ioq3/code/client
Zack Middleton 26b1fcc471 Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
2012-12-16 19:20:08 +00:00
..
cl_avi.c Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
cl_cgame.c Change error message in CL_ConfigstringModified to specify out of range index like in server. 2012-11-18 19:14:07 +00:00
cl_cin.c Fixed some function name comments in cl_cin.c 2011-09-09 21:48:07 +00:00
cl_console.c Bug 5069 - Remove unused variable console_color, by uZu 2011-07-08 13:09:59 +00:00
cl_curl.c Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian Fuhrmann 2011-09-21 15:17:22 +00:00
cl_curl.h - Only need cl_cURLLib cvar if USE_CURL_DLOPEN is defined. 2011-08-29 13:57:46 +00:00
cl_input.c Fix writting voip data in demos (broke in r2102). 2012-12-13 05:25:50 +00:00
cl_keys.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
cl_main.c Save all arguments from connect for reconnect command. 2012-12-16 19:20:08 +00:00
cl_net_chan.c - Improve snapshot rate and data rate control 2011-07-13 17:11:30 +00:00
cl_parse.c - Allow changing cl_voip without restarting. 2012-12-14 07:32:07 +00:00
cl_scrn.c #5799 - Change messagemode text box to display colors like in console input box. 2012-11-18 22:24:15 +00:00
cl_ui.c Client no longer tries to run UI_SHUTDOWN on ui vms with an unsupported API version. 2011-11-03 03:52:46 +00:00
client.h Fix restoring old fs_game upon leaving a server. Patch by Ensiform. 2012-10-30 16:51:06 +00:00
keycodes.h * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than 2008-08-28 22:05:34 +00:00
keys.h * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
libmumblelink.c * Fix various warnings with GCC and clang 2011-10-27 21:32:28 +00:00
libmumblelink.h update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
qal.c Don't search system directories for renderer lib 2011-08-01 09:33:48 +00:00
qal.h - Remove alext.h dependency and manually add the required macros 2011-03-14 15:57:39 +00:00
snd_adpcm.c First diff from Andreas Schneider: 2005-08-31 18:00:00 +00:00
snd_codec.c Make sound fallback behaviour for music streams less verbose 2011-06-25 09:35:03 +00:00
snd_codec.h * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_codec_ogg.c - Fix memory leak in DMA sound after S_Shutdown() 2011-06-17 23:29:19 +00:00
snd_codec_wav.c Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
snd_dma.c - Check for invalid filename in OpenAL's RegisterSound function. 2012-11-19 00:40:03 +00:00
snd_local.h When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) 2012-10-17 20:39:45 +00:00
snd_main.c Remove unneeded name buffer in S_Play_f. 2012-11-18 23:30:26 +00:00
snd_mem.c Call sound files 'audio' not 'wav' in debug messages. 2012-06-18 16:00:38 +00:00
snd_mix.c Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336) 2009-11-10 01:08:15 +00:00
snd_openal.c - Check for invalid filename in OpenAL's RegisterSound function. 2012-11-19 00:40:03 +00:00
snd_public.h REFACTOR [reletive -> relative] 2012-06-18 16:32:03 +00:00
snd_wavelet.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00