ioq3/code/sys
Thilo Schulz dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
..
con_log.c * Add con_log.c and con_passive.c from r1222 to quake3.vcproj. 2007-12-02 00:48:59 +00:00
con_passive.c * Add con_log.c to log all console output 2007-11-30 18:32:52 +00:00
con_tty.c * (bug #4346) Dedicated server uses 100% CPU when stdin is not a TTY 2009-12-24 00:40:39 +00:00
con_win32.c Bug 5047 - Win32 dedicated server console title should use define, patch by Zack Middleton 2011-06-18 14:30:20 +00:00
sys_loadlib.h * Fix unused variable warning 2008-08-23 22:45:30 +00:00
sys_local.h Explicitly set timer resolution on windows 2011-01-31 20:23:05 +00:00
sys_main.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
sys_osx.m * Fix a memory leak in OS X Sys_Dialog 2010-02-26 16:32:49 +00:00
sys_unix.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00
sys_win32.c Fix #if macros for idx64 and id386 2011-06-15 14:10:20 +00:00
win_resource.h * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
win_resource.rc * Fix to win_resource.rc for MSVC build 2007-11-03 21:53:50 +00:00