ioq3/code/cgame
Thilo Schulz bb47026b5f - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
..
cg_consolecmds.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_draw.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_drawtools.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_effects.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_ents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_event.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_info.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_local.h * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_localents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_main.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
cg_marks.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_newdraw.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_particles.c * Tidy-up of q_platform.h 2005-11-06 00:29:59 +00:00
cg_players.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_playerstate.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_predict.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_scoreboard.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_servercmds.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_snapshot.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cg_syscalls.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
cg_view.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_weapons.c Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00