mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-14 00:40:39 +00:00
431 lines
9.8 KiB
Perl
431 lines
9.8 KiB
Perl
# -*- mode: perl -*-
|
|
# cons script for cgame game q3_ui ui .so and .qvm builds
|
|
#
|
|
# Oct. 2001 TTimo <ttimo@idsoftware.com>
|
|
#
|
|
|
|
# the top directory is
|
|
# <config>-<cpu>-<OS>-<libc version>
|
|
# where:
|
|
# <config> is "debug" or "release"
|
|
# <cpu> is "x86" or "ppc"
|
|
# <OS> is "Linux" "BSD" "IRIX" etc.
|
|
# <libc version> is major.minor of libc config
|
|
|
|
# source the compiler version utility
|
|
BEGIN {
|
|
push @INC, './unix';
|
|
}
|
|
use Cons_gcc;
|
|
|
|
# defaults
|
|
$config = 'debug';
|
|
$do_smp = 1;
|
|
$do_masterserver = 0;
|
|
$do_authserver = 0;
|
|
$do_authport = 0;
|
|
$do_setup = 0;
|
|
$do_bspc = 0;
|
|
$do_sdk = 0;
|
|
$do_pk3 = 0;
|
|
# those are exported
|
|
$DO_WIN32 = 0;
|
|
$NO_VM = 0;
|
|
$NO_SO = 0;
|
|
$CC='gcc';
|
|
$CXX='g++';
|
|
|
|
# detect an sdk build (don't attempt client build and other things)
|
|
if ( -r 'unix/Conscript-client' )
|
|
{
|
|
$no_core = 0;
|
|
}
|
|
else
|
|
{
|
|
$no_core = 1;
|
|
}
|
|
|
|
# detection of CPU type
|
|
$cpu = `uname -m`;
|
|
chop ($cpu);
|
|
if ($cpu =~ /i.86/)
|
|
{
|
|
$cpu = 'i386';
|
|
}
|
|
# OS
|
|
$OS = `uname`;
|
|
chop ($OS);
|
|
# hacky win32 detection and win32 specifics code
|
|
if ($OS =~ CYGWIN)
|
|
{
|
|
$DO_WIN32 = 1;
|
|
}
|
|
else
|
|
{
|
|
# libc .. do the little magic!
|
|
$libc_cmd = '/lib/libc.so.6 |grep "GNU C "|grep version|awk -F "version " \'{ print $2 }\'|cut -b -3';
|
|
$libc = `$libc_cmd`;
|
|
chop ($libc);
|
|
}
|
|
|
|
if ($DO_WIN32 eq 1)
|
|
{
|
|
print("Win32 build\n");
|
|
|
|
$config = $ARGV[0];
|
|
|
|
# TODO: option to override $Q3BASE from command line
|
|
$Q3BASE = $ENV{Q3BASE}; # FIXME: this doesn't play nice with cygwin path syntax
|
|
print("\$Q3BASE: $Q3BASE\n");
|
|
|
|
if($config eq 'debug')
|
|
{
|
|
$DIR = 'Debug';
|
|
system("cp -v $DIR/quake3.exe \$Q3BASE");
|
|
system("cp -v $DIR/cgamex86.dll $DIR/qagamex86.dll $DIR/uix86.dll \$Q3BASE/baseq3");
|
|
}
|
|
elsif ($config eq 'debug-TA')
|
|
{
|
|
$DIR = 'Debug_TA';
|
|
system("cp -v $DIR/quake3.exe \$Q3BASE");
|
|
system("cp -v $DIR/cgamex86.dll $DIR/qagamex86.dll $DIR/uix86.dll \$Q3BASE/missionpack");
|
|
}
|
|
elsif($config eq 'release-TA')
|
|
{
|
|
$DIR = 'Release_TA';
