jedi-academy/codemp/client/cl_ui.cpp

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2013-04-19 02:52:48 +00:00
//Anything above this #include will be ignored by the compiler
#include "../qcommon/exe_headers.h"
#include "client.h"
#include "../game/botlib.h"
#include "../qcommon/stringed_ingame.h"
/*
Ghoul2 Insert Start
*/
#if !defined(G2_H_INC)
#include "../ghoul2/G2_local.h"
#endif
/*
Ghoul2 Insert End
*/
#ifdef VV_LIGHTING
#include "../renderer/tr_lightmanager.h"
#endif
extern botlib_export_t *botlib_export;
void SP_Register(const char *Package);
vm_t *uivm;
#ifdef USE_CD_KEY
extern char cl_cdkey[34];
#endif // USE_CD_KEY
/*
====================
GetClientState
====================
*/
static void GetClientState( uiClientState_t *state ) {
state->connectPacketCount = clc.connectPacketCount;
state->connState = cls.state;
Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
state->clientNum = cl.snap.ps.clientNum;
}
/*
====================
LAN_LoadCachedServers
====================
*/
void LAN_LoadCachedServers( ) {
int size;
fileHandle_t fileIn;
cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
cls.numGlobalServerAddresses = 0;
#ifndef _XBOX
if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) {
FS_Read(&cls.numglobalservers, sizeof(int), fileIn);
FS_Read(&cls.nummplayerservers, sizeof(int), fileIn);
FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn);
FS_Read(&size, sizeof(int), fileIn);
if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers)) {
FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn);
FS_Read(&cls.mplayerServers, sizeof(cls.mplayerServers), fileIn);
FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn);
} else {
cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
cls.numGlobalServerAddresses = 0;
}
FS_FCloseFile(fileIn);
}
#endif
}
/*
====================
LAN_SaveServersToCache
====================
*/
void LAN_SaveServersToCache( ) {
#ifndef _XBOX
int size;
fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat");
FS_Write(&cls.numglobalservers, sizeof(int), fileOut);
FS_Write(&cls.nummplayerservers, sizeof(int), fileOut);
FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut);
size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers);
FS_Write(&size, sizeof(int), fileOut);
FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut);
FS_Write(&cls.mplayerServers, sizeof(cls.mplayerServers), fileOut);
FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut);
FS_FCloseFile(fileOut);
#endif
}
/*
====================
LAN_ResetPings
====================
*/
static void LAN_ResetPings(int source) {
int count,i;
serverInfo_t *servers = NULL;
count = 0;
switch (source) {
case AS_LOCAL :
servers = &cls.localServers[0];
count = MAX_OTHER_SERVERS;
break;
case AS_MPLAYER :
servers = &cls.mplayerServers[0];
count = MAX_OTHER_SERVERS;
break;
case AS_GLOBAL :
servers = &cls.globalServers[0];
count = MAX_GLOBAL_SERVERS;
break;
case AS_FAVORITES :
servers = &cls.favoriteServers[0];
count = MAX_OTHER_SERVERS;
break;
}
if (servers) {
for (i = 0; i < count; i++) {
servers[i].ping = -1;
}
}
}
/*
====================
LAN_AddServer
====================
*/
static int LAN_AddServer(int source, const char *name, const char *address) {
int max, *count, i;
netadr_t adr;
serverInfo_t *servers = NULL;
max = MAX_OTHER_SERVERS;
count = 0;
switch (source) {
case AS_LOCAL :
count = &cls.numlocalservers;
servers = &cls.localServers[0];
break;
case AS_MPLAYER :
count = &cls.nummplayerservers;
servers = &cls.mplayerServers[0];
break;
case AS_GLOBAL :
max = MAX_GLOBAL_SERVERS;
count = &cls.numglobalservers;
servers = &cls.globalServers[0];
break;
case AS_FAVORITES :
count = &cls.numfavoriteservers;
servers = &cls.favoriteServers[0];
/* if (!name || !*name)
{
name = "?";
}
*/
break;
}
if (servers && *count < max) {
NET_StringToAdr( address, &adr );
if (adr.type == NA_BAD)
{
return -1;
}
for ( i = 0; i < *count; i++ ) {
if (NET_CompareAdr(servers[i].adr, adr)) {
break;
}
}
if (i >= *count) {
servers[*count].adr = adr;
Q_strncpyz(servers[*count].hostName, name, sizeof(servers[*count].hostName));
servers[*count].visible = qtrue;
(*count)++;
return 1;
}
return 0;
}
return -1;
}
/*
====================
LAN_RemoveServer
====================
*/
static void LAN_RemoveServer(int source, const char *addr) {
int *count, i;
serverInfo_t *servers = NULL;
count = 0;
switch (source) {
case AS_LOCAL :
count = &cls.numlocalservers;
servers = &cls.localServers[0];
break;
