<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="game"
	SccProjectName="&quot;$/jedi/code&quot;, ROBAAAAA"
	SccAuxPath=""
	SccLocalPath=".."
	SccProvider="MSSCCI:Microsoft Visual SourceSafe">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="SHDebug|Win32"
			OutputDirectory=".\..\SHDebug"
			IntermediateDirectory=".\..\SHDebug\game"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\ICARUS"
				PreprocessorDefinitions="_DEBUG;MEM_DEBUG;WIN32;_WINDOWS;_IMMERSION"
				MinimalRebuild="TRUE"
				RuntimeLibrary="5"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="g_headers.h"
				PrecompiledHeaderFile=".\..\SHDebug\game/game.pch"
				AssemblerListingLocation=".\..\SHDebug\game/"
				ObjectFile=".\..\SHDebug\game/"
				ProgramDataBaseFileName=".\..\SHDebug\game/"
				BrowseInformation="1"
				WarningLevel="4"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="../shdebug/game/smrtheap.obj winmm.lib"
				OutputFile="..\SHDebug/jk2gamex86.dll"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\game.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\..\SHDebug/jk3gamex86.pdb"
				SubSystem="2"
				BaseAddress="0x20000000"
				ImportLibrary=".\..\SHDebug/jk2gamex86.lib"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\..\SHDebug/game.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\..\Debug"
			IntermediateDirectory=".\..\Debug\game"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\ICARUS"
				PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_IMMERSION"
				MinimalRebuild="TRUE"
				RuntimeLibrary="5"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="g_headers.h"
				PrecompiledHeaderFile=".\..\Debug\game/game.pch"
				AssemblerListingLocation=".\..\Debug\game/"
				ObjectFile=".\..\Debug\game/"
				ProgramDataBaseFileName=".\..\Debug\game/"
				BrowseInformation="1"
				WarningLevel="4"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\Debug/jagamex86.dll"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\game.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\..\Debug/jagamex86.pdb"
				GenerateMapFile="TRUE"
				MapFileName="..\debug\jagamex86.map"
				SubSystem="2"
				BaseAddress="0x20000000"
				ImportLibrary=".\..\Debug/jagamex86.lib"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Debug/game.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\..\Release"
			IntermediateDirectory=".\..\Release\game"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\ICARUS"
				PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_IMMERSION"
				StringPooling="TRUE"
				MinimalRebuild="TRUE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="g_headers.h"
				PrecompiledHeaderFile=".\..\Release\game/game.pch"
				AssemblerListingLocation=".\..\Release\game/"
				ObjectFile=".\..\Release\game/"
				ProgramDataBaseFileName=".\..\Release\game/"
				WarningLevel="4"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\Release/jagamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\game.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\..\Release/jagamex86.pdb"
				GenerateMapFile="TRUE"
				MapFileName="..\Release\jagamex86.map"
				SubSystem="2"
				BaseAddress="0x20000000"
				ImportLibrary=".\..\Release/jagamex86.lib"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Release/game.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="FinalBuild|Win32"
			OutputDirectory=".\..\FinalBuild"
			IntermediateDirectory=".\..\FinalBuild\game"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			WholeProgramOptimization="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\ICARUS"
				PreprocessorDefinitions="NDEBUG;FINAL_BUILD;WIN32;_WINDOWS;_IMMERSION"
				StringPooling="TRUE"
				RuntimeLibrary="4"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="FALSE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="g_headers.h"
				PrecompiledHeaderFile=".\..\FinalBuild\game/game.pch"
				AssemblerListingLocation=".\..\FinalBuild\game/"
				ObjectFile=".\..\FinalBuild\game/"
				ProgramDataBaseFileName=".\..\FinalBuild\game/"
				WarningLevel="4"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\FinalBuild/jagamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				ModuleDefinitionFile=".\game.def"
				ProgramDatabaseFile=""
				GenerateMapFile="TRUE"
