ioq3/code
Thilo Schulz 5ee7b5ed59 A few more timescale influences added 2006-08-26 02:45:59 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
SDL12/include SDL and OpenAL headers. 2005-11-26 07:59:00 +00:00
botlib - "baseq3" literal replacement patch (by Erik Auerswald) applied 2006-04-26 13:36:58 +00:00
cgame Fix critical buffer overflow in cgame, see exploit at http://www.milw0rm.com/exploits/1977 2006-07-06 00:37:56 +00:00
client - compensate sv_fps for timescale value. 2006-08-26 01:45:27 +00:00
game Revert "fix" because it was based on wrong assumptions and actually doesn't fix anything at all. 2006-07-17 19:15:36 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
libs/macosx bug 2723 2006-08-02 04:01:36 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00
qcommon * Print the SVN version string in Com_Init() 2006-08-25 16:25:51 +00:00
renderer * qvm files no longer installed by "make copyfiles" 2006-08-13 17:09:05 +00:00
server A few more timescale influences added 2006-08-26 02:45:59 +00:00
tools SunOS -> sunos (patch by Vincent Cojot) 2006-04-23 20:59:06 +00:00
ui Fix remapShader command in cgame and tweak it in ui. 2006-05-06 10:54:55 +00:00
unix The server should still process network packages for keeping the package queue empty. 2006-08-18 09:21:01 +00:00
win32 - Add device enumeration support on windows and make "Generic Software" new default device as that one seems to work more reliably on many platforms. 2006-08-19 11:02:20 +00:00