ioq3/code/client
Zack Middleton f3e7012bdb REFACTOR [a vs an]
From /dev/humancontroller.
2012-06-18 16:31:16 +00:00
..
cl_avi.c Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
cl_cgame.c Allow interpreted VM on pure servers 2011-09-27 22:56:10 +00:00
cl_cin.c Fixed some function name comments in cl_cin.c 2011-09-09 21:48:07 +00:00
cl_console.c Bug 5069 - Remove unused variable console_color, by uZu 2011-07-08 13:09:59 +00:00
cl_curl.c Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian Fuhrmann 2011-09-21 15:17:22 +00:00
cl_curl.h - Only need cl_cURLLib cvar if USE_CURL_DLOPEN is defined. 2011-08-29 13:57:46 +00:00
cl_input.c Allow analog joystick up axis to be remapped too. 2012-02-15 18:09:24 +00:00
cl_keys.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_main.c REFACTOR [a vs an] 2012-06-18 16:31:16 +00:00
cl_net_chan.c - Improve snapshot rate and data rate control 2011-07-13 17:11:30 +00:00
cl_parse.c Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of "" 2011-08-24 14:47:57 +00:00
cl_scrn.c Use BIGCHAR_WIDTH instead of hardcoded 16 in cl_scrn.c 2011-09-09 21:49:03 +00:00
cl_ui.c Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version. 2011-11-03 03:52:46 +00:00
client.h Allow analog joystick up axis to be remapped too. 2012-02-15 18:09:24 +00:00
keycodes.h * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than 2008-08-28 22:05:34 +00:00
keys.h * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
libmumblelink.c * Fix various warnings with GCC and clang 2011-10-27 21:32:28 +00:00
libmumblelink.h update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
qal.c Don't search system directories for renderer lib 2011-08-01 09:33:48 +00:00
qal.h - Remove alext.h dependency and manually add the required macros 2011-03-14 15:57:39 +00:00
snd_adpcm.c First diff from Andreas Schneider: 2005-08-31 18:00:00 +00:00
snd_codec.c Make sound fallback behaviour for music streams less verbose 2011-06-25 09:35:03 +00:00
snd_codec.h * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_codec_ogg.c - Fix memory leak in DMA sound after S_Shutdown() 2011-06-17 23:29:19 +00:00
snd_codec_wav.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
snd_dma.c Bug 5178 - Sound quality menu option has no effect 2011-09-19 22:38:51 +00:00
snd_local.h - Apply parts of Ben Millwood's target bitfield patch (#3787) 2011-07-27 15:47:29 +00:00
snd_main.c - Apply parts of Ben Millwood's target bitfield patch (#3787) 2011-07-27 15:47:29 +00:00
snd_mem.c Call sound files 'audio' not 'wav' in debug messages. 2012-06-18 16:00:38 +00:00
snd_mix.c Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336) 2009-11-10 01:08:15 +00:00
snd_openal.c REFACTOR [a vs an] 2012-06-18 16:31:16 +00:00
snd_public.h - Apply parts of Ben Millwood's target bitfield patch (#3787) 2011-07-27 15:47:29 +00:00
snd_wavelet.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00