|
|
# spank!
|
|
system("./spank.sh");
|
|
system("cp -v $DIR/quake3.exe \$Q3BASE");
|
|
}
|
|
else
|
|
{
|
|
printf("ERROR: no config option (debug debug-TA release-TA)");
|
|
exit;
|
|
}
|
|
|
|
# copy selected stuff to shared media
|
|
$DESTDIR='/cygdrive/e/incoming/Id/q3-1.32';
|
|
system("cp -v $DIR/quake3.exe $DESTDIR");
|
|
system("cp -v /cygdrive/e/Q3SetupMedia/quake3/CHANGES-1.32.txt $DESTDIR");
|
|
|
|
exit;
|
|
}
|
|
|
|
if(@ARGV gt 0)
|
|
{
|
|
foreach $cmdopt (@ARGV)
|
|
{
|
|
if(lc($cmdopt) eq 'release')
|
|
{
|
|
$config = 'release';
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) eq 'debug')
|
|
{
|
|
$config = 'debug';
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) eq 'novm')
|
|
{
|
|
$NO_VM = 1;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) eq 'noso')
|
|
{
|
|
$NO_SO = 1;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) eq 'nosmp')
|
|
{
|
|
$do_smp = 0;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) =~ 'master_server=.*')
|
|
{
|
|
$do_masterserver = 1;
|
|
$master_server = lc($cmdopt);
|
|
$master_server =~ s/master_server=(.*)/\1/;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) =~ 'auth_server=.*')
|
|
{
|
|
$do_authserver = 1;
|
|
$auth_server = lc($cmdopt);
|
|
$auth_server =~ s/auth_server=(.*)/\1/;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) =~ 'auth_port=.*')
|
|
{
|
|
$do_authport = 1;
|
|
$auth_port = lc($cmdopt);
|
|
$auth_port =~ s/auth_port=(.*)/\1/;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) =~ 'setup')
|
|
{
|
|
$do_setup = 1;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) =~ 'bspc')
|
|
{
|
|
$do_bspc = 1;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) =~ 'sdk')
|
|
{
|
|
$do_sdk = 1;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) =~ 'pk3')
|
|
{
|
|
$do_pk3 = 1;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) =~ 'gcc=.*')
|
|
{
|
|
$CC=lc($cmdopt);
|
|
$CC =~ s/gcc=(.*)/\1/;
|
|
next;
|
|
}
|
|
elsif(lc($cmdopt) =~ 'g\+\+=.*')
|
|
{
|
|
$CXX=lc($cmdopt);
|
|
$CXX=~s/g\+\+=(.*)/\1/;
|
|
next;
|
|
}
|
|
else
|
|
{
|
|
# output an error & exit
|
|
print("Error\n $0: Unknown command line option: [ $cmdopt ]\n");
|
|
system("cons -h");
|
|
exit;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (($do_setup eq 1) && ($config ne 'release'))
|
|
{
|
|
print("Error\n $0: 'setup' requires 'release'\n");
|
|
exit;
|
|
}
|
|
|
|
# sdk
|
|
if ($do_sdk eq 1)
|
|
{
|
|
# extract the Q3 version from q_shared.h
|
|
$line = `cat game/q_shared.h | grep Q3_VERSION`;
|
|
chomp $line;
|
|
$line =~ s/.*Q3\ (.*)\"/$1/;
|
|
$Q3_VER = $line;
|
|
$SDK_NAME = "linuxq3a-sdk-$Q3_VER.x86.run";
|
|
Default "unix/$SDK_NAME";
|
|
Export qw( SDK_NAME Q3_VER );
|
|
Build 'unix/Conscript-sdk';
|
|
return;
|
|
}
|
|
|
|
# build the config directory
|
|
$CONFIG_DIR = $config . '-' . $cpu . '-' . $OS . '-' . $libc;
|
|
|
|
$COMMON_CFLAGS = '-pipe ';
|
|
|
|
if ($config eq 'debug')
|
|
{
|
|
# use -Werror for better QA
|
|
$BASE_CFLAGS = $COMMON_CFLAGS . '-g -Wall -O0 ';
|
|
$BSPC_BASE_CFLAGS = $COMMON_CFLAGS . '-g -O0 -DLINUX -DBSPC -Dstricmp=strcasecmp ';
|
|
}
|
|
else
|
|
{
|
|
$BASE_CFLAGS = $COMMON_CFLAGS . '-DNDEBUG -O3 -march=i686 -fomit-frame-pointer -ffast-math -malign-loops=2 -malign-jumps=2 -malign-functions=2 -fno-strict-aliasing -fstrength-reduce ';
|
|
$BSPC_BASE_CFLAGS = $BASE_CFLAGS . '-DLINUX -DBSPC -Dstricmp=strcasecmp ';
|
|
}
|
|
|
|
if ($do_masterserver eq 1)
|
|
{
|
|
