jedi-academy/codemp/game/ai_wpnav.c

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2013-04-19 02:52:48 +00:00
#include "g_local.h"
#include "q_shared.h"
#include "botlib.h"
#include "ai_main.h"
float gWPRenderTime = 0;
float gDeactivated = 0;
float gBotEdit = 0;
int gWPRenderedFrame = 0;
#include "../namespace_begin.h"
wpobject_t *gWPArray[MAX_WPARRAY_SIZE];
int gWPNum = 0;
#include "../namespace_end.h"
int gLastPrintedIndex = -1;
#ifndef _XBOX
nodeobject_t nodetable[MAX_NODETABLE_SIZE];
int nodenum; //so we can connect broken trails
#endif
int gLevelFlags = 0;
char *GetFlagStr( int flags )
{
char *flagstr;
int i;
flagstr = (char *)B_TempAlloc(128);
i = 0;
if (!flags)
{
strcpy(flagstr, "none\0");
goto fend;
}
if (flags & WPFLAG_JUMP)
{
flagstr[i] = 'j';
i++;
}
if (flags & WPFLAG_DUCK)
{
flagstr[i] = 'd';
i++;
}
if (flags & WPFLAG_SNIPEORCAMPSTAND)
{
flagstr[i] = 'c';
i++;
}
if (flags & WPFLAG_WAITFORFUNC)
{
flagstr[i] = 'f';
i++;
}
if (flags & WPFLAG_SNIPEORCAMP)
{
flagstr[i] = 's';
i++;
}
if (flags & WPFLAG_ONEWAY_FWD)
{
flagstr[i] = 'x';
i++;
}
if (flags & WPFLAG_ONEWAY_BACK)
{
flagstr[i] = 'y';
i++;
}
if (flags & WPFLAG_GOALPOINT)
{
flagstr[i] = 'g';
i++;
}
if (flags & WPFLAG_NOVIS)
{
flagstr[i] = 'n';
i++;
}
if (flags & WPFLAG_NOMOVEFUNC)
{
flagstr[i] = 'm';
i++;
}
if (flags & WPFLAG_RED_FLAG)
{
if (i)
{
flagstr[i] = ' ';
i++;
}
flagstr[i] = 'r';
i++;
flagstr[i] = 'e';
i++;
flagstr[i] = 'd';
i++;
flagstr[i] = ' ';
i++;
flagstr[i] = 'f';
i++;
flagstr[i] = 'l';
i++;
flagstr[i] = 'a';
i++;
flagstr[i] = 'g';
i++;
}
if (flags & WPFLAG_BLUE_FLAG)
{
if (i)
{
flagstr[i] = ' ';
i++;
}
flagstr[i] = 'b';
i++;
flagstr[i] = 'l';
i++;
flagstr[i] = 'u';
i++;
flagstr[i] = 'e';
i++;
flagstr[i] = ' ';
i++;
flagstr[i] = 'f';
i++;
flagstr[i] = 'l';
i++;
flagstr[i] = 'a';
i++;
flagstr[i] = 'g';
i++;
}
if (flags & WPFLAG_SIEGE_IMPERIALOBJ)
{
if (i)
{
flagstr[i] = ' ';
i++;
}
flagstr[i] = 's';
i++;
flagstr[i] = 'a';
i++;
flagstr[i] = 'g';
i++;
flagstr[i] = 'a';
i++;
flagstr[i] = '_';
i++;
flagstr[i] = 'i';
i++;
flagstr[i] = 'm';
i++;
flagstr[i] = 'p';
i++;
}
if (flags & WPFLAG_SIEGE_REBELOBJ)
{
if (i)
{
flagstr[i] = ' ';
i++;
}
flagstr[i] = 's';
i++;
flagstr[i] = 'a';
i++;
flagstr[i] = 'g';
i++;
flagstr[i] = 'a';
i++;
flagstr[i] = '_';
i++;
flagstr[i] = 'r';
i++;
flagstr[i] = 'e';
i++;
flagstr[i] = 'b';
i++;
}
flagstr[i] = '\0';
if (i == 0)
{
strcpy(flagstr, "unknown\0");
}
fend:
return flagstr;
}
void G_TestLine(vec3_t start, vec3_t end, int color, int time)
{
gentity_t *te;
te = G_TempEntity( start, EV_TESTLINE );
VectorCopy(start, te->s.origin);
VectorCopy(end, te->s.origin2);
te->s.time2 = time;
te->s.weapon = color;
te->r.svFlags |= SVF_BROADCAST;
}
void BotWaypointRender(void)
{
int i, n;
int inc_checker;
int bestindex;
int gotbestindex;
float bestdist;
float checkdist;
gentity_t *plum;
gentity_t *viewent;
char *flagstr;
vec3_t a;
if (!gBotEdit)
{
return;
}
bestindex = 0;
if (gWPRenderTime > level.time)
{
goto checkprint;
}
gWPRenderTime = level.time + 100;
i = gWPRenderedFrame;
inc_checker = gWPRenderedFrame;
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse)
{
plum = G_TempEntity( gWPArray[i]->origin, EV_SCOREPLUM );
plum->r.svFlags |= SVF_BROADCAST;
plum->s.time = i;
n = 0;
while (n < gWPArray[i]->neighbornum)
{
if (gWPArray[i]->neighbors[n].forceJumpTo && gWPArray[gWPArray[i]->neighbors[n].num])
{
G_TestLine(gWPArray[i]->origin, gWPArray[gWPArray[i]->neighbors[n].num]->origin, 0x0000ff, 5000);
}
n++;
}
gWPRenderedFrame++;
}
else
{
gWPRenderedFrame = 0;
break;
}
if ((i - inc_checker) > 4)
{
break; //don't render too many at once
}
i++;
}
if (i >= gWPNum)
{
gWPRenderTime = level.time + 1500; //wait a bit after we finish doing the whole trail
gWPRenderedFrame = 0;
}
checkprint:
if (!bot_wp_info.value)
{
return;
}
viewent = &g_entities[0]; //only show info to the first client
if (!viewent || !viewent->client)
{ //client isn't in the game yet?
return;
}
bestdist = 256; //max distance for showing point info
gotbestindex = 0;
i = 0;
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse)
{
VectorSubtract(viewent->client->ps.origin, gWPArray[i]->origin, a);
checkdist = VectorLength(a);
if (checkdist < bestdist)
{
bestdist = checkdist;
bestindex = i;
gotbestindex = 1;
}
}
i++;
}
if (gotbestindex && bestindex != gLastPrintedIndex)
{
flagstr = GetFlagStr(gWPArray[bestindex]->flags);
gLastPrintedIndex = bestindex;
G_Printf(S_COLOR_YELLOW "Waypoint %i\nFlags - %i (%s) (w%f)\nOrigin - (%i %i %i)\n", (int)(gWPArray[bestindex]->index), (int)(gWPArray[bestindex]->flags), flagstr, gWPArray[bestindex]->weight, (int)(gWPArray[bestindex]->origin[0]), (int)(gWPArray[bestindex]->origin[1]), (int)(gWPArray[bestindex]->origin[2]));
//GetFlagStr allocates 128 bytes for this, if it's changed then obviously this must be as well
B_TempFree(128); //flagstr
plum = G_TempEntity( gWPArray[bestindex]->origin, EV_SCOREPLUM );
plum->r.svFlags |= SVF_BROADCAST;
plum->s.time = bestindex; //render it once
}
else if (!gotbestindex)
{
gLastPrintedIndex = -1;
}
}
void TransferWPData(int from, int to)
{
if (!gWPArray[to])
{
gWPArray[to] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
}
if (!gWPArray[to])
{
G_Printf(S_COLOR_RED "FATAL ERROR: Could not allocated memory for waypoint\n");
}
gWPArray[to]->flags = gWPArray[from]->flags;
gWPArray[to]->weight = gWPArray[from]->weight;
gWPArray[to]->associated_entity = gWPArray[from]->associated_entity;
gWPArray[to]->disttonext = gWPArray[from]->disttonext;
gWPArray[to]->forceJumpTo = gWPArray[from]->forceJumpTo;
gWPArray[to]->index = to;
gWPArray[to]->inuse = gWPArray[from]->inuse;
VectorCopy(gWPArray[from]->origin, gWPArray[to]->origin);
}
void CreateNewWP(vec3_t origin, int flags)
{
if (gWPNum >= MAX_WPARRAY_SIZE)
{
if (!g_RMG.integer)
{
G_Printf(S_COLOR_YELLOW "Warning: Waypoint limit hit (%i)\n", MAX_WPARRAY_SIZE);
}
return;
}
if (!gWPArray[gWPNum])
{
gWPArray[gWPNum] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
}
if (!gWPArray[gWPNum])
{
G_Printf(S_COLOR_RED "ERROR: Could not allocated memory for waypoint\n");
}
gWPArray[gWPNum]->flags = flags;
gWPArray[gWPNum]->weight = 0; //calculated elsewhere
gWPArray[gWPNum]->associated_entity = ENTITYNUM_NONE; //set elsewhere
gWPArray[gWPNum]->forceJumpTo = 0;
gWPArray[gWPNum]->disttonext = 0; //calculated elsewhere
gWPArray[gWPNum]->index = gWPNum;
gWPArray[gWPNum]->inuse = 1;
VectorCopy(origin, gWPArray[gWPNum]->origin);
gWPNum++;
}
void CreateNewWP_FromObject(wpobject_t *wp)
{
int i;
if (gWPNum >= MAX_WPARRAY_SIZE)
{
return;
}
if (!gWPArray[gWPNum])
{
gWPArray[gWPNum] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
}
if (!gWPArray[gWPNum])
{
G_Printf(S_COLOR_RED "ERROR: Could not allocated memory for waypoint\n");
}
gWPArray[gWPNum]->flags = wp->flags;
gWPArray[gWPNum]->weight = wp->weight;
gWPArray[gWPNum]->associated_entity = wp->associated_entity;
gWPArray[gWPNum]->disttonext = wp->disttonext;
gWPArray[gWPNum]->forceJumpTo = wp->forceJumpTo;
gWPArray[gWPNum]->index = gWPNum;
gWPArray[gWPNum]->inuse = 1;
VectorCopy(wp->origin, gWPArray[gWPNum]->origin);
gWPArray[gWPNum]->neighbornum = wp->neighbornum;
i = wp->neighbornum;
while (i >= 0)
{
gWPArray[gWPNum]->neighbors[i].num = wp->neighbors[i].num;
gWPArray[gWPNum]->neighbors[i].forceJumpTo = wp->neighbors[i].forceJumpTo;
i--;
}
if (gWPArray[gWPNum]->flags & WPFLAG_RED_FLAG)
{
flagRed = gWPArray[gWPNum];
oFlagRed = flagRed;
}
else if (gWPArray[gWPNum]->flags & WPFLAG_BLUE_FLAG)
{
flagBlue = gWPArray[gWPNum];
oFlagBlue = flagBlue;
}
gWPNum++;
}
void RemoveWP(void)
{
if (gWPNum <= 0)
{
return;
}
gWPNum--;
if (!gWPArray[gWPNum] || !gWPArray[gWPNum]->inuse)
{
return;
}
//B_Free((wpobject_t *)gWPArray[gWPNum]);
if (gWPArray[gWPNum])
{
memset( gWPArray[gWPNum], 0, sizeof(gWPArray[gWPNum]) );
}
//gWPArray[gWPNum] = NULL;
if (gWPArray[gWPNum])
{
gWPArray[gWPNum]->inuse = 0;
}
}
void RemoveAllWP(void)
{
while(gWPNum) {
RemoveWP();
}
}
void RemoveWP_InTrail(int afterindex)
{
int foundindex;
int foundanindex;
int didchange;
int i;
foundindex = 0;
foundanindex = 0;
didchange = 0;
i = 0;
if (afterindex < 0 || afterindex >= gWPNum)
{
G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
return;
}
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
{
foundindex = i;
foundanindex = 1;
break;
}
i++;
}
if (!foundanindex)
{
G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
return;
}
i = 0;
while (i <= gWPNum)
{
if (gWPArray[i] && gWPArray[i]->index == foundindex)
{
//B_Free(gWPArray[i]);
//Keep reusing the memory
memset( gWPArray[i], 0, sizeof(gWPArray[i]) );
//gWPArray[i] = NULL;
gWPArray[i]->inuse = 0;
didchange = 1;
}
