.. |
bokeh_fp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
bokeh_vp.glsl
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OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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2013-12-12 21:38:01 -08:00 |
calclevels4x_fp.glsl
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OpenGL2: Remove sRGB support, replace with gamma cvars.
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2014-04-16 05:26:03 -07:00 |
calclevels4x_vp.glsl
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OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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2013-12-12 21:38:01 -08:00 |
depthblur_fp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
depthblur_vp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
dlight_fp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
dlight_vp.glsl
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OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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2013-12-12 21:38:01 -08:00 |
down4x_fp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
down4x_vp.glsl
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OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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2013-12-12 21:38:01 -08:00 |
fogpass_fp.glsl
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OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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2013-12-12 21:38:01 -08:00 |
fogpass_vp.glsl
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OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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2013-12-12 21:38:01 -08:00 |
generic_fp.glsl
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OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
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2014-02-13 18:04:23 -08:00 |
generic_vp.glsl
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Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
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2014-08-29 02:50:02 -05:00 |
lightall_fp.glsl
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Merge pull request #29 from inolen/shader_tidying
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2014-09-09 19:18:59 -05:00 |
lightall_vp.glsl
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OpenGL2: Remove sRGB support, replace with gamma cvars.
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2014-04-16 05:26:03 -07:00 |
pshadow_fp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
pshadow_vp.glsl
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OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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2013-12-12 21:38:01 -08:00 |
shadowfill_fp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
shadowfill_vp.glsl
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OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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2013-12-12 21:38:01 -08:00 |
shadowmask_fp.glsl
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OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.
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2014-08-02 00:02:46 -07:00 |
shadowmask_vp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
ssao_fp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
ssao_vp.glsl
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
texturecolor_fp.glsl
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fixed formatting of a few GLSL float constants
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2014-01-11 17:43:19 -08:00 |
texturecolor_vp.glsl
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fixed formatting of a few GLSL float constants
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2014-01-11 17:43:19 -08:00 |
tonemap_fp.glsl
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OpenGL2: Speed up tonemap shader.
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2014-10-27 06:37:57 -07:00 |
tonemap_vp.glsl
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OpenGL2: Speed up tonemap shader.
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2014-10-27 06:37:57 -07:00 |