2013-04-19 02:52:48 +00:00
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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#include "client.h"
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#include "../game/botlib.h"
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#include "../qcommon/stringed_ingame.h"
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/*
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Ghoul2 Insert Start
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*/
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#if !defined(G2_H_INC)
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#include "../ghoul2/G2_local.h"
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#endif
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/*
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Ghoul2 Insert End
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*/
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#ifdef VV_LIGHTING
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#include "../renderer/tr_lightmanager.h"
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#endif
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extern botlib_export_t *botlib_export;
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void SP_Register(const char *Package);
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vm_t *uivm;
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#ifdef USE_CD_KEY
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extern char cl_cdkey[34];
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#endif // USE_CD_KEY
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/*
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====================
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GetClientState
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====================
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*/
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static void GetClientState( uiClientState_t *state ) {
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state->connectPacketCount = clc.connectPacketCount;
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state->connState = cls.state;
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Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
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Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
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Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
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state->clientNum = cl.snap.ps.clientNum;
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}
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/*
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====================
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LAN_LoadCachedServers
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====================
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*/
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void LAN_LoadCachedServers( ) {
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int size;
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fileHandle_t fileIn;
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cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
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cls.numGlobalServerAddresses = 0;
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#ifndef _XBOX
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if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) {
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FS_Read(&cls.numglobalservers, sizeof(int), fileIn);
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FS_Read(&cls.nummplayerservers, sizeof(int), fileIn);
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FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn);
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FS_Read(&size, sizeof(int), fileIn);
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if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers)) {
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FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn);
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FS_Read(&cls.mplayerServers, sizeof(cls.mplayerServers), fileIn);
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FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn);
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} else {
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cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
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cls.numGlobalServerAddresses = 0;
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}
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FS_FCloseFile(fileIn);
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}
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#endif
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}
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/*
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====================
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LAN_SaveServersToCache
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====================
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*/
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void LAN_SaveServersToCache( ) {
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#ifndef _XBOX
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int size;
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fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat");
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FS_Write(&cls.numglobalservers, sizeof(int), fileOut);
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FS_Write(&cls.nummplayerservers, sizeof(int), fileOut);
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FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut);
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size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers);
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FS_Write(&size, sizeof(int), fileOut);
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FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut);
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FS_Write(&cls.mplayerServers, sizeof(cls.mplayerServers), fileOut);
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FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut);
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FS_FCloseFile(fileOut);
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#endif
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}
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/*
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====================
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LAN_ResetPings
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====================
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*/
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static void LAN_ResetPings(int source) {
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int count,i;
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serverInfo_t *servers = NULL;
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count = 0;
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switch (source) {
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case AS_LOCAL :
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servers = &cls.localServers[0];
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count = MAX_OTHER_SERVERS;
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break;
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case AS_MPLAYER :
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servers = &cls.mplayerServers[0];
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count = MAX_OTHER_SERVERS;
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break;
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case AS_GLOBAL :
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servers = &cls.globalServers[0];
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count = MAX_GLOBAL_SERVERS;
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break;
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case AS_FAVORITES :
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servers = &cls.favoriteServers[0];
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count = MAX_OTHER_SERVERS;
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break;
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}
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if (servers) {
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for (i = 0; i < count; i++) {
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servers[i].ping = -1;
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}
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}
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}
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/*
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====================
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LAN_AddServer
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====================
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*/
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static int LAN_AddServer(int source, const char *name, const char *address) {
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int max, *count, i;
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netadr_t adr;
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serverInfo_t *servers = NULL;
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max = MAX_OTHER_SERVERS;
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count = 0;
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switch (source) {
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case AS_LOCAL :
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count = &cls.numlocalservers;
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servers = &cls.localServers[0];
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break;
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case AS_MPLAYER :
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count = &cls.nummplayerservers;
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servers = &cls.mplayerServers[0];
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break;
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case AS_GLOBAL :
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max = MAX_GLOBAL_SERVERS;
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count = &cls.numglobalservers;
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servers = &cls.globalServers[0];
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break;
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case AS_FAVORITES :
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count = &cls.numfavoriteservers;
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servers = &cls.favoriteServers[0];
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/* if (!name || !*name)
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{
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name = "?";
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}
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*/
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break;
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}
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if (servers && *count < max) {
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NET_StringToAdr( address, &adr );
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if (adr.type == NA_BAD)
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{
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return -1;
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}
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for ( i = 0; i < *count; i++ ) {
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if (NET_CompareAdr(servers[i].adr, adr)) {
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break;
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}
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}
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if (i >= *count) {