else if (gWPArray[i] && didchange)
{
TransferWPData(i, i-1);
//B_Free(gWPArray[i]);
//Keep reusing the memory
memset( gWPArray[i], 0, sizeof(gWPArray[i]) );
//gWPArray[i] = NULL;
gWPArray[i]->inuse = 0;
}
i++;
}
gWPNum--;
}
int CreateNewWP_InTrail(vec3_t origin, int flags, int afterindex)
{
int foundindex;
int foundanindex;
int i;
foundindex = 0;
foundanindex = 0;
i = 0;
if (gWPNum >= MAX_WPARRAY_SIZE)
{
if (!g_RMG.integer)
{
G_Printf(S_COLOR_YELLOW "Warning: Waypoint limit hit (%i)\n", MAX_WPARRAY_SIZE);
}
return 0;
}
if (afterindex < 0 || afterindex >= gWPNum)
{
G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
return 0;
}
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
{
foundindex = i;
foundanindex = 1;
break;
}
i++;
}
if (!foundanindex)
{
G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
return 0;
}
i = gWPNum;
while (i >= 0)
{
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index != foundindex)
{
TransferWPData(i, i+1);
}
else if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == foundindex)
{
i++;
if (!gWPArray[i])
{
gWPArray[i] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
}
gWPArray[i]->flags = flags;
gWPArray[i]->weight = 0; //calculated elsewhere
gWPArray[i]->associated_entity = ENTITYNUM_NONE; //set elsewhere
gWPArray[i]->disttonext = 0; //calculated elsewhere
gWPArray[i]->forceJumpTo = 0;
gWPArray[i]->index = i;
gWPArray[i]->inuse = 1;
VectorCopy(origin, gWPArray[i]->origin);
gWPNum++;
break;
}
i--;
}
return 1;
}
int CreateNewWP_InsertUnder(vec3_t origin, int flags, int afterindex)
{
int foundindex;
int foundanindex;
int i;
foundindex = 0;
foundanindex = 0;
i = 0;
if (gWPNum >= MAX_WPARRAY_SIZE)
{
if (!g_RMG.integer)
{
G_Printf(S_COLOR_YELLOW "Warning: Waypoint limit hit (%i)\n", MAX_WPARRAY_SIZE);
}
return 0;
}
if (afterindex < 0 || afterindex >= gWPNum)
{
G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
return 0;
}
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
{
foundindex = i;
foundanindex = 1;
break;
}
i++;
}
if (!foundanindex)
{
G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
return 0;
}
i = gWPNum;
while (i >= 0)
{
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index != foundindex)
{
TransferWPData(i, i+1);
}
else if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == foundindex)
{
//i++;
TransferWPData(i, i+1);
if (!gWPArray[i])
{
gWPArray[i] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
}
gWPArray[i]->flags = flags;
gWPArray[i]->weight = 0; //calculated elsewhere
gWPArray[i]->associated_entity = ENTITYNUM_NONE; //set elsewhere
gWPArray[i]->disttonext = 0; //calculated elsewhere
gWPArray[i]->forceJumpTo = 0;
gWPArray[i]->index = i;
gWPArray[i]->inuse = 1;
VectorCopy(origin, gWPArray[i]->origin);
gWPNum++;
break;
}
i--;
}
return 1;
}
void TeleportToWP(gentity_t *pl, int afterindex)
{
int foundindex;
int foundanindex;
int i;
if (!pl || !pl->client)
{
return;
}
foundindex = 0;
foundanindex = 0;
i = 0;
if (afterindex < 0 || afterindex >= gWPNum)
{
G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
return;
}
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
{
foundindex = i;
foundanindex = 1;
break;
}
i++;
}
if (!foundanindex)
{
G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
return;
}
VectorCopy(gWPArray[foundindex]->origin, pl->client->ps.origin);
return;
}
void WPFlagsModify(int wpnum, int flags)
{
if (wpnum < 0 || wpnum >= gWPNum || !gWPArray[wpnum] || !gWPArray[wpnum]->inuse)
{
G_Printf(S_COLOR_YELLOW "WPFlagsModify: Waypoint %i does not exist\n", wpnum);
return;
}
gWPArray[wpnum]->flags = flags;
}
static int NotWithinRange(int base, int extent)
{
if (extent > base && base+5 >= extent)
{
return 0;
}
if (extent < base && base-5 <= extent)
{
return 0;
}
return 1;
}
#ifndef _XBOX
int NodeHere(vec3_t spot)
{
int i;
i = 0;
while (i < nodenum)
{
if ((int)nodetable[i].origin[0] == (int)spot[0] &&
(int)nodetable[i].origin[1] == (int)spot[1])
{
if ((int)nodetable[i].origin[2] == (int)spot[2] ||
((int)nodetable[i].origin[2] < (int)spot[2] && (int)nodetable[i].origin[2]+5 > (int)spot[2]) ||
((int)nodetable[i].origin[2] > (int)spot[2] && (int)nodetable[i].origin[2]-5 < (int)spot[2]))
{
return 1;
}
}
i++;
}
return 0;
}
#endif
int CanGetToVector(vec3_t org1, vec3_t org2, vec3_t mins, vec3_t maxs)
{
trace_t tr;
trap_Trace(&tr, org1, mins, maxs, org2, ENTITYNUM_NONE, MASK_SOLID);
if (tr.fraction == 1 && !tr.startsolid && !tr.allsolid)
{
return 1;
}
return 0;
}
#if 0
int CanGetToVectorTravel(vec3_t org1, vec3_t org2, vec3_t mins, vec3_t maxs)
{
trace_t tr;
vec3_t a, ang, fwd;
vec3_t midpos, dmid;
float startheight, midheight, fLen;
mins[2] = -13;
maxs[2] = 13;
trap_Trace(&tr, org1, mins, maxs, org2, ENTITYNUM_NONE, MASK_SOLID);
if (tr.fraction != 1 || tr.startsolid || tr.allsolid)
{
return 0;
}
VectorSubtract(org2, org1, a);
vectoangles(a, ang);
AngleVectors(ang, fwd, NULL, NULL);
fLen = VectorLength(a)/2;
midpos[0] = org1[0] + fwd[0]*fLen;
midpos[1] = org1[1] + fwd[1]*fLen;
midpos[2] = org1[2] + fwd[2]*fLen;
VectorCopy(org1, dmid);
dmid[2] -= 1024;
trap_Trace(&tr, midpos, NULL, NULL, dmid, ENTITYNUM_NONE, MASK_SOLID);
startheight = org1[2] - tr.endpos[2];
VectorCopy(midpos, dmid);
dmid[2] -= 1024;
trap_Trace(&tr, midpos, NULL, NULL, dmid, ENTITYNUM_NONE, MASK_SOLID);
if (tr.startsolid || tr.allsolid)
{
return 1;
}
midheight = midpos[2] - tr.endpos[2];
if (midheight > startheight*2)
{
return 0; //too steep of a drop.. can't go on
}
return 1;
}
#else
int CanGetToVectorTravel(vec3_t org1, vec3_t moveTo, vec3_t mins, vec3_t maxs)
//int ExampleAnimEntMove(gentity_t *self, vec3_t moveTo, float stepSize)
{
trace_t tr;
vec3_t stepTo;
vec3_t stepSub;
vec3_t stepGoal;
vec3_t workingOrg;
vec3_t lastIncrement;
vec3_t finalMeasure;
float stepSize = 0;
float measureLength = 0;
int didMove = 0;
int traceMask = MASK_PLAYERSOLID;
qboolean initialDone = qfalse;
VectorCopy(org1, workingOrg);
VectorCopy(org1, lastIncrement);
VectorCopy(moveTo, stepTo);
stepTo[2] = workingOrg[2];
VectorSubtract(stepTo, workingOrg, stepSub);
stepSize = VectorLength(stepSub); //make the step size the length of the original positions without Z
VectorNormalize(stepSub);
while (!initialDone || didMove)
{
initialDone = qtrue;
didMove = 0;
stepGoal[0] = workingOrg[0] + stepSub[0]*stepSize;
stepGoal[1] = workingOrg[1] + stepSub[1]*stepSize;
stepGoal[2] = workingOrg[2] + stepSub[2]*stepSize;
trap_Trace(&tr, workingOrg, mins, maxs, stepGoal, ENTITYNUM_NONE, traceMask);
if (!tr.startsolid && !tr.allsolid && tr.fraction)
{
vec3_t vecSub;
VectorSubtract(workingOrg, tr.endpos, vecSub);
if (VectorLength(vecSub) > (stepSize/2))
{
workingOrg[0] = tr.endpos[0];
workingOrg[1] = tr.endpos[1];
//trap_LinkEntity(self);
didMove = 1;
}
}
if (didMove != 1)
{ //stair check
vec3_t trFrom;
vec3_t trTo;
vec3_t trDir;
vec3_t vecMeasure;
VectorCopy(tr.endpos, trFrom);
trFrom[2] += 16;
VectorSubtract(/*tr.endpos*/stepGoal, workingOrg, trDir);
VectorNormalize(trDir);
trTo[0] = tr.endpos[0] + trDir[0]*2;
trTo[1] = tr.endpos[1] + trDir[1]*2;
trTo[2] = tr.endpos[2] + trDir[2]*2;
trTo[2] += 16;
VectorSubtract(trFrom, trTo, vecMeasure);
if (VectorLength(vecMeasure) > 1)
{
trap_Trace(&tr, trFrom, mins, maxs, trTo, ENTITYNUM_NONE, traceMask);
if (!tr.startsolid && !tr.allsolid && tr.fraction == 1)
{ //clear trace here, probably up a step
vec3_t trDown;
vec3_t trUp;
VectorCopy(tr.endpos, trUp);
VectorCopy(tr.endpos, trDown);
trDown[2] -= 16;
trap_Trace(&tr, trFrom, mins, maxs, trTo, ENTITYNUM_NONE, traceMask);
if (!tr.startsolid && !tr.allsolid)
{ //plop us down on the step after moving up
VectorCopy(tr.endpos, workingOrg);
//trap_LinkEntity(self);
didMove = 1;
}
}
}
}
VectorSubtract(lastIncrement, workingOrg, finalMeasure);
measureLength = VectorLength(finalMeasure);
if (!measureLength)
{ //no progress, break out. If last movement was a sucess didMove will equal 1.
break;
}
stepSize -= measureLength; //subtract the progress distance from the step size so we don't overshoot the mark.
if (stepSize <= 0)
{
break;
}
VectorCopy(workingOrg, lastIncrement);
}
return didMove;
}
#endif
#ifndef _XBOX
int ConnectTrail(int startindex, int endindex, qboolean behindTheScenes)
{
int foundit;
int cancontinue;
int i;
int failsafe;
int successnodeindex;
int insertindex;
int prenodestart;
byte extendednodes[MAX_NODETABLE_SIZE]; //for storing checked nodes and not trying to extend them each a bazillion times
float fvecmeas;
float baseheight;
float branchDistance;
float maxDistFactor = 256;
vec3_t a;
vec3_t startplace, starttrace;
vec3_t mins, maxs;
vec3_t testspot;
vec3_t validspotpos;
trace_t tr;
if (g_RMG.integer)
{ //this might be temporary. Or not.
