mirror of
https://github.com/ioquake/jedi-academy.git
synced 2025-02-17 01:21:19 +00:00
63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
|
// Bowcaster Weapon
|
||
|
|
||
|
#include "cg_local.h"
|
||
|
|
||
|
/*
|
||
|
---------------------------
|
||
|
FX_BowcasterProjectileThink
|
||
|
---------------------------
|
||
|
*/
|
||
|
|
||
|
void FX_BowcasterProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
|
||
|
{
|
||
|
vec3_t forward;
|
||
|
|
||
|
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
|
||
|
{
|
||
|
forward[2] = 1.0f;
|
||
|
}
|
||
|
|
||
|
trap_FX_PlayEffectID( cgs.effects.bowcasterShotEffect, cent->lerpOrigin, forward, -1, -1 );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
---------------------------
|
||
|
FX_BowcasterHitWall
|
||
|
---------------------------
|
||
|
*/
|
||
|
|
||
|
void FX_BowcasterHitWall( vec3_t origin, vec3_t normal )
|
||
|
{
|
||
|
trap_FX_PlayEffectID( cgs.effects.bowcasterImpactEffect, origin, normal, -1, -1 );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
---------------------------
|
||
|
FX_BowcasterHitPlayer
|
||
|
---------------------------
|
||
|
*/
|
||
|
|
||
|
void FX_BowcasterHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
|
||
|
{
|
||
|
trap_FX_PlayEffectID( cgs.effects.bowcasterImpactEffect, origin, normal, -1, -1 );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
------------------------------
|
||
|
FX_BowcasterAltProjectileThink
|
||
|
------------------------------
|
||
|
*/
|
||
|
|
||
|
void FX_BowcasterAltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
|
||
|
{
|
||
|
vec3_t forward;
|
||
|
|
||
|
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
|
||
|
{
|
||
|
forward[2] = 1.0f;
|
||
|
}
|
||
|
|
||
|
trap_FX_PlayEffectID( cgs.effects.bowcasterShotEffect, cent->lerpOrigin, forward, -1, -1 );
|
||
|
}
|
||
|
|