.. |
glsl
|
OpenGL2: Use correct sunlight color for sunlight specular.
|
2015-12-09 05:25:58 -08:00 |
tr_animation.c
|
Fix MDR surface indexes overflow check
|
2015-03-25 15:41:03 -05:00 |
tr_backend.c
|
OpenGL2: Parse radius entries from misc_cubemap entities.
|
2015-12-09 02:00:40 -08:00 |
tr_bsp.c
|
OpenGL2: Parse radius entries from misc_cubemap entities.
|
2015-12-09 02:00:40 -08:00 |
tr_cmds.c
|
Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
|
2015-10-17 21:58:11 -05:00 |
tr_curve.c
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
tr_extensions.c
|
OpenGL2: Switch to RGTC from LATC for normal maps.
|
2015-12-15 03:23:55 -08:00 |
tr_extramath.c
|
OpenGL2: Use signed value in case value goes below 0.
|
2015-04-06 03:05:28 -07:00 |
tr_extramath.h
|
OpenGL2: Replace R_MipMapsRGB() with faster version.
|
2014-07-22 11:43:19 -07:00 |
tr_extratypes.h
|
Clarify comment for OpenGL2's RDF_NOFOG
|
2013-05-24 13:16:56 -05:00 |
tr_fbo.c
|
Remove logically dead code in R_CheckFBO
|
2015-07-12 20:35:22 -05:00 |
tr_fbo.h
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
tr_flares.c
|
#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().
|
2013-11-20 00:45:08 -08:00 |
tr_glsl.c
|
OpenGL2: Switch to RGTC from LATC for normal maps.
|
2015-12-15 03:23:55 -08:00 |
tr_image.c
|
OpenGL2: DDS (compressed textures) support.
|
2015-12-18 06:53:20 -08:00 |
tr_image_dds.c
|
OpenGL2: DDS (compressed textures) support.
|
2015-12-18 06:53:20 -08:00 |
tr_init.c
|
OpenGL2: Add r_glossIsRoughness.
|
2015-12-08 21:23:50 -08:00 |
tr_light.c
|
OpenGL2: Parse radius entries from misc_cubemap entities.
|
2015-12-09 02:00:40 -08:00 |
tr_local.h
|
OpenGL2: Switch to RGTC from LATC for normal maps.
|
2015-12-15 03:23:55 -08:00 |
tr_main.c
|
OpenGL2: Parse radius entries from misc_cubemap entities.
|
2015-12-09 02:00:40 -08:00 |
tr_marks.c
|
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
|
2013-11-08 01:46:17 -08:00 |
tr_mesh.c
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |
tr_model.c
|
OpenGL2: Support half floats for texcoords and vertex colors.
|
2014-11-03 19:10:35 -08:00 |
tr_model_iqm.c
|
Remove accidentally added increment.
|
2014-11-03 22:18:17 -08:00 |
tr_postprocess.c
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
tr_postprocess.h
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
tr_scene.c
|
OpenGL2: Use correct sunlight color for sunlight specular.
|
2015-12-09 05:25:58 -08:00 |
tr_shade.c
|
OpenGL2: Parse radius entries from misc_cubemap entities.
|
2015-12-09 02:00:40 -08:00 |
tr_shade_calc.c
|
OpenGL2: Support half floats for texcoords and vertex colors.
|
2014-11-03 19:10:35 -08:00 |
tr_shader.c
|
OpenGL2: Add r_glossIsRoughness.
|
2015-12-08 21:23:50 -08:00 |
tr_shadows.c
|
Fix stencil shadows not drawing if has 500 or more vertexes
|
2014-11-16 21:21:30 -06:00 |
tr_sky.c
|
OpenGL2: Reduce redundant GL calls.
|
2014-10-14 06:15:06 -07:00 |
tr_subs.c
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
tr_surface.c
|
OpenGL2: Ensure tess VAO is bound before using it.
|
2014-11-21 16:12:53 -08:00 |
tr_vbo.c
|
OpenGL2: Support half floats for texcoords and vertex colors.
|
2014-11-03 19:10:35 -08:00 |
tr_world.c
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |