..
ai_chat.c
Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
2010-08-29 18:08:29 +00:00
ai_chat.h
* Added STATUS
2005-10-29 01:53:09 +00:00
ai_cmd.c
fix null termination out of array bounds
2007-08-19 12:11:39 +00:00
ai_cmd.h
* Added STATUS
2005-10-29 01:53:09 +00:00
ai_dmnet.c
http://www.angryflower.com/aposter.html
2011-02-09 05:51:33 +00:00
ai_dmnet.h
* Added STATUS
2005-10-29 01:53:09 +00:00
ai_dmq3.c
http://www.angryflower.com/aposter.html
2011-02-09 05:51:33 +00:00
ai_dmq3.h
http://www.angryflower.com/aposter.html
2011-02-09 05:51:33 +00:00
ai_main.c
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
2008-03-25 21:36:09 +00:00
ai_main.h
Replace a few numeric constants with already defined macros, patch by ZTurtleMan
2011-04-26 09:48:40 +00:00
ai_team.c
fix null termination out of array bounds
2007-08-19 12:11:39 +00:00
ai_team.h
* Added STATUS
2005-10-29 01:53:09 +00:00
ai_vcmd.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ai_vcmd.h
* Added STATUS
2005-10-29 01:53:09 +00:00
bg_lib.c
- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185 , patch by Chris Schwarz
2011-06-15 15:31:37 +00:00
bg_lib.h
- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185 , patch by Chris Schwarz
2011-06-15 15:31:37 +00:00
bg_local.h
Code cleanup patch by devhc
2011-02-08 18:19:31 +00:00
bg_misc.c
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
bg_pmove.c
Code cleanup patch by devhc
2011-02-08 18:19:31 +00:00
bg_public.h
Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733
2011-02-04 14:44:17 +00:00
bg_slidemove.c
* Added STATUS
2005-10-29 01:53:09 +00:00
chars.h
http://www.angryflower.com/aposter.html
2011-02-09 05:51:33 +00:00
g_active.c
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
g_arenas.c
Bugzilla #4753
2010-10-25 06:39:11 +00:00
g_bot.c
- Remove Q_strrchr(), replace with standard, portable strrchr()
2011-05-15 14:08:03 +00:00
g_client.c
- Remove Q_strrchr(), replace with standard, portable strrchr()
2011-05-15 14:08:03 +00:00
g_cmds.c
Fix player queueing for tournament play ( #4939 )
2011-04-07 23:41:32 +00:00
g_combat.c
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
g_items.c
* Added STATUS
2005-10-29 01:53:09 +00:00
g_local.h
DevHC messed up
2011-05-11 14:33:12 +00:00
g_main.c
Patch from Tremulous / description from Zack Middleton: ( #5041 )
2011-06-16 21:53:41 +00:00
g_mem.c
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
g_misc.c
* Added STATUS
2005-10-29 01:53:09 +00:00
g_missile.c
* Added STATUS
2005-10-29 01:53:09 +00:00
g_mover.c
http://www.angryflower.com/aposter.html
2011-02-09 05:51:33 +00:00
g_public.h
Refactoring patch by DevHC
2011-05-11 14:21:27 +00:00
g_rankings.c
* Added STATUS
2005-10-29 01:53:09 +00:00
g_rankings.h
* Added STATUS
2005-10-29 01:53:09 +00:00
g_session.c
Fix player queueing for tournament play ( #4939 )
2011-04-07 23:41:32 +00:00
g_spawn.c
ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
2011-05-14 14:34:18 +00:00
g_svcmds.c
whatever devhc you're right
2011-02-03 17:34:26 +00:00
g_syscalls.asm
remove svn:executable property
2005-08-28 17:54:51 +00:00
g_syscalls.c
Enable -fvisibility=hidden on Linux.
2009-09-15 02:48:17 +00:00
g_target.c
* Added STATUS
2005-10-29 01:53:09 +00:00
g_team.c
Fix one byte overflow
2011-05-10 16:26:11 +00:00
g_team.h
Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this
2009-11-03 13:28:52 +00:00
g_trigger.c
Fix spawnflag behaviour for trigger_hurt, patch by DevHC
2011-05-10 11:11:37 +00:00
g_utils.c
* Added STATUS
2005-10-29 01:53:09 +00:00
g_weapon.c
* Added STATUS
2005-10-29 01:53:09 +00:00
inv.h
* Added STATUS
2005-10-29 01:53:09 +00:00
match.h
* Added STATUS
2005-10-29 01:53:09 +00:00
syn.h
* Added STATUS
2005-10-29 01:53:09 +00:00