case AS_MPLAYER :
count = &cls.nummplayerservers;
servers = &cls.mplayerServers[0];
break;
case AS_GLOBAL :
count = &cls.numglobalservers;
servers = &cls.globalServers[0];
break;
case AS_FAVORITES :
count = &cls.numfavoriteservers;
servers = &cls.favoriteServers[0];
break;
}
if (servers) {
netadr_t comp;
NET_StringToAdr( addr, &comp );
for (i = 0; i < *count; i++) {
if (servers[i].adr.type==NA_BAD || NET_CompareAdr( comp, servers[i].adr)) {
int j = i;
while (j < *count - 1) {
Com_Memcpy(&servers[j], &servers[j+1], sizeof(servers[j]));
j++;
}
(*count)--;
break;
}
}
}
}
/*
====================
LAN_GetServerCount
====================
*/
static int LAN_GetServerCount( int source ) {
switch (source) {
case AS_LOCAL :
return cls.numlocalservers;
break;
case AS_MPLAYER :
return cls.nummplayerservers;
break;
case AS_GLOBAL :
return cls.numglobalservers;
break;
case AS_FAVORITES :
return cls.numfavoriteservers;
break;
}
return 0;
}
/*
====================
LAN_GetLocalServerAddressString
====================
*/
static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
Q_strncpyz(buf, NET_AdrToString( cls.localServers[n].adr) , buflen );
return;
}
break;
case AS_MPLAYER :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
Q_strncpyz(buf, NET_AdrToString( cls.mplayerServers[n].adr) , buflen );
return;
}
break;
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
Q_strncpyz(buf, NET_AdrToString( cls.globalServers[n].adr) , buflen );
return;
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
Q_strncpyz(buf, NET_AdrToString( cls.favoriteServers[n].adr) , buflen );
return;
}
break;
}
buf[0] = '\0';
}
/*
====================
LAN_GetServerInfo
====================
*/
static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
char info[MAX_STRING_CHARS];
serverInfo_t *server = NULL;
info[0] = '\0';
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.localServers[n];
}
break;
case AS_MPLAYER :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.mplayerServers[n];
}
break;
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
server = &cls.globalServers[n];
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.favoriteServers[n];
}
break;
}
if (server && buf) {
buf[0] = '\0';
Info_SetValueForKey( info, "hostname", server->hostName);
Info_SetValueForKey( info, "mapname", server->mapName);
Info_SetValueForKey( info, "clients", va("%i",server->clients));
Info_SetValueForKey( info, "sv_maxclients", va("%i",server->maxClients));
Info_SetValueForKey( info, "ping", va("%i",server->ping));
#ifndef _XBOX
Info_SetValueForKey( info, "minping", va("%i",server->minPing));
Info_SetValueForKey( info, "maxping", va("%i",server->maxPing));
Info_SetValueForKey( info, "nettype", va("%i",server->netType));
Info_SetValueForKey( info, "needpass", va("%i", server->needPassword ) );
Info_SetValueForKey( info, "truejedi", va("%i", server->trueJedi ) );
Info_SetValueForKey( info, "wdisable", va("%i", server->weaponDisable ) );
Info_SetValueForKey( info, "fdisable", va("%i", server->forceDisable ) );
#else
Info_SetValueForKey( info, "saberonly", va("%i", server->saberOnly));
#endif
Info_SetValueForKey( info, "game", server->game);
Info_SetValueForKey( info, "gametype", va("%i",server->gameType));
Info_SetValueForKey( info, "addr", NET_AdrToString(server->adr));
// Info_SetValueForKey( info, "sv_allowAnonymous", va("%i", server->allowAnonymous));
// Info_SetValueForKey( info, "pure", va("%i", server->pure ) );
Q_strncpyz(buf, info, buflen);
} else {
if (buf) {
buf[0] = '\0';
}
}
}
/*
====================
LAN_GetServerPing
====================
*/
static int LAN_GetServerPing( int source, int n ) {
serverInfo_t *server = NULL;
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.localServers[n];
}
break;
case AS_MPLAYER :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.mplayerServers[n];
}
break;
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
server = &cls.globalServers[n];
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.favoriteServers[n];
}
break;
}
if (server) {
return server->ping;
}
return -1;
}
/*
====================
LAN_GetServerPtr
====================
*/
static serverInfo_t *LAN_GetServerPtr( int source, int n ) {
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return &cls.localServers[n];
}
break;
case AS_MPLAYER :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return &cls.mplayerServers[n];
}
break;
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
return &cls.globalServers[n];