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servers[*count].adr = adr;
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Q_strncpyz(servers[*count].hostName, name, sizeof(servers[*count].hostName));
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servers[*count].visible = qtrue;
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(*count)++;
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return 1;
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}
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return 0;
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}
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return -1;
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}
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/*
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====================
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LAN_RemoveServer
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====================
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*/
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static void LAN_RemoveServer(int source, const char *addr) {
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int *count, i;
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serverInfo_t *servers = NULL;
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count = 0;
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switch (source) {
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case AS_LOCAL :
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count = &cls.numlocalservers;
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servers = &cls.localServers[0];
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break;
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case AS_MPLAYER :
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count = &cls.nummplayerservers;
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servers = &cls.mplayerServers[0];
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break;
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case AS_GLOBAL :
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count = &cls.numglobalservers;
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servers = &cls.globalServers[0];
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break;
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case AS_FAVORITES :
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count = &cls.numfavoriteservers;
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servers = &cls.favoriteServers[0];
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break;
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}
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if (servers) {
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netadr_t comp;
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NET_StringToAdr( addr, &comp );
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for (i = 0; i < *count; i++) {
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if (servers[i].adr.type==NA_BAD || NET_CompareAdr( comp, servers[i].adr)) {
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int j = i;
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while (j < *count - 1) {
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Com_Memcpy(&servers[j], &servers[j+1], sizeof(servers[j]));
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j++;
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}
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(*count)--;
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break;
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}
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}
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}
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}
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/*
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====================
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LAN_GetServerCount
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====================
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*/
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static int LAN_GetServerCount( int source ) {
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switch (source) {
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case AS_LOCAL :
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return cls.numlocalservers;
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break;
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case AS_MPLAYER :
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return cls.nummplayerservers;
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break;
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case AS_GLOBAL :
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return cls.numglobalservers;
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break;
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case AS_FAVORITES :
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return cls.numfavoriteservers;
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break;
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}
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return 0;
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}
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/*
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====================
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LAN_GetLocalServerAddressString
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====================
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*/
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static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
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switch (source) {
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case AS_LOCAL :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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Q_strncpyz(buf, NET_AdrToString( cls.localServers[n].adr) , buflen );
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return;
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}
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break;
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case AS_MPLAYER :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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Q_strncpyz(buf, NET_AdrToString( cls.mplayerServers[n].adr) , buflen );
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return;
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}
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break;
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case AS_GLOBAL :
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if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
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Q_strncpyz(buf, NET_AdrToString( cls.globalServers[n].adr) , buflen );
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return;
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}
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break;
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case AS_FAVORITES :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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Q_strncpyz(buf, NET_AdrToString( cls.favoriteServers[n].adr) , buflen );
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return;
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}
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break;
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}
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buf[0] = '\0';
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}
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/*
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====================
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LAN_GetServerInfo
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====================
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*/
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static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
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char info[MAX_STRING_CHARS];
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serverInfo_t *server = NULL;
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info[0] = '\0';
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switch (source) {
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case AS_LOCAL :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.localServers[n];
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}
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break;
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case AS_MPLAYER :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.mplayerServers[n];
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}
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break;
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case AS_GLOBAL :
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if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
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server = &cls.globalServers[n];
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}
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break;
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case AS_FAVORITES :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.favoriteServers[n];
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}
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break;
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}
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if (server && buf) {
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buf[0] = '\0';
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Info_SetValueForKey( info, "hostname", server->hostName);
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Info_SetValueForKey( info, "mapname", server->mapName);
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Info_SetValueForKey( info, "clients", va("%i",server->clients));
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Info_SetValueForKey( info, "sv_maxclients", va("%i",server->maxClients));
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Info_SetValueForKey( info, "ping", va("%i",server->ping));
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#ifndef _XBOX
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Info_SetValueForKey( info, "minping", va("%i",server->minPing));
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Info_SetValueForKey( info, "maxping", va("%i",server->maxPing));
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Info_SetValueForKey( info, "nettype", va("%i",server->netType));
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Info_SetValueForKey( info, "needpass", va("%i", server->needPassword ) );
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Info_SetValueForKey( info, "truejedi", va("%i", server->trueJedi ) );
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Info_SetValueForKey( info, "wdisable", va("%i", server->weaponDisable ) );
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Info_SetValueForKey( info, "fdisable", va("%i", server->forceDisable ) );
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#else
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Info_SetValueForKey( info, "saberonly", va("%i", server->saberOnly));
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#endif
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Info_SetValueForKey( info, "game", server->game);
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Info_SetValueForKey( info, "gametype", va("%i",server->gameType));
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Info_SetValueForKey( info, "addr", NET_AdrToString(server->adr));
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// Info_SetValueForKey( info, "sv_allowAnonymous", va("%i", server->allowAnonymous));
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// Info_SetValueForKey( info, "pure", va("%i", server->pure ) );
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Q_strncpyz(buf, info, buflen);
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} else {
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if (buf) {
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buf[0] = '\0';
