.. |
glsl
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OpenGL2: Fix still projecting sun shadows onto nothing
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2024-08-28 16:52:20 -04:00 |
tr_animation.c
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Allow more than 32 surfaces in skin files
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2017-07-04 14:06:09 -05:00 |
tr_backend.c
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OpenGL2: Add OpenGL ES 2.0+ support
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2024-06-05 21:33:08 -05:00 |
tr_bsp.c
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OpenGL2: Add OpenGL ES 2.0+ support
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2024-06-05 21:33:08 -05:00 |
tr_cmds.c
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OpenGL2: Add OpenGL ES 2.0+ support
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2024-06-05 21:33:08 -05:00 |
tr_curve.c
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Fix compiling without PATCH_STITCHING defined
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2024-07-13 23:53:48 -04:00 |
tr_dsa.c
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OpenGL2: Misc fixes and cleanup
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2018-07-20 23:40:35 -05:00 |
tr_dsa.h
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OpenGL2: Detect Intel graphics and avoid/use certain operations there.
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2016-12-07 22:30:55 -08:00 |
tr_extensions.c
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OpenGL2: Fix issues running under WebGL
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2024-06-06 19:49:17 -04:00 |
tr_extramath.c
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_extramath.h
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
tr_extratypes.h
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Clarify comment for OpenGL2's RDF_NOFOG
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2013-05-24 13:16:56 -05:00 |
tr_fbo.c
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OpenGL2: Fix sun rays being affected by the viewport size
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2024-02-08 16:34:05 -05:00 |
tr_fbo.h
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OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
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2016-04-05 02:37:05 -07:00 |
tr_flares.c
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OpenGL2: Add OpenGL ES 2.0+ support
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2024-06-05 21:33:08 -05:00 |
tr_glsl.c
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OpenGL2: Use CPU vertex animation if too few vertex attributes
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2024-06-05 21:36:48 -05:00 |
tr_image.c
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OpenGL2: Add OpenGL ES 2.0+ support
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2024-06-05 21:33:08 -05:00 |
tr_image_dds.c
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OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
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2015-12-22 05:04:07 -08:00 |
tr_init.c
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Fix framerate throttling in Emscripten builds
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2024-06-25 02:52:11 -04:00 |
tr_light.c
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OpenGL2: Restore adding fixed ambient light when HDR is enabled
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2017-12-15 17:46:51 -06:00 |
tr_local.h
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OpenGL2: Use CPU vertex animation if too few vertex attributes
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2024-06-05 21:36:48 -05:00 |
tr_main.c
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Only draw cm_patch/bot debug polygons in world scenes
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2017-10-08 07:18:40 -05:00 |
tr_marks.c
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OpenGL2: Store normals/tangents as int16_t[4].
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2016-09-06 00:57:15 -07:00 |
tr_mesh.c
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OpenGL2: Use CPU vertex animation if too few vertex attributes
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2024-06-05 21:36:48 -05:00 |
tr_model.c
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OpenGL2: Use CPU vertex animation if too few vertex attributes
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2024-06-05 21:36:48 -05:00 |
tr_model_iqm.c
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Fix the number of weights in the IQM model calculation
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2021-04-03 15:40:45 -04:00 |
tr_postprocess.c
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OpenGL2: Add OpenGL ES 2.0+ support
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2024-06-05 21:33:08 -05:00 |
tr_postprocess.h
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OpenGL2: Don't mix drawing to default framebuffer and FBO
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2024-03-02 06:09:59 -05:00 |
tr_scene.c
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OpenGL2: Misc fixes and cleanup
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2018-07-20 23:40:35 -05:00 |
tr_shade.c
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OpenGL2: Add run-time support for unsigned short indexes
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2024-06-05 21:36:05 -05:00 |
tr_shade_calc.c
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Isolate the Altivec code so non-Altivec PPC targets can use the same binary.
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2018-05-12 14:14:47 -04:00 |
tr_shader.c
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OpenGL2: Fix hack for tcMod transform on merged lightmaps
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2024-02-10 16:23:54 -05:00 |
tr_shadows.c
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OpenGL2: Misc fixes and cleanup
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2018-07-20 23:40:35 -05:00 |
tr_sky.c
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OpenGL2: Fix applying tcMod turb
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2024-01-18 03:16:39 -05:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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OpenGL2: Add GPU vertex skinning for IQM models
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2018-07-27 17:40:25 -05:00 |
tr_vbo.c
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OpenGL2: Add run-time support for unsigned short indexes
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2024-06-05 21:36:05 -05:00 |
tr_world.c
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OpenGL2: Remove SF_VAO_MESH.
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2017-06-16 16:52:53 -07:00 |