2013-04-19 02:52:48 +00:00
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//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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// this include must remain at the top of every CPP file
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#include "client.h"
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#if !defined(FX_SCHEDULER_H_INC)
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#include "FxScheduler.h"
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#endif
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//------------------------------------------------------
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// CPrimitiveTemplate
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// Set up our minimal default values
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//
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// Input:
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// none
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//
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// Return:
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// none
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//------------------------------------------------------
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CPrimitiveTemplate::CPrimitiveTemplate()
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{
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// We never start out as a copy or with a name
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mCopy = false;
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mName[0] = 0;
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mCullRange = 0; // no distance culling
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mFlags = mSpawnFlags = 0;
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mElasticity.SetRange(0.1f, 0.1f);
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mSoundVolume = -1;
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mSoundRadius = -1;
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mMatImpactFX = MATIMPACTFX_NONE;
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mLife.SetRange( 50.0f, 50.0f );
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mSpawnCount.SetRange( 1.0f, 1.0f );
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mRadius.SetRange( 10.0f, 10.0f );
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mHeight.SetRange( 10.0f, 10.0f );
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mWindModifier.SetRange( 1.0f, 1.0f );
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VectorSet( mMin, 0.0f, 0.0f, 0.0f );
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VectorSet( mMax, 0.0f, 0.0f, 0.0f );
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mRedStart.SetRange( 1.0f, 1.0f );
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mGreenStart.SetRange( 1.0f, 1.0f );
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mBlueStart.SetRange( 1.0f, 1.0f );
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mRedEnd.SetRange( 1.0f, 1.0f );
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mGreenEnd.SetRange( 1.0f, 1.0f );
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mBlueEnd.SetRange( 1.0f, 1.0f );
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mAlphaStart.SetRange( 1.0f, 1.0f );
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mAlphaEnd.SetRange( 1.0f, 1.0f );
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mSizeStart.SetRange( 1.0f, 1.0f );
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mSizeEnd.SetRange( 1.0f, 1.0f );
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mSize2Start.SetRange( 1.0f, 1.0f );
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mSize2End.SetRange( 1.0f, 1.0f );
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mLengthStart.SetRange( 1.0f, 1.0f );
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mLengthEnd.SetRange( 1.0f, 1.0f );
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mTexCoordS.SetRange( 1.0f, 1.0f );
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mTexCoordT.SetRange( 1.0f, 1.0f );
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mVariance.SetRange( 1.0f, 1.0f );
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mDensity.SetRange( 10.0f, 10.0f );// default this high so it doesn't do bad things
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}
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//-----------------------------------------------------------
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void CPrimitiveTemplate::operator=(const CPrimitiveTemplate &that)
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{
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// I'm assuming that doing a memcpy wouldn't work here
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// If you are looking at this and know a better way to do this, please tell me.
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strcpy( mName, that.mName );
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mType = that.mType;
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mSpawnDelay = that.mSpawnDelay;
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mSpawnCount = that.mSpawnCount;
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mLife = that.mLife;
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mCullRange = that.mCullRange;
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mMediaHandles = that.mMediaHandles;
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mImpactFxHandles = that.mImpactFxHandles;
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mDeathFxHandles = that.mDeathFxHandles;
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mEmitterFxHandles = that.mEmitterFxHandles;
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mPlayFxHandles = that.mPlayFxHandles;
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mFlags = that.mFlags;
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mSpawnFlags = that.mSpawnFlags;
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VectorCopy( that.mMin, mMin );
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VectorCopy( that.mMax, mMax );
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mOrigin1X = that.mOrigin1X;
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mOrigin1Y = that.mOrigin1Y;
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mOrigin1Z = that.mOrigin1Z;
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mOrigin2X = that.mOrigin2X;
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mOrigin2Y = that.mOrigin2Y;
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mOrigin2Z = that.mOrigin2Z;
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mRadius = that.mRadius;
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mHeight = that.mHeight;
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mWindModifier = that.mWindModifier;
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mRotation = that.mRotation;
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mRotationDelta = that.mRotationDelta;
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mAngle1 = that.mAngle1;
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mAngle2 = that.mAngle2;
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mAngle3 = that.mAngle3;
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mAngle1Delta = that.mAngle1Delta;
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mAngle2Delta = that.mAngle2Delta;
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mAngle3Delta = that.mAngle3Delta;
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mVelX = that.mVelX;
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mVelY = that.mVelY;
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mVelZ = that.mVelZ;
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mAccelX = that.mAccelX;
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mAccelY = that.mAccelY;
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mAccelZ = that.mAccelZ;
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mGravity = that.mGravity;
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mDensity = that.mDensity;
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mVariance = that.mVariance;
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mRedStart = that.mRedStart;
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mGreenStart = that.mGreenStart;
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mBlueStart = that.mBlueStart;
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mRedEnd = that.mRedEnd;
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mGreenEnd = that.mGreenEnd;
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mBlueEnd = that.mBlueEnd;
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mRGBParm = that.mRGBParm;
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mAlphaStart = that.mAlphaStart;
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mAlphaEnd = that.mAlphaEnd;
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mAlphaParm = that.mAlphaParm;
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mSizeStart = that.mSizeStart;
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mSizeEnd = that.mSizeEnd;
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mSizeParm = that.mSizeParm;
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mSize2Start = that.mSize2Start;
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mSize2End = that.mSize2End;
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mSize2Parm = that.mSize2Parm;
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mLengthStart = that.mLengthStart;
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mLengthEnd = that.mLengthEnd;
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mLengthParm = that.mLengthParm;
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mTexCoordS = that.mTexCoordS;
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mTexCoordT = that.mTexCoordT;
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mElasticity = that.mElasticity;
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mSoundRadius = that.mSoundRadius;
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mSoundVolume = that.mSoundVolume;
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}
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//------------------------------------------------------
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// ParseFloat
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// Removes up to two values from a passed in string and
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// sets these values into the passed in min and max
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// fields. if no max is present, min is copied into it.
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//
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// input:
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// string that contains up to two float values
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// min & max are used to return the parse values
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//
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// return:
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// success of parse operation.
