mirror of
https://github.com/ioquake/jedi-academy.git
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146 lines
4.7 KiB
C
146 lines
4.7 KiB
C
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// Maximum size of dynamic tree. The maximum found in a long but non-
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// exhaustive search was 1004 huft structures (850 for length/literals
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// and 154 for distances, the latter actually the result of an
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// exhaustive search). The actual maximum is not known, but the
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// value below is more than safe.
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#define MANY 1440
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// maximum bit length of any code (if BMAX needs to be larger than 16, then h and x[] should be ulong.)
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#define BMAX 15
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typedef ulong (*check_func) (ulong check, const byte *buf, ulong len);
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typedef enum
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{
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TYPE, // get type bits (3, including end bit)
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LENS, // get lengths for stored
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STORED, // processing stored block
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TABLE, // get table lengths
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BTREE, // get bit lengths tree for a dynamic block
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DTREE, // get length, distance trees for a dynamic block
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CODES, // processing fixed or dynamic block
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DRY, // output remaining window bytes
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DONE, // finished last block, done
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BAD // got a data error--stuck here
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} inflate_block_mode;
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// waiting for "i:"=input, "o:"=output, "x:"=nothing
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typedef enum
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{
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START, // x: set up for LEN
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LEN, // i: get length/literal/eob next
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LENEXT, // i: getting length extra (have base)
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DIST, // i: get distance next
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DISTEXT, // i: getting distance extra
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COPY, // o: copying bytes in window, waiting for space
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LIT, // o: got literal, waiting for output space
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WASH, // o: got eob, possibly still output waiting
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END, // x: got eob and all data flushed
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BADCODE // x: got error
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} inflate_codes_mode;
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typedef enum
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{
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imMETHOD, // waiting for method byte
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imFLAG, // waiting for flag byte
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imBLOCKS, // decompressing blocks
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imCHECK4, // four check bytes to go
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imCHECK3, // three check bytes to go
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imCHECK2, // two check bytes to go
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imCHECK1, // one check byte to go
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imDONE, // finished check, done
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imBAD // got an error--stay here
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} inflate_mode;
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typedef struct inflate_huft_s
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{
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byte Exop; // number of extra bits or operation
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byte Bits; // number of bits in this code or subcode
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ulong base; // literal, length base, distance base, or table offset
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} inflate_huft_t;
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// inflate codes private state
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typedef struct inflate_codes_state_s
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{
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inflate_codes_mode mode; // current inflate_codes mode
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// mode dependent information
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ulong len;
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union
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{
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struct
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{
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inflate_huft_t *tree; // pointer into tree
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ulong need; // bits needed
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} code; // if LEN or DIST, where in tree
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ulong lit; // if LIT, literal
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struct
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{
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ulong get; // bits to get for extra
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ulong dist; // distance back to copy from
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} copy; // if EXT or COPY, where and how much
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}; // submode
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// mode independent information
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byte lbits; // ltree bits decoded per branch
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byte dbits; // dtree bits decoder per branch
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inflate_huft_t *ltree; // literal/length/eob tree
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inflate_huft_t *dtree; // distance tree
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} inflate_codes_state_t;
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// inflate blocks semi-private state
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typedef struct inflate_blocks_state_s
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{
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// mode
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inflate_block_mode mode; // current inflate_block mode
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// mode dependent information
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union
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{
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ulong left; // if STORED, bytes left to copy
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struct
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{
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ulong table; // table lengths (14 bits)
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ulong index; // index into blens (or border)
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ulong *blens; // bit lengths of codes
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ulong bb; // bit length tree depth
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inflate_huft_t *tb; // bit length decoding tree
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} trees; // if DTREE, decoding info for trees
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struct
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{
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inflate_codes_state_t *codes;
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} decode; // if CODES, current state
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}; // submode
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bool last; // true if this block is the last block
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// mode independent information
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ulong bitk; // bits in bit buffer
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ulong bitb; // bit buffer
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inflate_huft_t *hufts; // single malloc for tree space
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byte window[WINDOW_SIZE]; // sliding window
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byte *end; // one byte after sliding window
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byte *read; // window read pointer
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byte *write; // window write pointer
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ulong check; // check on output
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} inflate_blocks_state_t;
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// inflate private state
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typedef struct inflate_state_s
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{
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inflate_mode mode; // current inflate mode
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ulong method; // if FLAGS, method byte
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// mode independent information
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int nowrap; // flag for no wrapper
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ulong wbits; // log2(window size) (8..15, defaults to 15)
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inflate_blocks_state_t *blocks; // current inflate_blocks state
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ulong adler;
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ulong calcadler;
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} inflate_state;
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// end
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