ioq3/code
2013-01-19 21:39:35 +00:00
..
AL (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
asm Fix #5849 - broken snapvector inverts player speed 2013-01-09 23:15:21 -06:00
botlib Fix some "> MAX_*" to be ">= MAX_*". 2012-11-18 19:09:54 +00:00
cgame Play correct team sounds when in spectator mode and following a player. 2012-10-11 18:22:41 +00:00
client Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00
game Fix error message in BG_EvaluateTrajectory 2013-01-14 14:50:12 -06:00
jpeg-8c Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. 2012-12-31 01:32:15 +00:00
libspeex Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
null - Fix already defined command warnings for minimize 2011-08-01 10:16:40 +00:00
q3_ui Add togglemenu to q3_ui controls menu 2013-01-16 23:04:50 -06:00
qcommon Fix screwed up whitespace in files.c 2013-01-13 22:26:09 +00:00
rend2 Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00
renderer Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00
sdl Fix wacky patch for r_ignorehwgamma 2013-01-19 21:39:35 +00:00
SDL12/include Minor hack to SDL headers for building on Linux. 2012-04-11 04:51:58 +00:00
server Fix clients being able to reset their player state and respawn using donedl. 2012-12-15 08:08:46 +00:00
sys Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00
tools more '\n' business 2012-06-19 15:14:57 +00:00
ui Don't draw cursor during Team Arena's loading screen. 2012-10-30 20:06:48 +00:00
zlib - Tested and updated MSVC project file to really make it work with new zlib 2009-10-19 16:16:52 +00:00