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//------------------------------------------------------
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bool CPrimitiveTemplate::ParseFloat( const char *val, float *min, float *max )
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{
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// We don't allow passing in a null for either of the fields
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if ( min == 0 || max == 0 )
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{ // failue
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return false;
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}
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// attempt to read out the values
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int v = sscanf( val, "%f %f", min, max );
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if ( v == 0 )
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{ // nothing was there, failure
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return false;
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}
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else if ( v == 1 )
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{ // only one field entered, this is ok, but we should copy min into max
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*max = *min;
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}
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return true;
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}
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//------------------------------------------------------
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// ParseVector
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// Removes up to six values from a passed in string and
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// sets these values into the passed in min and max vector
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// fields. if no max is present, min is copied into it.
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//
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// input:
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// string that contains up to six float values
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// min & max are used to return the parse values
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//
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// return:
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// success of parse operation.
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//------------------------------------------------------
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bool CPrimitiveTemplate::ParseVector( const char *val, vec3_t min, vec3_t max )
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{
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// we don't allow passing in a null
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if ( min == 0 || max == 0 )
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{
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return false;
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}
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// attempt to read out our values
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int v = sscanf( val, "%f %f %f %f %f %f", &min[0], &min[1], &min[2], &max[0], &max[1], &max[2] );
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// Check for completeness
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if ( v < 3 || v == 4 || v == 5 )
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{ // not a complete value
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return false;
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}
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else if ( v == 3 )
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{ // only a min was entered, so copy the result into max
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VectorCopy( min, max );
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}
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return true;
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}
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//------------------------------------------------------
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// ParseGroupFlags
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// Group flags are generic in nature, so we can easily
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// use a generic function to parse them in, then the
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// caller can shift them into the appropriate range.
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//
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// input:
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// string that contains the flag strings
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// *flags returns the set bit flags
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//
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// return:
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// success of parse operation.
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//------------------------------------------------------
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bool CPrimitiveTemplate::ParseGroupFlags( const char *val, int *flags )
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{
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// Must pass in a non-null pointer
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if ( flags == 0 )
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{
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return false;
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}
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char flag[][32] = {"\0","\0","\0","0"};
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bool ok = true;
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// For a sub group, really you probably only have one or two flags set
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int v = sscanf( val, "%s %s %s %s", flag[0], flag[1], flag[2], flag[3] );
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// Clear out the flags field, then convert the flag string to an actual value ( use generic flags )
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*flags = 0;
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for ( int i = 0; i < 4; i++ )
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{
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if ( i + 1 > v )
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{
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return true;
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}
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if ( !stricmp( flag[i], "linear" ))
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{
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*flags |= FX_LINEAR;
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}
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else if ( !stricmp( flag[i], "nonlinear" ))
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{
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*flags |= FX_NONLINEAR;
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}
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else if ( !stricmp( flag[i], "wave" ))
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{
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*flags |= FX_WAVE;
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}
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else if ( !stricmp( flag[i], "random" ))
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{
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*flags |= FX_RAND;
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}
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else if ( !stricmp( flag[i], "clamp" ))
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{
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*flags |= FX_CLAMP;
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}
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else
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{ // we have badness going on, but continue on in case there are any valid fields in here
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ok = false;
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}
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}
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return ok;
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}
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//------------------------------------------------------
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// ParseMin
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// Reads in a min bounding box field in vector format
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//
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// input:
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// string that contains three float values
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//
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// return:
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// success of parse operation.
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//------------------------------------------------------
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bool CPrimitiveTemplate::ParseMin( const char *val )
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{
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vec3_t min;
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if ( ParseVector( val, min, min ) == true )
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{
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VectorCopy( min, mMin );
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// We assume that if a min is being set that we are using physics and a bounding box
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mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS);
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return true;
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}
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return false;
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}
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//------------------------------------------------------
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// ParseMax
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// Reads in a max bounding box field in vector format
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//
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// input:
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// string that contains three float values
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//
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// return:
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// success of parse operation.
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//------------------------------------------------------
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bool CPrimitiveTemplate::ParseMax( const char *val )
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{
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vec3_t max;
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if ( ParseVector( val, max, max ) == true )
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{
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VectorCopy( max, mMax );
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// We assume that if a max is being set that we are using physics and a bounding box
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mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS);
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return true;
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}
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return false;
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}
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//------------------------------------------------------
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// ParseLife
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// Reads in a ranged life value
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//
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// input:
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// string that contains a float range ( two vals )
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//
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// return:
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// success of parse operation.
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//------------------------------------------------------
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bool CPrimitiveTemplate::ParseLife( const char *val )
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{
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float min, max;
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if ( ParseFloat( val, &min, &max ) == true )
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{
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mLife.SetRange( min, max );
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return true;
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}
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return false;
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}
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//------------------------------------------------------
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// ParseDelay
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// Reads in a ranged delay value
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//
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// input:
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// string that contains a float range ( two vals )
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//
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// return:
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// success of parse operation.
