ioq3/code/cgame
Thilo Schulz adc143e050 Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr (Eraser?) 2011-06-18 14:52:16 +00:00
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cg_consolecmds.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
cg_draw.c (#5016) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform 2011-06-06 15:05:10 +00:00
cg_drawtools.c (#4922) Use screenYScale, not screenXScale, for scaling Y, by Zack Middleton 2011-03-04 20:32:03 +00:00
cg_effects.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_ents.c Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr (Eraser?) 2011-06-18 14:52:16 +00:00
cg_event.c Brace for incoming grammar fix by DevHC! 2011-02-09 00:32:11 +00:00
cg_info.c - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
cg_local.h By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var. 2011-02-08 18:38:29 +00:00
cg_localents.c (#5016) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform 2011-06-06 15:05:10 +00:00
cg_main.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
cg_marks.c Patch and description by ensiform (#5043): 2011-06-16 21:58:46 +00:00
cg_newdraw.c * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cg_particles.c Fixes for bugs introduced in last several revisions 2011-06-16 22:50:33 +00:00
cg_players.c (#5016) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform 2011-06-06 15:05:10 +00:00
cg_playerstate.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_predict.c * Remove misleading comment 2011-06-06 16:55:38 +00:00
cg_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_scoreboard.c Fix tourney score board. Thanks Zack Middleton for the patch and report 2011-02-06 17:33:51 +00:00
cg_servercmds.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
cg_snapshot.c add a missing \n from a cgame print 2011-01-27 07:22:25 +00:00
cg_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cg_syscalls.c Enable -fvisibility=hidden on Linux. 2009-09-15 02:48:17 +00:00
cg_view.c Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
cg_weapons.c Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton 2011-06-11 15:29:57 +00:00