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return &cls.favoriteServers[n];
}
break;
}
return NULL;
}
/*
====================
LAN_CompareServers
====================
*/
static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
int res;
serverInfo_t *server1, *server2;
server1 = LAN_GetServerPtr(source, s1);
server2 = LAN_GetServerPtr(source, s2);
if (!server1 || !server2) {
return 0;
}
res = 0;
switch( sortKey ) {
case SORT_HOST:
res = Q_stricmp( server1->hostName, server2->hostName );
break;
case SORT_MAP:
res = Q_stricmp( server1->mapName, server2->mapName );
break;
case SORT_CLIENTS:
if (server1->clients < server2->clients) {
res = -1;
}
else if (server1->clients > server2->clients) {
res = 1;
}
else {
res = 0;
}
break;
case SORT_GAME:
if (server1->gameType < server2->gameType) {
res = -1;
}
else if (server1->gameType > server2->gameType) {
res = 1;
}
else {
res = 0;
}
break;
case SORT_PING:
if (server1->ping < server2->ping) {
res = -1;
}
else if (server1->ping > server2->ping) {
res = 1;
}
else {
res = 0;
}
break;
}
if (sortDir) {
if (res < 0)
return 1;
if (res > 0)
return -1;
return 0;
}
return res;
}
/*
====================
LAN_GetPingQueueCount
====================
*/
static int LAN_GetPingQueueCount( void ) {
return (CL_GetPingQueueCount());
}
/*
====================
LAN_ClearPing
====================
*/
static void LAN_ClearPing( int n ) {
CL_ClearPing( n );
}
/*
====================
LAN_GetPing
====================
*/
static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
CL_GetPing( n, buf, buflen, pingtime );
}
/*
====================
LAN_GetPingInfo
====================
*/
static void LAN_GetPingInfo( int n, char *buf, int buflen ) {
CL_GetPingInfo( n, buf, buflen );
}
/*
====================
LAN_MarkServerVisible
====================
*/
static void LAN_MarkServerVisible(int source, int n, qboolean visible ) {
if (n == -1) {
int count = MAX_OTHER_SERVERS;
serverInfo_t *server = NULL;
switch (source) {
case AS_LOCAL :
server = &cls.localServers[0];
break;
case AS_MPLAYER :
server = &cls.mplayerServers[0];
break;
case AS_GLOBAL :
server = &cls.globalServers[0];
count = MAX_GLOBAL_SERVERS;
break;
case AS_FAVORITES :
server = &cls.favoriteServers[0];
break;
}
if (server) {
for (n = 0; n < count; n++) {
server[n].visible = visible;
}
}
} else {
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
cls.localServers[n].visible = visible;
}
break;
case AS_MPLAYER :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
cls.mplayerServers[n].visible = visible;
}
break;
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
cls.globalServers[n].visible = visible;
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
cls.favoriteServers[n].visible = visible;
}
break;
}
}
}
/*
=======================
LAN_ServerIsVisible
=======================
*/
static int LAN_ServerIsVisible(int source, int n ) {
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return cls.localServers[n].visible;
}
break;
case AS_MPLAYER :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return cls.mplayerServers[n].visible;
}
break;
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
return cls.globalServers[n].visible;
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return cls.favoriteServers[n].visible;
}
break;
}
return qfalse;
}
/*
=======================
LAN_UpdateVisiblePings
=======================
*/
qboolean LAN_UpdateVisiblePings(int source ) {
return CL_UpdateVisiblePings_f(source);
}
/*
====================
LAN_GetServerStatus
====================
*/
int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) {
return CL_ServerStatus( serverAddress, serverStatus, maxLen );
}
/*
====================
CL_GetGlConfig
====================
*/
static void CL_GetGlconfig( glconfig_t *config ) {
*config = cls.glconfig;
}
/*
====================
GetClipboardData
====================
*/
static void GetClipboardData( char *buf, int buflen ) {
char *cbd;
cbd = Sys_GetClipboardData();
if ( !cbd ) {
*buf = 0;
return;
}
Q_strncpyz( buf, cbd, buflen );
Z_Free( cbd );
}
/*
====================
Key_KeynumToStringBuf
====================
*/
// only ever called by binding-display code, therefore returns non-technical "friendly" names
// in any language that don't necessarily match those in the config file...
//
void Key_KeynumToStringBuf( int keynum, char *buf, int buflen )
{
const char *psKeyName = Key_KeynumToString( keynum/*, qtrue */);
// see if there's a more friendly (or localised) name...