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}
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}
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}
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/*
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|
|
|
====================
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|
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LAN_GetServerPing
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====================
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*/
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static int LAN_GetServerPing( int source, int n ) {
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serverInfo_t *server = NULL;
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switch (source) {
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case AS_LOCAL :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.localServers[n];
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}
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break;
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case AS_MPLAYER :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.mplayerServers[n];
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}
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|
break;
|
|
|
|
case AS_GLOBAL :
|
|
|
|
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
|
|
|
|
server = &cls.globalServers[n];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_FAVORITES :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
server = &cls.favoriteServers[n];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (server) {
|
|
|
|
return server->ping;
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
LAN_GetServerPtr
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static serverInfo_t *LAN_GetServerPtr( int source, int n ) {
|
|
|
|
switch (source) {
|
|
|
|
case AS_LOCAL :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
return &cls.localServers[n];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_MPLAYER :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
return &cls.mplayerServers[n];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_GLOBAL :
|
|
|
|
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
|
|
|
|
return &cls.globalServers[n];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_FAVORITES :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
return &cls.favoriteServers[n];
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
LAN_CompareServers
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
|
|
|
|
int res;
|
|
|
|
serverInfo_t *server1, *server2;
|
|
|
|
|
|
|
|
server1 = LAN_GetServerPtr(source, s1);
|
|
|
|
server2 = LAN_GetServerPtr(source, s2);
|
|
|
|
if (!server1 || !server2) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
res = 0;
|
|
|
|
switch( sortKey ) {
|
|
|
|
case SORT_HOST:
|
|
|
|
res = Q_stricmp( server1->hostName, server2->hostName );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SORT_MAP:
|
|
|
|
res = Q_stricmp( server1->mapName, server2->mapName );
|
|
|
|
break;
|
|
|
|
case SORT_CLIENTS:
|
|
|
|
if (server1->clients < server2->clients) {
|
|
|
|
res = -1;
|
|
|
|
}
|
|
|
|
else if (server1->clients > server2->clients) {
|
|
|
|
res = 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
res = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SORT_GAME:
|
|
|
|
if (server1->gameType < server2->gameType) {
|
|
|
|
res = -1;
|
|
|
|
}
|
|
|
|
else if (server1->gameType > server2->gameType) {
|
|
|
|
res = 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
res = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SORT_PING:
|
|
|
|
if (server1->ping < server2->ping) {
|
|
|
|
res = -1;
|
|
|
|
}
|
|
|
|
else if (server1->ping > server2->ping) {
|
|
|
|
res = 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
res = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sortDir) {
|
|
|
|
if (res < 0)
|
|
|
|
return 1;
|
|
|
|
if (res > 0)
|
|
|
|
return -1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
LAN_GetPingQueueCount
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static int LAN_GetPingQueueCount( void ) {
|
|
|
|
return (CL_GetPingQueueCount());
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
LAN_ClearPing
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void LAN_ClearPing( int n ) {
|
|
|
|
CL_ClearPing( n );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
LAN_GetPing
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
|
|
|
|
CL_GetPing( n, buf, buflen, pingtime );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
LAN_GetPingInfo
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void LAN_GetPingInfo( int n, char *buf, int buflen ) {
|
|
|
|
CL_GetPingInfo( n, buf, buflen );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
LAN_MarkServerVisible
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void LAN_MarkServerVisible(int source, int n, qboolean visible ) {
|
|
|
|
if (n == -1) {
|
|
|
|
int count = MAX_OTHER_SERVERS;
|
|
|
|
serverInfo_t *server = NULL;
|
|
|
|
switch (source) {
|
|
|
|
case AS_LOCAL :
|
|
|
|
server = &cls.localServers[0];
|
|
|
|
break;
|
|
|
|
case AS_MPLAYER :
|
|
|
|
server = &cls.mplayerServers[0];
|
|
|
|
break;
|
|
|
|
case AS_GLOBAL :
|
|
|
|
server = &cls.globalServers[0];
|
|
|
|
count = MAX_GLOBAL_SERVERS;
|
|
|
|
break;
|
|
|
|
case AS_FAVORITES :
|
|
|
|
server = &cls.favoriteServers[0];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (server) {
|
|
|
|
for (n = 0; n < count; n++) {
|
|
|
|
server[n].visible = visible;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
switch (source) {
|
|
|
|
case AS_LOCAL :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
cls.localServers[n].visible = visible;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_MPLAYER :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
cls.mplayerServers[n].visible = visible;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_GLOBAL :
|
|
|
|
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
|
|
|
|
cls.globalServers[n].visible = visible;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_FAVORITES :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
cls.favoriteServers[n].visible = visible;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=======================
|
|
|
|
LAN_ServerIsVisible
|
|
|
|
=======================
|
|
|
|
*/
|
|
|
|
static int LAN_ServerIsVisible(int source, int n ) {
|
|
|
|
switch (source) {
|
|
|
|
case AS_LOCAL :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
return cls.localServers[n].visible;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_MPLAYER :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
return cls.mplayerServers[n].visible;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_GLOBAL :
|
|
|
|
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
|
|
|
|
return cls.globalServers[n].visible;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case AS_FAVORITES :
|
|
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
|
|
return cls.favoriteServers[n].visible;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=======================
|
|
|
|
LAN_UpdateVisiblePings
|
|
|
|
=======================
|
|
|
|
*/
|
|
|
|
qboolean LAN_UpdateVisiblePings(int source ) {
|
|
|
|
return CL_UpdateVisiblePings_f(source);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
LAN_GetServerStatus
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) {
|
|
|
|
return CL_ServerStatus( serverAddress, serverStatus, maxLen );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
CL_GetGlConfig
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void CL_GetGlconfig( glconfig_t *config ) {
|
|
|
|
*config = cls.glconfig;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
GetClipboardData
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void GetClipboardData( char *buf, int buflen ) {
|
|
|
|
char *cbd;
|
|
|
|
|
|
|
|
cbd = Sys_GetClipboardData();
|
|
|
|
|
|
|
|
if ( !cbd ) {
|
|
|
|
*buf = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz( buf, cbd, buflen );
|
|
|
|
|
|
|
|
Z_Free( cbd );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
Key_KeynumToStringBuf
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
// only ever called by binding-display code, therefore returns non-technical "friendly" names
|
|
|
|
// in any language that don't necessarily match those in the config file...
|
|
|
|
//
|
|
|
|
void Key_KeynumToStringBuf( int keynum, char *buf, int buflen )
|
|
|
|
{
|
|
|
|
const char *psKeyName = Key_KeynumToString( keynum/*, qtrue */);
|
|
|
|
|
|
|
|
// see if there's a more friendly (or localised) name...
|
|
|
|
//
|
|
|
|
const char *psKeyNameFriendly = SE_GetString( va("KEYNAMES_KEYNAME_%s",psKeyName) );
|
|
|
|
|
|
|
|
Q_strncpyz( buf, (psKeyNameFriendly && psKeyNameFriendly[0]) ? psKeyNameFriendly : psKeyName, buflen );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
Key_GetBindingBuf
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
|
|
|
|
char *value;
|
|
|
|
|
|
|
|
value = Key_GetBinding( keynum );
|
|
|
|
if ( value ) {
|
|
|
|
Q_strncpyz( buf, value, buflen );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
*buf = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
Key_GetCatcher
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
int Key_GetCatcher( void ) {
|
|
|
|
return cls.keyCatchers;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
Ket_SetCatcher
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
void Key_SetCatcher( int catcher ) {
|
|
|
|
cls.keyCatchers = catcher;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef USE_CD_KEY
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
CLUI_GetCDKey
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void CLUI_GetCDKey( char *buf, int buflen ) {
|
|
|
|
cvar_t *fs;
|
|
|
|
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
|
|
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
|
|
|
|
Com_Memcpy( buf, &cl_cdkey[16], 16);
|
|
|
|
buf[16] = 0;
|
|
|
|
} else {
|
|
|
|
Com_Memcpy( buf, cl_cdkey, 16);
|
|
|
|
buf[16] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
CLUI_SetCDKey
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void CLUI_SetCDKey( char *buf ) {
|
|
|
|
cvar_t *fs;
|
|
|
|
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
|
|
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
|
|
|
|
Com_Memcpy( &cl_cdkey[16], buf, 16 );
|
|
|
|
cl_cdkey[32] = 0;
|
|
|
|
// set the flag so the fle will be written at the next opportunity
|
|
|
|
cvar_modifiedFlags |= CVAR_ARCHIVE;
|
|
|
|
} else {
|
|
|
|
Com_Memcpy( cl_cdkey, buf, 16 );
|
|
|
|
// set the flag so the fle will be written at the next opportunity
|
|
|
|
cvar_modifiedFlags |= CVAR_ARCHIVE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // USE_CD_KEY
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
GetConfigString
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static int GetConfigString(int index, char *buf, int size)
|
|
|
|
{
|
|
|
|
int offset;
|
|
|
|
|
|
|
|
if (index < 0 || index >= MAX_CONFIGSTRINGS)
|
|
|
|
return qfalse;
|
|
|
|
|
|
|
|
offset = cl.gameState.stringOffsets[index];
|
|
|
|
if (!offset) {
|
|
|
|
if( size ) {
|
|
|
|
buf[0] = 0;
|
|
|
|
}
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz( buf, cl.gameState.stringData+offset, size);
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
FloatAsInt
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static int FloatAsInt( float f ) {
|
|
|
|
int temp;
|
|
|
|
|
|
|
|
*(float *)&temp = f;
|
|
|
|
|
|
|
|
return temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
void *VM_ArgPtr( int intValue );
|
|
|
|
#define VMA(x) VM_ArgPtr(args[x])
|
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|
|
#define VMF(x) ((float *)args)[x]
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|
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|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
CL_UISystemCalls
|
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|
|
|
|
|
|
The ui module is making a system call
|
|
|
|
====================
|
|
|
|
*/
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|
|
|
int CL_UISystemCalls( int *args ) {
|
|
|
|
switch( args[0] ) {
|
|
|
|
//rww - alright, DO NOT EVER add a GAME/CGAME/UI generic call without adding a trap to match, and
|
|
|
|
//all of these traps must be shared and have cases in sv_game, cl_cgame, and cl_ui. They must also
|
|
|
|
//all be in the same order, and start at 100.
