ioq3/code/cgame
Ludwig Nussel cde5fcfb9b fix overflow in CG_ParseTeamInfo
based on patch for Tremulous, thanks to Roman Tetelman
2009-01-13 07:57:03 +00:00
..
cg_consolecmds.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_draw.c Show true framerate with stereo separation enabled 2008-05-03 12:58:14 +00:00
cg_drawtools.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_effects.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_ents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_event.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_info.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_local.h - replace a few constant values with GL macros in tr_cmds.c 2008-05-01 14:56:57 +00:00
cg_localents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_main.c - replace a few constant values with GL macros in tr_cmds.c 2008-05-01 14:56:57 +00:00
cg_marks.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_newdraw.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_particles.c * Tidy-up of q_platform.h 2005-11-06 00:29:59 +00:00
cg_players.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_playerstate.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_predict.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_scoreboard.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_servercmds.c fix overflow in CG_ParseTeamInfo 2009-01-13 07:57:03 +00:00
cg_snapshot.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cg_syscalls.c fix strict aliasing issues 2008-11-03 17:03:54 +00:00
cg_view.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_weapons.c Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00