if (!(gWPArray[startindex]->flags & WPFLAG_NEVERONEWAY) &&
!(gWPArray[endindex]->flags & WPFLAG_NEVERONEWAY))
{
gWPArray[startindex]->flags |= WPFLAG_ONEWAY_FWD;
gWPArray[endindex]->flags |= WPFLAG_ONEWAY_BACK;
}
return 0;
}
if (!g_RMG.integer)
{
branchDistance = TABLE_BRANCH_DISTANCE;
}
else
{
branchDistance = 512; //be less precise here, terrain is fairly broad, and we don't want to take an hour precalculating
}
if (g_RMG.integer)
{
maxDistFactor = 700;
}
mins[0] = -15;
mins[1] = -15;
mins[2] = 0;
maxs[0] = 15;
maxs[1] = 15;
maxs[2] = 0;
nodenum = 0;
foundit = 0;
i = 0;
successnodeindex = 0;
while (i < MAX_NODETABLE_SIZE) //clear it out before using it
{
nodetable[i].flags = 0;
// nodetable[i].index = 0;
nodetable[i].inuse = 0;
nodetable[i].neighbornum = 0;
nodetable[i].origin[0] = 0;
nodetable[i].origin[1] = 0;
nodetable[i].origin[2] = 0;
nodetable[i].weight = 0;
extendednodes[i] = 0;
i++;
}
i = 0;
if (!behindTheScenes)
{
G_Printf(S_COLOR_YELLOW "Point %i is not connected to %i - Repairing...\n", startindex, endindex);
}
VectorCopy(gWPArray[startindex]->origin, startplace);
VectorCopy(startplace, starttrace);
starttrace[2] -= 4096;
trap_Trace(&tr, startplace, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
baseheight = startplace[2] - tr.endpos[2];
cancontinue = 1;
VectorCopy(startplace, nodetable[nodenum].origin);
nodetable[nodenum].weight = 1;
nodetable[nodenum].inuse = 1;
// nodetable[nodenum].index = nodenum;
nodenum++;
while (nodenum < MAX_NODETABLE_SIZE && !foundit && cancontinue)
{
if (g_RMG.integer)
{ //adjust the branch distance dynamically depending on the distance from the start and end points.
vec3_t startDist;
vec3_t endDist;
float startDistf;
float endDistf;
VectorSubtract(nodetable[nodenum-1].origin, gWPArray[startindex]->origin, startDist);
VectorSubtract(nodetable[nodenum-1].origin, gWPArray[endindex]->origin, endDist);
startDistf = VectorLength(startDist);
endDistf = VectorLength(endDist);
if (startDistf < 64 || endDistf < 64)
{
branchDistance = 64;
}
else if (startDistf < 128 || endDistf < 128)
{
branchDistance = 128;
}
else if (startDistf < 256 || endDistf < 256)
{
branchDistance = 256;
}
else if (startDistf < 512 || endDistf < 512)
{
branchDistance = 512;
}
else
{
branchDistance = 800;
}
}
cancontinue = 0;
i = 0;
prenodestart = nodenum;
while (i < prenodestart)
{
if (extendednodes[i] != 1)
{
VectorSubtract(gWPArray[endindex]->origin, nodetable[i].origin, a);
fvecmeas = VectorLength(a);
if (fvecmeas < 128 && CanGetToVector(gWPArray[endindex]->origin, nodetable[i].origin, mins, maxs))
{
foundit = 1;
successnodeindex = i;
break;
}
VectorCopy(nodetable[i].origin, testspot);
testspot[0] += branchDistance;
VectorCopy(testspot, starttrace);
starttrace[2] -= 4096;
trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
testspot[2] = tr.endpos[2]+baseheight;
if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
{
VectorCopy(testspot, nodetable[nodenum].origin);
nodetable[nodenum].inuse = 1;
// nodetable[nodenum].index = nodenum;
nodetable[nodenum].weight = nodetable[i].weight+1;
nodetable[nodenum].neighbornum = i;
if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
{ //if there's a big drop, make sure we know we can't just magically fly back up
nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
}
nodenum++;
cancontinue = 1;
}
if (nodenum >= MAX_NODETABLE_SIZE)
{
break; //failure
}
VectorCopy(nodetable[i].origin, testspot);
testspot[0] -= branchDistance;
VectorCopy(testspot, starttrace);
starttrace[2] -= 4096;
trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
testspot[2] = tr.endpos[2]+baseheight;
if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
{
VectorCopy(testspot, nodetable[nodenum].origin);
nodetable[nodenum].inuse = 1;
// nodetable[nodenum].index = nodenum;
nodetable[nodenum].weight = nodetable[i].weight+1;
nodetable[nodenum].neighbornum = i;
if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
{ //if there's a big drop, make sure we know we can't just magically fly back up
nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
}
nodenum++;
cancontinue = 1;
}
if (nodenum >= MAX_NODETABLE_SIZE)
{
break; //failure
}
VectorCopy(nodetable[i].origin, testspot);
testspot[1] += branchDistance;
VectorCopy(testspot, starttrace);
starttrace[2] -= 4096;
trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
testspot[2] = tr.endpos[2]+baseheight;
if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
{
VectorCopy(testspot, nodetable[nodenum].origin);
nodetable[nodenum].inuse = 1;
// nodetable[nodenum].index = nodenum;
nodetable[nodenum].weight = nodetable[i].weight+1;
nodetable[nodenum].neighbornum = i;
if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
{ //if there's a big drop, make sure we know we can't just magically fly back up
nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
}
nodenum++;
cancontinue = 1;
}
if (nodenum >= MAX_NODETABLE_SIZE)
{
break; //failure
}
VectorCopy(nodetable[i].origin, testspot);
testspot[1] -= branchDistance;
VectorCopy(testspot, starttrace);
starttrace[2] -= 4096;
trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
testspot[2] = tr.endpos[2]+baseheight;
if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
{
VectorCopy(testspot, nodetable[nodenum].origin);
nodetable[nodenum].inuse = 1;
// nodetable[nodenum].index = nodenum;
nodetable[nodenum].weight = nodetable[i].weight+1;
nodetable[nodenum].neighbornum = i;
if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
{ //if there's a big drop, make sure we know we can't just magically fly back up
nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
}
nodenum++;
cancontinue = 1;
}
if (nodenum >= MAX_NODETABLE_SIZE)
{
break; //failure
}
extendednodes[i] = 1;
}
i++;
}
}
if (!foundit)
{
#ifndef _DEBUG //if debug just always print this.
if (!behindTheScenes)
#endif
{
G_Printf(S_COLOR_RED "Could not link %i to %i, unreachable by node branching.\n", startindex, endindex);
}
gWPArray[startindex]->flags |= WPFLAG_ONEWAY_FWD;
gWPArray[endindex]->flags |= WPFLAG_ONEWAY_BACK;
if (!behindTheScenes)
{
G_Printf(S_COLOR_YELLOW "Since points cannot be connected, point %i has been flagged as only-forward and point %i has been flagged as only-backward.\n", startindex, endindex);
}
/*while (nodenum >= 0)
{
if (nodetable[nodenum].origin[0] || nodetable[nodenum].origin[1] || nodetable[nodenum].origin[2])
{
CreateNewWP(nodetable[nodenum].origin, nodetable[nodenum].flags);
}
nodenum--;
}*/
//The above code transfers nodes into the "rendered" waypoint array. Strictly for debugging.
if (!behindTheScenes)
{ //just use what we have if we're auto-pathing the level
return 0;
}
else
{
vec3_t endDist;
int nCount = 0;
int idealNode = -1;
float bestDist = 0;
float testDist;
if (nodenum <= 10)
{ //not enough to even really bother.
return 0;
}
//Since it failed, find whichever node is closest to the desired end.
while (nCount < nodenum)
{
VectorSubtract(nodetable[nCount].origin, gWPArray[endindex]->origin, endDist);
testDist = VectorLength(endDist);
if (idealNode == -1)
{
idealNode = nCount;
bestDist = testDist;
nCount++;
continue;
}
if (testDist < bestDist)
{
idealNode = nCount;
bestDist = testDist;
}
nCount++;
}
if (idealNode == -1)
{
return 0;
}
successnodeindex = idealNode;
}
}
i = successnodeindex;
insertindex = startindex;
failsafe = 0;
VectorCopy(gWPArray[startindex]->origin, validspotpos);
while (failsafe < MAX_NODETABLE_SIZE && i < MAX_NODETABLE_SIZE && i >= 0)
{
VectorSubtract(validspotpos, nodetable[i].origin, a);
if (!nodetable[nodetable[i].neighbornum].inuse || !CanGetToVectorTravel(validspotpos, /*nodetable[nodetable[i].neighbornum].origin*/nodetable[i].origin, mins, maxs) || VectorLength(a) > maxDistFactor || (!CanGetToVectorTravel(validspotpos, gWPArray[endindex]->origin, mins, maxs) && CanGetToVectorTravel(nodetable[i].origin, gWPArray[endindex]->origin, mins, maxs)) )
{
nodetable[i].flags |= WPFLAG_CALCULATED;
if (!CreateNewWP_InTrail(nodetable[i].origin, nodetable[i].flags, insertindex))
{
if (!behindTheScenes)
{
G_Printf(S_COLOR_RED "Could not link %i to %i, waypoint limit hit.\n", startindex, endindex);
}
return 0;
}
VectorCopy(nodetable[i].origin, validspotpos);
}
if (i == 0)
{
break;
}
i = nodetable[i].neighbornum;
failsafe++;
}
if (!behindTheScenes)
{
G_Printf(S_COLOR_YELLOW "Finished connecting %i to %i.\n", startindex, endindex);
}
return 1;
}
#endif
int OpposingEnds(int start, int end)
{
if (!gWPArray[start] || !gWPArray[start]->inuse || !gWPArray[end] || !gWPArray[end]->inuse)
{
return 0;
}
if ((gWPArray[start]->flags & WPFLAG_ONEWAY_FWD) &&
(gWPArray[end]->flags & WPFLAG_ONEWAY_BACK))
{
return 1;
}
return 0;
}
int DoorBlockingSection(int start, int end)
{ //if a door blocks the trail, we'll just have to assume the points on each side are in visibility when it's open
trace_t tr;
gentity_t *testdoor;
int start_trace_index;
if (!gWPArray[start] || !gWPArray[start]->inuse || !gWPArray[end] || !gWPArray[end]->inuse)
{
return 0;
}
trap_Trace(&tr, gWPArray[start]->origin, NULL, NULL, gWPArray[end]->origin, ENTITYNUM_NONE, MASK_SOLID);
if (tr.fraction == 1)
{
return 0;
}
testdoor = &g_entities[tr.entityNum];
if (!testdoor)
{
return 0;
}
if (!strstr(testdoor->classname, "func_"))
{
return 0;
}
start_trace_index = tr.entityNum;
trap_Trace(&tr, gWPArray[end]->origin, NULL, NULL, gWPArray[start]->origin, ENTITYNUM_NONE, MASK_SOLID);
if (tr.fraction == 1)
{
return 0;
}
if (start_trace_index == tr.entityNum)
{
return 1;
}
return 0;
}
#ifndef _XBOX
int RepairPaths(qboolean behindTheScenes)
{
int i;
int preAmount = 0;
int ctRet;
vec3_t a;
float maxDistFactor = 400;
if (!gWPNum)
{
return 0;
}
if (g_RMG.integer)
{
maxDistFactor = 800; //higher tolerance here.