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|
|
|
case TRAP_MEMSET:
|
|
|
|
Com_Memset( VMA(1), args[2], args[3] );
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|
|
|
return 0;
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|
|
case TRAP_MEMCPY:
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|
|
|
Com_Memcpy( VMA(1), VMA(2), args[3] );
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|
|
return 0;
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|
|
case TRAP_STRNCPY:
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|
|
|
return (int)strncpy( (char *)VMA(1), (const char *)VMA(2), args[3] );
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|
|
|
case TRAP_SIN:
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|
|
|
return FloatAsInt( sin( VMF(1) ) );
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|
|
|
case TRAP_COS:
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|
|
return FloatAsInt( cos( VMF(1) ) );
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|
|
case TRAP_ATAN2:
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|
|
return FloatAsInt( atan2( VMF(1), VMF(2) ) );
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|
|
|
case TRAP_SQRT:
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|
|
|
return FloatAsInt( sqrt( VMF(1) ) );
|
|
|
|
case TRAP_MATRIXMULTIPLY:
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|
|
MatrixMultiply( (vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3) );
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|
|
return 0;
|
|
|
|
case TRAP_ANGLEVECTORS:
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|
|
AngleVectors( (const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4) );
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|
|
|
return 0;
|
|
|
|
case TRAP_PERPENDICULARVECTOR:
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|
|
|
PerpendicularVector( (float *)VMA(1), (const float *)VMA(2) );
|
|
|
|
return 0;
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|
|
case TRAP_FLOOR:
|
|
|
|
return FloatAsInt( floor( VMF(1) ) );
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|
|
case TRAP_CEIL:
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|
|
|
return FloatAsInt( ceil( VMF(1) ) );
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|
|
|
case TRAP_TESTPRINTINT:
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|
|
|
return 0;
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|
|
|
case TRAP_TESTPRINTFLOAT:
|
|
|
|
return 0;
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|
|
|
case TRAP_ACOS:
|
|
|
|
return FloatAsInt( Q_acos( VMF(1) ) );
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|
|
|
case TRAP_ASIN:
|
|
|
|
return FloatAsInt( Q_asin( VMF(1) ) );
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|
|
case UI_ERROR:
|
|
|
|
Com_Error( ERR_DROP, "%s", VMA(1) );
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|
|
return 0;
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|
|
case UI_PRINT:
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|
|
|
Com_Printf( "%s", VMA(1) );
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|
|
return 0;
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|
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|
|
case UI_MILLISECONDS:
|
|
|
|
return Sys_Milliseconds();
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|
|
case UI_CVAR_REGISTER:
|
|
|
|
Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] );
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|
|
|
return 0;
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|
|
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|
|
|
|
case UI_CVAR_UPDATE:
|
|
|
|
Cvar_Update( (vmCvar_t *)VMA(1) );
|
|
|
|
return 0;
|
|
|
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|
|
case UI_CVAR_SET:
|
|
|
|
Cvar_Set( (const char *)VMA(1), (const char *)VMA(2) );
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|
|
|
return 0;
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|
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|
|
case UI_CVAR_VARIABLEVALUE:
|
|
|
|
return FloatAsInt( Cvar_VariableValue( (const char *)VMA(1) ) );
|
|
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|
|
case UI_CVAR_VARIABLESTRINGBUFFER:
|
|
|
|
Cvar_VariableStringBuffer( (const char *)VMA(1), (char *)VMA(2), args[3] );
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|
|
|
return 0;
|
|
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|
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|
|
case UI_CVAR_SETVALUE:
|
|
|
|
Cvar_SetValue( (const char *)VMA(1), VMF(2) );
|
|
|
|
return 0;
|
|
|
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|
|
|
|
case UI_CVAR_RESET:
|
|
|
|
Cvar_Reset( (const char *)VMA(1) );
|
|
|
|
return 0;
|
|
|
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|
|
|
|
case UI_CVAR_CREATE:
|
|
|
|
Cvar_Get( (const char *)VMA(1), (const char *)VMA(2), args[3] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_CVAR_INFOSTRINGBUFFER:
|
|
|
|
Cvar_InfoStringBuffer( args[1], (char *)VMA(2), args[3] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_ARGC:
