mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
44 lines
1.7 KiB
Text
44 lines
1.7 KiB
Text
Name of this project: icculus.org/quake3
|
|
URL: http://www.icculus.org/quake3
|
|
Hello and welcome to the Quake 3 source repository on icculus.org
|
|
I'll be your maintainer, zakk@icculus.org, please send all your patches to
|
|
the bugzilla: https://bugzilla.icculus.org, or join the mailing list
|
|
(quake3-subscribe@icculus.org) and submit your patch there.
|
|
If you're too lazy for either method, then I would rather
|
|
you e-mailed your patches to me directly than not at all.
|
|
|
|
The intent of this is to give people a baseline Quake 3.
|
|
Bug fixes, SDL port, OpenAL, security, etc.
|
|
Extra graphics and sound will be accepted as long as they are entirely
|
|
optional and off by default.
|
|
|
|
The map editor isn't included, get a modern copy from here:
|
|
http://www.qeradiant.com/
|
|
|
|
The id software readme has been renamed to id-readme.txt
|
|
so as to prevent confusion.
|
|
|
|
Refer to the web-site for updated status, enjoy!
|
|
|
|
Compiling
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
cd code/unix && make
|
|
|
|
Using shared libraries instead of qvm
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
To make quake3 prefer shared libraries instead of qvm run it with
|
|
the following parameters:
|
|
+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
|
|
|
|
Using Demo Data Files
|
|
~~~~~~~~~~~~~~~~~~~~~
|
|
you only need demoq3/pak0.pk3 from the demo installer. The qvm files inside
|
|
pak0.pk3 will not work, you have to use the native shared libraries from this
|
|
project. To do so copy or link ui*.so, qagame*.so, cgame*.so from baseq3 to
|
|
demoq3 and run quake3 with the parameters described above.
|
|
|
|
64bit mods
|
|
~~~~~~~~~~
|
|
To compile working(!) shared libraries for 64bit mods the vmMain and
|
|
dllEntry functions as well as the syscall pointer have to be changed
|
|
to accept and return long instead of int.
|