}
i = 0;
preAmount = gWPNum;
trap_Cvar_Update(&bot_wp_distconnect);
trap_Cvar_Update(&bot_wp_visconnect);
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i+1] && gWPArray[i+1]->inuse)
{
VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, a);
if (!(gWPArray[i+1]->flags & WPFLAG_NOVIS) &&
!(gWPArray[i+1]->flags & WPFLAG_JUMP) && //don't calculate on jump points because they might not always want to be visible (in cases of force jumping)
!(gWPArray[i]->flags & WPFLAG_CALCULATED) && //don't calculate it again
!OpposingEnds(i, i+1) &&
((bot_wp_distconnect.value && VectorLength(a) > maxDistFactor) || (!OrgVisible(gWPArray[i]->origin, gWPArray[i+1]->origin, ENTITYNUM_NONE) && bot_wp_visconnect.value) ) &&
!DoorBlockingSection(i, i+1))
{
ctRet = ConnectTrail(i, i+1, behindTheScenes);
if (gWPNum >= MAX_WPARRAY_SIZE)
{ //Bad!
gWPNum = MAX_WPARRAY_SIZE;
break;
}
/*if (!ctRet)
{
return 0;
}*/ //we still want to write it..
}
}
i++;
}
return 1;
}
#endif
int OrgVisibleCurve(vec3_t org1, vec3_t mins, vec3_t maxs, vec3_t org2, int ignore)
{
trace_t tr;
vec3_t evenorg1;
VectorCopy(org1, evenorg1);
evenorg1[2] = org2[2];
trap_Trace(&tr, evenorg1, mins, maxs, org2, ignore, MASK_SOLID);
if (tr.fraction == 1 && !tr.startsolid && !tr.allsolid)
{
trap_Trace(&tr, evenorg1, mins, maxs, org1, ignore, MASK_SOLID);
if (tr.fraction == 1 && !tr.startsolid && !tr.allsolid)
{
return 1;
}
}
return 0;
}
int CanForceJumpTo(int baseindex, int testingindex, float distance)
{
float heightdif;
vec3_t xy_base, xy_test, v, mins, maxs;
wpobject_t *wpBase = gWPArray[baseindex];
wpobject_t *wpTest = gWPArray[testingindex];
mins[0] = -15;
mins[1] = -15;
mins[2] = -15; //-1
maxs[0] = 15;
maxs[1] = 15;
maxs[2] = 15; //1
if (!wpBase || !wpBase->inuse || !wpTest || !wpTest->inuse)
{
return 0;
}
if (distance > 400)
{
return 0;
}
VectorCopy(wpBase->origin, xy_base);
VectorCopy(wpTest->origin, xy_test);
xy_base[2] = xy_test[2];
VectorSubtract(xy_base, xy_test, v);
if (VectorLength(v) > MAX_NEIGHBOR_LINK_DISTANCE)
{
return 0;
}
if ((int)wpBase->origin[2] < (int)wpTest->origin[2])
{
heightdif = wpTest->origin[2] - wpBase->origin[2];
}
else
{
return 0; //err..
}
if (heightdif < 128)
{ //don't bother..
return 0;
}
if (heightdif > 512)
{ //too high
return 0;
}
if (!OrgVisibleCurve(wpBase->origin, mins, maxs, wpTest->origin, ENTITYNUM_NONE))
{
return 0;
}
if (heightdif > 400)
{
return 3;
}
else if (heightdif > 256)
{
return 2;
}
else
{
return 1;
}
}
void CalculatePaths(void)
{
int i;
int c;
int forceJumpable;
int maxNeighborDist = MAX_NEIGHBOR_LINK_DISTANCE;
float nLDist;
vec3_t a;
vec3_t mins, maxs;
if (!gWPNum)
{
return;
}
if (g_RMG.integer)
{
maxNeighborDist = DEFAULT_GRID_SPACING + (DEFAULT_GRID_SPACING*0.5);
}
mins[0] = -15;
mins[1] = -15;
mins[2] = -15; //-1
maxs[0] = 15;
maxs[1] = 15;
maxs[2] = 15; //1
//now clear out all the neighbor data before we recalculate
i = 0;
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->neighbornum)
{
while (gWPArray[i]->neighbornum >= 0)
{
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].num = 0;
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].forceJumpTo = 0;
gWPArray[i]->neighbornum--;
}
gWPArray[i]->neighbornum = 0;
}
i++;
}
i = 0;
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse)
{
c = 0;
while (c < gWPNum)
{
if (gWPArray[c] && gWPArray[c]->inuse && i != c &&
NotWithinRange(i, c))
{
VectorSubtract(gWPArray[i]->origin, gWPArray[c]->origin, a);
nLDist = VectorLength(a);
forceJumpable = CanForceJumpTo(i, c, nLDist);
if ((nLDist < maxNeighborDist || forceJumpable) &&
((int)gWPArray[i]->origin[2] == (int)gWPArray[c]->origin[2] || forceJumpable) &&
(OrgVisibleBox(gWPArray[i]->origin, mins, maxs, gWPArray[c]->origin, ENTITYNUM_NONE) || forceJumpable))
{
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].num = c;
if (forceJumpable && ((int)gWPArray[i]->origin[2] != (int)gWPArray[c]->origin[2] || nLDist < maxNeighborDist))
{
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].forceJumpTo = 999;//forceJumpable; //FJSR
}
else
{
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].forceJumpTo = 0;
}
gWPArray[i]->neighbornum++;
}
if (gWPArray[i]->neighbornum >= MAX_NEIGHBOR_SIZE)
{
break;
}
}
c++;
}
}
i++;
}
}
gentity_t *GetObjectThatTargets(gentity_t *ent)
{
gentity_t *next = NULL;
if (!ent->targetname)
{
return NULL;
}
next = G_Find( next, FOFS(target), ent->targetname );
if (next)
{
return next;
}
return NULL;
}
void CalculateSiegeGoals(void)
{
int i = 0;
int looptracker = 0;
int wpindex = 0;
vec3_t dif;
gentity_t *ent;
gentity_t *tent = NULL, *t2ent = NULL;
while (i < level.num_entities)
{
ent = &g_entities[i];
tent = NULL;
if (ent && ent->classname && strcmp(ent->classname, "info_siege_objective") == 0)
{
tent = ent;
t2ent = GetObjectThatTargets(tent);
looptracker = 0;
while (t2ent && looptracker < 2048)
{ //looptracker keeps us from getting stuck in case something is set up weird on this map
tent = t2ent;
t2ent = GetObjectThatTargets(tent);
looptracker++;
}
if (looptracker >= 2048)
{ //something unpleasent has happened
tent = NULL;
break;
}
}
if (tent && ent && tent != ent)
{ //tent should now be the object attached to the mission objective
dif[0] = (tent->r.absmax[0]+tent->r.absmin[0])/2;
dif[1] = (tent->r.absmax[1]+tent->r.absmin[1])/2;
dif[2] = (tent->r.absmax[2]+tent->r.absmin[2])/2;
wpindex = GetNearestVisibleWP(dif, tent->s.number);
if (wpindex != -1 && gWPArray[wpindex] && gWPArray[wpindex]->inuse)
{ //found the waypoint nearest the center of this objective-related object
if (ent->side == SIEGETEAM_TEAM1)
{
gWPArray[wpindex]->flags |= WPFLAG_SIEGE_IMPERIALOBJ;
}
else
{
gWPArray[wpindex]->flags |= WPFLAG_SIEGE_REBELOBJ;
}
gWPArray[wpindex]->associated_entity = tent->s.number;
}
}
i++;
}
}
float botGlobalNavWeaponWeights[WP_NUM_WEAPONS] =
{
0,//WP_NONE,
0,//WP_STUN_BATON,
0,//WP_MELEE
0,//WP_SABER, // NOTE: lots of code assumes this is the first weapon (... which is crap) so be careful -Ste.
0,//WP_BRYAR_PISTOL,
3,//WP_BLASTER,
5,//WP_DISRUPTOR,
4,//WP_BOWCASTER,
6,//WP_REPEATER,
7,//WP_DEMP2,
8,//WP_FLECHETTE,
9,//WP_ROCKET_LAUNCHER,
3,//WP_THERMAL,
3,//WP_TRIP_MINE,
3,//WP_DET_PACK,
0//WP_EMPLACED_GUN,
};
int GetNearestVisibleWPToItem(vec3_t org, int ignore)
{
int i;
float bestdist;
float flLen;
int bestindex;
vec3_t a, mins, maxs;
i = 0;
bestdist = 64; //has to be less than 64 units to the item or it isn't safe enough
bestindex = -1;
mins[0] = -15;
mins[1] = -15;
mins[2] = 0;
maxs[0] = 15;
maxs[1] = 15;
maxs[2] = 0;
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse &&
gWPArray[i]->origin[2]-15 < org[2] &&
gWPArray[i]->origin[2]+15 > org[2])
{
VectorSubtract(org, gWPArray[i]->origin, a);
flLen = VectorLength(a);
if (flLen < bestdist && trap_InPVS(org, gWPArray[i]->origin) && OrgVisibleBox(org, mins, maxs, gWPArray[i]->origin, ignore))
{
bestdist = flLen;
bestindex = i;
}
}
i++;
}
return bestindex;
}
void CalculateWeightGoals(void)
{ //set waypoint weights depending on weapon and item placement
int i = 0;
int wpindex = 0;
gentity_t *ent;
float weight;
trap_Cvar_Update(&bot_wp_clearweight);
if (bot_wp_clearweight.integer)
{ //if set then flush out all weight/goal values before calculating them again
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse)
{
gWPArray[i]->weight = 0;
if (gWPArray[i]->flags & WPFLAG_GOALPOINT)
{
gWPArray[i]->flags -= WPFLAG_GOALPOINT;
}
}
i++;
}
}
i = 0;
while (i < level.num_entities)
{
ent = &g_entities[i];
weight = 0;
if (ent && ent->classname)
{
if (strcmp(ent->classname, "item_seeker") == 0)
{
weight = 2;
}
else if (strcmp(ent->classname, "item_shield") == 0)
{
weight = 2;
}
else if (strcmp(ent->classname, "item_medpac") == 0)
{
weight = 2;
}
else if (strcmp(ent->classname, "item_sentry_gun") == 0)
{
weight = 2;
}
else if (strcmp(ent->classname, "item_force_enlighten_dark") == 0)
{
weight = 5;
}
else if (strcmp(ent->classname, "item_force_enlighten_light") == 0)
{
weight = 5;
}
else if (strcmp(ent->classname, "item_force_boon") == 0)
{
weight = 5;
}
else if (strcmp(ent->classname, "item_ysalimari") == 0)
{
weight = 2;
}
else if (strstr(ent->classname, "weapon_") && ent->item)
{
weight = botGlobalNavWeaponWeights[ent->item->giTag];
}
else if (ent->item && ent->item->giType == IT_AMMO)
{
weight = 3;
}
}
if (ent && weight)
{
wpindex = GetNearestVisibleWPToItem(ent->s.pos.trBase, ent->s.number);
if (wpindex != -1 && gWPArray[wpindex] && gWPArray[wpindex]->inuse)
{ //found the waypoint nearest the center of this object
gWPArray[wpindex]->weight = weight;
gWPArray[wpindex]->flags |= WPFLAG_GOALPOINT;
gWPArray[wpindex]->associated_entity = ent->s.number;
}
}
i++;
}
}
void CalculateJumpRoutes(void)
{
int i = 0;
float nheightdif = 0;
float pheightdif = 0;
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse)
{
if (gWPArray[i]->flags & WPFLAG_JUMP)
{
nheightdif = 0;
pheightdif = 0;
gWPArray[i]->forceJumpTo = 0;
if (gWPArray[i-1] && gWPArray[i-1]->inuse && (gWPArray[i-1]->origin[2]+16) < gWPArray[i]->origin[2])
{
nheightdif = (gWPArray[i]->origin[2] - gWPArray[i-1]->origin[2]);
}
if (gWPArray[i+1] && gWPArray[i+1]->inuse && (gWPArray[i+1]->origin[2]+16) < gWPArray[i]->origin[2])
{
pheightdif = (gWPArray[i]->origin[2] - gWPArray[i+1]->origin[2]);
}
if (nheightdif > pheightdif)
{
pheightdif = nheightdif;
}
if (pheightdif)
{
if (pheightdif > 500)
{
gWPArray[i]->forceJumpTo = 999; //FORCE_LEVEL_3; //FJSR
}
else if (pheightdif > 256)
{
gWPArray[i]->forceJumpTo = 999; //FORCE_LEVEL_2; //FJSR
}
else if (pheightdif > 128)
{
gWPArray[i]->forceJumpTo = 999; //FORCE_LEVEL_1; //FJSR
}
}
}
}
i++;
}
}
int LoadPathData(const char *filename)
{
fileHandle_t f;
char *fileString;
char *currentVar;
char *routePath;
wpobject_t thiswp;
int len;
int i, i_cv;
int nei_num;
i = 0;
i_cv = 0;
routePath = (char *)B_TempAlloc(1024);
Com_sprintf(routePath, 1024, "botroutes/%s.wnt\0", filename);
len = trap_FS_FOpenFile(routePath, &f, FS_READ);
B_TempFree(1024); //routePath
if (!f)
{
G_Printf(S_COLOR_YELLOW "Bot route data not found for %s\n", filename);
return 2;
}
if (len >= 524288)
{
G_Printf(S_COLOR_RED "Route file exceeds maximum length\n");
return 0;
}
fileString = (char *)B_TempAlloc(524288);
currentVar = (char *)B_TempAlloc(2048);
trap_FS_Read(fileString, len, f);
if (fileString[i] == 'l')
{ //contains a "levelflags" entry..