//
const char *psKeyNameFriendly = SE_GetString( va("KEYNAMES_KEYNAME_%s",psKeyName) );
Q_strncpyz( buf, (psKeyNameFriendly && psKeyNameFriendly[0]) ? psKeyNameFriendly : psKeyName, buflen );
}
/*
====================
Key_GetBindingBuf
====================
*/
static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
char *value;
value = Key_GetBinding( keynum );
if ( value ) {
Q_strncpyz( buf, value, buflen );
}
else {
*buf = 0;
}
}
/*
====================
Key_GetCatcher
====================
*/
int Key_GetCatcher( void ) {
return cls.keyCatchers;
}
/*
====================
Ket_SetCatcher
====================
*/
void Key_SetCatcher( int catcher ) {
cls.keyCatchers = catcher;
}
#ifdef USE_CD_KEY
/*
====================
CLUI_GetCDKey
====================
*/
static void CLUI_GetCDKey( char *buf, int buflen ) {
cvar_t *fs;
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
Com_Memcpy( buf, &cl_cdkey[16], 16);
buf[16] = 0;
} else {
Com_Memcpy( buf, cl_cdkey, 16);
buf[16] = 0;
}
}
/*
====================
CLUI_SetCDKey
====================
*/
static void CLUI_SetCDKey( char *buf ) {
cvar_t *fs;
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
Com_Memcpy( &cl_cdkey[16], buf, 16 );
cl_cdkey[32] = 0;
// set the flag so the fle will be written at the next opportunity
cvar_modifiedFlags |= CVAR_ARCHIVE;
} else {
Com_Memcpy( cl_cdkey, buf, 16 );
// set the flag so the fle will be written at the next opportunity
cvar_modifiedFlags |= CVAR_ARCHIVE;
}
}
#endif // USE_CD_KEY
/*
====================
GetConfigString
====================
*/
static int GetConfigString(int index, char *buf, int size)
{
int offset;
if (index < 0 || index >= MAX_CONFIGSTRINGS)
return qfalse;
offset = cl.gameState.stringOffsets[index];
if (!offset) {
if( size ) {
buf[0] = 0;
}
return qfalse;
}
Q_strncpyz( buf, cl.gameState.stringData+offset, size);
return qtrue;
}
/*
====================
FloatAsInt
====================
*/
static int FloatAsInt( float f ) {
int temp;
*(float *)&temp = f;
return temp;
}
void *VM_ArgPtr( int intValue );
#define VMA(x) VM_ArgPtr(args[x])
#define VMF(x) ((float *)args)[x]
/*
====================
CL_UISystemCalls
The ui module is making a system call
====================
*/
int CL_UISystemCalls( int *args ) {
switch( args[0] ) {
//rww - alright, DO NOT EVER add a GAME/CGAME/UI generic call without adding a trap to match, and
//all of these traps must be shared and have cases in sv_game, cl_cgame, and cl_ui. They must also
//all be in the same order, and start at 100.
case TRAP_MEMSET:
Com_Memset( VMA(1), args[2], args[3] );
return 0;
case TRAP_MEMCPY:
Com_Memcpy( VMA(1), VMA(2), args[3] );
return 0;
case TRAP_STRNCPY:
return (int)strncpy( (char *)VMA(1), (const char *)VMA(2), args[3] );
case TRAP_SIN:
return FloatAsInt( sin( VMF(1) ) );
case TRAP_COS:
return FloatAsInt( cos( VMF(1) ) );
case TRAP_ATAN2:
return FloatAsInt( atan2( VMF(1), VMF(2) ) );
case TRAP_SQRT:
return FloatAsInt( sqrt( VMF(1) ) );
case TRAP_MATRIXMULTIPLY:
MatrixMultiply( (vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3) );
return 0;
case TRAP_ANGLEVECTORS:
AngleVectors( (const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4) );
return 0;
case TRAP_PERPENDICULARVECTOR:
PerpendicularVector( (float *)VMA(1), (const float *)VMA(2) );
return 0;
case TRAP_FLOOR:
return FloatAsInt( floor( VMF(1) ) );
case TRAP_CEIL:
return FloatAsInt( ceil( VMF(1) ) );
case TRAP_TESTPRINTINT:
return 0;
case TRAP_TESTPRINTFLOAT:
return 0;
case TRAP_ACOS:
return FloatAsInt( Q_acos( VMF(1) ) );
case TRAP_ASIN:
return FloatAsInt( Q_asin( VMF(1) ) );
case UI_ERROR:
Com_Error( ERR_DROP, "%s", VMA(1) );
return 0;
case UI_PRINT:
Com_Printf( "%s", VMA(1) );
return 0;
case UI_MILLISECONDS:
return Sys_Milliseconds();
case UI_CVAR_REGISTER:
Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] );
return 0;
case UI_CVAR_UPDATE:
Cvar_Update( (vmCvar_t *)VMA(1) );
return 0;
case UI_CVAR_SET:
Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) );
return 0;
case UI_CVAR_VARIABLEVALUE:
return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) );
case UI_CVAR_VARIABLESTRINGBUFFER:
Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] );
return 0;
case UI_CVAR_SETVALUE:
Cvar_SetValue( (const char *)VMA(1), VMF(2) );
return 0;
case UI_CVAR_RESET:
Cvar_Reset( (const char *)VMA(1) );
return 0;
case UI_CVAR_CREATE:
Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] );
return 0;
case UI_CVAR_INFOSTRINGBUFFER:
Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] );
return 0;
case UI_ARGC:
return Cmd_Argc();
case UI_ARGV:
Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] );
return 0;
case UI_CMD_EXECUTETEXT:
Cbuf_ExecuteText( args[1], (const char *)VMA(2) );
return 0;
case UI_FS_FOPENFILE:
return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] );
case UI_FS_READ:
FS_Read2( VMA(1), args[2], args[3] );
return 0;
case UI_FS_WRITE:
FS_Write( VMA(1), args[2], args[3] );
return 0;
case UI_FS_FCLOSEFILE:
FS_FCloseFile( args[1] );
return 0;
case UI_FS_GETFILELIST:
return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] );
case UI_R_REGISTERMODEL:
return re.RegisterModel( (const char *)VMA(1) );
case UI_R_REGISTERSKIN:
return re.RegisterSkin( (const char *)VMA(1) );
case UI_R_REGISTERSHADERNOMIP:
return re.RegisterShaderNoMip( (const char *)VMA(1) );
case UI_R_SHADERNAMEFROMINDEX:
{
char *gameMem = (char *)VMA(1);
const char *retMem = re.ShaderNameFromIndex(args[2]);
if (retMem)
{
strcpy(gameMem, retMem);
}
else
{
gameMem[0] = 0;
}
}
return 0;
case UI_R_CLEARSCENE:
re.ClearScene();
return 0;
case UI_R_ADDREFENTITYTOSCENE:
re.AddRefEntityToScene( (const refEntity_t *)VMA(1) );
return 0;
case UI_R_ADDPOLYTOSCENE:
re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 );
return 0;
case UI_R_ADDLIGHTTOSCENE:
#ifdef VV_LIGHTING
VVLightMan.RE_AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
#else
re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
#endif
return 0;
case UI_R_RENDERSCENE:
re.RenderScene( (const refdef_t *)VMA(1) );
return 0;
case UI_R_SETCOLOR:
re.SetColor( (const float *)VMA(1) );
return 0;
case UI_R_DRAWSTRETCHPIC:
re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
return 0;
case UI_R_MODELBOUNDS:
re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) );
return 0;
case UI_UPDATESCREEN:
SCR_UpdateScreen();
return 0;
case UI_CM_LERPTAG:
re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) );
return 0;
case UI_S_REGISTERSOUND:
return S_RegisterSound( (const char *)VMA(1) );
case UI_S_STARTLOCALSOUND:
S_StartLocalSound( args[1], args[2] );
return 0;
case UI_KEY_KEYNUMTOSTRINGBUF:
Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] );
return 0;
case UI_KEY_GETBINDINGBUF:
Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] );
return 0;
case UI_KEY_SETBINDING:
Key_SetBinding( args[1], (const char *)VMA(2) );
return 0;
case UI_KEY_ISDOWN:
return Key_IsDown( args[1] );
case UI_KEY_GETOVERSTRIKEMODE:
return Key_GetOverstrikeMode();
case UI_KEY_SETOVERSTRIKEMODE:
Key_SetOverstrikeMode( (qboolean)args[1] );
return 0;
case UI_KEY_CLEARSTATES:
Key_ClearStates();
return 0;
case UI_KEY_GETCATCHER:
return Key_GetCatcher();
case UI_KEY_SETCATCHER:
Key_SetCatcher( args[1] );
return 0;
case UI_GETCLIPBOARDDATA:
GetClipboardData( (char *)VMA(1), args[2] );
return 0;
case UI_GETCLIENTSTATE:
GetClientState( (uiClientState_t *)VMA(1) );
return 0;
case UI_GETGLCONFIG:
CL_GetGlconfig( (glconfig_t *)VMA(1) );
return 0;
case UI_GETCONFIGSTRING:
return GetConfigString( args[1], (char *)VMA(2), args[3] );
case UI_LAN_LOADCACHEDSERVERS:
LAN_LoadCachedServers();
return 0;
case UI_LAN_SAVECACHEDSERVERS:
LAN_SaveServersToCache();
return 0;
case UI_LAN_ADDSERVER:
