mirror of
https://github.com/ioquake/jedi-academy.git
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340 lines
8.1 KiB
Text
340 lines
8.1 KiB
Text
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<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="goblib"
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ProjectGUID="{0959DD50-BCBA-4551-9617-E6FD4DF85298}"
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Keyword="XboxProj">
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<Platforms>
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<Platform
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Name="Xbox"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Xbox"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="_DEBUG;_XBOX;_LIB"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\..\x_exe\Debug\goblib.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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<Configuration
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Name="Release|Xbox"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/Oy-"
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Optimization="2"
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InlineFunctionExpansion="1"
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OmitFramePointers="FALSE"
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OptimizeForProcessor="2"
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PreprocessorDefinitions="NDEBUG;_XBOX;_LIB"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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EnableEnhancedInstructionSet="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile="$(OutDir)/$(ProjectName).pch"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\..\x_exe\Release\goblib.lib"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
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<File
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RelativePath="..\zlib\adler32.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\compress.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\crc32.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\deflate.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="goblib.cpp">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\infblock.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\infcodes.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\inffast.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\inflate.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\inftrees.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\infutil.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\trees.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\uncompr.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\zlib\zutil.c">
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<FileConfiguration
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="0"/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc">
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<File
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RelativePath="..\zlib\deflate.h">
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</File>
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<File
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RelativePath="goblib.h">
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</File>
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<File
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RelativePath="..\zlib\infblock.h">
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</File>
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<File
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RelativePath="..\zlib\infcodes.h">
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</File>
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<File
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RelativePath="..\zlib\inffast.h">
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</File>
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<File
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RelativePath="..\zlib\inffixed.h">
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</File>
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<File
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RelativePath="..\zlib\inftrees.h">
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</File>
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<File
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RelativePath="..\zlib\infutil.h">
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</File>
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<File
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RelativePath="..\zlib\trees.h">
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</File>
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<File
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RelativePath="..\zlib\zconf.h">
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</File>
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<File
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RelativePath="..\zlib\zlib.h">
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</File>
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<File
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RelativePath="..\zlib\zutil.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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