ioq3/code/renderergl1
Zack Middleton 8af9516e88 End current draw surface before drawing cinematic
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting
in cinematic being drawn before the StretchPic.
2013-11-20 21:37:17 -06:00
..
tr_animation.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_backend.c End current draw surface before drawing cinematic 2013-11-20 21:37:17 -06:00
tr_bsp.c Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
tr_cmds.c Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c Fix crash caused by too many surfaces in skin 2013-09-04 20:36:45 -05:00
tr_init.c Revert "5097 - Menu corrupted on start (on IRIX)" 2013-10-08 08:01:00 -05:00
tr_light.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_local.h Remove vertexLightmap from textureBundle_t, it's never qtrue 2013-11-02 02:59:31 -05:00
tr_main.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model.c Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes 2013-06-18 17:02:47 -05:00
tr_model_iqm.c Initialize blendIndexesType and blendWeightsType 2013-10-29 23:18:05 -05:00
tr_scene.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shade.c Remove vertexLightmap from textureBundle_t, it's never qtrue 2013-11-02 02:59:31 -05:00
tr_shade_calc.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shader.c Improve warning for shader missing opening brace 2013-06-02 21:59:01 -05:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c Allow drawing sun in OpenGL1 renderer 2013-05-27 14:52:18 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Fix null model axis disappearing if sky is in view 2013-05-31 01:07:49 -05:00
tr_world.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00