				MapFileName="..\FinalBuild\jagamex86.map"
				SubSystem="2"
				SetChecksum="TRUE"
				BaseAddress="0x20000000"
				ImportLibrary=".\..\FinalBuild/jagamex86.lib"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\..\FinalBuild/game.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
			<File
				RelativePath="AI_Animal.cpp">
			</File>
			<File
				RelativePath="AI_AssassinDroid.cpp">
			</File>
			<File
				RelativePath=".\AI_Atst.cpp">
			</File>
			<File
				RelativePath="AI_BobaFett.cpp">
			</File>
			<File
				RelativePath="AI_Civilian.cpp">
			</File>
			<File
				RelativePath=".\AI_Default.cpp">
			</File>
			<File
				RelativePath=".\AI_Droid.cpp">
			</File>
			<File
				RelativePath=".\AI_GalakMech.cpp">
			</File>
			<File
				RelativePath="AI_Glider.cpp">
			</File>
			<File
				RelativePath=".\AI_Grenadier.cpp">
			</File>
			<File
				RelativePath="AI_HazardTrooper.cpp">
			</File>
			<File
				RelativePath=".\AI_Howler.cpp">
			</File>
			<File
				RelativePath=".\AI_ImperialProbe.cpp">
			</File>
			<File
				RelativePath=".\AI_Interrogator.cpp">
			</File>
			<File
				RelativePath=".\AI_Jedi.cpp">
			</File>
			<File
				RelativePath=".\AI_Mark1.cpp">
			</File>
			<File
				RelativePath=".\AI_Mark2.cpp">
			</File>
			<File
				RelativePath=".\AI_MineMonster.cpp">
			</File>
			<File
				RelativePath="AI_Rancor.cpp">
			</File>
			<File
				RelativePath=".\AI_Remote.cpp">
			</File>
			<File
				RelativePath="AI_RocketTrooper.cpp">
			</File>
			<File
				RelativePath="AI_SaberDroid.cpp">
			</File>
			<File
				RelativePath="AI_SandCreature.cpp">
			</File>
			<File
				RelativePath=".\AI_Seeker.cpp">
			</File>
			<File
				RelativePath=".\AI_Sentry.cpp">
			</File>
			<File
				RelativePath=".\AI_Sniper.cpp">
			</File>
			<File
				RelativePath=".\AI_Stormtrooper.cpp">
			</File>
			<File
				RelativePath="AI_Tusken.cpp">
			</File>
			<File
				RelativePath=".\AI_Utils.cpp">
			</File>
			<File
				RelativePath="AI_Wampa.cpp">
			</File>
			<File
				RelativePath=".\G_Timer.cpp">
			</File>
			<File
				RelativePath=".\NPC.cpp">
			</File>
			<File
				RelativePath=".\NPC_behavior.cpp">
			</File>
			<File
				RelativePath=".\NPC_combat.cpp">
			</File>
			<File
				RelativePath=".\NPC_goal.cpp">
			</File>
			<File
				RelativePath=".\NPC_misc.cpp">
			</File>
			<File
				RelativePath=".\NPC_move.cpp">
			</File>
			<File
				RelativePath=".\NPC_reactions.cpp">
			</File>
			<File
				RelativePath=".\NPC_senses.cpp">
			</File>
			<File
				RelativePath=".\NPC_sounds.cpp">
			</File>
			<File
				RelativePath=".\NPC_spawn.cpp">
			</File>
			<File
				RelativePath=".\NPC_stats.cpp">
			</File>
			<File
				RelativePath=".\NPC_utils.cpp">
			</File>
			<File
				RelativePath="..\smartheap\SMRTHEAP.C">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\g_active.cpp">
			</File>
			<File
				RelativePath=".\g_breakable.cpp">
			</File>
			<File
				RelativePath=".\g_camera.cpp">
			</File>
			<File
				RelativePath=".\g_client.cpp">
			</File>
			<File
				RelativePath=".\g_cmds.cpp">
			</File>
			<File
				RelativePath=".\g_combat.cpp">
			</File>
			<File
				RelativePath="g_emplaced.cpp">
			</File>
			<File
				RelativePath=".\g_functions.cpp">
			</File>
			<File
				RelativePath=".\g_fx.cpp">
			</File>
			<File
				RelativePath=".\g_headers.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="../cgame/cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="../cgame/cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="../cgame/cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
						PrecompiledHeaderThrough="../cgame/cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\g_inventory.cpp">
			</File>
			<File
				RelativePath=".\g_itemLoad.cpp">
			</File>
			<File
				RelativePath=".\g_items.cpp">
			</File>
			<File
				RelativePath=".\g_main.cpp">
			</File>
			<File
				RelativePath=".\g_mem.cpp">
			</File>
			<File
				RelativePath=".\g_misc.cpp">
			</File>
			<File
				RelativePath=".\g_misc_model.cpp">
			</File>
			<File
				RelativePath=".\g_missile.cpp">
			</File>
			<File
				RelativePath=".\g_mover.cpp">
			</File>
			<File
				RelativePath=".\g_nav.cpp">
			</File>
			<File
				RelativePath=".\g_navigator.cpp">
			</File>
