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https://github.com/ioquake/jedi-academy.git
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45 lines
726 B
C
45 lines
726 B
C
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#include "../game/q_shared.h"
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#include "../qcommon/qcommon.h"
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/*
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=============
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NET_StringToAdr
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localhost
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idnewt
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idnewt:28000
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192.246.40.70
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192.246.40.70:28000
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=============
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*/
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qboolean NET_StringToAdr (char *s, netadr_t *a)
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{
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if (!strcmp (s, "localhost")) {
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memset (a, 0, sizeof(*a));
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a->type = NA_LOOPBACK;
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return true;
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}
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return false;
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}
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/*
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==================
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Sys_SendPacket
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==================
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*/
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void Sys_SendPacket( int length, void *data, netadr_t to ) {
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}
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/*
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==================
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Sys_GetPacket
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Never called by the game logic, just the system event queing
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==================
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*/
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qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
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return false;
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}
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