char readLFlags[64];
i_cv = 0;
while (fileString[i] != ' ')
{
i++;
}
i++;
while (fileString[i] != '\n')
{
readLFlags[i_cv] = fileString[i];
i_cv++;
i++;
}
readLFlags[i_cv] = 0;
i++;
gLevelFlags = atoi(readLFlags);
}
else
{
gLevelFlags = 0;
}
while (i < len)
{
i_cv = 0;
thiswp.index = 0;
thiswp.flags = 0;
thiswp.inuse = 0;
thiswp.neighbornum = 0;
thiswp.origin[0] = 0;
thiswp.origin[1] = 0;
thiswp.origin[2] = 0;
thiswp.weight = 0;
thiswp.associated_entity = ENTITYNUM_NONE;
thiswp.forceJumpTo = 0;
thiswp.disttonext = 0;
nei_num = 0;
while (nei_num < MAX_NEIGHBOR_SIZE)
{
thiswp.neighbors[nei_num].num = 0;
thiswp.neighbors[nei_num].forceJumpTo = 0;
nei_num++;
}
while (fileString[i] != ' ')
{
currentVar[i_cv] = fileString[i];
i_cv++;
i++;
}
currentVar[i_cv] = '\0';
thiswp.index = atoi(currentVar);
i_cv = 0;
i++;
while (fileString[i] != ' ')
{
currentVar[i_cv] = fileString[i];
i_cv++;
i++;
}
currentVar[i_cv] = '\0';
thiswp.flags = atoi(currentVar);
i_cv = 0;
i++;
while (fileString[i] != ' ')
{
currentVar[i_cv] = fileString[i];
i_cv++;
i++;
}
currentVar[i_cv] = '\0';
thiswp.weight = atof(currentVar);
i_cv = 0;
i++;
i++;
while (fileString[i] != ' ')
{
currentVar[i_cv] = fileString[i];
i_cv++;
i++;
}
currentVar[i_cv] = '\0';
thiswp.origin[0] = atof(currentVar);
i_cv = 0;
i++;
while (fileString[i] != ' ')
{
currentVar[i_cv] = fileString[i];
i_cv++;
i++;
}
currentVar[i_cv] = '\0';
thiswp.origin[1] = atof(currentVar);
i_cv = 0;
i++;
while (fileString[i] != ')')
{
currentVar[i_cv] = fileString[i];
i_cv++;
i++;
}
currentVar[i_cv] = '\0';
thiswp.origin[2] = atof(currentVar);
i += 4;
while (fileString[i] != '}')
{
i_cv = 0;
while (fileString[i] != ' ' && fileString[i] != '-')
{
currentVar[i_cv] = fileString[i];
i_cv++;
i++;
}
currentVar[i_cv] = '\0';
thiswp.neighbors[thiswp.neighbornum].num = atoi(currentVar);
if (fileString[i] == '-')
{
i_cv = 0;
i++;
while (fileString[i] != ' ')
{
currentVar[i_cv] = fileString[i];
i_cv++;
i++;
}
currentVar[i_cv] = '\0';
thiswp.neighbors[thiswp.neighbornum].forceJumpTo = 999; //atoi(currentVar); //FJSR
}
else
{
thiswp.neighbors[thiswp.neighbornum].forceJumpTo = 0;
}
thiswp.neighbornum++;
i++;
}
i_cv = 0;
i++;
i++;
while (fileString[i] != '\n')
{
currentVar[i_cv] = fileString[i];
i_cv++;
i++;
}
currentVar[i_cv] = '\0';
thiswp.disttonext = atof(currentVar);
CreateNewWP_FromObject(&thiswp);
i++;
}
B_TempFree(524288); //fileString
B_TempFree(2048); //currentVar
trap_FS_FCloseFile(f);
if (g_gametype.integer == GT_SIEGE)
{
CalculateSiegeGoals();
}
CalculateWeightGoals();
//calculate weights for idle activity goals when
//the bot has absolutely nothing else to do
CalculateJumpRoutes();
//Look at jump points and mark them as requiring
//force jumping as needed
return 1;
}
void FlagObjects(void)
{
int i = 0, bestindex = 0, found = 0;
float bestdist = 999999, tlen = 0;
gentity_t *flag_red, *flag_blue, *ent;
vec3_t a, mins, maxs;
trace_t tr;
flag_red = NULL;
flag_blue = NULL;
mins[0] = -15;
mins[1] = -15;
mins[2] = -5;
maxs[0] = 15;
maxs[1] = 15;
maxs[2] = 5;
while (i < level.num_entities)
{
ent = &g_entities[i];
if (ent && ent->inuse && ent->classname)
{
if (!flag_red && strcmp(ent->classname, "team_CTF_redflag") == 0)
{
flag_red = ent;
}
else if (!flag_blue && strcmp(ent->classname, "team_CTF_blueflag") == 0)
{
flag_blue = ent;
}
if (flag_red && flag_blue)
{
break;
}
}
i++;
}
i = 0;
if (!flag_red || !flag_blue)
{
return;
}
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse)
{
VectorSubtract(flag_red->s.pos.trBase, gWPArray[i]->origin, a);
tlen = VectorLength(a);
if (tlen < bestdist)
{
trap_Trace(&tr, flag_red->s.pos.trBase, mins, maxs, gWPArray[i]->origin, flag_red->s.number, MASK_SOLID);
if (tr.fraction == 1 || tr.entityNum == flag_red->s.number)
{
bestdist = tlen;
bestindex = i;
found = 1;
}
}
}
i++;
}
if (found)
{
gWPArray[bestindex]->flags |= WPFLAG_RED_FLAG;
flagRed = gWPArray[bestindex];
oFlagRed = flagRed;
eFlagRed = flag_red;
}
bestdist = 999999;
bestindex = 0;
found = 0;
i = 0;
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse)
{
VectorSubtract(flag_blue->s.pos.trBase, gWPArray[i]->origin, a);
tlen = VectorLength(a);
if (tlen < bestdist)
{
trap_Trace(&tr, flag_blue->s.pos.trBase, mins, maxs, gWPArray[i]->origin, flag_blue->s.number, MASK_SOLID);
if (tr.fraction == 1 || tr.entityNum == flag_blue->s.number)
{
bestdist = tlen;
bestindex = i;
found = 1;
}
}
}
i++;
}
if (found)
{
gWPArray[bestindex]->flags |= WPFLAG_BLUE_FLAG;
flagBlue = gWPArray[bestindex];
oFlagBlue = flagBlue;
eFlagBlue = flag_blue;
}
}
#ifndef _XBOX
int SavePathData(const char *filename)
{
fileHandle_t f;
char *fileString;
char *storeString;
char *routePath;
vec3_t a;
float flLen;
int i, s, n;
fileString = NULL;
i = 0;
s = 0;
if (!gWPNum)
{
return 0;
}
routePath = (char *)B_TempAlloc(1024);
Com_sprintf(routePath, 1024, "botroutes/%s.wnt\0", filename);
trap_FS_FOpenFile(routePath, &f, FS_WRITE);
B_TempFree(1024); //routePath
if (!f)
{
G_Printf(S_COLOR_RED "ERROR: Could not open file to write path data\n");
return 0;
}
if (!RepairPaths(qfalse)) //check if we can see all waypoints from the last. If not, try to branch over.
{
trap_FS_FCloseFile(f);
return 0;
}
CalculatePaths(); //make everything nice and connected before saving
FlagObjects(); //currently only used for flagging waypoints nearest CTF flags
fileString = (char *)B_TempAlloc(524288);
storeString = (char *)B_TempAlloc(4096);
Com_sprintf(fileString, 524288, "%i %i %f (%f %f %f) { ", gWPArray[i]->index, gWPArray[i]->flags, gWPArray[i]->weight, gWPArray[i]->origin[0], gWPArray[i]->origin[1], gWPArray[i]->origin[2]);
n = 0;
while (n < gWPArray[i]->neighbornum)
{
if (gWPArray[i]->neighbors[n].forceJumpTo)
{
Com_sprintf(storeString, 4096, "%s%i-%i ", storeString, gWPArray[i]->neighbors[n].num, gWPArray[i]->neighbors[n].forceJumpTo);
}
else
{
Com_sprintf(storeString, 4096, "%s%i ", storeString, gWPArray[i]->neighbors[n].num);
}
n++;
}
if (gWPArray[i+1] && gWPArray[i+1]->inuse && gWPArray[i+1]->index)
{
VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, a);
flLen = VectorLength(a);
}
else
{
flLen = 0;
}
gWPArray[i]->disttonext = flLen;
Com_sprintf(fileString, 524288, "%s} %f\n", fileString, flLen);
i++;
while (i < gWPNum)
{
//sprintf(fileString, "%s%i %i %f (%f %f %f) { ", fileString, gWPArray[i]->index, gWPArray[i]->flags, gWPArray[i]->weight, gWPArray[i]->origin[0], gWPArray[i]->origin[1], gWPArray[i]->origin[2]);
Com_sprintf(storeString, 4096, "%i %i %f (%f %f %f) { ", gWPArray[i]->index, gWPArray[i]->flags, gWPArray[i]->weight, gWPArray[i]->origin[0], gWPArray[i]->origin[1], gWPArray[i]->origin[2]);
n = 0;
while (n < gWPArray[i]->neighbornum)
{
if (gWPArray[i]->neighbors[n].forceJumpTo)
{
Com_sprintf(storeString, 4096, "%s%i-%i ", storeString, gWPArray[i]->neighbors[n].num, gWPArray[i]->neighbors[n].forceJumpTo);
}
else
{
Com_sprintf(storeString, 4096, "%s%i ", storeString, gWPArray[i]->neighbors[n].num);
}
n++;
}
if (gWPArray[i+1] && gWPArray[i+1]->inuse && gWPArray[i+1]->index)
{
VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, a);
flLen = VectorLength(a);
}
else
{
flLen = 0;
}
gWPArray[i]->disttonext = flLen;
Com_sprintf(storeString, 4096, "%s} %f\n", storeString, flLen);
strcat(fileString, storeString);
i++;
}
trap_FS_Write(fileString, strlen(fileString), f);
B_TempFree(524288); //fileString
B_TempFree(4096); //storeString
trap_FS_FCloseFile(f);
G_Printf("Path data has been saved and updated. You may need to restart the level for some things to be properly calculated.\n");
return 1;
}
#endif
//#define PAINFULLY_DEBUGGING_THROUGH_VM
#define MAX_SPAWNPOINT_ARRAY 64
int gSpawnPointNum = 0;
gentity_t *gSpawnPoints[MAX_SPAWNPOINT_ARRAY];
#ifndef _XBOX
int G_NearestNodeToPoint(vec3_t point)
{ //gets the node on the entire grid which is nearest to the specified coordinates.
