ioq3/code/renderergl2
2013-03-25 14:28:01 -07:00
..
glsl Support more tcgens in lightall shader. 2013-03-14 23:11:27 -07:00
tr_animation.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_backend.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_bsp.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_cmds.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extensions.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.h Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). 2013-03-06 00:54:56 -08:00
tr_extratypes.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_fbo.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_fbo.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_glsl.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_image.c Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
tr_init.c Add renderercommon/tr_common.h 2013-02-16 20:58:04 +00:00
tr_light.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_local.h s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-ARMS 2013-03-25 14:28:01 -07:00
tr_main.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_marks.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_mesh.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model_iqm.c Always initialize joint_names in R_LoadIQM 2013-03-18 15:55:25 -05:00
tr_postprocess.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_postprocess.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_scene.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_shade.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_shade_calc.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shader.c Support more tcgens in lightall shader. 2013-03-14 23:11:27 -07:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_vbo.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_world.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00