ioq3/TODO
Zachary Slater 34a5b558c1 haw.
2006-01-13 21:50:34 +00:00

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FOR ANY RELEASE, WE NEED, ON EACH PLATFORM:
1) Testing of Quake 3 single player, and network games (pb will never work)
2) Testing of Quake 3: Team Arena, SP and MP, etc
3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, whatever
4) Installers which include all up-to-date id pak files, require no cd rom, user will have to copy pak0.pk3 themselves.
For 1.34:
See above.
Please remove each one as it is done:
Win32
Linux32 (we can get by with a source-only on this)
MacOS X
For 1.35+:
* IPv6 support
* merge unix_net.c and win_net.c
* Clean platform specific stuff from lcc
* Merge exotic ports from various kind contributors
* Try and find a way to remove DirectX for windows, and put in SDL.
For 1.99:
* Four player split-screen