vec3_t vSub;
int bestIndex = -1;
int i = 0;
float bestDist = 0;
float testDist = 0;
while (i < nodenum)
{
VectorSubtract(nodetable[i].origin, point, vSub);
testDist = VectorLength(vSub);
if (bestIndex == -1)
{
bestIndex = i;
bestDist = testDist;
i++;
continue;
}
if (testDist < bestDist)
{
bestIndex = i;
bestDist = testDist;
}
i++;
}
return bestIndex;
}
#endif
#ifndef _XBOX
void G_NodeClearForNext(void)
{ //reset nodes for the next trail connection.
int i = 0;
while (i < nodenum)
{
nodetable[i].flags = 0;
nodetable[i].weight = 99999;
i++;
}
}
void G_NodeClearFlags(void)
{ //only clear out flags so nodes can be reused.
int i = 0;
while (i < nodenum)
{
nodetable[i].flags = 0;
i++;
}
}
int G_NodeMatchingXY(float x, float y)
{ //just get the first unflagged node with the matching x,y coordinates.
int i = 0;
while (i < nodenum)
{
if (nodetable[i].origin[0] == x &&
nodetable[i].origin[1] == y &&
!nodetable[i].flags)
{
return i;
}
i++;
}
return -1;
}
int G_NodeMatchingXY_BA(int x, int y, int final)
{ //return the node with the lowest weight that matches the specified x,y coordinates.
int i = 0;
int bestindex = -1;
float bestWeight = 9999;
while (i < nodenum)
{
if ((int)nodetable[i].origin[0] == x &&
(int)nodetable[i].origin[1] == y &&
!nodetable[i].flags &&
((nodetable[i].weight < bestWeight) || (i == final)))
{
if (i == final)
{
return i;
}
bestindex = i;
bestWeight = nodetable[i].weight;
}
i++;
}
return bestindex;
}
int G_RecursiveConnection(int start, int end, int weight, qboolean traceCheck, float baseHeight)
{
int indexDirections[4]; //0 == down, 1 == up, 2 == left, 3 == right
int recursiveIndex = -1;
int i = 0;
int passWeight = weight;
vec2_t givenXY;
trace_t tr;
passWeight++;
nodetable[start].weight = passWeight;
givenXY[0] = nodetable[start].origin[0];
givenXY[1] = nodetable[start].origin[1];
givenXY[0] -= DEFAULT_GRID_SPACING;
indexDirections[0] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
givenXY[0] = nodetable[start].origin[0];
givenXY[1] = nodetable[start].origin[1];
givenXY[0] += DEFAULT_GRID_SPACING;
indexDirections[1] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
givenXY[0] = nodetable[start].origin[0];
givenXY[1] = nodetable[start].origin[1];
givenXY[1] -= DEFAULT_GRID_SPACING;
indexDirections[2] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
givenXY[0] = nodetable[start].origin[0];
givenXY[1] = nodetable[start].origin[1];
givenXY[1] += DEFAULT_GRID_SPACING;
indexDirections[3] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
i = 0;
while (i < 4)
{
if (indexDirections[i] == end)
{ //we've connected all the way to the destination.
return indexDirections[i];
}
if (indexDirections[i] != -1 && nodetable[indexDirections[i]].flags)
{ //this point is already used, so it's not valid.
indexDirections[i] = -1;
}
else if (indexDirections[i] != -1)
{ //otherwise mark it as used.
nodetable[indexDirections[i]].flags = 1;
}
if (indexDirections[i] != -1 && traceCheck)
{ //if we care about trace visibility between nodes, perform the check and mark as not valid if the trace isn't clear.
trap_Trace(&tr, nodetable[start].origin, NULL, NULL, nodetable[indexDirections[i]].origin, ENTITYNUM_NONE, CONTENTS_SOLID);
if (tr.fraction != 1)
{
indexDirections[i] = -1;
}
}
if (indexDirections[i] != -1)
{ //it's still valid, so keep connecting via this point.
recursiveIndex = G_RecursiveConnection(indexDirections[i], end, passWeight, traceCheck, baseHeight);
}
if (recursiveIndex != -1)
{ //the result of the recursive check was valid, so return it.
return recursiveIndex;
}
i++;
}
return recursiveIndex;
}
#ifdef DEBUG_NODE_FILE
void G_DebugNodeFile()
{
fileHandle_t f;
int i = 0;
float placeX;
char fileString[131072];
gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
fileString[0] = 0;
placeX = terrain->r.absmin[0];
while (i < nodenum)
{
strcat(fileString, va("%i-%f ", i, nodetable[i].weight));
placeX += DEFAULT_GRID_SPACING;
if (placeX >= terrain->r.absmax[0])
{
strcat(fileString, "\n");
placeX = terrain->r.absmin[0];
}
i++;
}
trap_FS_FOpenFile("ROUTEDEBUG.txt", &f, FS_WRITE);
trap_FS_Write(fileString, strlen(fileString), f);
trap_FS_FCloseFile(f);
}
#endif
#endif
//#define ASCII_ART_DEBUG
//#define ASCII_ART_NODE_DEBUG
#ifdef ASCII_ART_DEBUG
#define ALLOWABLE_DEBUG_FILE_SIZE 1048576
void CreateAsciiTableRepresentation()
{ //Draw a text grid of the entire waypoint array (useful for debugging final waypoint placement)
fileHandle_t f;
int i = 0;
int sP = 0;
int placeX;
int placeY;
int oldX;
int oldY;
char fileString[ALLOWABLE_DEBUG_FILE_SIZE];
char bChr = '+';
gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
placeX = terrain->r.absmin[0];
placeY = terrain->r.absmin[1];
oldX = placeX-1;
oldY = placeY-1;
while (placeY < terrain->r.absmax[1])
{
while (placeX < terrain->r.absmax[0])
{
qboolean gotit = qfalse;
i = 0;
while (i < gWPNum)
{
if (((int)gWPArray[i]->origin[0] <= placeX && (int)gWPArray[i]->origin[0] > oldX) &&
((int)gWPArray[i]->origin[1] <= placeY && (int)gWPArray[i]->origin[1] > oldY))
{
gotit = qtrue;
break;
}
i++;
}
if (gotit)
{
if (gWPArray[i]->flags & WPFLAG_ONEWAY_FWD)
{
bChr = 'F';
}
else if (gWPArray[i]->flags & WPFLAG_ONEWAY_BACK)
{
bChr = 'B';
}
else
{
bChr = '+';
}
if (gWPArray[i]->index < 10)
{
fileString[sP] = bChr;
fileString[sP+1] = '0';
fileString[sP+2] = '0';
fileString[sP+3] = va("%i", gWPArray[i]->index)[0];
}
else if (gWPArray[i]->index < 100)
{
char *vastore = va("%i", gWPArray[i]->index);
fileString[sP] = bChr;
fileString[sP+1] = '0';
fileString[sP+2] = vastore[0];
fileString[sP+3] = vastore[1];
}
else if (gWPArray[i]->index < 1000)
{
char *vastore = va("%i", gWPArray[i]->index);
fileString[sP] = bChr;
fileString[sP+1] = vastore[0];
fileString[sP+2] = vastore[1];
fileString[sP+3] = vastore[2];
}
else
{
fileString[sP] = 'X';
fileString[sP+1] = 'X';
fileString[sP+2] = 'X';
fileString[sP+3] = 'X';
}
}
else
{
fileString[sP] = '-';
fileString[sP+1] = '-';
fileString[sP+2] = '-';
fileString[sP+3] = '-';
}
sP += 4;
if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
{
break;
}
oldX = placeX;
placeX += DEFAULT_GRID_SPACING;
}
placeX = terrain->r.absmin[0];
oldX = placeX-1;
fileString[sP] = '\n';
sP++;
if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
{
break;
}
oldY = placeY;
placeY += DEFAULT_GRID_SPACING;
}
fileString[sP] = 0;
trap_FS_FOpenFile("ROUTEDRAWN.txt", &f, FS_WRITE);
trap_FS_Write(fileString, strlen(fileString), f);
trap_FS_FCloseFile(f);
}
void CreateAsciiNodeTableRepresentation(int start, int end)
{ //draw a text grid of a single node path, from point A to Z.
fileHandle_t f;
int i = 0;
int sP = 0;
int placeX;
int placeY;
int oldX;
int oldY;
char fileString[ALLOWABLE_DEBUG_FILE_SIZE];
gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
placeX = terrain->r.absmin[0];
placeY = terrain->r.absmin[1];
oldX = placeX-1;
oldY = placeY-1;
while (placeY < terrain->r.absmax[1])
{
while (placeX < terrain->r.absmax[0])
{
qboolean gotit = qfalse;
i = 0;
while (i < nodenum)
{
if (((int)nodetable[i].origin[0] <= placeX && (int)nodetable[i].origin[0] > oldX) &&
((int)nodetable[i].origin[1] <= placeY && (int)nodetable[i].origin[1] > oldY))
{
gotit = qtrue;
break;
}
i++;
}
if (gotit)
{
if (i == start)
{ //beginning of the node trail
fileString[sP] = 'A';
fileString[sP+1] = 'A';
fileString[sP+2] = 'A';
fileString[sP+3] = 'A';
}
else if (i == end)
{ //destination of the node trail
fileString[sP] = 'Z';
fileString[sP+1] = 'Z';
fileString[sP+2] = 'Z';
fileString[sP+3] = 'Z';
}
else if (nodetable[i].weight < 10)
{
fileString[sP] = '+';
fileString[sP+1] = '0';
fileString[sP+2] = '0';
fileString[sP+3] = va("%f", nodetable[i].weight)[0];
}
else if (nodetable[i].weight < 100)
{
char *vastore = va("%f", nodetable[i].weight);
fileString[sP] = '+';
fileString[sP+1] = '0';
fileString[sP+2] = vastore[0];
fileString[sP+3] = vastore[1];
}
else if (nodetable[i].weight < 1000)
{
char *vastore = va("%f", nodetable[i].weight);
fileString[sP] = '+';
fileString[sP+1] = vastore[0];
fileString[sP+2] = vastore[1];
fileString[sP+3] = vastore[2];
}
else
{
fileString[sP] = 'X';
fileString[sP+1] = 'X';
fileString[sP+2] = 'X';
fileString[sP+3] = 'X';
}
}
else
{
fileString[sP] = '-';
fileString[sP+1] = '-';
fileString[sP+2] = '-';
fileString[sP+3] = '-';
}
sP += 4;
if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
{
break;
}
oldX = placeX;
placeX += DEFAULT_GRID_SPACING;
}
placeX = terrain->r.absmin[0];
oldX = placeX-1;
fileString[sP] = '\n';
sP++;
if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
{
break;
}
oldY = placeY;
placeY += DEFAULT_GRID_SPACING;
}
fileString[sP] = 0;
trap_FS_FOpenFile("ROUTEDRAWN.txt", &f, FS_WRITE);
trap_FS_Write(fileString, strlen(fileString), f);
trap_FS_FCloseFile(f);
}
#endif
#ifndef _XBOX
qboolean G_BackwardAttachment(int start, int finalDestination, int insertAfter)
{ //After creating a node path between 2 points, this function links the 2 points with actual waypoint data.
int indexDirections[4]; //0 == down, 1 == up, 2 == left, 3 == right
int i = 0;
int lowestWeight = 9999;
int desiredIndex = -1;
vec2_t givenXY;
givenXY[0] = nodetable[start].origin[0];
givenXY[1] = nodetable[start].origin[1];
givenXY[0] -= DEFAULT_GRID_SPACING;
indexDirections[0] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
givenXY[0] = nodetable[start].origin[0];
givenXY[1] = nodetable[start].origin[1];
givenXY[0] += DEFAULT_GRID_SPACING;
indexDirections[1] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
givenXY[0] = nodetable[start].origin[0];
givenXY[1] = nodetable[start].origin[1];
givenXY[1] -= DEFAULT_GRID_SPACING;
indexDirections[2] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
givenXY[0] = nodetable[start].origin[0];
givenXY[1] = nodetable[start].origin[1];
givenXY[1] += DEFAULT_GRID_SPACING;
indexDirections[3] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
while (i < 4)
{
if (indexDirections[i] != -1)
{
if (indexDirections[i] == finalDestination)
{ //hooray, we've found the original point and linked all the way back to it.