			<File
				RelativePath=".\g_navnew.cpp">
			</File>
			<File
				RelativePath=".\g_object.cpp">
			</File>
			<File
				RelativePath=".\g_objectives.cpp">
			</File>
			<File
				RelativePath="g_rail.cpp">
			</File>
			<File
				RelativePath=".\g_ref.cpp">
			</File>
			<File
				RelativePath=".\g_roff.cpp">
			</File>
			<File
				RelativePath=".\g_savegame.cpp">
			</File>
			<File
				RelativePath=".\g_session.cpp">
			</File>
			<File
				RelativePath=".\g_spawn.cpp">
			</File>
			<File
				RelativePath=".\g_svcmds.cpp">
			</File>
			<File
				RelativePath=".\g_target.cpp">
			</File>
			<File
				RelativePath=".\g_trigger.cpp">
			</File>
			<File
				RelativePath=".\g_turret.cpp">
			</File>
			<File
				RelativePath=".\g_usable.cpp">
			</File>
			<File
				RelativePath=".\g_utils.cpp">
			</File>
			<File
				RelativePath=".\g_weapon.cpp">
			</File>
			<File
				RelativePath=".\g_weaponLoad.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\win32\game.rc">
			</File>
			<File
				RelativePath="..\ui\gameinfo.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\genericparser2.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\q_math.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\q_shared.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\qcommon\tri_coll_test.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\wp_saber.cpp">
			</File>
			<File
				RelativePath=".\wp_saberLoad.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;fi;fd">
			<File
				RelativePath=".\AI.h">
			</File>
			<File
				RelativePath="..\ghoul2\G2.h">
			</File>
			<File
				RelativePath=".\anims.h">
			</File>
			<File
				RelativePath=".\b_local.h">
			</File>
			<File
				RelativePath=".\b_public.h">
			</File>
			<File
				RelativePath=".\bg_local.h">
			</File>
			<File
				RelativePath=".\bg_public.h">
			</File>
			<File
				RelativePath=".\bset.h">
			</File>
			<File
				RelativePath=".\bstate.h">
			</File>
			<File
				RelativePath="..\cgame\cg_camera.h">
			</File>
			<File
				RelativePath="..\cgame\cg_lights.h">
			</File>
			<File
				RelativePath=".\channels.h">
			</File>
			<File
				RelativePath=".\common_headers.h">
			</File>
			<File
				RelativePath=".\dmstates.h">
			</File>
			<File
				RelativePath=".\events.h">
			</File>
			<File
				RelativePath="..\ff\ff.h">
			</File>
			<File
				RelativePath="..\ff\ff_public.h">
			</File>
			<File
				RelativePath="..\client\fffx.h">
			</File>
			<File
				RelativePath=".\fields.h">
			</File>
			<File
				RelativePath=".\g_functions.h">
			</File>
			<File
				RelativePath=".\g_headers.h">
			</File>
			<File
				RelativePath=".\g_items.h">
			</File>
			<File
				RelativePath=".\g_local.h">
			</File>
			<File
				RelativePath=".\g_nav.h">
			</File>
			<File
				RelativePath=".\g_navigator.h">
			</File>
			<File
				RelativePath=".\g_public.h">
			</File>
			<File
				RelativePath=".\g_roff.h">
			</File>
			<File
				RelativePath=".\g_shared.h">
			</File>
			<File
				RelativePath="..\ui\gameinfo.h">
			</File>
			<File
				RelativePath=".\genericparser2.h">
			</File>
			<File
				RelativePath="..\ghoul2\ghoul2_gore.h">
			</File>
			<File
				RelativePath=".\ghoul2_shared.h">
			</File>
			<File
				RelativePath="hitlocs.h">
			</File>
			<File
				RelativePath="..\renderer\mdx_format.h">
			</File>
			<File
				RelativePath=".\npc_headers.h">
			</File>
			<File
				RelativePath=".\objectives.h">
			</File>
			<File
				RelativePath=".\q_shared.h">
			</File>
			<File
				RelativePath=".\say.h">
			</File>
			<File
				RelativePath="..\qcommon\sstring.h">
			</File>
			<File
				RelativePath=".\statindex.h">
			</File>
			<File
				RelativePath=".\surfaceflags.h">
			</File>
			<File
				RelativePath="..\qcommon\tags.h">
			</File>
			<File
				RelativePath=".\teams.h">
			</File>
			<File
				RelativePath="..\qcommon\timing.h">
			</File>
			<File
				RelativePath=".\weapons.h">
			</File>
			<File
				RelativePath=".\wp_saber.h">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
			<File
				RelativePath="..\smartheap\HAW32M.LIB">
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCustomBuildTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\game.def">
			</File>
		</Filter>
		<Filter
			Name="ICARUS"