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//------------------------------------------------------
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bool CPrimitiveTemplate::ParseDelay( const char *val )
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{
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float min, max;
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if ( ParseFloat( val, &min, &max ) == true )
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|
|
{
|
|
|
|
mSpawnDelay.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseCount
|
|
|
|
// Reads in a ranged count value
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains a float range ( two vals )
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseCount( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mSpawnCount.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseElasticity
|
|
|
|
// Reads in a ranged elasticity value
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains a float range ( two vals )
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseElasticity( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mElasticity.SetRange( min, max );
|
|
|
|
|
|
|
|
// We assume that if elasticity is set that we are using physics, but don't assume we are
|
|
|
|
// using a bounding box unless a min/max are explicitly set
|
|
|
|
mFlags |= FX_APPLY_PHYSICS;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseOrigin1
|
|
|
|
// Reads in an origin field in vector format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains three float values
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseOrigin1( const char *val )
|
|
|
|
{
|
|
|
|
vec3_t min, max;
|
|
|
|
|
|
|
|
if ( ParseVector( val, min, max ) == true )
|
|
|
|
{
|
|
|
|
mOrigin1X.SetRange( min[0], max[0] );
|
|
|
|
mOrigin1Y.SetRange( min[1], max[1] );
|
|
|
|
mOrigin1Z.SetRange( min[2], max[2] );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseOrigin2
|
|
|
|
// Reads in an origin field in vector format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains three float values
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseOrigin2( const char *val )
|
|
|
|
{
|
|
|
|
vec3_t min, max;
|
|
|
|
|
|
|
|
if ( ParseVector( val, min, max ) == true )
|
|
|
|
{
|
|
|
|
mOrigin2X.SetRange( min[0], max[0] );
|
|
|
|
mOrigin2Y.SetRange( min[1], max[1] );
|
|
|
|
mOrigin2Z.SetRange( min[2], max[2] );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseRadius
|
|
|
|
// Reads in a ranged radius value
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseRadius( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mRadius.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseHeight
|
|
|
|
// Reads in a ranged height value
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseHeight( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mHeight.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseWindModifier
|
|
|
|
// Reads in a ranged wind modifier value
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseWindModifier( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mWindModifier.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseRotation
|
|
|
|
// Reads in a ranged rotation value
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseRotation( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == qtrue )
|
|
|
|
{
|
|
|
|
mRotation.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseRotationDelta
|
|
|
|
// Reads in a ranged rotationDelta value
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseRotationDelta( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == qtrue )
|
|
|
|
{
|
|
|
|
mRotationDelta.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseAngle
|
|
|
|
// Reads in a ranged angle field in vector format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two vectors
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseAngle( const char *val )
|
|
|
|
{
|
|
|
|
vec3_t min, max;
|
|
|
|
|
|
|
|
if ( ParseVector( val, min, max ) == true )
|
|
|
|
{
|
|
|
|
mAngle1.SetRange( min[0], max[0] );
|
|
|
|
mAngle2.SetRange( min[1], max[1] );
|
|
|
|
mAngle3.SetRange( min[2], max[2] );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseAngleDelta
|
|
|
|
// Reads in a ranged angleDelta field in vector format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two vectors
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseAngleDelta( const char *val )
|
|
|
|
{
|
|
|
|
vec3_t min, max;
|
|
|
|
|
|
|
|
if ( ParseVector( val, min, max ) == true )
|
|
|
|
{
|
|
|
|
mAngle1Delta.SetRange( min[0], max[0] );
|
|
|
|
mAngle2Delta.SetRange( min[1], max[1] );
|
|
|
|
mAngle3Delta.SetRange( min[2], max[2] );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseVelocity
|
|
|
|
// Reads in a ranged velocity field in vector format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two vectors
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseVelocity( const char *val )
|
|
|
|
{
|
|
|
|
vec3_t min, max;
|
|
|
|
|
|
|
|
if ( ParseVector( val, min, max ) == true )
|
|
|
|
{
|
|
|
|
mVelX.SetRange( min[0], max[0] );
|
|
|
|
mVelY.SetRange( min[1], max[1] );
|
|
|
|
mVelZ.SetRange( min[2], max[2] );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseFlags
|
|
|
|
// These are flags that are not specific to a group,
|
|
|
|
// rather, they are specific to the whole primitive.
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains the flag strings
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseFlags( const char *val )
|
|
|
|
{
|
|
|
|
char flag[][32] = {"\0","\0","\0","\0","\0","\0","\0"};
|
|
|
|
bool ok = true;
|
|
|
|
|
|
|
|
// For a primitive, really you probably only have two or less flags set
|
|
|
|
int v = sscanf( val, "%s %s %s %s %s %s %s", flag[0], flag[1], flag[2], flag[3], flag[4], flag[5], flag[6] );
|
|
|
|
|
|
|
|
for ( int i = 0; i < 7; i++ )
|
|
|
|
{
|
|
|
|
if ( i + 1 > v )
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !stricmp( flag[i], "useModel" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_ATTACHED_MODEL;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "useBBox" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_USE_BBOX;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "usePhysics" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_APPLY_PHYSICS;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "expensivePhysics" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_EXPENSIVE_PHYSICS;
|
|
|
|
}
|
|
|
|
//rww - begin g2 stuff
|
|
|
|
else if ( !stricmp( flag[i], "ghoul2Collision" ))
|
|
|
|
{
|
|
|
|
mFlags |= (FX_GHOUL2_TRACE|FX_APPLY_PHYSICS|FX_EXPENSIVE_PHYSICS);
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "ghoul2Decals" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_GHOUL2_DECALS;
|
|
|
|
}
|
|
|
|
//rww - end
|
|
|
|
else if ( !stricmp( flag[i], "impactKills" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_KILL_ON_IMPACT;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "impactFx" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_IMPACT_RUNS_FX;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "deathFx" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_DEATH_RUNS_FX;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "useAlpha" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_USE_ALPHA;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "emitFx" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_EMIT_FX;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "depthHack" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_DEPTH_HACK;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "relative" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_RELATIVE;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "setShaderTime" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_SET_SHADER_TIME;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "paperPhysics" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_PAPER_PHYSICS; //warning! shared flag. You use this with a cylinder and you can expect evilness to ensue
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "localizedFlash" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_LOCALIZED_FLASH; //warning! shared flag. You use this with a cylinder and you can expect evilness to ensue
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "playerView" ))
|
|
|
|
{
|
|
|
|
mFlags |= FX_PLAYER_VIEW; //warning! shared flag. You use this with a cylinder and you can expect evilness to ensue
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // we have badness going on, but continue on in case there are any valid fields in here
|
|
|
|
ok = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ok;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSpawnFlags
|
|
|
|
// These kinds of flags control how things spawn. They
|
|
|
|
// never get passed on to a primitive.