CreateNewWP_InsertUnder(nodetable[start].origin, 0, insertAfter);
CreateNewWP_InsertUnder(nodetable[indexDirections[i]].origin, 0, insertAfter);
return qtrue;
}
if (nodetable[indexDirections[i]].weight < lowestWeight && nodetable[indexDirections[i]].weight && !nodetable[indexDirections[i]].flags /*&& (nodetable[indexDirections[i]].origin[2]-64 < nodetable[start].origin[2])*/)
{
desiredIndex = indexDirections[i];
lowestWeight = nodetable[indexDirections[i]].weight;
}
}
i++;
}
if (desiredIndex != -1)
{ //Create a waypoint here, and then recursively call this function for the next neighbor with the lowest weight.
if (gWPNum < 3900)
{
CreateNewWP_InsertUnder(nodetable[start].origin, 0, insertAfter);
}
else
{
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("WAYPOINTS FULL\n");
#endif
return qfalse;
}
nodetable[start].flags = 1;
return G_BackwardAttachment(desiredIndex, finalDestination, insertAfter);
}
return qfalse;
}
#ifdef _DEBUG
#define PATH_TIME_DEBUG
#endif
void G_RMGPathing(void)
{ //Generate waypoint information on-the-fly for the random mission.
float placeX, placeY, placeZ;
int i = 0;
int gridSpacing = DEFAULT_GRID_SPACING;
int nearestIndex = 0;
int nearestIndexForNext = 0;
#ifdef PATH_TIME_DEBUG
int startTime = 0;
int endTime = 0;
#endif
vec3_t downVec, trMins, trMaxs;
trace_t tr;
gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
if (!terrain || !terrain->inuse || terrain->s.eType != ET_TERRAIN)
{
G_Printf("Error: RMG with no terrain!\n");
return;
}
#ifdef PATH_TIME_DEBUG
startTime = trap_Milliseconds();
#endif
nodenum = 0;
memset(&nodetable, 0, sizeof(nodetable));
VectorSet(trMins, -15, -15, DEFAULT_MINS_2);
VectorSet(trMaxs, 15, 15, DEFAULT_MAXS_2);
placeX = terrain->r.absmin[0];
placeY = terrain->r.absmin[1];
placeZ = terrain->r.absmax[2]-400;
//skim through the entirety of the terrain limits and drop nodes, removing
//nodes that start in solid or fall too high on the terrain.
while (placeY < terrain->r.absmax[1])
{
if (nodenum >= MAX_NODETABLE_SIZE)
{
break;
}
while (placeX < terrain->r.absmax[0])
{
if (nodenum >= MAX_NODETABLE_SIZE)
{
break;
}
nodetable[nodenum].origin[0] = placeX;
nodetable[nodenum].origin[1] = placeY;
nodetable[nodenum].origin[2] = placeZ;
VectorCopy(nodetable[nodenum].origin, downVec);
downVec[2] -= 3000;
trap_Trace(&tr, nodetable[nodenum].origin, trMins, trMaxs, downVec, ENTITYNUM_NONE, MASK_SOLID);
if ((tr.entityNum >= ENTITYNUM_WORLD || g_entities[tr.entityNum].s.eType == ET_TERRAIN) && tr.endpos[2] < terrain->r.absmin[2]+750)
{ //only drop nodes on terrain directly
VectorCopy(tr.endpos, nodetable[nodenum].origin);
nodenum++;
}
else
{
VectorClear(nodetable[nodenum].origin);
}
placeX += gridSpacing;
}
placeX = terrain->r.absmin[0];
placeY += gridSpacing;
}
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("NODE GRID PLACED ON TERRAIN\n");
#endif
G_NodeClearForNext();
//The grid has been placed down, now use it to connect the points in the level.
while (i < gSpawnPointNum-1)
{
if (!gSpawnPoints[i] || !gSpawnPoints[i]->inuse || !gSpawnPoints[i+1] || !gSpawnPoints[i+1]->inuse)
{
i++;
continue;
}
nearestIndex = G_NearestNodeToPoint(gSpawnPoints[i]->s.origin);
nearestIndexForNext = G_NearestNodeToPoint(gSpawnPoints[i+1]->s.origin);
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("%i GOT %i INDEX WITH %i INDEX FOR NEXT\n", nearestIndex, nearestIndexForNext);
#endif
if (nearestIndex == -1 || nearestIndexForNext == -1)
{ //Looks like there is no grid data near one of the points. Ideally, this will never happen.
i++;
continue;
}
if (nearestIndex == nearestIndexForNext)
{ //Two spawn points on top of each other? We don't need to do both points, keep going until the next differs.
i++;
continue;
}
//So, nearestIndex is now the node for the spawn point we're on, and nearestIndexForNext is the
//node we want to get to from here.
//For now I am going to branch out mindlessly, but I will probably want to use some sort of A* algorithm
//here to lessen the time taken.
if (G_RecursiveConnection(nearestIndex, nearestIndexForNext, 0, qtrue, terrain->r.absmin[2]) != nearestIndexForNext)
{ //failed to branch to where we want. Oh well, try it without trace checks.
G_NodeClearForNext();
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("FAILED RECURSIVE WITH TRACES\n");
#endif
if (G_RecursiveConnection(nearestIndex, nearestIndexForNext, 0, qfalse, terrain->r.absmin[2]) != nearestIndexForNext)
{ //still failed somehow. Just disregard this point.
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("FAILED RECURSIVE -WITHOUT- TRACES (?!?!)\n");
#endif
G_NodeClearForNext();
i++;
continue;
}
}
//Now our node array is set up so that highest reasonable weight is the destination node, and 2 is next to the original index,
//so trace back to that point.
G_NodeClearFlags();
#ifdef ASCII_ART_DEBUG
#ifdef ASCII_ART_NODE_DEBUG
CreateAsciiNodeTableRepresentation(nearestIndex, nearestIndexForNext);
#endif
#endif
if (G_BackwardAttachment(nearestIndexForNext, nearestIndex, gWPNum-1))
{ //successfully connected the trail from nearestIndex to nearestIndexForNext
if (gSpawnPoints[i+1]->inuse && gSpawnPoints[i+1]->item &&
gSpawnPoints[i+1]->item->giType == IT_TEAM)
{ //This point is actually a CTF flag.
if (gSpawnPoints[i+1]->item->giTag == PW_REDFLAG || gSpawnPoints[i+1]->item->giTag == PW_BLUEFLAG)
{ //Place a waypoint on the flag next in the trail, so the nearest grid point will link to it.
CreateNewWP_InsertUnder(gSpawnPoints[i+1]->s.origin, WPFLAG_NEVERONEWAY, gWPNum-1);
}
}
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("BACKWARD ATTACHMENT %i SUCCESS\n", i);
#endif
}
else
{
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("BACKWARD ATTACHMENT FAILED\n");
#endif
break;
}
#ifdef DEBUG_NODE_FILE
G_DebugNodeFile();
#endif
G_NodeClearForNext();
i++;
}
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("FINISHED RMG AUTOPATH\n");
#endif
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("BEGINNING PATH REPAIR...\n");
#endif
RepairPaths(qtrue); //this has different behaviour for RMG and will just flag all points one way that don't trace to each other.
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("FINISHED PATH REPAIR.\n");
#endif
#ifdef PATH_TIME_DEBUG
endTime = trap_Milliseconds();
G_Printf("Total routing time taken: %ims\n", (endTime - startTime));
#endif
#ifdef ASCII_ART_DEBUG
CreateAsciiTableRepresentation();
#endif
}
#endif
#ifndef _XBOX
void BeginAutoPathRoutine(void)
{ //Called for RMG levels.
int i = 0;
gentity_t *ent = NULL;
vec3_t v;
gSpawnPointNum = 0;
CreateNewWP(vec3_origin, 0); //create a dummy waypoint to insert under
while (i < level.num_entities)
{
ent = &g_entities[i];
if (ent && ent->inuse && ent->classname && ent->classname[0] && !Q_stricmp(ent->classname, "info_player_deathmatch"))
{
if (ent->s.origin[2] < 1280)
{ //h4x
gSpawnPoints[gSpawnPointNum] = ent;
gSpawnPointNum++;
}
}
else if (ent && ent->inuse && ent->item && ent->item->giType == IT_TEAM &&
(ent->item->giTag == PW_REDFLAG || ent->item->giTag == PW_BLUEFLAG))
{ //also make it path to flags in CTF.
gSpawnPoints[gSpawnPointNum] = ent;
gSpawnPointNum++;
}
i++;
}
if (gSpawnPointNum < 1)
{
return;
}
G_RMGPathing();
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("LINKING PATHS...\n");
#endif
//rww - Using a faster in-engine version because we're having to wait for this stuff to get done as opposed to just saving it once.
trap_Bot_UpdateWaypoints(gWPNum, gWPArray);
trap_Bot_CalculatePaths(g_RMG.integer);
//CalculatePaths(); //make everything nice and connected
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("FINISHED LINKING PATHS.\n");
#endif
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("FLAGGING OBJECTS...\n");
#endif
FlagObjects(); //currently only used for flagging waypoints nearest CTF flags
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("FINISHED FLAGGING OBJECTS.\n");
#endif
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("CALCULATING WAYPOINT DISTANCES...\n");
#endif
i = 0;
while (i < gWPNum-1)
{ //disttonext is normally set on save, and when a file is loaded. For RMG we must do it after calc'ing.
VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, v);
gWPArray[i]->disttonext = VectorLength(v);
i++;
}
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("FINISHED CALCULATING.\n");
#endif
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("FINAL STEP...\n");
#endif
RemoveWP(); //remove the dummy point at the end of the trail
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("COMPLETE.\n");
#endif
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
if (gWPNum >= 4096-1)
{
Com_Printf("%i waypoints say that YOU ARE A TERRIBLE MAN.\n", gWPNum);
}
#endif
}
#endif
extern vmCvar_t bot_normgpath;
void LoadPath_ThisLevel(void)
{
vmCvar_t mapname;
int i = 0;
gentity_t *ent = NULL;
trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
if (g_RMG.integer)
{ //If RMG, generate the path on-the-fly
#ifdef _XBOX
assert(0);
#else
trap_Cvar_Register(&bot_normgpath, "bot_normgpath", "1", CVAR_CHEAT);
//note: This is disabled for now as I'm using standard bot nav
//on premade terrain levels.
if (!bot_normgpath.integer)
{ //autopath the random map
BeginAutoPathRoutine();
}
else
{ //try loading standard nav data
LoadPathData(mapname.string);
}
gLevelFlags |= LEVELFLAG_NOPOINTPREDICTION;
#endif
}
else
{
if (LoadPathData(mapname.string) == 2)
{
//enter "edit" mode if cheats enabled?