return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3));
case UI_LAN_REMOVESERVER:
LAN_RemoveServer(args[1], (const char *)VMA(2));
return 0;
case UI_LAN_GETPINGQUEUECOUNT:
return LAN_GetPingQueueCount();
case UI_LAN_CLEARPING:
LAN_ClearPing( args[1] );
return 0;
case UI_LAN_GETPING:
LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) );
return 0;
case UI_LAN_GETPINGINFO:
LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] );
return 0;
case UI_LAN_GETSERVERCOUNT:
return LAN_GetServerCount(args[1]);
case UI_LAN_GETSERVERADDRESSSTRING:
LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] );
return 0;
case UI_LAN_GETSERVERINFO:
LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] );
return 0;
case UI_LAN_GETSERVERPING:
return LAN_GetServerPing( args[1], args[2] );
case UI_LAN_MARKSERVERVISIBLE:
LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] );
return 0;
case UI_LAN_SERVERISVISIBLE:
return LAN_ServerIsVisible( args[1], args[2] );
case UI_LAN_UPDATEVISIBLEPINGS:
return LAN_UpdateVisiblePings( args[1] );
case UI_LAN_RESETPINGS:
LAN_ResetPings( args[1] );
return 0;
case UI_LAN_SERVERSTATUS:
return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] );
case UI_LAN_COMPARESERVERS:
return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );
case UI_MEMORY_REMAINING:
return Hunk_MemoryRemaining();
#ifdef USE_CD_KEY
case UI_GET_CDKEY:
CLUI_GetCDKey( (char *)VMA(1), args[2] );
return 0;
case UI_SET_CDKEY:
CLUI_SetCDKey( (char *)VMA(1) );
return 0;
#endif // USE_CD_KEY
case UI_R_REGISTERFONT:
return re.RegisterFont( (const char *)VMA(1) );
case UI_R_FONT_STRLENPIXELS:
return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) );
case UI_R_FONT_STRLENCHARS:
return re.Font_StrLenChars( (const char *)VMA(1) );
case UI_R_FONT_STRHEIGHTPIXELS:
return re.Font_HeightPixels( args[1], VMF(2) );
case UI_R_FONT_DRAWSTRING:
re.Font_DrawString( args[1], args[2], (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );
return 0;
case UI_LANGUAGE_ISASIAN:
return re.Language_IsAsian();
case UI_LANGUAGE_USESSPACES:
return re.Language_UsesSpaces();
case UI_ANYLANGUAGE_READCHARFROMSTRING:
return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) );
case UI_PC_ADD_GLOBAL_DEFINE:
return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) );
case UI_PC_LOAD_SOURCE:
return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) );
case UI_PC_FREE_SOURCE:
return botlib_export->PC_FreeSourceHandle( args[1] );
case UI_PC_READ_TOKEN:
return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) );
case UI_PC_SOURCE_FILE_AND_LINE:
return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) );
case UI_PC_LOAD_GLOBAL_DEFINES:
return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) );
case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
botlib_export->PC_RemoveAllGlobalDefines ( );
return 0;
case UI_S_STOPBACKGROUNDTRACK:
S_StopBackgroundTrack();
return 0;
case UI_S_STARTBACKGROUNDTRACK:
S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse);
return 0;
case UI_REAL_TIME:
return Com_RealTime( (struct qtime_s *)VMA(1) );
case UI_CIN_PLAYCINEMATIC:
Com_DPrintf("UI_CIN_PlayCinematic\n");
return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]);
case UI_CIN_STOPCINEMATIC:
return CIN_StopCinematic(args[1]);
case UI_CIN_RUNCINEMATIC:
return CIN_RunCinematic(args[1]);
case UI_CIN_DRAWCINEMATIC:
CIN_DrawCinematic(args[1]);
return 0;
case UI_CIN_SETEXTENTS:
CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
return 0;
case UI_R_REMAP_SHADER:
re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) );
return 0;
#ifdef USE_CD_KEY
case UI_VERIFY_CDKEY:
return CL_CDKeyValidate((const char *)VMA(1), (const char *)VMA(2));
#endif // USE_CD_KEY
case UI_SP_GETNUMLANGUAGES:
return SE_GetNumLanguages();
case UI_SP_GETLANGUAGENAME:
char *languageName,*holdName;
holdName = ((char *)VMA(2));
