ioq3/code
Thilo Schulz dbdc92d4be strupr'ing demo filenames breaks demo selection on case sensitive file systems. 2006-04-26 11:31:18 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
botlib - botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald) 2006-04-21 17:04:21 +00:00
cgame - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
client * cl_guid for semi-reliable server authentication (from tjw) 2006-04-22 22:21:56 +00:00
game - botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald) 2006-04-21 17:04:21 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx Mac OS X work...lots of little changes that touch a lot of random places. 2005-11-26 07:46:21 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui strupr'ing demo filenames breaks demo selection on case sensitive file systems. 2006-04-26 11:31:18 +00:00
qcommon Replaced various "baseq3" strings with the centrally defined BASEGAME macro. 2006-04-26 11:27:12 +00:00
renderer * Anisotropic texture filtering (from Echon) 2006-04-22 22:14:15 +00:00
server Replaced various "baseq3" strings with the centrally defined BASEGAME macro. 2006-04-26 11:27:12 +00:00
tools SunOS -> sunos (patch by Vincent Cojot) 2006-04-23 20:59:06 +00:00
ui - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
unix * Anisotropic texture filtering (from Echon) 2006-04-22 22:14:15 +00:00
win32 * Anisotropic texture filtering (from Echon) 2006-04-22 22:14:15 +00:00