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains the flag strings
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSpawnFlags( const char *val )
|
|
|
|
{
|
|
|
|
char flag[][32] = {"\0","\0","\0","\0","\0","\0","\0"};
|
|
|
|
bool ok = true;
|
|
|
|
|
|
|
|
// For a primitive, really you probably only have two or less flags set
|
|
|
|
int v = sscanf( val, "%s %s %s %s %s %s %s", flag[0], flag[1], flag[2], flag[3], flag[4], flag[5], flag[6] );
|
|
|
|
|
|
|
|
for ( int i = 0; i < 7; i++ )
|
|
|
|
{
|
|
|
|
if ( i + 1 > v )
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !stricmp( flag[i], "org2fromTrace" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_ORG2_FROM_TRACE;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "traceImpactFx" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_TRACE_IMPACT_FX;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "org2isOffset" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_ORG2_IS_OFFSET;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "cheapOrgCalc" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_CHEAP_ORG_CALC;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "cheapOrg2Calc" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_CHEAP_ORG2_CALC;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "absoluteVel" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_VEL_IS_ABSOLUTE;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "absoluteAccel" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_ACCEL_IS_ABSOLUTE;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "orgOnSphere" )) // sphere/ellipsoid
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_ORG_ON_SPHERE;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "orgOnCylinder" )) // cylinder/disk
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_ORG_ON_CYLINDER;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "axisFromSphere" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_AXIS_FROM_SPHERE;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "randrotaroundfwd" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_RAND_ROT_AROUND_FWD;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "evenDistribution" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_EVEN_DISTRIBUTION;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "rgbComponentInterpolation" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_RGB_COMPONENT_INTERP;
|
|
|
|
}
|
|
|
|
else if ( !stricmp( flag[i], "affectedByWind" ))
|
|
|
|
{
|
|
|
|
mSpawnFlags |= FX_AFFECTED_BY_WIND;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // we have badness going on, but continue on in case there are any valid fields in here
|
|
|
|
ok = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ok;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CPrimitiveTemplate::ParseMaterialImpact(const char *val)
|
|
|
|
{
|
|
|
|
if (!stricmp(val, "shellsound"))
|
|
|
|
{
|
|
|
|
mMatImpactFX = MATIMPACTFX_SHELLSOUND;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mMatImpactFX = MATIMPACTFX_NONE;
|
|
|
|
theFxHelper.Print( "CPrimitiveTemplate::ParseMaterialImpact -- unknown materialImpact type!\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseAcceleration
|
|
|
|
// Reads in a ranged acceleration field in vector format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two vectors
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseAcceleration( const char *val )
|
|
|
|
{
|
|
|
|
vec3_t min, max;
|
|
|
|
|
|
|
|
if ( ParseVector( val, min, max ) == true )
|
|
|
|
{
|
|
|
|
mAccelX.SetRange( min[0], max[0] );
|
|
|
|
mAccelY.SetRange( min[1], max[1] );
|
|
|
|
mAccelZ.SetRange( min[2], max[2] );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseGravity
|
|
|
|
// Reads in a ranged gravity value
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseGravity( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mGravity.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseDensity
|
|
|
|
// Reads in a ranged density value. Density is only
|
|
|
|
// for emitters that are calling effects...it basically
|
|
|
|
// specifies how often the emitter should emit fx.
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseDensity( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mDensity.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseVariance
|
|
|
|
// Reads in a ranged variance value. Variance is only
|
|
|
|
// valid for emitters that are calling effects...
|
|
|
|
// it basically determines the amount of slop in the
|
|
|
|
// density calculations
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseVariance( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mVariance.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseRGBStart
|
|
|
|
// Reads in a ranged rgbStart field in vector format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two vectors
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseRGBStart( const char *val )
|
|
|
|
{
|
|
|
|
vec3_t min, max;
|
|
|
|
|
|
|
|
if ( ParseVector( val, min, max ) == true )
|
|
|
|
{
|
|
|
|
mRedStart.SetRange( min[0], max[0] );
|
|
|
|
mGreenStart.SetRange( min[1], max[1] );
|
|
|
|
mBlueStart.SetRange( min[2], max[2] );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseRGBEnd
|
|
|
|
// Reads in a ranged rgbEnd field in vector format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two vectors
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseRGBEnd( const char *val )
|
|
|
|
{
|
|
|
|
vec3_t min, max;
|
|
|
|
|
|
|
|
if ( ParseVector( val, min, max ) == true )
|
|
|
|
{
|
|
|
|
mRedEnd.SetRange( min[0], max[0] );
|
|
|
|
mGreenEnd.SetRange( min[1], max[1] );
|
|
|
|
mBlueEnd.SetRange( min[2], max[2] );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseRGBParm
|
|
|
|
// Reads in a ranged rgbParm field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseRGBParm( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mRGBParm.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseRGBFlags
|
|
|
|
// Reads in a set of rgbFlags in string format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains the flag strings
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseRGBFlags( const char *val )
|
|
|
|
{
|
|
|
|
int flags;
|
|
|
|
|
|
|
|
if ( ParseGroupFlags( val, &flags ) == true )
|
|
|
|
{
|
|
|
|
// Convert our generic flag values into type specific ones
|
|
|
|
mFlags |= ( flags << FX_RGB_SHIFT );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseAlphaStart
|
|
|
|
// Reads in a ranged alphaStart field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseAlphaStart( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mAlphaStart.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseAlphaEnd
|
|
|
|
// Reads in a ranged alphaEnd field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseAlphaEnd( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mAlphaEnd.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseAlphaParm
|
|
|
|
// Reads in a ranged alphaParm field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseAlphaParm( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mAlphaParm.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseAlphaFlags
|
|
|
|
// Reads in a set of alphaFlags in string format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains the flag strings
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseAlphaFlags( const char *val )
|
|
|
|
{
|
|
|
|
int flags;
|
|
|
|
|
|
|
|
if ( ParseGroupFlags( val, &flags ) == true )
|
|
|
|
{
|
|
|
|
// Convert our generic flag values into type specific ones
|
|
|
|
mFlags |= ( flags << FX_ALPHA_SHIFT );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSizeStart
|
|
|
|
// Reads in a ranged sizeStart field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSizeStart( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mSizeStart.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSizeEnd
|
|
|
|
// Reads in a ranged sizeEnd field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSizeEnd( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mSizeEnd.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSizeParm
|
|
|
|
// Reads in a ranged sizeParm field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSizeParm( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mSizeParm.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSizeFlags
|
|
|
|
// Reads in a set of sizeFlags in string format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains the flag strings
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSizeFlags( const char *val )
|
|
|
|
{
|
|
|
|
int flags;
|
|
|
|
|
|
|
|
if ( ParseGroupFlags( val, &flags ) == true )
|
|
|
|
{
|
|
|
|
// Convert our generic flag values into type specific ones
|
|
|
|
mFlags |= ( flags << FX_SIZE_SHIFT );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSize2Start
|
|
|
|
// Reads in a ranged Size2Start field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSize2Start( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mSize2Start.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSize2End
|
|
|
|
// Reads in a ranged Size2End field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSize2End( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mSize2End.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSize2Parm
|
|
|
|
// Reads in a ranged Size2Parm field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSize2Parm( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mSize2Parm.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSize2Flags
|
|
|
|
// Reads in a set of Size2Flags in string format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains the flag strings
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSize2Flags( const char *val )
|
|
|
|
{
|
|
|
|
int flags;
|
|
|
|
|
|
|
|
if ( ParseGroupFlags( val, &flags ) == true )
|
|
|
|
{
|
|
|
|
// Convert our generic flag values into type specific ones
|
|
|
|
mFlags |= ( flags << FX_SIZE2_SHIFT );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseLengthStart
|
|
|
|
// Reads in a ranged lengthStart field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseLengthStart( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mLengthStart.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseLengthEnd
|
|
|
|
// Reads in a ranged lengthEnd field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseLengthEnd( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mLengthEnd.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseLengthParm
|
|
|
|
// Reads in a ranged lengthParm field in float format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains one or two floats
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseLengthParm( const char *val )
|
|
|
|
{
|
|
|
|
float min, max;
|
|
|
|
|
|
|
|
if ( ParseFloat( val, &min, &max ) == true )
|
|
|
|
{
|
|
|
|
mLengthParm.SetRange( min, max );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseLengthFlags
|
|
|
|
// Reads in a set of lengthFlags in string format
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// string that contains the flag strings
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseLengthFlags( const char *val )
|
|
|
|
{
|
|
|
|
int flags;
|
|
|
|
|
|
|
|
if ( ParseGroupFlags( val, &flags ) == true )
|
|
|
|
{
|
|
|
|
// Convert our generic flag values into type specific ones
|
|
|
|
mFlags |= ( flags << FX_LENGTH_SHIFT );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseShaders
|
|
|
|
// Reads in a group of shaders and registers them
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// Parse group that contains the list of shaders to parse
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseShaders( CGPValue *grp )
|
|
|
|
{
|
|
|
|
const char *val;
|
|
|
|
int handle;
|
|
|
|
|
|
|
|
if ( grp->IsList() )
|
|
|
|
{
|
|
|
|
// If we are a list we have to do separate processing
|
|
|
|
CGPObject *list = grp->GetList();
|
|
|
|
|
|
|
|
while ( list )
|
|
|
|
{
|
|
|
|
// name is actually the value contained in the list
|
|
|
|
val = list->GetName();
|
|
|
|
|
|
|
|
handle = theFxHelper.RegisterShader( val );
|
|
|
|
mMediaHandles.AddHandle( handle );
|
|
|
|
|
|
|
|
list = (CGPValue *)list->GetNext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Let's get a value
|
|
|
|
val = grp->GetTopValue();
|
|
|
|
|
|
|
|
if ( val )
|
|
|
|
{
|
|
|
|
handle = theFxHelper.RegisterShader( val );
|
|
|
|
mMediaHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// empty "list"
|
|
|
|
theFxHelper.Print( "CPrimitiveTemplate::ParseShaders called with an empty list!\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSounds
|
|
|
|
// Reads in a group of sounds and registers them
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// Parse group that contains the list of sounds to parse
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSounds( CGPValue *grp )
|
|
|
|
{
|
|
|
|
const char *val;
|
|
|
|
int handle;
|
|
|
|
|
|
|
|
if ( grp->IsList() )
|
|
|
|
{
|
|
|
|
// If we are a list we have to do separate processing
|
|
|
|
CGPObject *list = grp->GetList();
|
|
|
|
|
|
|
|
while ( list )
|
|
|
|
{
|
|
|
|
// name is actually the value contained in the list
|
|
|
|
val = list->GetName();
|
|
|
|
|
|
|
|
handle = theFxHelper.RegisterSound( val );
|
|
|
|
mMediaHandles.AddHandle( handle );
|
|
|
|
|
|
|
|
list = (CGPValue *)list->GetNext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Let's get a value
|
|
|
|
val = grp->GetTopValue();
|
|
|
|
|
|
|
|
if ( val )
|
|
|
|
{
|
|
|
|
handle = theFxHelper.RegisterSound( val );
|
|
|
|
mMediaHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// empty "list"
|
|
|
|
theFxHelper.Print( "CPrimitiveTemplate::ParseSounds called with an empty list!\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseModels
|
|
|
|
// Reads in a group of models and registers them
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// Parse group that contains the list of models to parse
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseModels( CGPValue *grp )
|
|
|
|
{
|
|
|
|
const char *val;
|
|
|
|
int handle;
|
|
|
|
|
|
|
|
if ( grp->IsList() )
|
|
|
|
{
|
|
|
|
// If we are a list we have to do separate processing