}
}
trap_Cvar_Update(&bot_wp_edit);
if (bot_wp_edit.value)
{
gBotEdit = 1;
}
else
{
gBotEdit = 0;
}
//set the flag entities
while (i < level.num_entities)
{
ent = &g_entities[i];
if (ent && ent->inuse && ent->classname)
{
if (!eFlagRed && strcmp(ent->classname, "team_CTF_redflag") == 0)
{
eFlagRed = ent;
}
else if (!eFlagBlue && strcmp(ent->classname, "team_CTF_blueflag") == 0)
{
eFlagBlue = ent;
}
if (eFlagRed && eFlagBlue)
{
break;
}
}
i++;
}
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
Com_Printf("BOT PATHING IS COMPLETE.\n");
#endif
}
gentity_t *GetClosestSpawn(gentity_t *ent)
{
gentity_t *spawn;
gentity_t *closestSpawn = NULL;
float closestDist = -1;
int i = MAX_CLIENTS;
spawn = NULL;
while (i < level.num_entities)
{
spawn = &g_entities[i];
if (spawn && spawn->inuse && (!Q_stricmp(spawn->classname, "info_player_start") || !Q_stricmp(spawn->classname, "info_player_deathmatch")) )
{
float checkDist;
vec3_t vSub;
VectorSubtract(ent->client->ps.origin, spawn->r.currentOrigin, vSub);
checkDist = VectorLength(vSub);
if (closestDist == -1 || checkDist < closestDist)
{
closestSpawn = spawn;
closestDist = checkDist;
}
}
i++;
}
return closestSpawn;
}
gentity_t *GetNextSpawnInIndex(gentity_t *currentSpawn)
{
gentity_t *spawn;
gentity_t *nextSpawn = NULL;
int i = currentSpawn->s.number+1;
spawn = NULL;
while (i < level.num_entities)
{
spawn = &g_entities[i];
if (spawn && spawn->inuse && (!Q_stricmp(spawn->classname, "info_player_start") || !Q_stricmp(spawn->classname, "info_player_deathmatch")) )
{
nextSpawn = spawn;
break;
}
i++;
}
if (!nextSpawn)
{ //loop back around to 0
i = MAX_CLIENTS;
while (i < level.num_entities)
{
spawn = &g_entities[i];
if (spawn && spawn->inuse && (!Q_stricmp(spawn->classname, "info_player_start") || !Q_stricmp(spawn->classname, "info_player_deathmatch")) )
{
nextSpawn = spawn;
break;
}
i++;
}
}
return nextSpawn;
}
int AcceptBotCommand(char *cmd, gentity_t *pl)
{
int OptionalArgument, i;
int FlagsFromArgument;
char *OptionalSArgument, *RequiredSArgument;
#ifndef _XBOX
vmCvar_t mapname;
#endif
if (!gBotEdit)
{
return 0;
}
OptionalArgument = 0;
i = 0;
FlagsFromArgument = 0;
OptionalSArgument = NULL;
RequiredSArgument = NULL;
//if a waypoint editing related command is issued, bots will deactivate.
//once bot_wp_save is issued and the trail is recalculated, bots will activate again.
if (!pl || !pl->client)
{
return 0;
}
if (Q_stricmp (cmd, "bot_wp_cmdlist") == 0) //lists all the bot waypoint commands.
{
G_Printf(S_COLOR_YELLOW "bot_wp_add" S_COLOR_WHITE " - Add a waypoint (optional int parameter will insert the point after the specified waypoint index in a trail)\n\n");
G_Printf(S_COLOR_YELLOW "bot_wp_rem" S_COLOR_WHITE " - Remove a waypoint (removes last unless waypoint index is specified as a parameter)\n\n");
G_Printf(S_COLOR_YELLOW "bot_wp_addflagged" S_COLOR_WHITE " - Same as wp_add, but adds a flagged point (type bot_wp_addflagged for help)\n\n");
G_Printf(S_COLOR_YELLOW "bot_wp_switchflags" S_COLOR_WHITE " - Switches flags on an existing waypoint (type bot_wp_switchflags for help)\n\n");
G_Printf(S_COLOR_YELLOW "bot_wp_tele" S_COLOR_WHITE " - Teleport yourself to the specified waypoint's location\n");
G_Printf(S_COLOR_YELLOW "bot_wp_killoneways" S_COLOR_WHITE " - Removes oneway (backward and forward) flags on all waypoints in the level\n\n");
G_Printf(S_COLOR_YELLOW "bot_wp_save" S_COLOR_WHITE " - Saves all waypoint data into a file for later use\n");
return 1;
}
if (Q_stricmp (cmd, "bot_wp_add") == 0)
{
gDeactivated = 1;
OptionalSArgument = ConcatArgs( 1 );
if (OptionalSArgument)
{
OptionalArgument = atoi(OptionalSArgument);
}
if (OptionalSArgument && OptionalSArgument[0])
{
CreateNewWP_InTrail(pl->client->ps.origin, 0, OptionalArgument);
}
else
{
CreateNewWP(pl->client->ps.origin, 0);
}
return 1;
}
if (Q_stricmp (cmd, "bot_wp_rem") == 0)
{
gDeactivated = 1;
OptionalSArgument = ConcatArgs( 1 );
if (OptionalSArgument)
{
OptionalArgument = atoi(OptionalSArgument);
}
if (OptionalSArgument && OptionalSArgument[0])
{
RemoveWP_InTrail(OptionalArgument);
}
else
{
RemoveWP();
}
return 1;
}
if (Q_stricmp (cmd, "bot_wp_tele") == 0)
{
gDeactivated = 1;
OptionalSArgument = ConcatArgs( 1 );
if (OptionalSArgument)
{
OptionalArgument = atoi(OptionalSArgument);
}
if (OptionalSArgument && OptionalSArgument[0])
{
TeleportToWP(pl, OptionalArgument);
}
else
{
G_Printf(S_COLOR_YELLOW "You didn't specify an index. Assuming last.\n");
TeleportToWP(pl, gWPNum-1);
}
return 1;
}
if (Q_stricmp (cmd, "bot_wp_spawntele") == 0)
{
gentity_t *closestSpawn = GetClosestSpawn(pl);
if (!closestSpawn)
{ //There should always be a spawn point..
return 1;
}
closestSpawn = GetNextSpawnInIndex(closestSpawn);
if (closestSpawn)
{
VectorCopy(closestSpawn->r.currentOrigin, pl->client->ps.origin);
}
return 1;
}
if (Q_stricmp (cmd, "bot_wp_addflagged") == 0)
{
gDeactivated = 1;
RequiredSArgument = ConcatArgs( 1 );
if (!RequiredSArgument || !RequiredSArgument[0])
{
G_Printf(S_COLOR_YELLOW "Flag string needed for bot_wp_addflagged\nj - Jump point\nd - Duck point\nc - Snipe or camp standing\nf - Wait for func\nm - Do not move to when func is under\ns - Snipe or camp\nx - Oneway, forward\ny - Oneway, back\ng - Mission goal\nn - No visibility\nExample (for a point the bot would jump at, and reverse on when traveling a trail backwards):\nbot_wp_addflagged jx\n");
return 1;
}
while (RequiredSArgument[i])
{
if (RequiredSArgument[i] == 'j')
{
FlagsFromArgument |= WPFLAG_JUMP;
}
else if (RequiredSArgument[i] == 'd')
{
FlagsFromArgument |= WPFLAG_DUCK;
}
else if (RequiredSArgument[i] == 'c')
{
FlagsFromArgument |= WPFLAG_SNIPEORCAMPSTAND;
}
else if (RequiredSArgument[i] == 'f')
{
FlagsFromArgument |= WPFLAG_WAITFORFUNC;
}
else if (RequiredSArgument[i] == 's')
{
FlagsFromArgument |= WPFLAG_SNIPEORCAMP;
}
else if (RequiredSArgument[i] == 'x')
{
FlagsFromArgument |= WPFLAG_ONEWAY_FWD;
}
else if (RequiredSArgument[i] == 'y')
{
FlagsFromArgument |= WPFLAG_ONEWAY_BACK;
}
else if (RequiredSArgument[i] == 'g')
{
FlagsFromArgument |= WPFLAG_GOALPOINT;
}
else if (RequiredSArgument[i] == 'n')
{
FlagsFromArgument |= WPFLAG_NOVIS;
}
else if (RequiredSArgument[i] == 'm')
{
FlagsFromArgument |= WPFLAG_NOMOVEFUNC;
}
i++;
}
OptionalSArgument = ConcatArgs( 2 );
if (OptionalSArgument)
{
OptionalArgument = atoi(OptionalSArgument);
}
if (OptionalSArgument && OptionalSArgument[0])
{
CreateNewWP_InTrail(pl->client->ps.origin, FlagsFromArgument, OptionalArgument);
}
else
{
CreateNewWP(pl->client->ps.origin, FlagsFromArgument);
}
return 1;
}
if (Q_stricmp (cmd, "bot_wp_switchflags") == 0)
{
gDeactivated = 1;
RequiredSArgument = ConcatArgs( 1 );
if (!RequiredSArgument || !RequiredSArgument[0])
{
G_Printf(S_COLOR_YELLOW "Flag string needed for bot_wp_switchflags\nType bot_wp_addflagged for a list of flags and their corresponding characters, or use 0 for no flags.\nSyntax: bot_wp_switchflags <flags> <n>\n");
return 1;
}
while (RequiredSArgument[i])
{
if (RequiredSArgument[i] == 'j')
{
FlagsFromArgument |= WPFLAG_JUMP;
}
else if (RequiredSArgument[i] == 'd')
{
FlagsFromArgument |= WPFLAG_DUCK;
}
else if (RequiredSArgument[i] == 'c')
{
FlagsFromArgument |= WPFLAG_SNIPEORCAMPSTAND;
}
else if (RequiredSArgument[i] == 'f')
{
FlagsFromArgument |= WPFLAG_WAITFORFUNC;
}
else if (RequiredSArgument[i] == 's')
{
FlagsFromArgument |= WPFLAG_SNIPEORCAMP;
}
else if (RequiredSArgument[i] == 'x')
{
FlagsFromArgument |= WPFLAG_ONEWAY_FWD;
}
else if (RequiredSArgument[i] == 'y')
{
FlagsFromArgument |= WPFLAG_ONEWAY_BACK;
}
else if (RequiredSArgument[i] == 'g')
{
FlagsFromArgument |= WPFLAG_GOALPOINT;
}
else if (RequiredSArgument[i] == 'n')
{
FlagsFromArgument |= WPFLAG_NOVIS;
}
else if (RequiredSArgument[i] == 'm')
{
FlagsFromArgument |= WPFLAG_NOMOVEFUNC;
}
i++;
}
OptionalSArgument = ConcatArgs( 2 );
if (OptionalSArgument)
{
OptionalArgument = atoi(OptionalSArgument);
}
if (OptionalSArgument && OptionalSArgument[0])
{
WPFlagsModify(OptionalArgument, FlagsFromArgument);
}
else
{
G_Printf(S_COLOR_YELLOW "Waypoint number (to modify) needed for bot_wp_switchflags\nSyntax: bot_wp_switchflags <flags> <n>\n");
}
return 1;
}
if (Q_stricmp (cmd, "bot_wp_killoneways") == 0)
{
i = 0;
while (i < gWPNum)
{
if (gWPArray[i] && gWPArray[i]->inuse)
{
if (gWPArray[i]->flags & WPFLAG_ONEWAY_FWD)
{
gWPArray[i]->flags -= WPFLAG_ONEWAY_FWD;
}
if (gWPArray[i]->flags & WPFLAG_ONEWAY_BACK)
{
gWPArray[i]->flags -= WPFLAG_ONEWAY_BACK;
}
}
i++;
}
return 1;
}
#ifndef _XBOX
if (Q_stricmp (cmd, "bot_wp_save") == 0)
{
gDeactivated = 0;
trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
SavePathData(mapname.string);
return 1;
}
#endif
return 0;
}