|
|
|
|
return Cmd_Argc();
|
|
|
|
|
|
|
|
case UI_ARGV:
|
|
|
|
Cmd_ArgvBuffer( args[1], (char *)VMA(2), args[3] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_CMD_EXECUTETEXT:
|
|
|
|
Cbuf_ExecuteText( args[1], (const char *)VMA(2) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_FS_FOPENFILE:
|
|
|
|
return FS_FOpenFileByMode( (const char *)VMA(1), (int *)VMA(2), (fsMode_t)args[3] );
|
|
|
|
|
|
|
|
case UI_FS_READ:
|
|
|
|
FS_Read2( VMA(1), args[2], args[3] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_FS_WRITE:
|
|
|
|
FS_Write( VMA(1), args[2], args[3] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_FS_FCLOSEFILE:
|
|
|
|
FS_FCloseFile( args[1] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_FS_GETFILELIST:
|
|
|
|
return FS_GetFileList( (const char *)VMA(1), (const char *)VMA(2), (char *)VMA(3), args[4] );
|
|
|
|
|
|
|
|
case UI_R_REGISTERMODEL:
|
|
|
|
return re.RegisterModel( (const char *)VMA(1) );
|
|
|
|
|
|
|
|
case UI_R_REGISTERSKIN:
|
|
|
|
return re.RegisterSkin( (const char *)VMA(1) );
|
|
|
|
|
|
|
|
case UI_R_REGISTERSHADERNOMIP:
|
|
|
|
return re.RegisterShaderNoMip( (const char *)VMA(1) );
|
|
|
|
|
|
|
|
case UI_R_SHADERNAMEFROMINDEX:
|
|
|
|
{
|
|
|
|
char *gameMem = (char *)VMA(1);
|
|
|
|
const char *retMem = re.ShaderNameFromIndex(args[2]);
|
|
|
|
if (retMem)
|
|
|
|
{
|
|
|
|
strcpy(gameMem, retMem);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gameMem[0] = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_R_CLEARSCENE:
|
|
|
|
re.ClearScene();
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_R_ADDREFENTITYTOSCENE:
|
|
|
|
re.AddRefEntityToScene( (const refEntity_t *)VMA(1) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_R_ADDPOLYTOSCENE:
|
|
|
|
re.AddPolyToScene( args[1], args[2], (const polyVert_t *)VMA(3), 1 );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_R_ADDLIGHTTOSCENE:
|
|
|
|
#ifdef VV_LIGHTING
|
|
|
|
VVLightMan.RE_AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
|
|
|
|
#else
|
|
|
|
re.AddLightToScene( (const float *)VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
|
|
|
|
#endif
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_R_RENDERSCENE:
|
|
|
|
re.RenderScene( (const refdef_t *)VMA(1) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_R_SETCOLOR:
|
|
|
|
re.SetColor( (const float *)VMA(1) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_R_DRAWSTRETCHPIC:
|
|
|
|
re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_R_MODELBOUNDS:
|
|
|
|
re.ModelBounds( args[1], (float *)VMA(2), (float *)VMA(3) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_UPDATESCREEN:
|
|
|
|
SCR_UpdateScreen();
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_CM_LERPTAG:
|
|
|
|
re.LerpTag( (orientation_t *)VMA(1), args[2], args[3], args[4], VMF(5), (const char *)VMA(6) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_S_REGISTERSOUND:
|
|
|
|
return S_RegisterSound( (const char *)VMA(1) );
|
|
|
|
|
|
|
|
case UI_S_STARTLOCALSOUND:
|
|
|
|
S_StartLocalSound( args[1], args[2] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_KEY_KEYNUMTOSTRINGBUF:
|
|
|
|
Key_KeynumToStringBuf( args[1], (char *)VMA(2), args[3] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_KEY_GETBINDINGBUF:
|
|
|
|
Key_GetBindingBuf( args[1], (char *)VMA(2), args[3] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_KEY_SETBINDING:
|
|
|
|
Key_SetBinding( args[1], (const char *)VMA(2) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_KEY_ISDOWN:
|
|
|
|
return Key_IsDown( args[1] );
|
|
|
|
|
|
|
|
case UI_KEY_GETOVERSTRIKEMODE:
|
|
|
|
return Key_GetOverstrikeMode();
|
|
|
|
|
|
|
|
case UI_KEY_SETOVERSTRIKEMODE:
|
|
|
|
Key_SetOverstrikeMode( (qboolean)args[1] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_KEY_CLEARSTATES:
|
|
|
|
Key_ClearStates();
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_KEY_GETCATCHER:
|
|
|
|
return Key_GetCatcher();
|
|
|
|
|
|
|
|
case UI_KEY_SETCATCHER:
|
|
|
|
Key_SetCatcher( args[1] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_GETCLIPBOARDDATA:
|
|
|
|
GetClipboardData( (char *)VMA(1), args[2] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_GETCLIENTSTATE:
|
|
|
|
GetClientState( (uiClientState_t *)VMA(1) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_GETGLCONFIG:
|
|
|
|
CL_GetGlconfig( (glconfig_t *)VMA(1) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_GETCONFIGSTRING:
|
|
|
|
return GetConfigString( args[1], (char *)VMA(2), args[3] );
|
|
|
|
|
|
|
|
case UI_LAN_LOADCACHEDSERVERS:
|
|
|
|
LAN_LoadCachedServers();
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_SAVECACHEDSERVERS:
|
|
|
|
LAN_SaveServersToCache();
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_ADDSERVER:
|
|
|
|
return LAN_AddServer(args[1], (const char *)VMA(2), (const char *)VMA(3));
|
|
|
|
|
|
|
|
case UI_LAN_REMOVESERVER:
|
|
|
|
LAN_RemoveServer(args[1], (const char *)VMA(2));
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_GETPINGQUEUECOUNT:
|
|
|
|
return LAN_GetPingQueueCount();
|
|
|
|
|
|
|
|
case UI_LAN_CLEARPING:
|
|
|
|
