.. |
AL
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Revert changes in ioquake3 AL code, fix OpenAL headers.
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2007-12-13 23:27:41 +00:00 |
asm
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Don't define ELF, use __ELF__ instead
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2007-11-06 16:41:57 +00:00 |
botlib
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* Make some botlib memory allocations /potentially/ safer
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2007-12-02 13:30:12 +00:00 |
cgame
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* Remove all the crappy old bat/sh QVM building scripts
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2007-11-16 22:41:01 +00:00 |
client
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Remove small redundancy
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2007-12-27 11:45:20 +00:00 |
game
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* Remove all the crappy old bat/sh QVM building scripts
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2007-11-16 22:41:01 +00:00 |
jpeg-6
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* Replace the ugliness in qgl.h with SDL_opengl.h
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2007-09-05 18:56:39 +00:00 |
libcurl/curl
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* add cURL support for HTTP/FTP downloading (bug 2661)
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2006-09-11 16:41:55 +00:00 |
libs
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
null
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
q3_ui
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* Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
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2007-12-11 00:19:23 +00:00 |
qcommon
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Add gamedirectory in .app to searchpath on MacOSX
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2007-12-14 21:53:57 +00:00 |
renderer
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* Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
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2007-12-11 00:19:23 +00:00 |
sdl
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Fix building on MacOSX.
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2007-12-14 16:54:13 +00:00 |
SDL12/include
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* updated the included libSDL header files and Mac OS X lib to SDL 1.2.11
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2007-05-22 03:46:11 +00:00 |
server
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* (bug 3420) Don't respect sv_killserver unless a server is actually running
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2007-11-23 00:33:13 +00:00 |
sys
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Add gamedirectory in .app to searchpath on MacOSX
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2007-12-14 21:53:57 +00:00 |
tools
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* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
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2007-11-02 23:36:23 +00:00 |
ui
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* (bug 3420) Don't respect sv_killserver unless a server is actually running
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2007-11-23 00:33:13 +00:00 |