mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 23:41:52 +00:00
31 lines
848 B
C
31 lines
848 B
C
|
#ifndef __G_NAV_H__
|
||
|
#define __G_NAV_H__
|
||
|
|
||
|
#define WAYPOINT_NONE 0
|
||
|
|
||
|
#define MAX_RADIUS_CHECK 1024
|
||
|
#define YAW_ITERATIONS 16
|
||
|
|
||
|
extern bool navCalculatePaths;
|
||
|
|
||
|
extern bool NAVDEBUG_showNodes;
|
||
|
extern bool NAVDEBUG_showRadius;
|
||
|
extern bool NAVDEBUG_showEdges;
|
||
|
extern bool NAVDEBUG_showTestPath;
|
||
|
extern bool NAVDEBUG_showEnemyPath;
|
||
|
extern bool NAVDEBUG_showCombatPoints;
|
||
|
extern bool NAVDEBUG_showNavGoals;
|
||
|
extern bool NAVDEBUG_showCollision;
|
||
|
extern bool NAVDEBUG_showGrid;
|
||
|
extern bool NAVDEBUG_showNearest;
|
||
|
extern int NAVDEBUG_curGoal;
|
||
|
extern bool NAVDEBUG_showPointLines;
|
||
|
|
||
|
|
||
|
void CG_DrawNode( vec3_t origin, int type );
|
||
|
void CG_DrawEdge( vec3_t start, vec3_t end, int type );
|
||
|
void CG_DrawRadius( vec3_t origin, unsigned int radius, int type );
|
||
|
void CG_DrawCombatPoint( vec3_t origin, int type );
|
||
|
|
||
|
#endif //#ifndef __G_NAV_H__
|