ioq3/code
Julian Priestley f65a956c81 Add PRODUCT_VERSION back into q_shared.h for MSVC builds. 2008-06-04 23:29:37 +00:00
..
AL Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
SDL12/include * updated the included libSDL header files and Mac OS X lib to SDL 1.2.11 2007-05-22 03:46:11 +00:00
asm Don't define ELF, use __ELF__ instead 2007-11-06 16:41:57 +00:00
botlib * remove COM_Compress() call on script buffer loaded into memory. I assume 2008-03-28 03:26:59 +00:00
cgame Show true framerate with stereo separation enabled 2008-05-03 12:58:14 +00:00
client VoIP: functionality to adjust incoming audio gain, per-user. 2008-06-04 21:50:00 +00:00
game Make cast-workaround to unsigned int use sizeof operator. 2008-03-26 03:13:30 +00:00
jpeg-6 don't read more memory than available in jpg decode 2008-02-14 11:13:42 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
libspeex Patched to compile on non Mac platforms. 2008-06-03 04:40:40 +00:00
null * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
q3_ui better handling of illegal mode values 2008-04-13 08:30:51 +00:00
qcommon Add PRODUCT_VERSION back into q_shared.h for MSVC builds. 2008-06-04 23:29:37 +00:00
renderer shut up warning 2008-05-01 16:10:01 +00:00
sdl combine all mouse events received in one frame 2008-05-06 20:24:34 +00:00
server Changed the protocol for VoIP packets to support legacy clients. 2008-06-03 02:32:52 +00:00
sys Add gamedirectory in .app to searchpath on MacOSX 2007-12-14 21:53:57 +00:00
tools * (bug 3611) prevent global symbol conflict on some systems (Mac OS X) for 2008-04-23 17:39:39 +00:00
ui * Fix some recently introduced warnings 2008-04-12 18:58:06 +00:00