			Filter="*.cpp, *.h">
			<File
				RelativePath="..\icarus\BlockStream.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\IcarusImplementation.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\IcarusImplementation.h">
			</File>
			<File
				RelativePath="..\icarus\IcarusInterface.h">
			</File>
			<File
				RelativePath=".\Q3_Interface.cpp">
			</File>
			<File
				RelativePath=".\Q3_Interface.h">
			</File>
			<File
				RelativePath="..\icarus\Sequence.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\Sequencer.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\StdAfx.h">
			</File>
			<File
				RelativePath="..\icarus\TaskManager.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						PrecompiledHeaderFile=" "/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\icarus\blockstream.h">
			</File>
			<File
				RelativePath="..\icarus\sequence.h">
			</File>
			<File
				RelativePath="..\icarus\sequencer.h">
			</File>
			<File
				RelativePath="..\icarus\taskmanager.h">
			</File>
		</Filter>
		<Filter
			Name="Cgame"
			Filter="*.cpp">
			<File
				RelativePath="..\cgame\FX_ATSTMain.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Blaster.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Bowcaster.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_BryarPistol.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Concussion.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"
						PrecompiledHeaderFile=".\..\Release\game/game.pch"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_DEMP2.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Disruptor.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Emplaced.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_Flechette.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_HeavyRepeater.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_NoghriShot.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_RocketLauncher.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FX_TuskenShot.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxPrimitives.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxScheduler.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxSystem.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxTemplate.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\FxUtil.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_lib.cpp">
				<FileConfiguration
					Name="SHDebug|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32"
					ExcludedFromBuild="TRUE">
					<Tool
						Name="VCCLCompilerTool"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_misc.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_pangles.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_panimate.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_pmove.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\bg_slidemove.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="common_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_camera.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_consolecmds.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_credits.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_draw.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_drawtools.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_effects.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_ents.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_event.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_headers.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_info.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_lights.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_localents.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_main.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_marks.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_players.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_playerstate.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_predict.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_scoreboard.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_servercmds.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_snapshot.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_syscalls.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_text.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_view.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\cgame\cg_weapons.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						PrecompiledHeaderThrough="cg_headers.h"/>
