ioq3/code/renderergl2
2014-10-15 20:00:54 -07:00
..
glsl Merge pull request #29 from inolen/shader_tidying 2014-09-09 19:18:59 -05:00
tr_animation.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_backend.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_bsp.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_cmds.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_curve.c OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
tr_extensions.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_extramath.c OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_extramath.h OpenGL2: Replace R_MipMapsRGB() with faster version. 2014-07-22 11:43:19 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_fbo.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_flares.c #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). 2013-11-20 00:45:08 -08:00
tr_glsl.c OpenGL2: Interleave vertex data for static MD3s. 2014-10-15 03:42:29 -07:00
tr_image.c OpenGL2: Fix invalid texture parameter. 2014-10-15 03:40:16 -07:00
tr_init.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_light.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_local.h OpenGL2: Interleave vertex data for static MD3s. 2014-10-15 03:42:29 -07:00
tr_main.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_marks.c OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
tr_mesh.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_model.c OpenGL2: Interleave vertex data for static MD3s. 2014-10-15 03:42:29 -07:00
tr_model_iqm.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_postprocess.c OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults. 2014-07-31 21:01:57 -07:00
tr_shade.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_shade_calc.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_shader.c OpenGL2: Don't segfault if r_ext_multitexture is disabled 2014-09-29 01:02:13 -05:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. 2014-10-15 20:00:54 -07:00
tr_vbo.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_world.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00