ioq3/code
2005-10-04 17:45:22 +00:00
..
botlib
bspc
cgame * Some game bug fixes from http://www.quake3world.com/ubb/Forum4/HTML/006208.html 2005-09-28 23:18:34 +00:00
client * A better fix to the "doppler" bug 2005-09-29 22:53:31 +00:00
game * Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g. 2005-09-29 14:00:03 +00:00
jpeg-6 fix (likely bogus) warning about uninitialized variables 2005-09-28 12:27:02 +00:00
macosx
null
q3_ui
qcommon * Removed nonsensical "smells like demo data, continueing[sic] anyways" message 2005-09-26 22:26:13 +00:00
renderer
server
splines
tools * Moved lcc and q3asm into code/tools 2005-10-04 15:18:22 +00:00
ui
unix * Homogenised the game module build rules 2005-10-04 17:45:22 +00:00
win32
cgame.lnt
clean.bat
game.lnt
installdebug.bat
installrelease.bat
installvms.bat
opts.lnt
quake3.sln
quake3.vcproj
renderer.lnt
run.bat
runrelease.bat