|
|
|
|
CGPObject *list = grp->GetList();
|
|
|
|
|
|
|
|
while ( list )
|
|
|
|
{
|
|
|
|
// name is actually the value contained in the list
|
|
|
|
val = list->GetName();
|
|
|
|
|
|
|
|
handle = theFxHelper.RegisterModel( val );
|
|
|
|
mMediaHandles.AddHandle( handle );
|
|
|
|
|
|
|
|
list = (CGPValue *)list->GetNext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Let's get a value
|
|
|
|
val = grp->GetTopValue();
|
|
|
|
|
|
|
|
if ( val )
|
|
|
|
{
|
|
|
|
handle = theFxHelper.RegisterModel( val );
|
|
|
|
mMediaHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// empty "list"
|
|
|
|
theFxHelper.Print( "CPrimitiveTemplate::ParseModels called with an empty list!\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mFlags |= FX_ATTACHED_MODEL;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseImpactFxStrings
|
|
|
|
// Reads in a group of fx file names and registers them
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// Parse group that contains the list of fx to parse
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseImpactFxStrings( CGPValue *grp )
|
|
|
|
{
|
|
|
|
const char *val;
|
|
|
|
int handle;
|
|
|
|
|
|
|
|
if ( grp->IsList() )
|
|
|
|
{
|
|
|
|
// If we are a list we have to do separate processing
|
|
|
|
CGPObject *list = grp->GetList();
|
|
|
|
|
|
|
|
while ( list )
|
|
|
|
{
|
|
|
|
// name is actually the value contained in the list
|
|
|
|
val = list->GetName();
|
|
|
|
handle = theFxScheduler.RegisterEffect( val );
|
|
|
|
|
|
|
|
if ( handle )
|
|
|
|
{
|
|
|
|
mImpactFxHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "FxTemplate: Impact effect file not found.\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
list = (CGPValue *)list->GetNext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Let's get a value
|
|
|
|
val = grp->GetTopValue();
|
|
|
|
|
|
|
|
if ( val )
|
|
|
|
{
|
|
|
|
handle = theFxScheduler.RegisterEffect( val );
|
|
|
|
|
|
|
|
if ( handle )
|
|
|
|
{
|
|
|
|
mImpactFxHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "FxTemplate: Impact effect file not found.\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// empty "list"
|
|
|
|
theFxHelper.Print( "CPrimitiveTemplate::ParseImpactFxStrings called with an empty list!\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mFlags |= FX_IMPACT_RUNS_FX | FX_APPLY_PHYSICS;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseDeathFxStrings
|
|
|
|
// Reads in a group of fx file names and registers them
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// Parse group that contains the list of fx to parse
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseDeathFxStrings( CGPValue *grp )
|
|
|
|
{
|
|
|
|
const char *val;
|
|
|
|
int handle;
|
|
|
|
|
|
|
|
if ( grp->IsList() )
|
|
|
|
{
|
|
|
|
// If we are a list we have to do separate processing
|
|
|
|
CGPObject *list = grp->GetList();
|
|
|
|
|
|
|
|
while ( list )
|
|
|
|
{
|
|
|
|
// name is actually the value contained in the list
|
|
|
|
val = list->GetName();
|
|
|
|
handle = theFxScheduler.RegisterEffect( val );
|
|
|
|
|
|
|
|
if ( handle )
|
|
|
|
{
|
|
|
|
mDeathFxHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "FxTemplate: Death effect file not found.\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
list = (CGPValue *)list->GetNext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Let's get a value
|
|
|
|
val = grp->GetTopValue();
|
|
|
|
|
|
|
|
if ( val )
|
|
|
|
{
|
|
|
|
handle = theFxScheduler.RegisterEffect( val );
|
|
|
|
|
|
|
|
if ( handle )
|
|
|
|
{
|
|
|
|
mDeathFxHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "FxTemplate: Death effect file not found.\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// empty "list"
|
|
|
|
theFxHelper.Print( "CPrimitiveTemplate::ParseDeathFxStrings called with an empty list!\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mFlags |= FX_DEATH_RUNS_FX;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseEmitterFxStrings
|
|
|
|
// Reads in a group of fx file names and registers them
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// Parse group that contains the list of fx to parse
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseEmitterFxStrings( CGPValue *grp )
|
|
|
|
{
|
|
|
|
const char *val;
|
|
|
|
int handle;
|
|
|
|
|
|
|
|
if ( grp->IsList() )
|
|
|
|
{
|
|
|
|
// If we are a list we have to do separate processing
|
|
|
|
CGPObject *list = grp->GetList();
|
|
|
|
|
|
|
|
while ( list )
|
|
|
|
{
|
|
|
|
// name is actually the value contained in the list
|
|
|
|
val = list->GetName();
|
|
|
|
handle = theFxScheduler.RegisterEffect( val );
|
|
|
|
|
|
|
|
if ( handle )
|
|
|
|
{
|
|
|
|
mEmitterFxHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "FxTemplate: Emitter effect file not found.\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
list = (CGPValue *)list->GetNext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Let's get a value
|
|
|
|
val = grp->GetTopValue();
|
|
|
|
|
|
|
|
if ( val )
|
|
|
|
{
|
|
|
|
handle = theFxScheduler.RegisterEffect( val );
|
|
|
|
|
|
|
|
if ( handle )
|
|
|
|
{
|
|
|
|
mEmitterFxHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "FxTemplate: Emitter effect file not found.\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// empty "list"
|
|
|
|
theFxHelper.Print( "CPrimitiveTemplate::ParseEmitterFxStrings called with an empty list!\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mFlags |= FX_EMIT_FX;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParsePlayFxStrings
|
|
|
|
// Reads in a group of fx file names and registers them
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// Parse group that contains the list of fx to parse
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParsePlayFxStrings( CGPValue *grp )
|
|
|
|
{
|
|
|
|
const char *val;
|
|
|
|
int handle;
|
|
|
|
|
|
|
|
if ( grp->IsList() )
|
|
|
|
{
|
|
|
|
// If we are a list we have to do separate processing
|
|
|
|
CGPObject *list = grp->GetList();
|
|
|
|
|
|
|
|
while ( list )
|
|
|
|
{
|
|
|
|
// name is actually the value contained in the list
|
|
|
|
val = list->GetName();
|
|
|
|
handle = theFxScheduler.RegisterEffect( val );
|
|
|
|
|
|
|
|
if ( handle )
|
|
|
|
{
|
|
|
|
mPlayFxHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "FxTemplate: Effect file not found.\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
list = (CGPValue *)list->GetNext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Let's get a value
|
|
|
|
val = grp->GetTopValue();
|
|
|
|
|
|
|
|
if ( val )
|
|
|
|
{
|
|
|
|
handle = theFxScheduler.RegisterEffect( val );
|
|
|
|
|
|
|
|
if ( handle )
|
|
|
|
{
|
|
|
|
mPlayFxHandles.AddHandle( handle );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "FxTemplate: Effect file not found.\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// empty "list"
|
|
|
|
theFxHelper.Print( "CPrimitiveTemplate::ParsePlayFxStrings called with an empty list!\n" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseRGB
|
|
|
|
// Takes an RGB group and chomps out any pairs contained
|
|
|
|
// in it.
