mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
117 lines
3.5 KiB
Bash
Executable file
117 lines
3.5 KiB
Bash
Executable file
#!/bin/sh
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APPBUNDLE=ioquake3.app
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BINARY=ioquake3.ub
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DEDBIN=ioq3ded.ub
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PKGINFO=APPLIOQ3
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ICNS=misc/quake3.icns
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DESTDIR=build/release-darwin-ub
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BASEDIR=baseq3
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SDKDIR=""
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MPACKDIR=missionpack
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Q3_VERSION=`grep "\#define Q3_VERSION" code/qcommon/q_shared.h | \
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sed -e 's/.*".* \([^ ]*\)"/\1/'`;
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BIN_OBJ="
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build/release-darwin-ppc/ioquake3.ppc
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build/release-darwin-i386/ioquake3.i386
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"
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BIN_DEDOBJ="
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build/release-darwin-ppc/ioq3ded.ppc
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build/release-darwin-i386/ioq3ded.i386
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"
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BASE_OBJ="
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build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
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build/release-darwin-i386/$BASEDIR/cgamei386.dylib
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build/release-darwin-ppc/$BASEDIR/uippc.dylib
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build/release-darwin-i386/$BASEDIR/uii386.dylib
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build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
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build/release-darwin-i386/$BASEDIR/qagamei386.dylib
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"
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MPACK_OBJ="
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build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
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build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
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build/release-darwin-ppc/$MPACKDIR/uippc.dylib
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build/release-darwin-i386/$MPACKDIR/uii386.dylib
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build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
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build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
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"
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if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory";
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fi
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# this is kind of a hack to find out the latest SDK to use. I assume that newer SDKs appear later in this for loop,
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# thus the last valid one is the one we want.
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for availsdks in /Developer/SDKs/*
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do
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if [ -d $availsdks ]
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then
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SDKDIR="$availsdks"
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fi
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done
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if [ -z $SDKDIR ]
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then
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echo "MacOSX SDK is missing. Please install a recent version of the MacOSX SDK."
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exit 1;
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else
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echo "Using $SDKDIR for compilation"
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fi
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(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=i386 make) || exit 1;
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echo "Creating .app bundle $DESTDIR/$APPBUNDLE"
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1;
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fi
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1;
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fi
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if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then
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mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources
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fi
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cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/ioquake3.icns || exit 1;
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echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo
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echo "
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<?xml version=\"1.0\" encoding="UTF-8"?>
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<!DOCTYPE plist
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PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\"
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\"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
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<plist version=\"1.0\">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>$BINARY</string>
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<key>CFBundleGetInfoString</key>
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<string>ioquake3 $Q3_VERSION</string>
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<key>CFBundleIconFile</key>
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<string>ioquake3.icns</string>
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<key>CFBundleIdentifier</key>
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<string>org.icculus.quake3</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>ioquake3</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>$Q3_VERSION</string>
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<key>CFBundleSignature</key>
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<string>$PKGINFO</string>
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<key>CFBundleVersion</key>
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<string>$Q3_VERSION</string>
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<key>NSExtensions</key>
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<dict/>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>
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" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
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lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
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cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
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cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
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cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/
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