				</FileConfiguration>
			</File>
			<Filter
				Name="CGame Headers"
				Filter="*.h">
				<File
					RelativePath="..\cgame\FxParsing.h">
				</File>
				<File
					RelativePath="..\cgame\FxPrimitives.h">
				</File>
				<File
					RelativePath="..\cgame\FxScheduler.h">
				</File>
				<File
					RelativePath="..\cgame\FxSystem.h">
				</File>
				<File
					RelativePath="..\cgame\FxUtil.h">
				</File>
				<File
					RelativePath="..\cgame\animtable.h">
				</File>
				<File
					RelativePath="..\cgame\cg_headers.h">
				</File>
				<File
					RelativePath="..\cgame\cg_local.h">
				</File>
				<File
					RelativePath="..\cgame\cg_media.h">
				</File>
				<File
					RelativePath="..\cgame\cg_public.h">
				</File>
				<File
					RelativePath="..\cgame\common_headers.h">
				</File>
				<File
					RelativePath="..\cgame\strip_objectives.h">
				</File>
				<File
					RelativePath="..\renderer\tr_types.h">
				</File>
				<File
					RelativePath="..\client\vmachine.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Ratl"
			Filter="">
			<File
				RelativePath="..\Ratl\array_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\bits_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\grid_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\handle_pool_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\hash_pool_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\heap_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\list_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\map_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\pool_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\queue_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\ratl.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Ratl\ratl_common.h">
			</File>
			<File
				RelativePath="..\Ratl\scheduler_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\stack_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\string_vs.h">
			</File>
			<File
				RelativePath="..\Ratl\vector_vs.h">
			</File>
		</Filter>
		<Filter
			Name="Ragl"
			Filter="">
			<File
				RelativePath="..\Ragl\graph_region.h">
			</File>
			<File
				RelativePath="..\Ragl\graph_triangulate.h">
			</File>
			<File
				RelativePath="..\Ragl\graph_vs.h">
			</File>
			<File
				RelativePath="..\Ragl\kdtree_vs.h">
			</File>
			<File
				RelativePath="..\Ragl\ragl_common.h">
			</File>
		</Filter>
		<Filter
			Name="Ravl"
			Filter="">
			<File
				RelativePath="..\Ravl\CBounds.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Ravl\CBounds.h">
			</File>
			<File
				RelativePath="..\Ravl\CMatrix.h">
			</File>
			<File
				RelativePath="..\Ravl\CVec.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Ravl\CVec.h">
			</File>
		</Filter>
		<Filter
			Name="Rufl"
			Filter="">
			<File
				RelativePath="..\Rufl\hfile.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Rufl\hfile.h">
			</File>
			<File
				RelativePath="..\Rufl\hstring.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Rufl\hstring.h">
			</File>
			<File
				RelativePath="..\Rufl\random.cpp">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\Rufl\random.h">
			</File>
		</Filter>
		<Filter
			Name="Vehicles"
			Filter="">
			<File
				RelativePath="AnimalNPC.c">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="FighterNPC.c">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="SpeederNPC.c">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="WalkerNPC.c">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						PrecompiledHeaderThrough=""
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="bg_vehicleLoad.c">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_vehicles.c">
				<FileConfiguration
					Name="SHDebug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
				<FileConfiguration
					Name="FinalBuild|Win32">
					<Tool
						Name="VCCLCompilerTool"
						CompileAs="2"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_vehicles.h">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