LAN_ClearPing( args[1] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_GETPING:
|
|
|
|
LAN_GetPing( args[1], (char *)VMA(2), args[3], (int *)VMA(4) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_GETPINGINFO:
|
|
|
|
LAN_GetPingInfo( args[1], (char *)VMA(2), args[3] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_GETSERVERCOUNT:
|
|
|
|
return LAN_GetServerCount(args[1]);
|
|
|
|
|
|
|
|
case UI_LAN_GETSERVERADDRESSSTRING:
|
|
|
|
LAN_GetServerAddressString( args[1], args[2], (char *)VMA(3), args[4] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_GETSERVERINFO:
|
|
|
|
LAN_GetServerInfo( args[1], args[2], (char *)VMA(3), args[4] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_GETSERVERPING:
|
|
|
|
return LAN_GetServerPing( args[1], args[2] );
|
|
|
|
|
|
|
|
case UI_LAN_MARKSERVERVISIBLE:
|
|
|
|
LAN_MarkServerVisible( args[1], args[2], (qboolean)args[3] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_SERVERISVISIBLE:
|
|
|
|
return LAN_ServerIsVisible( args[1], args[2] );
|
|
|
|
|
|
|
|
case UI_LAN_UPDATEVISIBLEPINGS:
|
|
|
|
return LAN_UpdateVisiblePings( args[1] );
|
|
|
|
|
|
|
|
case UI_LAN_RESETPINGS:
|
|
|
|
LAN_ResetPings( args[1] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LAN_SERVERSTATUS:
|
|
|
|
return LAN_GetServerStatus( (char *)VMA(1), (char *)VMA(2), args[3] );
|
|
|
|
|
|
|
|
case UI_LAN_COMPARESERVERS:
|
|
|
|
return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );
|
|
|
|
|
|
|
|
case UI_MEMORY_REMAINING:
|
|
|
|
return Hunk_MemoryRemaining();
|
|
|
|
|
|
|
|
#ifdef USE_CD_KEY
|
|
|
|
case UI_GET_CDKEY:
|
|
|
|
CLUI_GetCDKey( (char *)VMA(1), args[2] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_SET_CDKEY:
|
|
|
|
CLUI_SetCDKey( (char *)VMA(1) );
|
|
|
|
return 0;
|
|
|
|
#endif // USE_CD_KEY
|
|
|
|
|
|
|
|
case UI_R_REGISTERFONT:
|
|
|
|
return re.RegisterFont( (const char *)VMA(1) );
|
|
|
|
|
|
|
|
case UI_R_FONT_STRLENPIXELS:
|
|
|
|
return re.Font_StrLenPixels( (const char *)VMA(1), args[2], VMF(3) );
|
|
|
|
|
|
|
|
case UI_R_FONT_STRLENCHARS:
|
|
|
|
return re.Font_StrLenChars( (const char *)VMA(1) );
|
|
|
|
|
|
|
|
case UI_R_FONT_STRHEIGHTPIXELS:
|
|
|
|
return re.Font_HeightPixels( args[1], VMF(2) );
|
|
|
|
|
|
|
|
case UI_R_FONT_DRAWSTRING:
|
|
|
|
re.Font_DrawString( args[1], args[2], (const char *)VMA(3), (const float *) VMA(4), args[5], args[6], VMF(7) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_LANGUAGE_ISASIAN:
|
|
|
|
return re.Language_IsAsian();
|
|
|
|
|
|
|
|
case UI_LANGUAGE_USESSPACES:
|
|
|
|
return re.Language_UsesSpaces();
|
|
|
|
|
|
|
|
case UI_ANYLANGUAGE_READCHARFROMSTRING:
|
|
|
|
return re.AnyLanguage_ReadCharFromString( (const char *)VMA(1), (int *) VMA(2), (qboolean *) VMA(3) );
|
|
|
|
|
|
|
|
case UI_PC_ADD_GLOBAL_DEFINE:
|
|
|
|
return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) );
|
|
|
|
case UI_PC_LOAD_SOURCE:
|
|
|
|
return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) );
|
|
|
|
case UI_PC_FREE_SOURCE:
|
|
|
|
return botlib_export->PC_FreeSourceHandle( args[1] );
|
|
|
|
case UI_PC_READ_TOKEN:
|
|
|
|
return botlib_export->PC_ReadTokenHandle( args[1], (struct pc_token_s *)VMA(2) );
|
|
|
|
case UI_PC_SOURCE_FILE_AND_LINE:
|
|
|
|
return botlib_export->PC_SourceFileAndLine( args[1], (char *)VMA(2), (int *)VMA(3) );
|
|
|
|
case UI_PC_LOAD_GLOBAL_DEFINES:
|
|
|
|
return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) );
|
|
|
|
case UI_PC_REMOVE_ALL_GLOBAL_DEFINES:
|
|
|
|
botlib_export->PC_RemoveAllGlobalDefines ( );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_S_STOPBACKGROUNDTRACK:
|
|
|
|
S_StopBackgroundTrack();
|
|
|
|
return 0;
|
|
|
|
case UI_S_STARTBACKGROUNDTRACK:
|
|
|
|
S_StartBackgroundTrack( (const char *)VMA(1), (const char *)VMA(2), qfalse);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_REAL_TIME:
|
|
|
|
return Com_RealTime( (struct qtime_s *)VMA(1) );
|
|
|
|
|
|
|
|
case UI_CIN_PLAYCINEMATIC:
|
|
|
|
Com_DPrintf("UI_CIN_PlayCinematic\n");
|
|
|
|
return CIN_PlayCinematic((const char *)VMA(1), args[2], args[3], args[4], args[5], args[6]);
|
|
|
|
|
|
|
|
case UI_CIN_STOPCINEMATIC:
|
|
|
|
return CIN_StopCinematic(args[1]);
|
|
|
|
|
|
|
|
case UI_CIN_RUNCINEMATIC:
|
|
|
|
return CIN_RunCinematic(args[1]);
|
|
|
|
|
|
|
|
case UI_CIN_DRAWCINEMATIC:
|
|
|
|
CIN_DrawCinematic(args[1]);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_CIN_SETEXTENTS:
|
|
|
|
CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_R_REMAP_SHADER:
|
|
|
|
re.RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
#ifdef USE_CD_KEY
|
|
|
|
case UI_VERIFY_CDKEY:
|
|
|
|
return CL_CDKeyValidate((const char *)VMA(1), (const char *)VMA(2));
|
|
|
|
#endif // USE_CD_KEY
|
|
|
|
|
|
|
|
case UI_SP_GETNUMLANGUAGES:
|
|
|
|
return SE_GetNumLanguages();
|
|
|
|
|
|
|
|
case UI_SP_GETLANGUAGENAME:
|
|
|
|
char *languageName,*holdName;
|
|
|
|
|
|
|
|
holdName = ((char *)VMA(2));
|
|
|
|
languageName = (char *) SE_GetLanguageName((const int)VMA(1));
|
|
|
|
Q_strncpyz( holdName, languageName,128 );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_SP_GETSTRINGTEXTSTRING:
|
|
|
|