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// the parse group to process
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseRGB( CGPGroup *grp )
|
|
|
|
{
|
|
|
|
CGPValue *pairs;
|
|
|
|
const char *key;
|
|
|
|
const char *val;
|
|
|
|
|
|
|
|
// Inside of the group, we should have a series of pairs
|
|
|
|
pairs = grp->GetPairs();
|
|
|
|
|
|
|
|
while( pairs )
|
|
|
|
{
|
|
|
|
// Let's get the key field
|
|
|
|
key = pairs->GetName();
|
|
|
|
val = pairs->GetTopValue();
|
|
|
|
|
|
|
|
// Huge stricmp lists suxor
|
|
|
|
if ( !stricmp( key, "start" ))
|
|
|
|
{
|
|
|
|
ParseRGBStart( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "end" ))
|
|
|
|
{
|
|
|
|
ParseRGBEnd( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
|
|
|
|
{
|
|
|
|
ParseRGBParm( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
|
|
|
|
{
|
|
|
|
ParseRGBFlags( val );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "Unknown key parsing an RGB group: %s\n", key );
|
|
|
|
}
|
|
|
|
|
|
|
|
pairs = (CGPValue *)pairs->GetNext();
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseAlpha
|
|
|
|
// Takes an alpha group and chomps out any pairs contained
|
|
|
|
// in it.
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// the parse group to process
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseAlpha( CGPGroup *grp )
|
|
|
|
{
|
|
|
|
CGPValue *pairs;
|
|
|
|
const char *key;
|
|
|
|
const char *val;
|
|
|
|
|
|
|
|
// Inside of the group, we should have a series of pairs
|
|
|
|
pairs = grp->GetPairs();
|
|
|
|
|
|
|
|
while( pairs )
|
|
|
|
{
|
|
|
|
// Let's get the key field
|
|
|
|
key = pairs->GetName();
|
|
|
|
val = pairs->GetTopValue();
|
|
|
|
|
|
|
|
// Huge stricmp lists suxor
|
|
|
|
if ( !stricmp( key, "start" ))
|
|
|
|
{
|
|
|
|
ParseAlphaStart( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "end" ))
|
|
|
|
{
|
|
|
|
ParseAlphaEnd( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
|
|
|
|
{
|
|
|
|
ParseAlphaParm( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
|
|
|
|
{
|
|
|
|
ParseAlphaFlags( val );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "Unknown key parsing an Alpha group: %s\n", key );
|
|
|
|
}
|
|
|
|
|
|
|
|
pairs = (CGPValue *)pairs->GetNext();
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSize
|
|
|
|
// Takes a size group and chomps out any pairs contained
|
|
|
|
// in it.
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// the parse group to process
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSize( CGPGroup *grp )
|
|
|
|
{
|
|
|
|
CGPValue *pairs;
|
|
|
|
const char *key;
|
|
|
|
const char *val;
|
|
|
|
|
|
|
|
// Inside of the group, we should have a series of pairs
|
|
|
|
pairs = grp->GetPairs();
|
|
|
|
|
|
|
|
while( pairs )
|
|
|
|
{
|
|
|
|
// Let's get the key field
|
|
|
|
key = pairs->GetName();
|
|
|
|
val = pairs->GetTopValue();
|
|
|
|
|
|
|
|
// Huge stricmp lists suxor
|
|
|
|
if ( !stricmp( key, "start" ))
|
|
|
|
{
|
|
|
|
ParseSizeStart( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "end" ))
|
|
|
|
{
|
|
|
|
ParseSizeEnd( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
|
|
|
|
{
|
|
|
|
ParseSizeParm( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
|
|
|
|
{
|
|
|
|
ParseSizeFlags( val );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "Unknown key parsing a Size group: %s\n", key );
|
|
|
|
}
|
|
|
|
|
|
|
|
pairs = (CGPValue *)pairs->GetNext();
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseSize2
|
|
|
|
// Takes a Size2 group and chomps out any pairs contained
|
|
|
|
// in it.
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// the parse group to process
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseSize2( CGPGroup *grp )
|
|
|
|
{
|
|
|
|
CGPValue *pairs;
|
|
|
|
const char *key;
|
|
|
|
const char *val;
|
|
|
|
|
|
|
|
// Inside of the group, we should have a series of pairs
|
|
|
|
pairs = grp->GetPairs();
|
|
|
|
|
|
|
|
while( pairs )
|
|
|
|
{
|
|
|
|
// Let's get the key field
|
|
|
|
key = pairs->GetName();
|
|
|
|
val = pairs->GetTopValue();
|
|
|
|
|
|
|
|
// Huge stricmp lists suxor
|
|
|
|
if ( !stricmp( key, "start" ))
|
|
|
|
{
|
|
|
|
ParseSize2Start( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "end" ))
|
|
|
|
{
|
|
|
|
ParseSize2End( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
|
|
|
|
{
|
|
|
|
ParseSize2Parm( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
|
|
|
|
{
|
|
|
|
ParseSize2Flags( val );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "Unknown key parsing a Size2 group: %s\n", key );
|
|
|
|
}
|
|
|
|
|
|
|
|
pairs = (CGPValue *)pairs->GetNext();
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//------------------------------------------------------
|
|
|
|
// ParseLength
|
|
|
|
// Takes a length group and chomps out any pairs contained
|
|
|
|
// in it.
|
|
|
|
//
|
|
|
|
// input:
|
|
|
|
// the parse group to process
|
|
|
|
//
|
|
|
|
// return:
|
|
|
|
// success of parse operation.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParseLength( CGPGroup *grp )
|
|
|
|
{
|
|
|
|
CGPValue *pairs;
|
|
|
|
const char *key;
|
|
|
|
const char *val;
|
|
|
|
|
|
|
|
// Inside of the group, we should have a series of pairs
|
|
|
|
pairs = grp->GetPairs();
|
|
|
|
|
|
|
|
while( pairs )
|
|
|
|
{
|
|
|
|
// Let's get the key field
|
|
|
|
key = pairs->GetName();
|
|
|
|
val = pairs->GetTopValue();
|
|
|
|
|
|
|
|
// Huge stricmp lists suxor
|
|
|
|
if ( !stricmp( key, "start" ))
|
|
|
|
{
|
|
|
|
ParseLengthStart( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "end" ))
|
|
|
|
{
|
|
|
|
ParseLengthEnd( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "parm" ) || !stricmp( key, "parms" ))
|
|
|
|
{
|
|
|
|
ParseLengthParm( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
|
|
|
|
{
|
|
|
|
ParseLengthFlags( val );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "Unknown key parsing a Length group: %s\n", key );
|
|
|
|
}
|
|
|
|
|
|
|
|
pairs = (CGPValue *)pairs->GetNext();
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Parse a primitive, apply defaults first, grab any base level
|
|
|
|
// key pairs, then process any sub groups we may contain.
