ioq3/code/cgame
Ryan C. Gordon e2d63b1fea Enable -fvisibility=hidden on Linux.
This will prevent further symbol clashes, and makes the shared libraries
 10 to 20 percent smaller.

We should enable this on other platforms, too, if we can guarantee they'll
 use gcc 4.0 or later and the platform supports it.
2009-09-15 02:48:17 +00:00
..
cg_consolecmds.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_draw.c Show true framerate with stereo separation enabled 2008-05-03 12:58:14 +00:00
cg_drawtools.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_effects.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_ents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_event.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_info.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_local.h - replace a few constant values with GL macros in tr_cmds.c 2008-05-01 14:56:57 +00:00
cg_localents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_main.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00
cg_marks.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_newdraw.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_particles.c * Tidy-up of q_platform.h 2005-11-06 00:29:59 +00:00
cg_players.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_playerstate.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_predict.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_scoreboard.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_servercmds.c fix overflow in CG_ParseTeamInfo 2009-01-13 07:57:03 +00:00
cg_snapshot.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cg_syscalls.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00
cg_view.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_weapons.c Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00