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https://github.com/ioquake/ioq3.git
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c586def044
Also one minor change to the website's get it page.
32 lines
1.2 KiB
Text
32 lines
1.2 KiB
Text
Things we won't ever be doing!
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Autotools.
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Scons
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New build system of the week.
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Punkbuster (unless even balance wants to work with us)
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Modifications to the core Quake 3: Arena/ Team Arena gameplay. Put that into
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your great mod, don't screw with this.
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Removing the CD Key/pk3 checksums, yes jerks are going to do this on their own,
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no we aren't going to support them. Obviously that doesn't apply if you're
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making a total conversion. That is, if you're not using any id data from the
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pk3s from either Team Arena or the original game itself.
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Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier
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for non-Linux platforms to compile the game. This isn't changing.
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MP3 support. It is already done, see: http://ioquake3.org/?page=patches
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All development should take place on the trunk. This includes bug
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fixes, new features and experimental stuff.
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Release branches should not receive any commits that aren't also made
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to the trunk. Normally you /shouldn't/ commit to release branches as
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such commits are periodically merged from the trunk. These merges are
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harder to perform if there are sporadic commits made in the interim.
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Under NO CIRCUMSTANCES ever commit to a tag. A tag is a static
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snapshot which is intended to be unchanging.
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