languageName = (char *) SE_GetLanguageName((const int)VMA(1));
Q_strncpyz( holdName, languageName,128 );
return 0;
case UI_SP_GETSTRINGTEXTSTRING:
const char* text;
assert(VMA(1));
assert(VMA(2));
text = SE_GetString((const char *) VMA(1));
Q_strncpyz( (char *) VMA(2), text, args[3] );
return qtrue;
/*
Ghoul2 Insert Start
*/
/*
Ghoul2 Insert Start
*/
case UI_G2_LISTSURFACES:
G2API_ListSurfaces( (CGhoul2Info *) args[1] );
return 0;
case UI_G2_LISTBONES:
G2API_ListBones( (CGhoul2Info *) args[1], args[2]);
return 0;
case UI_G2_HAVEWEGHOULMODELS:
return G2API_HaveWeGhoul2Models( *((CGhoul2Info_v *)args[1]) );
case UI_G2_SETMODELS:
G2API_SetGhoul2ModelIndexes( *((CGhoul2Info_v *)args[1]),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3));
return 0;
case UI_G2_GETBOLT:
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
case UI_G2_GETBOLT_NOREC:
gG2_GBMNoReconstruct = qtrue;
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
case UI_G2_GETBOLT_NOREC_NOROT:
gG2_GBMNoReconstruct = qtrue;
gG2_GBMUseSPMethod = qtrue;
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
case UI_G2_INITGHOUL2MODEL:
#ifdef _FULL_G2_LEAK_CHECKING
g_G2AllocServer = 0;
#endif
return G2API_InitGhoul2Model((CGhoul2Info_v **)VMA(1), (const char *)VMA(2), args[3], (qhandle_t) args[4],
(qhandle_t) args[5], args[6], args[7]);
case UI_G2_COLLISIONDETECT:
case UI_G2_COLLISIONDETECTCACHE:
return 0; //not supported for ui
case UI_G2_ANGLEOVERRIDE:
return G2API_SetBoneAngles(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), (float *)VMA(4), args[5],
(const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8],
(qhandle_t *)VMA(9), args[10], args[11] );
case UI_G2_CLEANMODELS:
#ifdef _FULL_G2_LEAK_CHECKING
g_G2AllocServer = 0;
#endif
G2API_CleanGhoul2Models((CGhoul2Info_v **)VMA(1));
// G2API_CleanGhoul2Models((CGhoul2Info_v **)args[1]);
return 0;
case UI_G2_PLAYANIM:
return G2API_SetBoneAnim(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], args[5],
args[6], VMF(7), args[8], VMF(9), args[10]);
case UI_G2_GETBONEANIM:
{
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
int modelIndex = args[10];
return G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5),
(int *)VMA(6), (int *)VMA(7), (float *)VMA(8), (int *)VMA(9));
}
case UI_G2_GETBONEFRAME:
{ //rwwFIXMEFIXME: Just make a G2API_GetBoneFrame func too. This is dirty.
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
int modelIndex = args[6];
int iDontCare1 = 0, iDontCare2 = 0, iDontCare3 = 0;
float fDontCare1 = 0;
return G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), &iDontCare1,
&iDontCare2, &iDontCare3, &fDontCare1, (int *)VMA(5));
}
case UI_G2_GETGLANAME:
// return (int)G2API_GetGLAName(*((CGhoul2Info_v *)VMA(1)), args[2]);
{
char *point = ((char *)VMA(3));
char *local;
local = G2API_GetGLAName(*((CGhoul2Info_v *)args[1]), args[2]);
if (local)
{
strcpy(point, local);
}
}
return 0;
case UI_G2_COPYGHOUL2INSTANCE:
return (int)G2API_CopyGhoul2Instance(*((CGhoul2Info_v *)args[1]), *((CGhoul2Info_v *)args[2]), args[3]);
case UI_G2_COPYSPECIFICGHOUL2MODEL:
G2API_CopySpecificG2Model(*((CGhoul2Info_v *)args[1]), args[2], *((CGhoul2Info_v *)args[3]), args[4]);
return 0;
case UI_G2_DUPLICATEGHOUL2INSTANCE:
#ifdef _FULL_G2_LEAK_CHECKING
g_G2AllocServer = 0;
#endif
G2API_DuplicateGhoul2Instance(*((CGhoul2Info_v *)args[1]), (CGhoul2Info_v **)VMA(2));
return 0;
case UI_G2_HASGHOUL2MODELONINDEX:
return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)VMA(1), args[2]);
//return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)args[1], args[2]);
case UI_G2_REMOVEGHOUL2MODEL:
#ifdef _FULL_G2_LEAK_CHECKING
g_G2AllocServer = 0;
#endif
return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)VMA(1), args[2]);
//return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)args[1], args[2]);
case UI_G2_ADDBOLT:
return G2API_AddBolt(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));
