mirror of
https://github.com/ioquake/ioq3.git
synced 2025-02-23 20:11:18 +00:00
20 lines
570 B
GLSL
20 lines
570 B
GLSL
attribute vec4 attr_Position;
|
|
attribute vec4 attr_TexCoord0;
|
|
|
|
uniform vec3 u_ViewForward;
|
|
uniform vec3 u_ViewLeft;
|
|
uniform vec3 u_ViewUp;
|
|
uniform vec4 u_ViewInfo; // zfar / znear
|
|
|
|
varying vec2 var_ScreenTex;
|
|
varying vec3 var_ViewDir;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = attr_Position;
|
|
//vec2 screenCoords = gl_Position.xy / gl_Position.w;
|
|
//var_ScreenTex = screenCoords * 0.5 + 0.5;
|
|
var_ScreenTex = attr_TexCoord0.xy;
|
|
vec2 screenCoords = attr_TexCoord0.xy * 2.0 - 1.0;
|
|
var_ViewDir = u_ViewForward + u_ViewLeft * -screenCoords.x + u_ViewUp * screenCoords.y;
|
|
}
|