ioq3/code/renderergl1
Zack Middleton 904bbc1a8f Allow more than 32 surfaces in skin files
Models don't have a surface limit; skins shouldn't either. Some player
models require more than 32 surfaces since vanilla Quake 3 did not
enforce the limit.

Skins are now limited to 256 surfaces because having no limit would
require parsing the skin file twice. The skin surfaces are dynamically
allocated so it doesn't increase memory usage when less surfaces
are used.
2017-07-04 14:06:09 -05:00
..
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c Remove unused define MAC_EVENT_PUMP_MSEC 2015-10-04 17:20:56 -05:00
tr_bsp.c Fix renderergl1 warnings 2014-09-01 11:31:39 +01:00
tr_cmds.c Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_init.c Merge branch 'master' into sdl2 2014-02-07 23:24:12 -06:00
tr_light.c Backport ignoring values outside lightgrid to OpenGL1 2015-07-12 18:17:57 -05:00
tr_local.h Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_main.c Fix crash from reading past end of tr.refdef.drawSurfs 2015-10-16 20:21:15 -05:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_model.c Make R_LerpTag return qfalse if MDR tag does not exist 2014-05-06 21:10:16 -05:00
tr_model_iqm.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_scene.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shade.c Fix Makefile for OSX 2016-06-12 17:17:33 -04:00
tr_shade_calc.c Fix Makefile for OSX 2016-06-12 17:17:33 -04:00
tr_shader.c Add warnings for animMap and videoMap shader keywords 2017-07-02 17:00:07 -05:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c Explicitly set cull type for skybox 2016-05-16 03:17:03 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Avoid 'register' declarations 2016-11-01 16:37:38 +00:00
tr_world.c Fix undefined behavior when shifting left by 32. 2016-09-07 16:56:23 -07:00