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https://github.com/ioquake/jedi-academy.git
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82 lines
1.8 KiB
C
82 lines
1.8 KiB
C
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// ICARUS Intance header
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#ifndef __INSTANCE__
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#define __INSTANCE__
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#include "blockstream.h"
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#include "interface.h"
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#include "taskmanager.h"
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#include "sequence.h"
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#include "sequencer.h"
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class ICARUS_Instance
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{
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public:
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typedef list< CSequence * > sequence_l;
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typedef list< CSequencer * > sequencer_l;
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typedef map < string, unsigned char > signal_m;
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ICARUS_Instance( void );
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~ICARUS_Instance( void );
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static ICARUS_Instance *Create( interface_export_t * );
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int Delete( void );
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CSequencer *GetSequencer( int );
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void DeleteSequencer( CSequencer * );
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CSequence *GetSequence( void );
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CSequence *GetSequence( int id );
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void DeleteSequence( CSequence * );
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interface_export_t *GetInterface( void ) const { return m_interface; }
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//These are overriddable for "worst-case" save / loads
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virtual int Save( void /*FIXME*/ );
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virtual int Load( void /*FIXME*/ );
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void Signal( const char *identifier );
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bool CheckSignal( const char *identifier );
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void ClearSignal( const char *identifier );
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protected:
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virtual int SaveSignals( void );
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virtual int SaveSequences( void );
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virtual int SaveSequenceIDTable( void );
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virtual int SaveSequencers( void );
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int AllocateSequences( int numSequences, int *idTable );
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virtual int LoadSignals( void );
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virtual int LoadSequencers( void );
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virtual int LoadSequences( void );
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virtual int LoadSequence( void );
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int Free( void );
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interface_export_t *m_interface;
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int m_GUID;
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sequence_l m_sequences;
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sequencer_l m_sequencers;
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signal_m m_signals;
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#ifdef _DEBUG
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int m_DEBUG_NumSequencerAlloc;
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int m_DEBUG_NumSequencerFreed;
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int m_DEBUG_NumSequencerResidual;
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int m_DEBUG_NumSequenceAlloc;
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int m_DEBUG_NumSequenceFreed;
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int m_DEBUG_NumSequenceResidual;
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#endif
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};
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#endif //__INSTANCE__
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