
//NOTE: for vehicle-class NPCs, the playerModel key is actually their entry in the vehicles.dat

Rancor_vehicle
{
	weapon		WP_NONE
	playerTeam	TEAM_NEUTRAL
	enemyTeam	TEAM_NEUTRAL
	class		CLASS_VEHICLE
	snd			rancor
	height		128
	crouchheight 	128
	width		60
}