const char* text;
|
|
|
|
|
|
|
|
assert(VMA(1));
|
|
|
|
assert(VMA(2));
|
|
|
|
text = SE_GetString((const char *) VMA(1));
|
|
|
|
Q_strncpyz( (char *) VMA(2), text, args[3] );
|
|
|
|
return qtrue;
|
|
|
|
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert Start
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert Start
|
|
|
|
*/
|
|
|
|
|
|
|
|
case UI_G2_LISTSURFACES:
|
|
|
|
G2API_ListSurfaces( (CGhoul2Info *) args[1] );
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_G2_LISTBONES:
|
|
|
|
G2API_ListBones( (CGhoul2Info *) args[1], args[2]);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_G2_HAVEWEGHOULMODELS:
|
|
|
|
return G2API_HaveWeGhoul2Models( *((CGhoul2Info_v *)args[1]) );
|
|
|
|
|
|
|
|
case UI_G2_SETMODELS:
|
|
|
|
G2API_SetGhoul2ModelIndexes( *((CGhoul2Info_v *)args[1]),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3));
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_G2_GETBOLT:
|
|
|
|
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
|
|
|
|
|
|
|
|
case UI_G2_GETBOLT_NOREC:
|
|
|
|
gG2_GBMNoReconstruct = qtrue;
|
|
|
|
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
|
|
|
|
|
|
|
|
case UI_G2_GETBOLT_NOREC_NOROT:
|
|
|
|
gG2_GBMNoReconstruct = qtrue;
|
|
|
|
gG2_GBMUseSPMethod = qtrue;
|
|
|
|
return G2API_GetBoltMatrix(*((CGhoul2Info_v *)args[1]), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(6), args[7], (qhandle_t *)VMA(8), (float *)VMA(9));
|
|
|
|
|
|
|
|
case UI_G2_INITGHOUL2MODEL:
|
|
|
|
#ifdef _FULL_G2_LEAK_CHECKING
|
|
|
|
g_G2AllocServer = 0;
|
|
|
|
#endif
|
|
|
|
return G2API_InitGhoul2Model((CGhoul2Info_v **)VMA(1), (const char *)VMA(2), args[3], (qhandle_t) args[4],
|
|
|
|
(qhandle_t) args[5], args[6], args[7]);
|
|
|
|
|
|
|
|
|
|
|
|
case UI_G2_COLLISIONDETECT:
|
|
|
|
case UI_G2_COLLISIONDETECTCACHE:
|
|
|
|
return 0; //not supported for ui
|
|
|
|
|
|
|
|
case UI_G2_ANGLEOVERRIDE:
|
|
|
|
return G2API_SetBoneAngles(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), (float *)VMA(4), args[5],
|
|
|
|
(const Eorientations) args[6], (const Eorientations) args[7], (const Eorientations) args[8],
|
|
|
|
(qhandle_t *)VMA(9), args[10], args[11] );
|
|
|
|
|
|
|
|
case UI_G2_CLEANMODELS:
|
|
|
|
#ifdef _FULL_G2_LEAK_CHECKING
|
|
|
|
g_G2AllocServer = 0;
|
|
|
|
#endif
|
|
|
|
G2API_CleanGhoul2Models((CGhoul2Info_v **)VMA(1));
|
|
|
|
// G2API_CleanGhoul2Models((CGhoul2Info_v **)args[1]);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_G2_PLAYANIM:
|
|
|
|
return G2API_SetBoneAnim(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], args[5],
|
|
|
|
args[6], VMF(7), args[8], VMF(9), args[10]);
|
|
|
|
|
|
|
|
case UI_G2_GETBONEANIM:
|
|
|
|
{
|
|
|
|
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
|
|
|
|
int modelIndex = args[10];
|
|
|
|
|
|
|
|
return G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5),
|
|
|
|
(int *)VMA(6), (int *)VMA(7), (float *)VMA(8), (int *)VMA(9));
|
|
|
|
}
|
|
|
|
|
|
|
|
case UI_G2_GETBONEFRAME:
|
|
|
|
{ //rwwFIXMEFIXME: Just make a G2API_GetBoneFrame func too. This is dirty.
|
|
|
|
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
|
|
|
|
int modelIndex = args[6];
|
|
|
|
int iDontCare1 = 0, iDontCare2 = 0, iDontCare3 = 0;
|
|
|
|
float fDontCare1 = 0;
|
|
|
|
|
|
|
|
return G2API_GetBoneAnim(&g2[modelIndex], (const char*)VMA(2), args[3], (float *)VMA(4), &iDontCare1,
|
|
|
|
&iDontCare2, &iDontCare3, &fDontCare1, (int *)VMA(5));
|
|
|
|
}
|
|
|
|
|
|
|
|
case UI_G2_GETGLANAME:
|
|
|
|
// return (int)G2API_GetGLAName(*((CGhoul2Info_v *)VMA(1)), args[2]);
|
|
|
|
{
|
|
|
|
char *point = ((char *)VMA(3));
|
|
|
|
char *local;
|
|
|
|
local = G2API_GetGLAName(*((CGhoul2Info_v *)args[1]), args[2]);
|
|
|
|
if (local)
|
|
|
|
{
|
|
|
|
strcpy(point, local);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_G2_COPYGHOUL2INSTANCE:
|
|
|
|
return (int)G2API_CopyGhoul2Instance(*((CGhoul2Info_v *)args[1]), *((CGhoul2Info_v *)args[2]), args[3]);
|
|
|
|
|
|
|
|
case UI_G2_COPYSPECIFICGHOUL2MODEL:
|
|
|
|
G2API_CopySpecificG2Model(*((CGhoul2Info_v *)args[1]), args[2], *((CGhoul2Info_v *)args[3]), args[4]);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_G2_DUPLICATEGHOUL2INSTANCE:
|
|
|
|
#ifdef _FULL_G2_LEAK_CHECKING
|
|
|
|
g_G2AllocServer = 0;
|
|
|
|
#endif
|
|
|
|
G2API_DuplicateGhoul2Instance(*((CGhoul2Info_v *)args[1]), (CGhoul2Info_v **)VMA(2));
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_G2_HASGHOUL2MODELONINDEX:
|
|
|
|
return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)VMA(1), args[2]);
|
|
|
|
//return (int)G2API_HasGhoul2ModelOnIndex((CGhoul2Info_v **)args[1], args[2]);
|
|
|
|
|
|
|
|
case UI_G2_REMOVEGHOUL2MODEL:
|
|
|
|
#ifdef _FULL_G2_LEAK_CHECKING
|
|
|
|
g_G2AllocServer = 0;
|
|
|
|
#endif
|
|
|
|
return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)VMA(1), args[2]);
|
|
|
|
//return (int)G2API_RemoveGhoul2Model((CGhoul2Info_v **)args[1], args[2]);
|
|
|
|
|
|
|
|
case UI_G2_ADDBOLT:
|
|
|
|
return G2API_AddBolt(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));
|
|
|
|
|
|
|
|
// case UI_G2_REMOVEBOLT:
|
|
|
|
// return G2API_RemoveBolt(*((CGhoul2Info_v *)VMA(1)), args[2]);
