile: bad mode" );
return -1;
}
if (!f) {
return r;
}
if ( *f ) {
if (fsh[*f].zipFile == qtrue) {
fsh[*f].baseOffset = unztell(fsh[*f].handleFiles.file.z);
} else {
fsh[*f].baseOffset = ftell(fsh[*f].handleFiles.file.o);
}
fsh[*f].fileSize = r;
fsh[*f].streamed = qfalse;
if (mode == FS_READ) {
Sys_BeginStreamedFile( *f, 0x4000 );
fsh[*f].streamed = qtrue;
}
}
fsh[*f].handleSync = sync;
return r;
}
int FS_FTell( fileHandle_t f ) {
int pos;
if (fsh[f].zipFile == qtrue) {
pos = unztell(fsh[f].handleFiles.file.z);
} else {
pos = ftell(fsh[f].handleFiles.file.o);
}
return pos;
}
void FS_Flush( fileHandle_t f ) {
fflush(fsh[f].handleFiles.file.o);
}