// case UI_G2_REMOVEBOLT:
// return G2API_RemoveBolt(*((CGhoul2Info_v *)VMA(1)), args[2]);
case UI_G2_SETBOLTON:
G2API_SetBoltInfo(*((CGhoul2Info_v *)args[1]), args[2], args[3]);
return 0;
#ifdef _SOF2
case UI_G2_ADDSKINGORE:
G2API_AddSkinGore(*((CGhoul2Info_v *)args[1]),*(SSkinGoreData *)VMA(2));
return 0;
#endif // _SOF2
/*
Ghoul2 Insert End
*/
case UI_G2_SETROOTSURFACE:
return G2API_SetRootSurface(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));
case UI_G2_SETSURFACEONOFF:
return G2API_SetSurfaceOnOff(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), /*(const int)VMA(3)*/args[3]);
case UI_G2_SETNEWORIGIN:
return G2API_SetNewOrigin(*((CGhoul2Info_v *)args[1]), /*(const int)VMA(2)*/args[2]);
case UI_G2_GETTIME:
return G2API_GetTime(0);
case UI_G2_SETTIME:
G2API_SetTime(args[1], args[2]);
return 0;
case UI_G2_SETRAGDOLL:
return 0; //not supported for ui
break;
case UI_G2_ANIMATEG2MODELS:
return 0; //not supported for ui
break;
case UI_G2_SETBONEIKSTATE:
return G2API_SetBoneIKState(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKStateParams_t *)VMA(5));
case UI_G2_IKMOVE:
return G2API_IKMove(*((CGhoul2Info_v *)args[1]), args[2], (sharedIKMoveParams_t *)VMA(3));
case UI_G2_GETSURFACENAME:
{ //Since returning a pointer in such a way to a VM seems to cause MASSIVE FAILURE<tm>, we will shove data into the pointer the vm passes instead
char *point = ((char *)VMA(4));
char *local;
int modelindex = args[3];
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
local = G2API_GetSurfaceName(&g2[modelindex], args[2]);
if (local)
{
strcpy(point, local);
}
}
return 0;
case UI_G2_SETSKIN:
{
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
int modelIndex = args[2];
return G2API_SetSkin(&g2[modelIndex], args[3], args[4]);
}
case UI_G2_ATTACHG2MODEL:
{
CGhoul2Info_v *g2From = ((CGhoul2Info_v *)args[1]);
CGhoul2Info_v *g2To = ((CGhoul2Info_v *)args[3]);
return G2API_AttachG2Model(g2From[0], args[2], g2To[0], args[4], args[5]);
}
/*
Ghoul2 Insert End
*/
default:
Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );
}
return 0;
}
/*
====================
CL_ShutdownUI
====================
*/
void CL_ShutdownUI( void ) {
cls.keyCatchers &= ~KEYCATCH_UI;
cls.uiStarted = qfalse;
if ( !uivm ) {
return;
}
VM_Call( uivm, UI_SHUTDOWN );
VM_Call( uivm, UI_MENU_RESET );
VM_Free( uivm );
uivm = NULL;
}
/*
====================
CL_InitUI
====================
*/
void CL_InitUI( void ) {
int v;
vmInterpret_t interpret;
// load the dll or bytecode
if ( cl_connectedToPureServer != 0 ) {
#if 0
// if sv_pure is set we only allow qvms to be loaded
interpret = VMI_COMPILED;
#else //load the module type based on what the server is doing -rww
interpret = (vmInterpret_t)cl_connectedUI;
#endif
}
else {
interpret = (vmInterpret_t)(int)Cvar_VariableValue( "vm_ui" );
}
uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
if ( !uivm ) {
Com_Error( ERR_FATAL, "VM_Create on UI failed" );
}
// sanity check
v = VM_Call( uivm, UI_GETAPIVERSION );
if (v != UI_API_VERSION) {
Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
cls.uiStarted = qfalse;
}
else {
// init for this gamestate
//rww - changed to <= CA_ACTIVE, because that is the state when we did a vid_restart
//ingame (was just < CA_ACTIVE before, resulting in ingame menus getting wiped and
//not reloaded on vid restart from ingame menu)
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state <= CA_ACTIVE) );
}
}
qboolean UI_usesUniqueCDKey() {
if (uivm) {
return (qboolean)(VM_Call( uivm, UI_HASUNIQUECDKEY) == qtrue);
} else {
return qfalse;
}
}
/*
====================
UI_GameCommand
See if the current console command is claimed by the ui
====================
*/
qboolean UI_GameCommand( void ) {
if ( !uivm ) {
return qfalse;
}
return (qboolean)VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
}