|
|
|
|
|
|
|
|
case UI_G2_SETBOLTON:
|
|
|
|
G2API_SetBoltInfo(*((CGhoul2Info_v *)args[1]), args[2], args[3]);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
#ifdef _SOF2
|
|
|
|
case UI_G2_ADDSKINGORE:
|
|
|
|
G2API_AddSkinGore(*((CGhoul2Info_v *)args[1]),*(SSkinGoreData *)VMA(2));
|
|
|
|
return 0;
|
|
|
|
#endif // _SOF2
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert End
|
|
|
|
*/
|
|
|
|
case UI_G2_SETROOTSURFACE:
|
|
|
|
return G2API_SetRootSurface(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3));
|
|
|
|
|
|
|
|
case UI_G2_SETSURFACEONOFF:
|
|
|
|
return G2API_SetSurfaceOnOff(*((CGhoul2Info_v *)args[1]), (const char *)VMA(2), /*(const int)VMA(3)*/args[3]);
|
|
|
|
|
|
|
|
case UI_G2_SETNEWORIGIN:
|
|
|
|
return G2API_SetNewOrigin(*((CGhoul2Info_v *)args[1]), /*(const int)VMA(2)*/args[2]);
|
|
|
|
|
|
|
|
case UI_G2_GETTIME:
|
|
|
|
return G2API_GetTime(0);
|
|
|
|
|
|
|
|
case UI_G2_SETTIME:
|
|
|
|
G2API_SetTime(args[1], args[2]);
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case UI_G2_SETRAGDOLL:
|
|
|
|
return 0; //not supported for ui
|
|
|
|
break;
|
|
|
|
case UI_G2_ANIMATEG2MODELS:
|
|
|
|
return 0; //not supported for ui
|
|
|
|
break;
|
|
|
|
|
|
|
|
case UI_G2_SETBONEIKSTATE:
|
|
|
|
return G2API_SetBoneIKState(*((CGhoul2Info_v *)args[1]), args[2], (const char *)VMA(3), args[4], (sharedSetBoneIKStateParams_t *)VMA(5));
|
|
|
|
case UI_G2_IKMOVE:
|
|
|
|
return G2API_IKMove(*((CGhoul2Info_v *)args[1]), args[2], (sharedIKMoveParams_t *)VMA(3));
|
|
|
|
|
|
|
|
case UI_G2_GETSURFACENAME:
|
|
|
|
{ //Since returning a pointer in such a way to a VM seems to cause MASSIVE FAILURE<tm>, we will shove data into the pointer the vm passes instead
|
|
|
|
char *point = ((char *)VMA(4));
|
|
|
|
char *local;
|
|
|
|
int modelindex = args[3];
|
|
|
|
|
|
|
|
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
|
|
|
|
|
|
|
|
local = G2API_GetSurfaceName(&g2[modelindex], args[2]);
|
|
|
|
if (local)
|
|
|
|
{
|
|
|
|
strcpy(point, local);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
case UI_G2_SETSKIN:
|
|
|
|
{
|
|
|
|
CGhoul2Info_v &g2 = *((CGhoul2Info_v *)args[1]);
|
|
|
|
int modelIndex = args[2];
|
|
|
|
|
|
|
|
return G2API_SetSkin(&g2[modelIndex], args[3], args[4]);
|
|
|
|
}
|
|
|
|
|
|
|
|
case UI_G2_ATTACHG2MODEL:
|
|
|
|
{
|
|
|
|
CGhoul2Info_v *g2From = ((CGhoul2Info_v *)args[1]);
|
|
|
|
CGhoul2Info_v *g2To = ((CGhoul2Info_v *)args[3]);
|
|
|
|
|
|
|
|
return G2API_AttachG2Model(g2From[0], args[2], g2To[0], args[4], args[5]);
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert End
|
|
|
|
*/
|
|
|
|
default:
|
|
|
|
Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
CL_ShutdownUI
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
void CL_ShutdownUI( void ) {
|
|
|
|
cls.keyCatchers &= ~KEYCATCH_UI;
|
|
|
|
cls.uiStarted = qfalse;
|
|
|
|
if ( !uivm ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
VM_Call( uivm, UI_SHUTDOWN );
|
|
|
|
VM_Call( uivm, UI_MENU_RESET );
|
|
|
|
VM_Free( uivm );
|
|
|
|
uivm = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
CL_InitUI
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void CL_InitUI( void ) {
|
|
|
|
int v;
|
|
|
|
vmInterpret_t interpret;
|
|
|
|
|
|
|
|
// load the dll or bytecode
|
|
|
|
if ( cl_connectedToPureServer != 0 ) {
|
|
|
|
#if 0
|
|
|
|
// if sv_pure is set we only allow qvms to be loaded
|
|
|
|
interpret = VMI_COMPILED;
|
|
|
|
#else //load the module type based on what the server is doing -rww
|
|
|
|
interpret = (vmInterpret_t)cl_connectedUI;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
interpret = (vmInterpret_t)(int)Cvar_VariableValue( "vm_ui" );
|
|
|
|
}
|
|
|
|
uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
|
|
|
|
if ( !uivm ) {
|
|
|
|
Com_Error( ERR_FATAL, "VM_Create on UI failed" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// sanity check
|
|
|
|
v = VM_Call( uivm, UI_GETAPIVERSION );
|
|
|
|
if (v != UI_API_VERSION) {
|
|
|
|
Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
|
|
|
|
cls.uiStarted = qfalse;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// init for this gamestate
|
|
|
|
//rww - changed to <= CA_ACTIVE, because that is the state when we did a vid_restart
|
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|
|
//ingame (was just < CA_ACTIVE before, resulting in ingame menus getting wiped and
|
|
|
|
//not reloaded on vid restart from ingame menu)
|
|
|
|
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state <= CA_ACTIVE) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
qboolean UI_usesUniqueCDKey() {
|
|
|
|
if (uivm) {
|
|
|
|
return (qboolean)(VM_Call( uivm, UI_HASUNIQUECDKEY) == qtrue);
|
|
|
|
} else {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
UI_GameCommand
|
|
|
|
|
|
|
|
See if the current console command is claimed by the ui
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
qboolean UI_GameCommand( void ) {
|
|
|
|
if ( !uivm ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
return (qboolean)VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
|
|
|
|
}
|