ioq3/code/renderergl2
Zack Middleton a575c1c710 OpenGL2: Fix still projecting sun shadows onto nothing
Increase the range for clamping the screen shadow depth to 1.0 (nothing
drawn). Old epsilon ~0.00000006, new 0.001. This fixes it on another
computer.
2024-08-28 16:52:20 -04:00
..
glsl OpenGL2: Fix still projecting sun shadows onto nothing 2024-08-28 16:52:20 -04:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c OpenGL2: Add OpenGL ES 2.0+ support 2024-06-05 21:33:08 -05:00
tr_bsp.c OpenGL2: Add OpenGL ES 2.0+ support 2024-06-05 21:33:08 -05:00
tr_cmds.c OpenGL2: Add OpenGL ES 2.0+ support 2024-06-05 21:33:08 -05:00
tr_curve.c Fix compiling without PATCH_STITCHING defined 2024-07-13 23:53:48 -04:00
tr_dsa.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_dsa.h OpenGL2: Detect Intel graphics and avoid/use certain operations there. 2016-12-07 22:30:55 -08:00
tr_extensions.c OpenGL2: Fix issues running under WebGL 2024-06-06 19:49:17 -04:00
tr_extramath.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c OpenGL2: Fix sun rays being affected by the viewport size 2024-02-08 16:34:05 -05:00
tr_fbo.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_flares.c OpenGL2: Add OpenGL ES 2.0+ support 2024-06-05 21:33:08 -05:00
tr_glsl.c OpenGL2: Use CPU vertex animation if too few vertex attributes 2024-06-05 21:36:48 -05:00
tr_image.c OpenGL2: Add OpenGL ES 2.0+ support 2024-06-05 21:33:08 -05:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_init.c Fix framerate throttling in Emscripten builds 2024-06-25 02:52:11 -04:00
tr_light.c OpenGL2: Restore adding fixed ambient light when HDR is enabled 2017-12-15 17:46:51 -06:00
tr_local.h OpenGL2: Use CPU vertex animation if too few vertex attributes 2024-06-05 21:36:48 -05:00
tr_main.c Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
tr_marks.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_mesh.c OpenGL2: Use CPU vertex animation if too few vertex attributes 2024-06-05 21:36:48 -05:00
tr_model.c OpenGL2: Use CPU vertex animation if too few vertex attributes 2024-06-05 21:36:48 -05:00
tr_model_iqm.c Fix the number of weights in the IQM model calculation 2021-04-03 15:40:45 -04:00
tr_postprocess.c OpenGL2: Add OpenGL ES 2.0+ support 2024-06-05 21:33:08 -05:00
tr_postprocess.h OpenGL2: Don't mix drawing to default framebuffer and FBO 2024-03-02 06:09:59 -05:00
tr_scene.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_shade.c OpenGL2: Add run-time support for unsigned short indexes 2024-06-05 21:36:05 -05:00
tr_shade_calc.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shader.c OpenGL2: Fix hack for tcMod transform on merged lightmaps 2024-02-10 16:23:54 -05:00
tr_shadows.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_sky.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
tr_vbo.c OpenGL2: Add run-time support for unsigned short indexes 2024-06-05 21:36:05 -05:00
tr_world.c OpenGL2: Remove SF_VAO_MESH. 2017-06-16 16:52:53 -07:00