jedi-academy/codemp/game/g_ICARUScb.h

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2013-04-19 02:52:48 +00:00
int Q3_PlaySound( int taskID, int entID, const char *name, const char *channel );
qboolean Q3_Set( int taskID, int entID, const char *type_name, const char *data );
void Q3_Lerp2Pos( int taskID, int entID, vec3_t origin, vec3_t angles, float duration );
void Q3_Lerp2Origin( int taskID, int entID, vec3_t origin, float duration );
void Q3_Lerp2Angles( int taskID, int entID, vec3_t angles, float duration );
int Q3_GetTag( int entID, const char *name, int lookup, vec3_t info );
void Q3_Lerp2Start( int entID, int taskID, float duration );
void Q3_Lerp2End( int entID, int taskID, float duration );
void Q3_Use( int entID, const char *target );
void Q3_Kill( int entID, const char *name );
void Q3_Remove( int entID, const char *name );
void Q3_Play( int taskID, int entID, const char *type, const char *name );
int Q3_GetFloat( int entID, int type, const char *name, float *value );
int Q3_GetVector( int entID, int type, const char *name, vec3_t value );
int Q3_GetString( int entID, int type, const char *name, char **value );