|
|
|
|
//------------------------------------------------------
|
|
|
|
bool CPrimitiveTemplate::ParsePrimitive( CGPGroup *grp )
|
|
|
|
{
|
|
|
|
CGPGroup *subGrp;
|
|
|
|
CGPValue *pairs;
|
|
|
|
const char *key;
|
|
|
|
const char *val;
|
|
|
|
|
|
|
|
// Lets work with the pairs first
|
|
|
|
pairs = grp->GetPairs();
|
|
|
|
|
|
|
|
while( pairs )
|
|
|
|
{
|
|
|
|
// the fields
|
|
|
|
key = pairs->GetName();
|
|
|
|
val = pairs->GetTopValue();
|
|
|
|
|
|
|
|
// Huge stricmp lists suxor
|
|
|
|
if ( !stricmp( key, "count" ))
|
|
|
|
{
|
|
|
|
ParseCount( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "shaders" ) || !stricmp( key, "shader" ))
|
|
|
|
{
|
|
|
|
ParseShaders( pairs );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "models" ) || !stricmp( key, "model" ))
|
|
|
|
{
|
|
|
|
ParseModels( pairs );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "sounds" ) || !stricmp( key, "sound" ))
|
|
|
|
{
|
|
|
|
ParseSounds( pairs );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "impactfx" ))
|
|
|
|
{
|
|
|
|
ParseImpactFxStrings( pairs );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "deathfx" ))
|
|
|
|
{
|
|
|
|
ParseDeathFxStrings( pairs );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "emitfx" ))
|
|
|
|
{
|
|
|
|
ParseEmitterFxStrings( pairs );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "playfx" ))
|
|
|
|
{
|
|
|
|
ParsePlayFxStrings( pairs );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "life" ))
|
|
|
|
{
|
|
|
|
ParseLife( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "delay" ))
|
|
|
|
{
|
|
|
|
ParseDelay( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "cullrange" ))
|
|
|
|
{
|
|
|
|
// mCullRange = atoi( val );
|
|
|
|
// mCullRange *= mCullRange; // square it now so we don't have to square every time we compare
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "bounce" ) || !stricmp( key, "intensity" )) // me==bad for reusing this...but it shouldn't hurt anything)
|
|
|
|
{
|
|
|
|
ParseElasticity( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "min" ))
|
|
|
|
{
|
|
|
|
ParseMin( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "max" ))
|
|
|
|
{
|
|
|
|
ParseMax( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "angle" ) || !stricmp( key, "angles" ))
|
|
|
|
{
|
|
|
|
ParseAngle( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "angleDelta" ))
|
|
|
|
{
|
|
|
|
ParseAngleDelta( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "velocity" ) || !stricmp( key, "vel" ))
|
|
|
|
{
|
|
|
|
ParseVelocity( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "acceleration" ) || !stricmp( key, "accel" ))
|
|
|
|
{
|
|
|
|
ParseAcceleration( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "gravity" ))
|
|
|
|
{
|
|
|
|
ParseGravity( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "density" ))
|
|
|
|
{
|
|
|
|
ParseDensity( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "variance" ))
|
|
|
|
{
|
|
|
|
ParseVariance( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "origin" ))
|
|
|
|
{
|
|
|
|
ParseOrigin1( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "origin2" ))
|
|
|
|
{
|
|
|
|
ParseOrigin2( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "radius" )) // part of ellipse/cylinder calcs.
|
|
|
|
{
|
|
|
|
ParseRadius( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "height" )) // part of ellipse/cylinder calcs.
|
|
|
|
{
|
|
|
|
ParseHeight( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "wind" ))
|
|
|
|
{
|
|
|
|
ParseWindModifier( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "rotation" ))
|
|
|
|
{
|
|
|
|
ParseRotation( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "rotationDelta" ))
|
|
|
|
{
|
|
|
|
ParseRotationDelta( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "flags" ) || !stricmp( key, "flag" ))
|
|
|
|
{ // these need to get passed on to the primitive
|
|
|
|
ParseFlags( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "spawnFlags" ) || !stricmp( key, "spawnFlag" ))
|
|
|
|
{ // these are used to spawn things in cool ways, but don't ever get passed on to prims.
|
|
|
|
ParseSpawnFlags( val );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "name" ))
|
|
|
|
{
|
|
|
|
if ( val )
|
|
|
|
{
|
|
|
|
// just stash the descriptive name of the primitive
|
|
|
|
strcpy( mName, val );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (!stricmp(key, "materialImpact"))
|
|
|
|
{
|
|
|
|
ParseMaterialImpact(val);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "Unknown key parsing an effect primitive: %s\n", key );
|
|
|
|
}
|
|
|
|
|
|
|
|
pairs = (CGPValue *)pairs->GetNext();
|
|
|
|
}
|
|
|
|
|
|
|
|
subGrp = grp->GetSubGroups();
|
|
|
|
|
|
|
|
// Lets chomp on the groups now
|
|
|
|
while ( subGrp )
|
|
|
|
{
|
|
|
|
key = subGrp->GetName();
|
|
|
|
|
|
|
|
if ( !stricmp( key, "rgb" ))
|
|
|
|
{
|
|
|
|
ParseRGB( subGrp );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "alpha" ))
|
|
|
|
{
|
|
|
|
ParseAlpha( subGrp );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "size" ) || !stricmp( key, "width" ))
|
|
|
|
{
|
|
|
|
ParseSize( subGrp );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "size2" ) || !stricmp( key, "width2" ))
|
|
|
|
{
|
|
|
|
ParseSize2( subGrp );
|
|
|
|
}
|
|
|
|
else if ( !stricmp( key, "length" ) || !stricmp( key, "height" ))
|
|
|
|
{
|
|
|
|
ParseLength( subGrp );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
theFxHelper.Print( "Unknown group key parsing a particle: %s\n", key );
|
|
|
|
}
|
|
|
|
|
|
|
|
subGrp = (CGPGroup *)subGrp->GetNext();
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|