ioq3/code/renderergl2
Zack Middleton 93abc60a5b OpenGL2: Fix applying tcMod turb
Shader stage tcMods for matrix and turb effects need to be applied in
order for turb to be correct and all tcMod turb need to be applied
instead of only the last one.

Quake 3's textures/liquids/slime1 had tcMod turb and then tcMod scale.
OpenGL2 applied the matrix first and then turb which had the wrong result.
2024-01-18 03:16:39 -05:00
..
glsl OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c OpenGL2: Fix updating the loading screen with r_cubeMapping 1 2023-11-22 21:11:41 -05:00
tr_bsp.c OpenGL2: Fix q3map2 lightstyles effects 2023-12-23 14:31:47 -05:00
tr_cmds.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_curve.c More predictable mesh normals generation 2022-03-21 18:07:23 +00:00
tr_dsa.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_dsa.h OpenGL2: Detect Intel graphics and avoid/use certain operations there. 2016-12-07 22:30:55 -08:00
tr_extensions.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_extramath.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c OpenGL2: Fix FB-MSAA on AMD Windows driver 2023-11-20 18:30:12 -05:00
tr_fbo.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_flares.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_glsl.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_image.c OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core 2021-10-23 12:49:48 -04:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_init.c Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 2021-10-23 07:31:38 -04:00
tr_light.c OpenGL2: Restore adding fixed ambient light when HDR is enabled 2017-12-15 17:46:51 -06:00
tr_local.h OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_main.c Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
tr_marks.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_mesh.c OpenGL2: Fix MD3 surface with zero shaders dividing by zero 2017-10-04 21:00:04 -05:00
tr_model.c Add vao cache for static surfaces. 2017-04-28 02:13:25 -07:00
tr_model_iqm.c Fix the number of weights in the IQM model calculation 2021-04-03 15:40:45 -04:00
tr_postprocess.c OpenGL2: Fix brightness when r_autoExposure is disabled 2017-10-02 20:46:36 -05:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_shade.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_shade_calc.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shader.c OpenGL2: Fix parsing q3gl2_sun without two additional tokens 2023-12-23 14:31:47 -05:00
tr_shadows.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_sky.c OpenGL2: Fix applying tcMod turb 2024-01-18 03:16:39 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Add GPU vertex skinning for IQM models 2018-07-27 17:40:25 -05:00
tr_vbo.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_world.c OpenGL2: Remove SF_VAO_MESH. 2017-06-16 16:52:53 -07:00