$BASE_CFLAGS .= "-DMASTER_SERVER_NAME=\\\"$master_server\\\" ";
|
|
}
|
|
|
|
if ($do_authserver eq 1)
|
|
{
|
|
$BASE_CFLAGS .= "-DAUTHORIZE_SERVER_NAME=\\\"$auth_server\\\" ";
|
|
}
|
|
|
|
if ($do_authport eq 1)
|
|
{
|
|
$BASE_CFLAGS .= "-DPORT_AUTHORIZE=$auth_port ";
|
|
}
|
|
|
|
my @gcc_version = Cons_gcc::get_gcc_version($CC);
|
|
print("GCC version: $gcc_version[1] - $gcc_version[2]\n");
|
|
# with 2.95 you can link with gcc, this avoids nasty useless libstdc++ dependency
|
|
if ($gcc_version[0] eq '2')
|
|
{
|
|
$LINK = $CC;
|
|
} else {
|
|
$LINK = $CXX;
|
|
}
|
|
|
|
my @ccache = Cons_gcc::get_ccache();
|
|
if ($ccache[0] eq '1')
|
|
{
|
|
$CC = $ccache[1] . " " . $CC;
|
|
$CXX = $ccache[1] . " " . $CXX;
|
|
}
|
|
|
|
print 'cpu : ' . $cpu . "\nOS : " . $OS . "\n";
|
|
print "libc: " . $libc . "\n";
|
|
print "configured for " . $config . " build\n";
|
|
print 'CFLAGS: ' . $BASE_CFLAGS . "\n";
|
|
|
|
# install config
|
|
$INSTALL_BASEDIR='#install';
|
|
|
|
Default $INSTALL_BASEDIR;
|
|
|
|
sub build_tools {
|
|
system("mkdir qvmtools 2>/dev/null");
|
|
if (@_[0] eq 'q3lcc')
|
|
{
|
|
system("cd ../lcc && mkdir -p .obj && make all && cp .obj/q3lcc ../code/qvmtools/q3lcc && cp .obj/q3rcc ../code/qvmtools/q3rcc && cp .obj/q3cpp ../code/qvmtools/q3cpp");
|
|
}
|
|
elsif (@_[0] eq 'q3asm')
|
|
{
|
|
system("cd ../q3asm && make && cp q3asm ../code/qvmtools");
|
|
}
|
|
else
|
|
{
|
|
printf("build_tools: @_[0] unrecognized command\n");
|
|
die;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
# build tools
|
|
$env_tools = new cons();
|
|
Command $env_tools 'qvmtools/q3lcc', '[perl] &build_tools(\'q3lcc\')';
|
|
Command $env_tools 'qvmtools/q3asm', '[perl] &build_tools(\'q3asm\')';
|
|
|
|
if ($do_bspc eq 1)
|
|
{
|
|
# build bspc
|
|
$BUILD_DIR = $CONFIG_DIR . '/bspc';
|
|
Link $BUILD_DIR => '.';
|
|
$INSTALL_DIR = $INSTALL_BASEDIR . '/utils';
|
|
Export qw( BSPC_BASE_CFLAGS BUILD_DIR INSTALL_DIR CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/bspc/Conscript';
|
|
}
|
|
|
|
# build vanilla Q3
|
|
$TARGET_DIR='Q3';
|
|
|
|
$INSTALL_DIR = $INSTALL_BASEDIR . '/baseq3';
|
|
|
|
$BUILD_DIR = $CONFIG_DIR . '/' . $TARGET_DIR . '/cgame';
|
|
Link $BUILD_DIR => '.';
|
|
Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/cgame/Conscript';
|
|
|
|
$BUILD_DIR = $CONFIG_DIR . '/' . $TARGET_DIR . '/game';
|
|
Link $BUILD_DIR => '.';
|
|
Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/game/Conscript';
|
|
|
|
$BUILD_DIR = $CONFIG_DIR . '/' . $TARGET_DIR . '/q3_ui';
|
|
Link $BUILD_DIR => '.';
|
|
Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/q3_ui/Conscript';
|
|
|
|
# build TA
|
|
$TARGET_DIR='TA';
|
|
|
|
$INSTALL_DIR = $INSTALL_BASEDIR . '/missionpack';
|
|
|
|
$BUILD_DIR = $CONFIG_DIR . "/" . $TARGET_DIR . '/cgame';
|
|
Link $BUILD_DIR => '.';
|
|
Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/cgame/Conscript';
|
|
|
|
$BUILD_DIR = $CONFIG_DIR . "/" . $TARGET_DIR . '/game';
|
|
Link $BUILD_DIR => '.';
|
|
Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/game/Conscript';
|
|
|
|
$BUILD_DIR = $CONFIG_DIR . '/' . $TARGET_DIR . '/ui';
|
|
Link $BUILD_DIR => '.';
|
|
Export qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/ui/Conscript';
|
|
|
|
# core
|
|
if ($no_core eq 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
$INSTALL_DIR = $INSTALL_BASEDIR;
|
|
$BUILD_DIR = $CONFIG_DIR . '/core/dedicated';
|
|
Link $BUILD_DIR => '.';
|
|
$hack = $BASE_CFLAGS; # hit me!
