ioq3/code/sdl
Zack Middleton 63e07afae9 Make input events use earliest possible time
SDL doesn't provide exact the exact time that input events happen
so use the earliest possible time that an event could happen.

This make sub-frame input actions such as walking take affect
immediately instead of in the next frame.

Based on patch by Alexander "wareya" Nadeau.
2017-08-21 22:43:33 -05:00
..
sdl_gamma.c Added SDL_GetError() 2015-07-26 15:45:21 +02:00
sdl_glimp.c Reject OpenGL contexts w/ software renderer when core context requested. 2017-08-03 14:20:33 -07:00
sdl_icon.h Reverting. 2008-07-06 17:16:14 +00:00
sdl_input.c Make input events use earliest possible time 2017-08-21 22:43:33 -05:00
sdl_snd.c SDL_Init zero check 2015-07-24 22:56:00 +02:00