ioq3/code/server
Tim Angus b9c9f86cd1 * Cap the maximum snaps a client can request at the server framerate rather
than a hard-coded 30 (from misantropia). I'm slightly nervous about this
  since it changes the behaviour versus 1.32b in that a client requesting e.g.
  25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm
  not sure why anyone would want this though -- it may even destablise their
  inter/extrapolation. I'll leave the bug (2422) open for a while and if no one
  complains it can be closed.
2005-10-19 22:25:32 +00:00
..
server.h Patch from Tim Angus, to fix a longstanding bug 2005-09-17 01:36:38 +00:00
sv_bot.c remove svn:executable property 2005-08-28 17:54:51 +00:00
sv_ccmds.c Patch from Tim Angus, to fix a longstanding bug 2005-09-17 01:36:38 +00:00
sv_client.c * Cap the maximum snaps a client can request at the server framerate rather 2005-10-19 22:25:32 +00:00
sv_game.c Patch from Tim Angus, to fix a longstanding bug 2005-09-17 01:36:38 +00:00
sv_init.c Patch from Tim Angus, to fix a longstanding bug 2005-09-17 01:36:38 +00:00
sv_main.c * Fix to multiple buffer overflow bugs in CL_Rcon_f 2005-09-19 17:45:29 +00:00
sv_net_chan.c remove svn:executable property 2005-08-28 17:54:51 +00:00
sv_rankings.c remove svn:executable property 2005-08-28 17:54:51 +00:00
sv_snapshot.c Patch from Tim Angus, to fix a longstanding bug 2005-09-17 01:36:38 +00:00
sv_world.c remove svn:executable property 2005-08-28 17:54:51 +00:00