|
|
$BASE_CFLAGS .= '-DDEDICATED ';
|
|
Export qw( BASE_CFLAGS BUILD_DIR INSTALL_DIR CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/unix/Conscript-dedicated';
|
|
$BASE_CFLAGS = $hack;
|
|
|
|
|
|
|
|
$TARGETNAME = 'linuxquake3';
|
|
$BUILD_DIR = $CONFIG_DIR . '/core/client';
|
|
$BASE_LDFLAGS = '';
|
|
|
|
Link $BUILD_DIR => '.';
|
|
Export qw( BASE_CFLAGS BASE_LDFLAGS BUILD_DIR INSTALL_DIR TARGETNAME CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/unix/Conscript-client';
|
|
|
|
if ($do_smp eq 1)
|
|
{
|
|
$TARGETNAME = 'linuxquake3-smp';
|
|
$BUILD_DIR = $CONFIG_DIR . '/core/client-smp';
|
|
$BASE_CFLAGS .= '-DSMP ';
|
|
$BASE_LDFLAGS = '-lpthread ';
|
|
|
|
Link $BUILD_DIR => '.';
|
|
Export qw( BASE_CFLAGS BASE_LDFLAGS BUILD_DIR INSTALL_DIR TARGETNAME CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/unix/Conscript-client';
|
|
}
|
|
|
|
if ($NO_VM eq 0 && $do_pk3 eq 1)
|
|
{
|
|
# build the PK3s
|
|
$INSTALL_DIR = $INSTALL_BASEDIR;
|
|
$BUILD_DIR = $CONFIG_DIR . '/pk3-builder';
|
|
Link $BUILD_DIR => 'unix';
|
|
Export qw( INSTALL_DIR BUILD_DIR CONFIG_DIR CC CXX LINK cpu );
|
|
Build $BUILD_DIR . '/Conscript-pk3';
|
|
}
|
|
|
|
if ($do_setup eq 1)
|
|
{
|
|
Link $CONFIG_DIR => '.';
|
|
Export qw( INSTALL_BASEDIR );
|
|
Build $CONFIG_DIR . '/unix/Conscript-setup';
|
|
}
|
|
|
|
Help
|
|
"
|
|
Usage: cons [-h] [ -- [release|debug] [novm] [noso] [nosmp] [master_server=<adr>] [auth_server=<adr>] [auth_port=<port>] [pk3] [bspc] [setup] [sdk]]
|
|
Default build type is Debug, specifying '-- release' on the
|
|
command line builds a Release version (NOTE that this option
|
|
only affects the native libraries).
|
|
|
|
novm: will not build the VMs
|
|
noso: will not build the so
|
|
|
|
below are for core builds only:
|
|
|
|
nosmp : do not build the SMP-enabled version of the renderer
|
|
pk3 : generate the pk3s on the fly (defined in unix/Conscript-pk3)
|
|
bspc : build bspc
|
|
setup : build setup
|
|
sdk : build the mod sdk
|
|
"
|
|
;
|