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The mod list on Windows would search the root of the drive if fs_basepath, fs_homepath, fs_steampath, or fs_gogpath are blank ("") (which is usually the case). The issue is in the low-level Sys_ListFiles() but it only affects the mod menu, on Windows. It cannot be abused by console commands to list system files outside of the virtual filesystem. --- If a directory at the root of the drive of the working directory contained a pk3 file, the directory was listed in the mods menu. The virtual filesystem doesn't add blank directory names to the search path so it cannot load mods from the drive root. (Unless of course you set a fs_*path cvar to "C:\".) Sys_ListFiles() with blank directory caused Windows to use "\*" for the search path and "\" prefix means root of drive. Unix opendir("") failed so nothing was listed for blank directory. Sys_ListFilteredFiles() with blank directory _and_ specifying subdirs could access any directory (on Windows and Unix-like) but no code uses this or makes it accessible. These functions are only used for initializing the virtual filesystem and listing mods. They are not accessible by anything else such as a console command. Only the mods menu, on Windows, is affected. |
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.. | ||
con_log.c | ||
con_passive.c | ||
con_tty.c | ||
con_win32.c | ||
sys_autoupdater.c | ||
sys_loadlib.h | ||
sys_local.h | ||
sys_main.c | ||
sys_osx.m | ||
sys_unix.c | ||
sys_win32.c | ||
win_manifest.xml | ||
win_resource.h | ||
win_resource.rc |